Jump to content
Sign in to follow this  
Cane

Concerns about amount of items available

Recommended Posts

After having seen whatever little footage were available to us before the end of the kickstarter it felt pretty clear to me that the game lacks a lot of resources. It feels downright silly to only include a single herb and box of handgun bullets for a scenario with several players. Anything less than 1 handgun bullet reload for each player seems way too little. Yes ammo was limited in the RE games but not even close to what it looks like in this board game

Share this post


Link to post
Share on other sites

I don't think the amount of items would be a problem, what I think should be addressed are the blue dice, they need an additional single hit icon, it's terribly unbalanced, even if a player rolls them more often they won't be able to kill a zombie with a gun because of the push factor not taking health, when knifing, you are already in danger because of the proximity needed to strike, and getting a blank does damage, however I think the proximity to knife should be changed to zero/on the same tile (or maybe not, but either way the game board tiles have small corridors that makes it harder to pass zombies without having to roll, you will no matter what, evasion, knife, handgun weapons)

Share this post


Link to post
Share on other sites

Not to be rude or disrespectful or anything, but if you guys collectively feel there aren't enough items based off the small number of scenarios & demos we've seen, would it be so hard to add a few A/B tokens to the board, add a few cards to the Item Decks and house rule it? Again, not trolling or being rude, just saying... there is a year of development and production ahead of us, where some things will be tweaked, but if not, you can always make adjustments on your own. I don't think SFG is setting us up to fail or not enjoy playing the game... It's not in their best interests.

Share this post


Link to post
Share on other sites

I'm kind of following @Egghead here ... I will not base the entire game resources / items experience based on a little demo. There's a lot to come and to me it looked pretty accurate for demo of the raccoon streets. The idea is to be surrounded by masses of zombies and reach the police station. In the game you could grab many ammunition, but there were also a lot more enemies :P Also there was the optional shotgun ... (when Kendo dies) which was present in the demo scenario.

Share this post


Link to post
Share on other sites

I agree with your point mostly, Egghead, but why you used "Rude. disrespectful"... someone just expressed their points and yes, from the demo you can't confirm the whole game, but the demo is all we know now. I think what we need is SFG's response. How to decrease the too much randomness and increase the tactics? How to implement the puzzle? More rule details? More play through video? We do need more details. Even we still have one year but don't forget the production and fulfillment time. One year will fly. So we need encourage people express their concerns, even sometimes they sound a little impatient. 

Share this post


Link to post
Share on other sites
1 hour ago, Lux Liu said:

I agree with your point mostly, Egghead, but why you used "Rude. disrespectful"... 

I was simply trying to be polite and disagree. In this day & age more often than not if you have the audacity to disagree with someone you're a troll or a hater, or whatever. I am a firm believer in "to each his own" and everyone is entitled to their own opinions. I only said "not to be rude or disrespectful" because I didn't want someone thinking I was trying to incite chaos because I think people are jumping the gun. I wasn't attacking anyone, I just wanted to be extra polite to make sure no one got their feelings hurt.

It feels to me (my opinion only) that since the Kickstarter ended people are trying to change a lot of things before they even get to play the game. We've seen less than 5% of the total game, a game that isn't even finished yet. It just seems a bit premature to me to be trying to change things and worrying about things that aren't even set in stone yet.

I am also a firm believer in voicing our thoughts to SFG... I was one of the many cult leaders of #PraiseTheMoth and poof, we got a moth miniature through our collective efforts. I have voiced my opinions on the die issues, but I have faith that SFG will look at it and act accordingly. I have also weighed in on puzzles and the simplest way to implement them. So don't think I am telling people to not voice their concerns, rather I'm hoping people will give SFG the chance before they try and change everything.

Everyone take a deep breath, place some trust in SFG, and when we get the game, if there are elements you don't like... house rule them. It's that easy...

Share this post


Link to post
Share on other sites

@Egghead I am sorry but I got lost there... what is the difference between voicing our thoughts and trying to change the game? I think all we are doing is writing about the things that look like they need extra care or adjustments, and hope that SFG will somehow look at it and say "we will take a look" or "we are already working on it". And with all due respect Egghead, now is the best time to influence SFG's development because the game can still change. We are their stakeholders right now and those people usually get a say in the development of things. It is up to SFG to decide which of our ideas/suggestions deserve a better look and maybe become part of the final product.

But at this point I haven't seen anyone from SFG take a peek and say hello here... so I guess Kickstarter remains the only channel of contact...?

Edited by Flohsors Redfield
spelling

Share this post


Link to post
Share on other sites
2 minutes ago, Flohsors Redfield said:

@Egghead I am sorry but I got lost there... what is the difference between voicing our thoughts and trying to change the game? I think all we are doing is writing about the things that look like they need extra care or adjustments, and hope that SFG will somehow look at it and say "we will take a look" or "we are already working on it". And with all due respect Egghead, now is the best time to influence SFG's development because the game can still change. We are their stakeholders right now and those people usually get a say in the development of things. It is up to SFG to decide which of our ideas/suggestions deserve a better look and maybe become part of the final product.

But at this point I haven't seen anyone from SFG take a peek and say hello here... so I guess Kickstarter remains the only channel of contact...?

I think you did get lost, because A: you know I am a proponent of voicing concerns, and B: It's really late, I'm up studying and my brain hurts so I am not articulating myself well, lol. My last main reply was supposed to be answering why I said "not to be rude or disrespectful"  as asked by Lux Liu. I was stating that I was only trying to be polite when I disagreed.

I did stray off topic and mention that I think people are jumping the gun on some things. Dice, puzzles, more info, moths.... yeah, let your voice be heard. But I still think there is a lot of talk about "change this, change that, fix this, fix that, etc." when to be fair... we haven't even seen most of the game because it isn't completed. I think it's a bit early to complain about the number of items in scenarios we haven't seen yet. I think it's a bit early to try and redesign the characters and add skill progression. I think it's a bit early to want to revamp SFG's game before they even get to finish working on it.

Dice are an issue, yes... but they are an issue we've seen a few times. We haven't seen all the contents of all the scenarios, so in my opinion, it's a bit early to worry about what is or isn't in them yet. Trying to change rules that haven't even been finalized yet is a bit hasty I think. I spoke up for dice. I spoke up for the Moth. I spoke up for puzzles. Those are things we've seen and were able to make suggestions on... but almost daily here, on the Kickstarter comments page and even the FB group, I see people saying "I wanna change this, I wanna change that, etc." and a lot of it are things we still don't have much of a clue about.

To me there's a big difference on speaking out against things we've seen, and just spouting off "how we'd make the game".... not to be rude or disrespectful, lol.  :P

Share this post


Link to post
Share on other sites

@Egghead haha be careful with those two words ;)  

Ok I am with you. Nothing of what I said is something that SFG absolutely have to look into and fix, all of my suggestions are just that : suggestions. I am more concerned about the lack of communication after the kickstarter ended. Yes I get some folks were busy at Spiel Essen, but what happened to Mo, Jay, Ash, Chris and all the others? It's too quiet and that's why I start thinking about the game, and where my fantasy starts to trail off and come up with ideas.

Mind you, the skills idea has been there since Claire and Marvin have been revealed and people were asking for Alt skills on Alt characters. Imo my idea would fix these issues (and probably create a few on their own as @ChubbyCophas stated :D )

Share this post


Link to post
Share on other sites

I dont have an issue with the item counts in the scenarios, it's there to replicate the feel of constantly being low on resources...

Which is only a feeling btw, there's generally more than enough ammo in resident evil games to murder everyone. Who hasnt finished the game sitting on piles of unused magnum ammo ?

Share this post


Link to post
Share on other sites
16 hours ago, Egghead said:

Not to be rude or disrespectful or anything, but if you guys collectively feel there aren't enough items based off the small number of scenarios & demos we've seen, would it be so hard to add a few A/B tokens to the board, add a few cards to the Item Decks and house rule it? Again, not trolling or being rude, just saying... there is a year of development and production ahead of us, where some things will be tweaked, but if not, you can always make adjustments on your own. I don't think SFG is setting us up to fail or not enjoy playing the game... It's not in their best interests.

Saying that you are not rude of not disrespectful automatically doesn't make it so. What are these boards used for if we can't give our feedback?

Apologies if I have missed out on some big ground breaking reveal or all the scenarios and all the item placements but as afar as I know what we have seen is the demo + 4 player scenario so I'm gonna base my concerns on what I know and not what I don't know. Fact is that having a single 1 HP heal ( or 3 HP if combined with red herb) for a full scenario is way too little same goes for the concerning lack of ammunition shown.

I want the end product to be as good as possible so that the amount of house rules will kept to a minimum

Share this post


Link to post
Share on other sites

Ok, before this goes down the rabbit hole of deciding who is being rude, please read each other’s posts in a positive light and not as “I disagree therefore you’re an idiot”. 

People are entirely allowed to ask questions, raise concerns etc. People are also entirely allowed to disagree.

As long as everyone treats each other with a bit of respect, then it’s all good. If not, there’s a report button just at the top of posts. 

If in doubt, check the forum guidelines:

 

Share this post


Link to post
Share on other sites
40 minutes ago, Cane said:

Saying that you are not rude of not disrespectful automatically doesn't make it so. What are these boards used for if we can't give our feedback?

I apologize Cane if you took my replies the wrong way. I never said people should refrain from voicing their concerns. 

If I had replied "If you don't like it, get over it and house rule it, sheesh man!" it would have been seen as rude, aggressive and disrespectful. So by using the precautionary labels that I did, I was merely trying to preface my statement so it wasn't taken harshly. I do think people should voice their concerns and collectively we all make the game the best it can be. The other side of that coin is people seem to be overly eager to change things that aren't even set in stone yet. I was merely stating both sides of the subject.

Again, my apologies if you took my comments as rude or disrespectful, they were not intended that way.

Also, @Mako thank you for jumping in, I hope my comments were not taken in a harsh light as that was never my intention. I find myself overly cautious of other peoples perceptions in online/forum settings and I'm sure you've heard that old saying about... "The road to hell is paved with good intentions", lol.

Share this post


Link to post
Share on other sites

So um ... the conclusion is "it's ok to have less ammo and items because the amount of zombies we face is reduced as well" ?

I personally will just sit back and relax for now... here's hoping that one of the SFG devs shows up and gives us an update at one point :) 

Share this post


Link to post
Share on other sites

One of the big issues are with the current item amount there is no feasible way to make the campaign mode work as it you would more or less have to take zero damage and use zero ammo to not lose ammo in every scenario. It should be possible to finish with more than you start with to make the continuous campaign a viable game mode.

 

Also remember that RE2 actually had a ton more zombies and monsters in general compared to RE1.

Share this post


Link to post
Share on other sites

Haha, it seems like I missed a lot by ignoring these forums for a couple days! 

I think one of the issues may be that we don't have an accurate view of what a campaign mode will look like with this game. @Cane has a good point. In a campaign setting there is the potential for a player to really hinder their success in future scenarios if there isn't a mechanism to ensure more ammo availability- I say this in contrast to playing a single scenario on it's own. Yes, I recognize that their is a strategy you will have to develop in the game, i.e. ammo conservation. However, things happen and some people won't want to reset their campaign or retcon decisions from previous scenarios if they made bad decisions during a previous playthrough. What if you play a part of the campaign with your friends and they errantly use up all the ammo?

I'm sure SFG will playtest the campaign mode in varying scenarios and tweak the ammo count accordingly. I'll be very disappointed if we have to make a bunch of house rules to have fun playing the game through a campaign mode though (gamers had to make a lot of house rules to make the Dark Souls campaign mode work well for them). 

In the end I think everyone's view in these forums should be taken seriously and we should try to see the positives of what posters are getting at. @Flohsors Redfield and @Egghead are super active on these forums and have AWESOME ideas. But that doesn't make other backer concerns, like @Cane, any less valid! And no, I wasn't implying that anyone was doing that to @Cane :D. 

Share this post


Link to post
Share on other sites

@dadajuice if it is just a new scenario I am not sure what to discuss... unless it includes the typewriters or item boxes. Oh and of course some of the other characters. I am hoping for Annette and Sherry Birkin... and maybe Brad. I am really curious to see what their skills are exactly :) 

Share this post


Link to post
Share on other sites
2 hours ago, Flohsors Redfield said:

@P-Gatt I think I am going to reduce the amount of posts now. I was riding the hype train initially and had some ideas I wanted to share... been there, done that... now what to do with my life?

I'm in the same boat, my friend. I'm getting a little disenchanted with all of the silence from SFG :(. 

 

Share this post


Link to post
Share on other sites

I'm totally agreed with Egghead.

So please don't be stressed, just wait for the game.
Once we have it, we'll see if there are some problems with the mechanics.
We'll also see what we can do to make our own house rules.
Anyway let's open a "house rules" topic to start thinking a RPG mode or something else.
May be some great ideas will be taken and included in the final game who knows ?

(Sherwin's always spying us remember  ?)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×