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What do we need from a minor guild?

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On 22/03/2018 at 7:36 PM, ningu said:


They are an up-coming minor guild, and I'm not sure who else they'd play for.

Most people think Brewers.

My local Alchemist desperately wants Dirty Knives, and is hoping that they’ll arrive in the hands of vCalculus.

I’d like to see a Magician’s Guild with heaps of smoke bombs, blind and unpredictable movement, but not much in the way of condition damage.

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Thinking of it, what about a player that can throw both poison and fire AOE ? This would lead to more flexibility regarding players picks. At the moment of you want both AOE you have to pick calculus and mercury/harry

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