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MrFox

Making a 10 post vChisel

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Hey everyone !

Now that our glorious new veteran model is here how do you build up your roster of 10 ?

(I know that in a few weeks the cap will go up to 12 but there are still many tournaments until then)

 

I'm building my 10 for an upcoming tourney and here are my thoughts:

We can choose between 15 models (my union choice is decimate). For diverse reasons, I find that oChisel, Granite and Lucky don't bring enough to make it to the 10.

I am left with 12 models for 10 spots.

Some profiles I can't (or won't) go without: Hammer, marbles, Brick, vChisel, Tower, Mallet, Flint.

 

I can see 3 choices:

- Droping vHarmony and hoping not to play against Theron/smoke (Not a bad plan for a team tournament imo)

- Going monocap and droping Honour/oHarmo and some matchup will be harder (union/obulus/farmers) but still doable.

      => Now I have seen some dual captain rosters without oHarmo, but it just feels weird to play honour without one of her biggest strength: the 10-12 influence (and often 6 VP) double activation.

- Droping Decimate and loosing the versatility of decimate (+ she is a really good "squad tactics" target for vchisel). It also means loosing the "second wind + tooled up Hammer missile" option for T1.

 

What are your thoughts on the subject ? What does your 10 looks like until november ?

 

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ah ... Interesting "out of the box" option !

 

I always thought him auto include but it's true that I tend to play him less and less lately.

It may be because I tend to only play Hammer latelly though ...

 

Don't you think Mallet is still needed in a Honour 6 ?

 

I find that we lack his "easy" KD and the 15" Threat range he has with superior strat T1.

 

Any one thinking that droping Flint might be an option ?

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If you're gonna turn 1 superior strategy someone, I'd rather it be Flint. He gets you 4VPs rather than 0-2 and he is more likely to be able to get back out again afterwards / is faster coming back on after he dies. If you want someone who just turns inf into damage, you can always run Decimate.

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I'm moving to drop Union from all my teams now that the Minor Guilds are being released, as I don't get to play much so want to make sure the games I do play are worthwhile as practice for the future.

I used to run Mist in my 10 specifically as ball retrieval, because at one event I lost two matches specifically because I could not get the ball back off Brisket. I don't enjoy playing Honour that much, massively preferring Hammer, and Brick & Mallet have issues hitting hitting 3 hits against 5/1. vChisel is now taking that Mist slot, as although she doesn't have the kick range or the Acrobatics, she does have 2" melee, 8" sprint and a mom-:T: on 1, plus even more goodness.

My 'current' (without having had any games in the last month+) 10 is:

Hammer, Marbles, Honour, oHarmony (good to bluff with 2nd Captain, occasionally play if I'm not feeling Hammer, and I think into Navigators the 2 ARM and 5+ DEF are going to be useful), Brick, vChisel, Flint, Tower, Mallet, vHarmony.

I would never, ever, drop Flint, he is a beast and by far the best goal scoring option for Masons. Plus, with 1 INF on him, he can escape from pretty much any situation, sometimes forcing opponents to take a suboptimal activation to make sure he dies before he gets out of their reach.

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I've got the same ten in mind, except Lucky for vHarmony. I seem to get him to work more often than I know what to do with vHarmony. Usually she's just a Marked Target or Smelling Salts bot, while Lucky clears a condition a turn, occasionally gives me extra influence, and can really deal some damage or go on goal runs.

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