Millo76 0 Posted November 10, 2017 I saw some pics and videos about this game and I notice that that the tile seems to be too bare...I think more details would make the game most thematic. Share this post Link to post Share on other sites
Evildeadite 0 Posted November 12, 2017 I agree, but somewhere they did say the artwork isn’t finalized. I think some gore along the pathways would be nice. Or in the labs having sheen on the clean tile would be nice. Share this post Link to post Share on other sites
Cane 0 Posted November 16, 2017 I totally agree. From what we have seen the current tiles seem very bland and boring. Hopefully they are just a draft and that the final product will be much better Share this post Link to post Share on other sites
Norintha 48 Posted November 20, 2017 Has anyone made a compendium of the shapes seen in use so far? Share this post Link to post Share on other sites
Lickerbait 4 Posted November 20, 2017 3 hours ago, Norintha said: Has anyone made a compendium of the shapes seen in use so far? They look very varied. From the two scenarios they seem to mimic a lot of shapes of the actual rooms in the games. Share this post Link to post Share on other sites
HeroQuestFrance 19 Posted November 20, 2017 They didn't want to add spawn tokens so the spawn points are appearing on the tiles. So we won't be able to use it differently so bad ... Share this post Link to post Share on other sites
Norintha 48 Posted November 24, 2017 On 11/20/2017 at 2:42 AM, Lickerbait said: They look very varied. From the two scenarios they seem to mimic a lot of shapes of the actual rooms in the games. Yeah, I mean has anyone tried to parse out how many of each shape is showing up in a play and construct a list of what might be in the box from that. Share this post Link to post Share on other sites
HeroQuestFrance 19 Posted November 27, 2017 We dunno nothing nothing about it. Even the ones from the RETRO PACK. I think it will be reversible so you won't be able to use every tile except if you bought 2 games. The point is that they don't know how to make tiles with integrated squares. Designers are doing great drawings for the tiles but they put a stupid grid placed on it so it definitively kills immersion. Doom V1 & Space Hulk were the last boardgames released with real squares drawed : scenery +squares. It can be done easily into buildings & dungeons games,, a little bit harder for the street tiles but possible. (check the sewers I have now to see it's possible in 3D scenery topic here) Share this post Link to post Share on other sites