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Are all enemy models in the ball path knocked down at the same time (and then the engineer player can choose the order in which each model is KD) or must it be resolved in the same order as in the interception rule (closest enemy models to Ballista first)?

Never needed such aclaration before. But now with Millstone might be important.

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53 minutes ago, LeadDiceandBeers said:

Checking.

Thanks.

By the way, I didn't mention it but I guess this aply to the seismic kick play too, as Breach! is practically a better seismic kick. 

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55 minutes ago, Coach Z said:

Controlling player of the model causing the multiple KDs, or the controlling player of the models being KDed?

The Controlling Player is the player in control of the active model which in this case is Ballista. So the model doing the KDs not the targets.

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