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Malritch

What separates a typical tournament from a really good one... from your perspective.

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Hey all,

I'm new to the table top miniatures/gaming scene. My background seems to be different than almost everyone I have had the pleasure of meeting and gaming with in the last half a year or so. I come with experience in management, promotion/marketing, and broadcasting. I am also a newly minted Pundit with a couple of events/leagues under my belt that seem to have been fairly successful in the grand scheme of things...but I have little to gauge/compare to at this point.

Now... having said that... what I really want to know... is, in your opinion & experience, what sets a great tournament experience apart from the typical one? What do you like to see? Examples of what you have experienced that made one more memorable than another? What can TO's do better generally and/or specifically

I'm not really looking at the BIG tournaments... but the smaller scale LGS ones... or Club ones.... say with under 16 players.

I want to bring the best, most positive, tournament experience to my players... and my future players. I think the Guild Ball players themselves are the most important factor in the growth of this game... and that is why I want to hear from you. Seriously... truthfully... not-just-looking-for-likes-here..... what would you love to see every tournament bring to enhance your gaming experience.

Thanks for you time and efforts on this one. Cheers!

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Ritch, you've done what needs doing. Travel. The difference between a good tourney and a great one is outa towners.

And I can't wait to repay the favor by bringing the party to yer house next month ;>

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I've enjoyed every tournament I've been to from Vengeance to a 4 player round robin I went to last week. So long as no one acts like a douche, it's all gravy.

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2 hours ago, Wynter said:

So long as no one acts like a douche, it's all gravy.

That's the biggy you really want to get right. The key thing is fun for everyone, not just the competitive players. Inviting and friendly venue and pundit, also a TO who knows the rules well and keeps the players informed on timings etc is great.

Spot prizes for different things each round are quite fun as well. Don't have to be 'proper' prizes, sweets and treats are good. The challenges can be fun too - first kill/goal by a mascot, first missed tap-in, etc. Those things appeal to me, anyway.

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Yeah, sort of 'Achievement' list :P 

I was to a tournament like that albeit in Infinity. Basically the guy with the most unlucky Rolls got an awesome price. 

And to get it to GB language it was the sort of:
-miss a tap in - 1 point

-not score a single hit on a chargé - 1 point

-miss 5 passes in a match - 3 points 

 

and so on so on

 

That was good stuff :P

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1 hour ago, Redmaw said:

Alcohol.. 

Agreed - you haven't really played in a Guild Ball tournament until you've ordered your libation of choice "on the clock"

;) 

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5 hours ago, Alphadork said:

Agreed - you haven't really played in a Guild Ball tournament until you've ordered your libation of choice "on the clock"

;) 

Honestly though, I have been to some mini and card game tournaments where they have attempted to cram too many rounds into a short space of time so you literally rush from one game to the next.

I think a good tournament needs to have a liberal amount of socialising time between rounds and at the end of the event so you can have a beer and talk about what went wrong (probably due to the beer), excitement for new releases and other completely unrelated stuff..

I think this is one of the major factors which makes things like Vengeance the largest and more popular tournaments in the world...

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I'm pretty easy when it come to events but there's a few things that make a tournament great - 

Decent looking terrain & enough of it on tables, as well as variety. I've played some events with pie plates of rough ground and on the flipside barely enough terrain. 5-6 pieces per side, follow the size restrictions as per the OPD and vary it up. 

Run on time and enforce round timers, being prompt and brisk means the event feels like it keeps moving on. 

Unique prize support - Get some custom widgets made, custom proxies, custom dice whatever. People love that stuff!

That's all that really you can control, other things factor in how much I enjoy a event such as the players I play (99% of the time the players I play are awesome) etc. 

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Space: Personally, I like having enough space on the table. I want to have room to leave my unused models somewhere nearby where they aren't going to get knocked over every time I lean across the table or try to use the clock.

Timing: Having a bit of time between rounds to take a breather before hitting the next game is always nice. Personally, when I've run events, allowing 2 hours per rounds gives the players a bit of a break, and gives the TO time to sort out the rounds without being rushed. It's also important to stick to round times. Finishing early isn't as bad as finishing late. For example, if players are relying on public transport and have booked a particular train home, you don't want them to miss it.

Pitches: As I much prefer the feel of the neoprene mats, playing on PVC pitches just feels weird and wrong. As all the teams are required to be fully painted, the terrain on the pitch should be. This is more about promo-photos of the events, but if the players have put the effort in to paint their teams, the TO should do the same for the scenery. However, asking players to supply pitches is valid approach to this last part.

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I appreicate all the feedback thus far. Super helpful! Keep it going... anyone else want to chime in on this one?.. would love to hear from you!

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Ultimately people make an event. Getting to meet and play against people you wouldn't normally play against. To date a lot of the people I've met through guild ball I have come to consider friends and look forward to running into them in future events. Touch wood, guild ball is pretty good when it comes to people.

Of the things you can affect as a TO I think most have been covered.

Having a place to get food close by is important.

I would also second ningu on space. I really value having space for all the extra tat off the pitch. Probably my only pet hate with events is walking into a room and finding my pitch is butted right up to the next one. 

Interesting topic. Well worth hearing people's thoughts on.

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I enjoy a tournament with decent space so everything isn't cramped and I have room to place things like my tokens, dice, widgets, and such. I don't really have a local store to play in so I have to travel for events and as such having enjoyable opponents is fairly nice because starting your day off against someone acting like a jerk just kills the day for me. I also liked the thing about timing between rounds as it is nice to have a few minutes to chat and wind down instead of rushing from game to game.

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Space for the widgets and spare models is important.

Access to a pub or bar is great but someone is probably driving.

Time and space to chat to old friends/opponents. Hopefully these are the same people.

Crazy spot prizes are a bonus. But enjoyable.

If your tournaments are good people will tell their mates and will come back. You may have to expand.:)

Good luck with your plans and your venues.B)

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