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DanB

Keeping the ball safe

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I'm about to start Rats and was wondering how people are keeping the ball safe.

From looking at the cards, Rats don't have any tech like UM or close control, or any DEF/ARM buffs.

Is it more a case of forgetting about ball killing and just scoring instead?

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If you are wanting to kill the ball with rats your best bet is probably dropping it behind Scourge but close enough to Skulk to trigger his lightning reflexes if anyone tries to dance round the big guy.

None of your players can really hold the ball safely against a team set up to steal it, so the idea would be to make it as costly as possible to get it.  Your opponent wants to score? Make sure it takes a full stack and all their momentum using Skulks auras and Scourge/Miasmas 2" melee, then make it so that you can farm 3vps off that model with a snack break take out, or 4vps if you have vet graves handy.

You can't really stop anyone stealing the ball so the objective is to make it costly enough that its not worth it. 

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Distance, Piper is good since he can support from a distance while still threatening a goal with reverie. Skulk in the corner is the best traditionally, decent defense, a good counter attack, hard to get away from, and if activating early can pay an influence to add a tax to kicks. 

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