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The Old Buzzard

Damage from being pushed or dodging in an aura

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I just finished painting my Engineers. So I was watching a Youtube game and the application of the penalty from minefield did not seem either consistent or right all game.

It seems to me that if you stand still in a minefield there is no damage. (Getting up from :KD: is not moving) 

Being pushed:P: or dodging:momD: or "Where did they go" are not 'advances'  but feel as though they should suffer the 4DMG.

Is the damage applied for dodges or pushes ?  Does it affect figures that can fly?

I can't find specific mention of this in the clarifications. Sorry if I missed it.

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It states that models starting an advance or entering the area during an advance take damage. This damage is also modified by Tooled Up and Tough Hide. It is not terrain, so flying is irrelevant. You can dodge and push all you want inside the area and it will not cause damage as those are not advances.

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