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skcpae

Minor Guilds and Game Plan Deck

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Apologies if this has been answered before, but I couldn't find a thread;

The current organized play doc allows for Minor Guilds to get 8 game plan cards, discarding to 6 while Major Guilds get 7 discarding down to 5. This document also says that if all 5 cards are played during a game, the player will then pick up their 5 cards to form a new hand for the 6th turn. Does the Minor Guild player also get to do this or are they stuck with their 6th card?

Yes, admittedly this is probably not something that will happen often but you could make the argument that the benefit of getting the extra card because of your Minor Guild status suddenly turns into a major liability (yes, puns!) since you're likely sluffing your last card as your "weakest" and the other player could play a really strong card again.

Thanks!

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Actually, the Regional Cup OP document says:

“If a Player no longer has any Game Plan cards in their hand, they should pick up all their discarded Game Plan cards to form a new hand.”

So yes, if a game goes for enough turns that a major guild has used all their cards, they start again, while the minor guild still uses their last one.

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1 hour ago, Starlight said:

Actually, the Regional Cup OP document says:

“If a Player no longer has any Game Plan cards in their hand, they should pick up all their discarded Game Plan cards to form a new hand.”

So yes, if a game goes for enough turns that a major guild has used all their cards, they start again, while the minor guild still uses their last one.

This is correct.

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