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Ironmonger

Adjusting Encounter Souls

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Has anyone tried adjusting the number of souls so they scale with the difficulty of enemies and encounters? Like, each enemy is worth their combined defense+wound value?

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I have a simple method I use, where I just adjusted the souls slightly for higher level encounters, it works well enough for my group.

Level 1 encounters give the usual souls

Level 2 encounters give the usual souls +1 regardless of number of players

Level 3 encounters give the usual souls +2 regardless of number of players

Mini bosses give 3 souls per player instead of the usual 2

Main bosses give 4 souls per player instead of the usual 2

I thought about adjusting the souls to each enemy before, but it'd take more effort than I'm willing to put in to balance that out.

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The scaling of souls is always tricky. I have tried a few different methods and the one I like best is to have the souls per player scale with the level of the encounter and number of players:

Souls per player = 5 + level of encounter - number of players

this means that in 4 player games the souls for a level 1 encounter is 2 per player still as increasing it beyond this just makes the party level too quickly. It also helps out in single player as it goes to 5 souls for a level 1 which makes the cycling of treasure easier.

Mini bosses count as level 3 encounters for this purpose and main bosses level 4 encounters.

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