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Mattyg2787

Morticians 10

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So I've got 2 events on this month where I'm taking my morts. 

I'm stuck at 11 players with both skulk and mist available.

My current list is (i do have everything)

Obby,

Dirge

Graves1

Ghast

Casket

Cosset

Bonesaw

Mist

Skulk

Silence

Brainpan and memory

 

I know bonesaw is a questionable choice but I like unexpected arrival vs a few teams including farmers and blacksmiths.  Plus he can straight up score if I receive taking him off victim stats.  

Everything else should be straight forward.  Look forward to your thoughts

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Might be a unpopular opinion but I'd be leaving Ghast at home these days. Though If I'm honest in the above 10 I'd drop Bonesaw, while we can take Mist I think he's just a better Bonesaw. 

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I think Bonesaw is the one to remove there. While hes not awful Mist is generally more reliable as a striker. There is a case for getting used to playing him as Ratcatchers aren't far away and Mist will soon not be an option. You tend to need only one out and out striker as Morts captains can act as pseudo-strikers in their own right.

Completely disagree on Ghast, he is gold in some matches. 2" reach and easy access to KD in a guild that doesn't have it widely available is good. His traits are great into some matches, Blacksmiths in particular don't care much for his Fear.

I'd miss Scalpel from your list but she doesn't suit everyone's playstyle.

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Looks like a solid list of 10. I probably wouldn't make any changes. If you wanted to include Scalpel, I would drop Bonesaw, unless you see yourself running both Mist and Bonesaw in some comps. 

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57 minutes ago, Mattyg2787 said:

That's 11 at the moment

Oops. No wonder it looked like such a solid set of models. ;)

My inclination would still be to lose Bonesaw, unless you find you're running him with Mist a lot.

 

Another idea is to drop Cosset. I'm not sure how she has been working for you. I think she's a great damage source and Lure can be awesome. Both of those create a good bit of threat. However, I find her fragility can be a major liability.  Even when she scores a take-out, it can often end up being just a 1 for 1 trade as the enemy can easily pick her off with little investment afterwards. 

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The ten I have been running is as follows

Obulus

Scalpel

Dirge

Casket

Cosset

Brainpan/Memory

Ghast

Graves

Skulk

Silence

I may regret Ghast, but feel like against Blacksmiths he hurts them with their lower influence pool, also teams who want to do multiple character plays with certain players, and the rising anger has came in clutch during some games where he is played. No true striker is what hurts me most, can't figure out how to clear a spot for Mist, he was in the spot I had Silence, but with lower defense teams Silence has been a big swing player for me. I use Scalpel and Obulus as my main scorer of goals in either of my builds for six players. 

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20 hours ago, DrDoak said:

Another idea is to drop Cosset. I'm not sure how she has been working for you. I think she's a great damage source and Lure can be awesome. Both of those create a good bit of threat. However, I find her fragility can be a major liability.  Even when she scores a take-out, it can often end up being just a 1 for 1 trade as the enemy can easily pick her off with little investment afterwards. 

I like giving Cosset reanimate with Scalpel, it makes her a bit less of a 1-1 trade :)

Course, it’s not perfect, and you do need to try and get her loose before she gets really battered, but it’s saved her for a turn and I’ve been able to then get her to dodge out and charge back in with sufficient inf.

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21 hours ago, DrDoak said:

Another idea is to drop Cosset.

I could never drop Cosset from my roster. The opportunity to mess players around with both Lure and Puppet Master is just too damn attractive. Her burst damage is amaze when you can arrange the table just so, but the possibility of moving the other players toys around is just sublime.

 

EDIT - drop Bonesaw.

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So my list previously was

Obulus

Scalpel

Dirge

Graves

Casket

Ghast

Brainpan and Memory

Cosset

Bonesaw

Mist/Skulk

I recently dropped Scalpel for Silence. I think Bonesaw against, Brewers and Farmers is deadly. Swift wind charge with unexpected arrival is a monster and especially when you then kick a goal. I typically run two strikers, dropping Bonesaw for higher Def teams and putting in Brainpan and memory. I struggle with when to play Graves over the second striker. Maybe when playing a 4-5 player 2 in reach team against fish or a 1 in reach heavy team? I know many say you always play him, but for my experience takeouts take too much inf, while goal scoring is a quicker better way to win.

So in conclusion

Bonesaw and Mist- Brewers and Farmers

Brainpan and Memory and Mist- Engineers, Butchers,  Smiths, Alchemists, Hunters, Union

Graves, Cosset, Dirge, Ghast, Obulus Mist- Fisherman, Masons? Morts?

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I think we need to start designing without Mist.  He's done in a month.   Deathly Drew seems fairly spot on.  I feel bad leaving without Silence.  Cosset becomes Pelage.  I would say the flex is Ghast/Silence?

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So in Ratcatchers era:

Obulus, Dirge, Graves, Bonesaw, Skulk are no-brainers for me. That leaves as with 5 free slots.

Silence - depends on Your local meta, handy vs Smiths, Masons, Grange Farmers, Brewers etc allthough he can be dropped

Ghast - I feel like new gameplans make him more desirable, easy KD+shove the boots in anyone?

B&M - I kind of have love&hate relationship with those 2. They are not bad but also not MVPs, I feel like Pelage might be a better option.

Casket - mixed feelings, but with knee slider gone Casket time might be a thing at the start of turn 2 when kicking

Cosset - there are too few matchups where she shines to justify taking her, out of rooster ATM

 

Just ignore:

-Scalpel

-vGraves

-Vileswarm

 

I'd give a go something along those lines: Obulus, Dirge, Graves, Bonesaw, Skulk, Ghast, Casket, Pelage, Silence, B&M.  I hope vHemlocke will be worth taking ;)

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