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2 hours ago, Wild Rose said:

It's still a 7 inch threat unless you don't want him to do anything and sprint him for 9, assuming his not the captain, and if he is you've spent 3 inf getting to your target which is really inefficient. 

I've found that Anvil will get get into melee just fine, and even if you hard cast Strike turn one/two, that's still a 6" movement for him, plus 2" of dodges for everyone around him.

 

Totally worth it to me for him to be a bit slower. 

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I can't really think of anything that needs nerfing with Blacksmiths. They could do with some internal balancing though, some players are clearly designed for a niche, but are made obsolete by other players who fill that niche + do more on top!

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