Jump to content
Sign in to follow this  
naiconn1981

Shark's Fishermen and the third goal

Recommended Posts

Hi

 

I'm playing Fishermen in the Escalation League, hoping to learn about the Guild and understanding just the dodge and football mechanic of GB (I mainly play Masons).

 

Currently, my challenge is finding that third goal, with a Shark lead team.  I use Sakana, Jac, Sakan, Siren, Greyscale and Salt.  The first two goals I find it quite easy to come by, with the reliance of potential snapshot, but when it comes to the third I feel my team starts to wear down, especially when the opposition have started taking my models out.

 

I'm having fun with Shark and learning from my mistake.  I wanted to see with a Shark lead team how do people plan for the last goal.  With my Masons team I like to goal for 2-2, but with Shark I see this as a rarity. 

 

Any advice would be much appreciated! 

Share this post


Link to post
Share on other sites
15 minutes ago, Banjulhu said:

When are you aiming to score your first goal and who with?

At the end of the first turn where do each of you team usually stand on the pitch?

Normally aim with Shark for the first goal, which has happened in my last two games, when Shark scores first.  First goal can be either Turn 1 or Turn 2.  

I normally try to run him away when he has scored, but thinking about it if the opposition doesn't have many models left to activate I can l have him near the centre and activate his Legendary next turn.

End of first turn I try to go with a diamond shape, having two wingers pushing forward, someone at the back and front.  

 

 

Share this post


Link to post
Share on other sites

Try to score the first goal with someone else, not Shark. This way you can position Shark in the middle of the pitch and threaten the next goal, pretty much regardless where they kick the Goal Kick to.

Sakana, Salt and Greyscales are good options for the first goal.

Share this post


Link to post
Share on other sites
4 minutes ago, Mootaz said:

Try to score the first goal with someone else, not Shark. This way you can position Shark in the middle of the pitch and threaten the next goal, pretty much regardless where they kick the Goal Kick to.

Sakana, Salt and Greyscales are good options for the first goal.

I would look to Greyscales if doing that just because he has UM and so is less likely to need to spend Inf to escape engagement

Personally I would focus on trying to use Shark for the opener with the last activation of turn 1 and leave him in the centre of the pitch in snap shot range and a scary place for firing off Caught in a Net in turn 2 but them turn to using Greyscales, Sakana and Siren for goal scoring. With Shark in the centre and Greyscales and Siren advancing up the pitch you can start putting non-standard snap shots into play via Balls Gone and Seduced. At the same time you would have Jac sitting at the back a little ready to push oponents arround and Salt preped for ball recovery when needed.

The thing to accept is that Shark will likely be the first person on your team to be taken out because he is a goal threat that can not be ignored (best mix of kicking stats and ability to break engagements you have). What you have to do is use the fact that he will be targeted to gain better field position and scoring oppertunties with the rest of the team

Share this post


Link to post
Share on other sites

I always try placing a piece of terrain that gives Sakana starting cover (+2/+2), because it can really catch your opponent off guard.  Opening with an 18 inch threat is pretty deadly and should afford you a turn 1 goal with Sakana.  This leaves Shark or Greyscales for the second goal, whoever is positioned best.  All that being said, I always try to score with Sakana first and if not him (they kick or have ball on the other side of the field) I use the Old Man/Greyscales.

 

Share this post


Link to post
Share on other sites
On 10/17/2017 at 7:00 AM, Mootaz said:

Try to score the first goal with someone else, not Shark. This way you can position Shark in the middle of the pitch and threaten the next goal, pretty much regardless where they kick the Goal Kick to.

Sakana, Salt and Greyscales are good options for the first goal.

Absolutely this! I was able to pull this off in a tournament game this weekend. 

Kick-off with Shark so he was just short of the middle-line. Used Hag to bump up Sakana and then a pass-dodge put him into goal scoring range. So mid-turn, got my Sakana goal and the last activation of round 1 was my Shark goal. Plus, got a bunch of momentum to win the initiative in round 2 and got another Shark goal right away for the win.

Share this post


Link to post
Share on other sites

Honestly, I don't think it matters who you score the first goal with as long as you position your team correctly (obviously not super easy). The goal is to score at the end of turn one and you've got models threatening both flanks and the center so that killing the ball is as difficult as possible. If you can score the goal with Shark and keep him safe to activate first on turn 2, that's ideal, but models like Angel (yes, I said Angel), Sakana, Greyscales, and even oSiren (in extreme cases) also represent secondary options depending on the match up. For me, the challenge has been identifying a secondary option for the first goal so that models like Ballista and Theron can't shut me down just by waiting for me to put the ball on Shark to use their control abilities. Putting 6 on Shark and 3 or 4 influence on your second option make the turn 1 goal way more difficulty to stop.

Share this post


Link to post
Share on other sites

You may have better luck swapping out salt for tentacles, tackle on the 1, reach, follow up and blind make him better late game, in the back field. Outside of that, a spread out shark(mid-deep), greyscales/tenticals/sakana(mid-back), siren/jac (mid/deep). Can make "fight-me" lists struggle to kill them or the ball.

Share this post


Link to post
Share on other sites

Who you choose to score with is a function of a couple factors.  They are mainly, where the ball was kicked off too, and where you cant place the model taking the shot.  

If you receive and starve your opponents mp generation, a final activation goal from Shark is probably the ideal situation. Because he can likely take back to back activations, which can be back breaking. 

If the only place to stand is a bit dangerous, I personally prefer sending Sakana in first. I usually save greyscales for responding to threats and chasing the ball down, but some people prefer his toolkit. And, while i usually try and sneak Angel up the field turn 1 with only 1 inf allocated, I do want her up field and threatening snapshots, so going with her seems feasible too. 

Also Hag is amazing. She helps turn everyone on your team on, is a great way to help Sakana get into cover, and makes that final ball retrieval a bunch easier. 

The key to good Fish play is to have multiple ways to threaten the ball so that your opponent gets overwhelmed with threat vectors and eventually makes a mistake. The nice part about getting to 8 points is that your opponents take outs should slow down as they spend resources to keep the ball away from you. 

Share this post


Link to post
Share on other sites

I'm pretty new to Fish, only played 2 games so far, but I've won with 2 goals and 2 takeouts both times! Played against Hunters and Masons, Jac pushed someone off the board both times, Shark killed someone both times (Minx and Lucky). Shark can put out a surprising amount of hurt with 2-3 crowdouts! Plus, noone expects Shark to turn around and murder someone, so you get that surprise factor :)

Share this post


Link to post
Share on other sites

I suffered a similar 2 goal fate at Steamcon.  Got a first turn shark goal each game.  Got a second goal from someone soon thereafter and then eventually suffered a close defeat. This can be a real puzzle against good players. 

Share this post


Link to post
Share on other sites

I really can't anticipate the next errata more. I think we are going to see just a few key tweaks to the fish. That third goal is rough.

A bigger issue than the third goal for me has been when you DO miss that turn 1 goal and have given up those free points for nothing. Your opponent doesn't even generally have to do anything to kill the ball and can just let it sit there against the goal post. Bad luck is bad luck but coming back from those is a damn mountain climb. My only game with Shark at SteamCon I missed my turn 1 against vRage and his goons and there was just no coming back against a competent player.

Share this post


Link to post
Share on other sites

Honestly, I had such a frustrating 2 goal tournament that on the next day I said "Screw it.  Corsair into everything" and I felt a lot better about it.  Granted, it was only blacksmiths and engineers, but people seemed pretty ready to deal with Shark in the LCQ.   

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×