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dwhite87

Free Cities Draft -All Butchers Read-

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You guys remember how we beat the snot out of the Fish and ripped Vet Gutter from them? 
Well let's beat the snot out of every Guild and rip the best model from under their noses. 

I think we've got two tactics we can take with this draft. 

a.) Shore up our weaknesses, take a striker and have a more well rounded team.

or

b.) Enhance our strengths and take another killy model so that we Butchers never lose a scrum again.

 

I'm fine with either, but let's all figure it out soon that we don't sleep on the job and get stuck with the last pick of the draft.
 

amber.jpg

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We’re in a interesting spot and I believe we have the opportunity to be picky. 

Our most desired spots are a striker , a defensive/support piece , a new killer preferably male. Now the last one we ain’t hurting too bad on and the first one is probably a popular choice among other guilds but the 2nd one I believe not a lot of guilds will pick first.

So I say we go for the defensive/support piece first and aim for the killer as a fall back. Why not the striker? Well IF my theory is correct we may be getting one in the form of cinnamon anyways.

though I would really like to know the characters before hand and maybe some abilities.

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10 minutes ago, Luthon1234 said:

We’re in a interesting spot and I believe we have the opportunity to be picky. 

Our most desired spots are a striker , a defensive/support piece , a new killer preferably male. Now the last one we ain’t hurting too bad on and the first one is probably a popular choice among other guilds but the 2nd one I believe not a lot of guilds will pick first.

So I say we go for the defensive/support piece first and aim for the killer as a fall back. Why not the striker? Well IF my theory is correct we may be getting one in the form of cinnamon anyways.

though I would really like to know the characters before hand and maybe some abilities.

We will see the same as what we did for Amber before the event starts. There is no rules to show as those will be designed after the draft is done. 

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Much as I agree that those are probably the two most appropriate options, I think there are probably two other types of player that are worth mentioning: the control piece and the support model. Then there's the consideration that a model may have two of these aspects: Boiler can be considered both a support piece and a damage dealer, for example.

Here's my thoughts on all 4 possible options:

1. Support Piece: I think this is the easiest category to rule out quickly. In Ox we've got a support heavy captain, and in Meathook we've got one of the best (certainly most efficient) support squaddies in the game outside of farmers planters and blacksmith masters, and she's probably up there with the best of them. Then on top of that Shank, both briskets, boiler and even Fillet have access to some pretty cool support abilities, and the cooks look like they're going to bring even more into this area for us.

2. Control Piece: A model like old Harry, Benediction or Casket would help us out by providing some control of the scrum. This is not a strength of butchers. Vet Ox and tenderiser are about as close to this sort of model as we have got, and neither of them is setting the game alight (or even seen that often). It could be seen as shoring up our weaknesses in having access to this sort of piece, but the likelihood is that butchers will (and probably should) always be a team that is bad at control - our control is just to take people out before they get to spend their INF! Let's give these a skip over, too.

3. Footballer: These players are usually fast and have low tackles so that they can get to the ball and take it off whoever has it, and then has a decent kick stat to ensure they can put it in the goal or pass it on to someone else who can. Playing the ball is not a particular strength of butchers, but speed is. If you look at the footballing butchers we currently have access to: Fillet has to kill people to be able to dodge around, so she's going too kill as many models as she scores goals at the best of times, ogBrisket has limited range to the ball and can struggle to disengage, vet Brisket has a bit more range to the ball, but unless there's a goal run on she doesn't really do anything, and all of them are INF hungry. I tended to find in S2 I used Shank more for goals than any of these others because he can get the ball from anywhere, get away easily and just yolo the 2 dice shot. There is room, I think, for an effective striker in the team, but if they're going to work they need to either do something impressive with their INF when the ball isn't on for them, or create a goal threat more efficiently than our existing options. We have a dearth of adequate strikers, but no good ones. Adding another adequate one does not really add anything.

That said, there's potentially a different type of footballer that might work for us - something more akin to ogSiren or Piper, a model that puts pressure on the ball without particularly being a goalscorer themselves. Whether this is a bit outside our slice of the colour pie, however....

4. Damage Dealer: This is IMO what we should be going for. Many butchers players, myself included, have lamented that we're not the best at taking models out anymore, with Rage and Farmers, and now Hunters and Falconers, potentially better than us. If you have made this argument then a vote for anything other than a focused damage dealer is a betrayal. The potential trouble with this type of model is how would they be different to anything we already have? I can think of a few options: a 2/3 model who is better spending 3 INF on one super-pumped charge than 3 separate attacks; a second furious model to add some redundancy to a list with Boar in it (see my thread on Efficiency Butchers); a model who gets extra damage and charge distance against models with the ball; a ranged damage specialist (Kebab: comes with Dirty Knives and Skewered).

5. Combo: Most models have a combination of effects, so it's also worth considering whether a mixed player is something worth going for. If we're looking at the above list, a combination damage dealer/footballer might be something to consider, which is why I am interested in Amber. I don't know if she's going to be quite the damage dealer I want, but I could be persuaded to go for a model that combines damage dealing with a bit of footballing prowess, but I think the emphasis should be on damage.

Cheerio,

Ben

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With my Poll on GUBS Butchers are defo one of my most popular Guilds, so we will have a very strong position to get a Players we want.

Butcher have got a lot of Damage Dealers and any Squadie Is capable of Take outs.

Want I want to see Is a Butcher Striker, since If you use Ox as Captain you have only one player option as one, 

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I agree a striker would be nice, I would like to see someone similar to Friday that can last in the scrum by benefitting being around certain players (boar or ox maybe), second choice I think should be a damage heavy attacking midfielder. Someone that can bust up the middle and command a huge amount of board space/pressure

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I feel it's a bit of a shame that we are doing this before they've previewed a model from each guild.

As they are starting with the guilds they're changing the least, I have a feeling that the butchers are going to have a fair few models changed.

Meethook nerfed, vOx and vGutter buffed, maybe Tendersiser buffed. Everyone else seems to be used a fair amount. Maybe boiler and princess buffed a little.

If vOx and vGutter get buffed to be good support/kill models then what else do we need, other than maybe a defender or a striker.

But if they want butchers to be kill only not a footballing team, we're less likely to be able to get a striker.

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The biggest problem with pursuing Amber will be the Brewers - it will probably take a VERY special model to replace her as their target. I'm not really sure what the average Brewer feels they're missing, but it may not matter in this case. And knowing what's going to happen to vetDecimate is crucial, to be honest.

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What we haven't really mentioned is someone that plays a very different type of game. Someone that can put out multiple condition types. Having someone that could bleed and burn players or even snare them to slow them down and improve our ability to unleash damage would be great.

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2 hours ago, masterkdog said:

What we haven't really mentioned is someone that plays a very different type of game. Someone that can put out multiple condition types. Having someone that could bleed and burn players or even snare them to slow them down and improve our ability to unleash damage would be great.

I would count that as a combo control/support model. Looks like roast is going to be able to put down burning.

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9 hours ago, Kueller said:

Butcher have got a lot of Damage Dealers and any Squadie Is capable of Take outs.

Want I want to see Is a Butcher Striker, since If you use Ox as Captain you have only one player option as one, 

Not quite enough to convince me, but a solid argument nonetheless, especially point 2 - perhaps Ox does need some footballing support

I think essentially I disagree with point 1 - currently meathook, shank, both briskets and vet Gutter struggle to get take outs without Ox around, and vOx doesn't even have that option. Tenderiser might if anyone ever gave him influence, but really only really boar and boiler currently are truly capable of a solo kill, and they're the two easiest models to mitigate. Now I think the easy mitigation is part of the butchers colour pie, but I would like another such player to add redundancy to the team.

Overall it looks like we've got two clear ideas for what we want, and just an internal debate over which we want more. This really means we have our first and backup choices and we can let our games speak for our which one comes out on top.

That said, if we're the most popular guild, surely we should get 2, right? 😜

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10 hours ago, malladin.ben said:

Not quite enough to convince me, but a solid argument nonetheless, especially point 2 - perhaps Ox does need some footballing support

I think essentially I disagree with point 1 - currently meathook, shank, both briskets and vet Gutter struggle to get take outs without Ox around, and vOx doesn't even have that option. Tenderiser might if anyone ever gave him influence, but really only really boar and boiler currently are truly capable of a solo kill, and they're the two easiest models to mitigate. Now I think the easy mitigation is part of the butchers colour pie, but I would like another such player to add redundancy to the team.

Overall it looks like we've got two clear ideas for what we want, and just an internal debate over which we want more. This really means we have our first and backup choices and we can let our games speak for our which one comes out on top.

That said, if we're the most popular guild, surely we should get 2, right? 😜

Well Ben we have seen what Is to come with Butchers changes so I'm going to base my decision on where Butchers will stand In Season Four.

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47 minutes ago, Kueller said:

Well Ben we have seen what Is to come with Butchers changes so I'm going to base my decision on where Butchers will stand In Season Four.

True. I'm trying my best not to give anything away. There might be one or two models moved off my list, but even with what we know I still think there's room/need for another killy model. And I wouldn't be being true to all I've been saying the last 2 years if I went and voted for a footballer, lol.

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You guys are cruel I’m trying to find anything on butchers and y’all let slip something like that!! 

I wont ask anymore but try not to write anything until it’s official

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It been a while since I commented in the forums, but here is my two cents.  With all the conversation about returning guilds to there true identity Steamforged has had I would be willing to bet Butchers will be returning to the top killers of the game (here is hoping for a nerf to Ox's aura which I think is holding back the guild and a at least one model with a momentous two on the first column as they have already done with a couple models) That said I think we need to go for one of two players. A control piece that allows us to better use or mobility to erase threatening players, or a strike to speed up or game.  Just as a quick side note a striker would make the most sense storyline wise.

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For what it's worth, my two cents are that we get Layne onto the Butchers team. Given S4 seems like a general increase in power to a lot of guilds, I wouldn't be surprised if some of our slightly lacklustre plays get buffed to the point where they actually do their job properly.

That means currently the thing we're really lacking is a way to play around Brewers, Hammer Masons, Farmers and other teams that are more resilient than we can handle. Being able to play a 2-2 game with Fillet, V.Brisket/O.Brisket and Layne will give us a much wider array of tactics and drafting options to keep our opponents on their toes.

Plus, #SmokedMeat

GB-TFC-ScoutingReport9WIP.jpg

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Hi guys. I know most of you wouldn’t be worried about this, but in the lore Brisket has jumped ship to the Order, so Butchers need a new striker!

Apart from the obvious ramifications of emotional losing child labour, Layne’s your boy, I reckon.

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But what else can he bring to the  table? While Brisket isn't the  best killer out there, she can still contribute to the beaty game when she doesn't have the ball. Will Layne be able to, or is he a one trick pony (albeit one very good trick) like Flint?

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