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GeroJr

New hunter player: Ideas, plans, questions, revelations etc.

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@ForestRambo Hmm, it didn't even cross my mind to opt for kicking off when I have a chance to receive. :D Live&learn. But yeah with Jaecar and 1 momentum at the start + a good chance to go first in turn 2 it's a good plan. Can I ask you what line up do you usually use with Skatha? Do you also opt not to receive with her or is that a different story as she is a solid goal threat (but a pretty bad choice to go for an early goal IMO, unless you have a knee slider) and turns a lot of other players into solid threats too. Don't want to nag you, but I'm really excited about guild ball (it's pretty much gladiators playing football, I'd go totally crazy if I was still a kid :D) and it's nice to discuss it and learn more about it. :) I'm also eagerly waiting on new articles on your blog! Really like the Theron one.

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26 minutes ago, GeroJr said:

@ForestRambo Hmm, it didn't even cross my mind to opt for kicking off when I have a chance to receive. :D Live&learn. But yeah with Jaecar and 1 momentum at the start + a good chance to go first in turn 2 it's a good plan. Can I ask you what line up do you usually use with Skatha? Do you also opt not to receive with her or is that a different story as she is a solid goal threat (but a pretty bad choice to go for an early goal IMO, unless you have a knee slider) and turns a lot of other players into solid threats too. Don't want to nag you, but I'm really excited about guild ball (it's pretty much gladiators playing football, I'd go totally crazy if I was still a kid :D) and it's nice to discuss it and learn more about it. :) I'm also eagerly waiting on new articles on your blog! Really like the Theron one.

Worth noting you don't get a momentum turn one if you're kicking the ball :)

Skatha I typically run Skatha, Fahad, vHearne, Jaecar & Minx. I pretty much receive 95% of the with Skatha, as she has incredible ability to turn nearly any player into a solid turn one goal threat. 

More then happy to ask your questions / discuss the game, that's what the forums are for :D Thanks matey, I have a event on Sunday and will most likely be writing it up :)

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That's right, my bad. Luckily we play it right, it was just a brain fart. :D I think you're missing the 6th player in your Skatha lineup or is it so good that you don't need one? :P
 

Good on Sunday and snare some ass. :D

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9 minutes ago, GeroJr said:

That's right, my bad. Luckily we play it right, it was just a brain fart. :D I think you're missing the 6th player in your Skatha lineup or is it so good that you don't need one? :P
 

Good on Sunday and snare some ass. :D

Don't have to apologize bud :D Sorry the 6th is Ulfr, I just can't count! 

Thanks matey, a few of us from top 20 in the UK are there so there's some real tough contest!

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There's an idea for a blog post if you ever need one: Ulfr. It seems like a lot of players are struggling with him. I still have to try him out. :)

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1 minute ago, GeroJr said:

There's an idea for a blog post if you ever need one: Ulfr. It seems like a lot of players are struggling with him. I still have to try him out. :)

I have no secret tech with him. I just use him as a goal machine. 7 + 4 + 6 is respectable for Hunters, Where'd you go is probably one of the best character players in the game and his 3/6 is valuable for Skathas team. 

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5 minutes ago, GeroJr said:

Ah okay, so in this case do you play him over Egret because of Where'd they go and it's harder to tie him up?

When I play Theron I play delayed game, and if he game continues to be delayed Egret is good for flurry. She also has 1" extra goal threat on only 2 influence and I find my influence playing the lineup I do pretty previous. 

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1 hour ago, ForestRambo said:

Very rarely do I choose to receive the ball. Hunters are pretty crap at turn one goals and I use turn one to get the position when I can get my first 2 kills and put the ball somewhere fairly dead with Egret. Corsair I would consider receiving only because the ball is so hard to get off him, but still not 100% sure as it allows Corsair a free move which is lame. Anyway, if I do receive I just try and get the ball to Egret and keep it somewhere safe. 

Interesting. Personally I find the ball so valuable that I always receive if given the choice, in general at least. The ball represents both movement and momentum, and the possibility of getting the first goal (again generally). With a Skatha team turn one goals are pretty easy too (snowball + fast ground Egret preferably for me) - if that seems like the best line of play at the moment. 

I'm certainly not saying you are wrong. I just find it so fascinating with different views than mine (and that also seem to work for them). :) 

( I am currently at the point of leaving vHearne home in favour of Chaska atm. Every time I use vHearne I always end up wishing he was oHearne anyway, even without a forest)

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8 minutes ago, Warpstoned said:

Interesting. Personally I find the ball so valuable that I always receive if given the choice, in general at least. The ball represents both movement and momentum, and the possibility of getting the first goal (again generally). With a Skatha team turn one goals are pretty easy too (snowball + fast ground Egret preferably for me) - if that seems like the best line of play at the moment. 

I'm certainly not saying you are wrong. I just find it so fascinating with different views than mine (and that also seem to work for them). :) 

( I am currently at the point of leaving vHearne home in favour of Chaska atm. Every time I use vHearne I always end up wishing he was oHearne anyway, even without a forest)

I always receive with Skatha, I guess I should've said that. Was referring to the way I play Theron above. 

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I played 2 games during the weekend. The first one was Theron, Fahad, Jaecar, Hearne, Minx, Egret against kick off masons. My friend is still learning the game so we played without time restrictions. That was a big mistake as the game took 4,5 hours (slow masons, hunter controlled the field and he had a lot of tough decision to make). I saw the potential of this lineup, but the game stopped being fun after a while. Definitely have to use a timer next time.

The other games was Skatha, Fahad, Minx, Jaecar, vHearne and Chasha agains Blackheart, Strongbox, Gutter, Mist, Rage and Gutter (would be Minx, but I was actually using his Minx miniature).
I clocked out but still managed to win 15-10. 

I was receiving but didn't manage to hide the ball from mist (made a mistake when positioning Chaska after a successful pass). He went for a quick goal, but missed with Mist. I took him out with vHearne and Chaska. 2-0

I tried to make things difficult for him by placing traps around the barrier in the middle. At one point vHearne didn't manage to KD Blackheart with 3 attacks. I don't remember how I lost the ball after the missed goal, but I know he scored first with Blackheart (turn 2 I think). I scored with Skatha on my next activation. In the meantime he took out Minx and later vHearne and I took out Rage with Jaecar and Fahad. He took the ball on the wing with Gutter and Mist. He made a mistake with Mist because he forgot she's half dead. I took her out with Chaska (boom box baby!). I timed out during this activation. Granted, if this was a tournament he could simply put the ball somewhere far away and stall and made it much more difficult to me t win (still not impossible). The ball scattered off the field and then into a good position for me in the middle. I too out Strongbox with Fahad, which was a mistake. I went first on the next turn and loaded up Skatha. Strongbox would be a perfect momentum generator, but he wasn't there anymore. Fortunately I succeeded in passing the snowball and then scored with Skatha to end the game.

I really enjoyed this games, the team was extremely fun and seemed pretty flexible. Skatha was great, Fahas was awesome and dealt 6 damage (2x momentus) for free twice, Jaecar did his job, Hearne was ok, did some damage, but didn't manage to KD Blackheart, Minx was fine and Chaska was a boss. :)

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Quick question :) Who would you take for a bit of board control in a line up of Skatha, Fahad, Jaecar, Minx, Ulfr? vHearne seems like the most independent model, oHearne with his 1 inf Single Out+Heroic+Skewered seems like a perfect piece to set up those few take out you might need and Chaska is just really mobile, can lay traps and most importantly threaten the wingers or players attacking your wingers. He can go up to a 14" move without too many difficulties and push players over the edge if the opponent is not careful.  Going to my first tournament this Sunday and of course overthinking some combinations. :)

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I'd take a model with 2" melee. Seenah pairs well with Minx and makes a nice anchor, also with Skatha she has respectable threat range. I'd take the bear. Otherwise oHearne is very good with Jaecar, vHearne is a solid utility model, and Chaska is good as he is, only I don't like to run him with Jaecar because it's hard to fuel them both.

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Yeah The above list is what I plan to next with Skatha. Seenah seems like a nice model to threaten the take outs ,having both Jaeca & Minx/Seenah to threaten take outs is a great way to buy time for Skatha / Ulfr to play with the ball. 

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What's everyones thoughts on 1st turn goals? If receiving I think zarola could achieve one with some help of free character play and pass dodge 4". Think she'd get 4" dodge, free jog, sprint which should put her in range. Skatha seems doable as well with her ability to generate dodges and mom off passes

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If I'm receiving with Skatha I try and use Ulfr for the first turn goal, it's very easy to do. Skatha can do it but without Knee Slider she's very vulnerable.

With Theron I typically to hide the ball until I'm at 8.

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15 hours ago, ForestRambo said:

If I'm receiving with Skatha I try and use Ulfr for the first turn goal, it's very easy to do. Skatha can do it but without Knee Slider she's very vulnerable.

With Theron I typically to hide the ball until I'm at 8.

Every time I've tried going for a turn one goal with Ulfr he shits the bed :D charge against a 3+/1 and all I need is the double dodge, ok I got this. Wait, why is my double dodge not until 4 on a striker? And why did said striker only roll 3 success on 10 dice with no defensive stance declared? And why does said striker get knocked down so easily? Is it my fault? No, it's the model who's wrong!

All joking aside, I've had less than no luck with Ulfr as a turn one goal threat. In theory, he's the best option for an early goal, since it keeps Skatha safe and ready to threaten the ball right away. But that 5/7 MOV and the lack of a good damage/dodge option until the last column of his playbook are pretty restricting. Generally, I just take the goal with Skatha if I really feel I need a turn one goal.

It seems to me that the real danger of scoring a turn 1 goal is that the Hunters don't threaten the follow up goal super well. Don't get me wrong, the Hunters have a ton of viable goal threats: Skatha, Ulfr, Jaecar, Egret, oHearne (with a forest around), hell even Minx (scored two goals in one game with her recently). But the lack of 8" kicks and a general lack of ball recovery ability (not exactly a good tackling team), the Hunters struggle to recover the ball and make your opponent threaten the second goal. For example, you don't really want Ulfr to run out the flanks to recover the ball considering he only has a 3/6 native Kick, which isn't great for getting the ball where you want.

I generally try to set up Skatha for a turn 2 or 3 goal, by which point I hope to have taken control of the game flow and set myself up for either a few take outs or a follow up goal, all while leaving Skatha the option to hit eject and just score a goal if things are starting to unravel. So the ideal scenario is that I've got the other team under threat from a few directions with damage, conditions, positioning, etc. and my opponent has to make a choice between a few bad options, only one of which is the possibility of the second goal. This is of course an ideal scenario but it's what has felt best to aim for typically.

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2 minutes ago, Penguin Warrior said:

Every time I've tried going for a turn one goal with Ulfr he shits the bed :D charge against a 3+/1 and all I need is the double dodge, ok I got this. Wait, why is my double dodge not until 4 on a striker? And why did said striker only roll 3 success on 10 dice with no defensive stance declared? And why does said striker get knocked down so easily? Is it my fault? No, it's the model who's wrong!

To be fair, his playbook and blood scent seems to have been designed with blessing of the moon godess in mind. Slap that blessing on him and you'll see his disappointment rate go down significantly. That means m<< on 1, or m<2 on 3. Higher up and it gets even better. 

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