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It has previously been ruled that Hog Wild can not interrupt another advance.

Does this apply to other reactive advances, such as Granite's Between a Rock...?  For example, suppose Farris uses Impact to attack Harmony during a sprint and does 1 damage to her.  Can Granite make a jog or does Farris's active advance prevent it?

Can reactive dodges, such as Peck's Pain Response and Snow's Pack Mentality, interrupt an advance in the same situation?

How do reactive pushes, such as Farris might experience as a result of a counter attack off her Impact attack, interact with her in progress advance?  Do pushes on other players, such as from the Chain Grab or Drag character players, behave differently from those on Farris?  Do models pushed into Ballista's Minefield as a result of a counter attack during Farris's sprint count as entering it as part of an advance?

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I apologise for not properly cleaning up that previous thread.

Hog Wild and Oooh... Ball! should both be considered to have the "except during an advance" clause. This has no effect upon any other play or trait causing repositions and movement.

 

Regarding Minefield: it is only the model making an advance that would trigger Minefield. Other models repositioned as a result of the advance would not trigger it (this applies to models moved by Ramming Speed too).

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