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S4 Scalpel playtest

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My local group we decided to get some games in this weekend playing with all spoiled cards that we have seen and as much of S4 new game play that has been given out.

So, playing with +1 MP for the kicking player, Tap in passes, aoe/ball placement stuff.

Played 3 games. One to Brewers. One Falconers. One into Blacksmiths (With new Anvil/Sledge)

Game 1.



Lost roll off and kicked with Scalpel to the right side of the pitch with only Scum able to get to it. He retrieves with Scum and passes to open toward Spigot and it snaps to him. I activate Scalpel and Sprint her up about an 1 1/2 outside of Spigot. Using the starting MoM I Spirit Bomb him to me. Tackle the ball. Do a couple attacks doing damage to him and Voodoo strings Scalpel toward the goal/Friday back away from the starting line/oSpigot away from Scalpel so she could have no penalties on the goal. She second winds herself and kicks on the goal. She runs the length and second winds away from the line. 

Firday scores a counter goal near the end of Turn 1. I kick the ball out to Bonesaw and he passes to Scalpel to start Turn 2 with the ball and initiative.

Turn 2. Scalpel with only 3 influence. Advances up to Spigot. 3 MoM damage and pushes herself to the goal. Scores again. Opponent kicks out to a dead zone and kills Hemlocke and Dirge. Other fighting occurs mainly him setting up more take out for the next round. End of turn 3 Friday ends up with the ball near covers but far away from Spigot.

Turn 3. Hemlocke comes back on the pitch with the shadow like with in 8in of pitch. Shadows toward Friday. Jogs toward her. Mom Tackle. Soul seer +1inf to Midnight herself. Jogs toward goals and scores.

Game ends 12-7.


Game 2. 



Just recall the base of the game as it was late and I couldn't remember all the finer details. 

My opponent was rather new the Falconers so most this game was frustrating to him as he was figuring out orders of activation and influence allocation. I made Devena activate early with Silence. Used Scalpel for take outs and pushing my players out of placed Harriers. Scored a goal with Scalpel and Bonesaw. He was on the backfoot the whole game after Scalpel took out Devena Turn 2.

Game ended 12-1.

Game 3.


Ferrite(Captain) /Iron/Anvil(new)/Sledge(new)/Farris/VCinder

This game had me scared with the new Beat Down Bros in the middle. My Opponent was playing the fast engaging Smiths.

Turn 1. I Kick off and fail the kick so it scatters pretty close to VCinder. He starts moving the ball forward on Anvil using Ferrites Legendary and Iron to push everyone forward plus Anvil's two in dodge. That 6 inch of extra move on turn 1 is nuts. I lob a Fireblast with Silence to slow down the advance. Move up models around the Deathball in the middle. Fail a Blind on Sledge with Hemlocke which lead to her Death. Generate a little Mom with Graves on Ferrite and tool up Scalpel who activates last. She spirit bombs 3 models and pushes two that weren't on fire into the fireblast. Moves around and generates enough Mom to put me in the lead for next turn. 

Turn 2.Scalpel activates first and Moves into Iron and starts moving everyone around. I push Iron toward his goal for later dodges for Scalpel. She pushes Anvil/Farris and Sledge close together. Dodge/Pushes herself off of Iron. Spirit Bombs 4 models and makes a cage around Sledge so he has to activate very late. Shoots on goal and dodges away. VCinder on the charge plus other attack does a nice 8Dmg to Scalpel. Anvil passes to Farris who Snap shots in a goal. I kick out toward Bonesaw and it ends up Ferrite.

Turn 3. Scalpel gets the ball off Ferrite passes to Bonesaw who dodge away from the scrum onto fast ground. Also, pushes him another 2 inches with Voodoo and Spirit Bombs the only models that could have engaged him away out of threat. Sledge Deletes Silence. VCinder Kills both Scalpel and Dirge in her activation. Bonesaw runs off and scores. oGraves passes out bleeds to Ferrite and Iron.

Turn 4. Game is 8-11 with who wins activations winning the game pretty much. I win with the -1 Inf on a charge close to the pitch. Scalpel comes back on and has Iron and Ferrite both in her sights. Iron had 2 life left after the bleeds and fire has ticked him down and Ferrite had 4. Silence charges into Iron and wraps for a Mom 1inch dodge and 3Mom damage for the take out and pushes herself plus the dodge into Ferrite. She buys one attack and does a Mom2. Gets counter attacked and Disarmed. I pop her heroic and land a Spirit Bomb on Ferrite for the take out.

Game ends 12-11.

I've been playing Scalpel pretty much exclusively since Feb. Her new edition is quite a change but I love how she plays. She is a larger asset to her team and can assist in their mobility. Disruption for Auras and crowd out like a charm. Now I know for those who are play testing her this is a vacuum since we have no idea how the rest of the team will change but they've made her even more enjoyable. The only thing that is a negative about her is the options you get with Voodoo Strings. I used to love her since she was less of a drain on my clock than Obulus. Now with Strings it taxes your time more since you can do so much with it!





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It is definitely a hard change for her. I've played her pretty much 90% in games this year. She can still ping pong a bit with the dodges plus the one time push of herself with voodoo strings. She is really strong kicking off. I've got around 15 games with her at the moment. Her biggest downside is that she uses up more clock time since you can push so many targets it slows me down a bit during her turn.

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