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Mako

Mako's Expert Procrastination Thread

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It’s remarkably refreshing to do, I’d recommend it to anyone that needs to shake up their painting approach a bit.

Stuff all that realism malarkey, impressionism is where it’s at :P

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Any chance you can explain/tutorial this method? Not really ever come across it before and you gave me a cool idea for a spare mini I have (its not an otter).

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1 hour ago, masterkdog said:

Any chance you can explain/tutorial this method? Not really ever come across it before and you gave me a cool idea for a spare mini I have (its not an otter).

I can try :D

I'll have to clean up another butcher, but that's not a major crisis. Probably do one of the resins I have, so I don't have to sit and polish up all the surfaces of a metal... Boar, perhaps. Really I should do Fillet as I want to get her ready for use, but Boar is probably a better example!

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29 minutes ago, Zerachial said:

wait so are you telling me you painted an entire miniature in just one day!!! :P

 

(maybe I should investigate this... :D )

I wish! The idea was quick, execution less so ;)

Start to finish, painting him was three sessions of a couple of hours each, over three days. It’s technically doable in a day, even for me, but I get distracted so easily and then real life starts needing paperwork signing...

:D

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Haven't had chance to get much painting done, but I have prepped and primed a few models so I figured now was a decent time to share the basic planning concept for Boiler, sticking with the en camaieu red work:

XWGY6JL.jpg

Because I wanted to be able to get the colour saturation up higher than I usually would, I primed in minitaire Bark. The warmer brown makes building up reds easier, as it leaves a bit of warmth underneath.

I still did a top down zenithal layer of white to help make the colours on those surfaces brighter, but rather than being just directly top down I also made sure that I got most of his face - this is the focal point of the model, so it wants to have the most contrast and saturation. 

The final panel has the rough colour fade that will run across the whole model. Hopefully it's fairly obvious how the two tone primer and the overall colour shift makes the face stand out, but it'll be more evident as I start getting paint on there too with a bit of luck :)

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Been doing a little work on boiler today, mostly just getting the basics down:

SpDSMUC.jpg

You can see I started with the focal point, and every so often I've gone back and pushed the contrast on it a bit further. I'm finding that useful for balancing everything out, letting me avoid too much contrast in less important areas. Also means I can retouch areas, or add in some darklining to split things up if need be. I don't like dark lining generally, but in limited palettes it can be useful. 

Speaking of palettes, this is my wet palette before and after a session. I don't often use it as I don't consider it necessary for most painting, but since I'm using the same colours for a long period and its warm here, it makes life easier.

WpLxtw3.jpg

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That is a crazy good idea Mako :D
Just as I was wondering how to get that sweet moonshine effect on Falconers and maybe Hunters later. That is how I'd do it if You only let me steal that idea a bit.
Great painting!

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I've been intensely focussed on painting this last day or two. The results of which are a (mostly) mathematically determined average Mortician squaddie :P

X7lupax.jpg

Technically, they also need two character plays (both costing 1, one range S and one 8", and two traits, with small elements of movement tricks, some damage/take out elements, and mostly control related - enemy movement control/reduction is one of the more common aspects). But those are a bit trickier to do, as there are repeated elements but a lot more variation than there is in stat lines! And the playbook was tricky enough, having to work out all the elements and then get them to fit into the right space...

So yeah... productive painting time :D

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