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Found 109 results

  1. Second Wind — A Guild Ball Tournament Join Strictly the Worst and the Chicago Guild Ball community at Alarmist Brewing for the first annual Second Wind Guild Ball Tournament! Enjoy two days of exciting Guild Ball action and great drinking in the Windy City at this 64-player Season Four tournament. Featuring an incredible prize pool including custom-made Van Value swag, a raffle, and many of the US’s best players from all over the country. Whether you’re a rookie or a seasoned veteran, come warm up with a strong beer and test out the fourth season of Guild Ball! DATE: December 15th-16th, 2018 LOCATION: Alarmist Brewing Taproom, 4055 W. Peterson Avenue, Chicago, IL 60646 PLAYERS: Hard cap at 64! COST: $30 / person Payable at: paypal.me/VincentCurkov/30 Pay above via PayPal to be registered on Longshanks! RULES: Most up-to-date copy of the Regional Cup Document HOUSING: Hotel block is being negotiated and will be confirmed and added soon! SWAG: Every player who participates will be competing for prizes for placing, best-in-guild, wooden spoon, and more, many of which will be CUSTOM MADE by Pat “Van Value” Van Valzah. Every player will also be entered into a prize raffle! FOOD: Saturday will have a catered lunch after round one! Sunday players will be on their own for finding lunch. There are several nearby places that will deliver to the brewery. LINKS: Longshanks: www.longshanks.org/events/?event=1344 Facebook: https://www.facebook.com/events/434815553681222/ Forum: http://forums.steamforged.com/topic/42403-second-wind-chicago-64-man-tournament/ SCHEDULE: Saturday Registration 10:00 AM Round One 11:00 AM Lunch Break 1:00 PM Round Two 2:00 PM Round Three 4:00 PM Round Four 6:00 PM Sunday Round Five 10:30 AM Lunch Break 12:30 PM Round Six 1:00 PM Awards!!! 3:00 PM
  2. jahorin

    Taco Bowl VI

    I will be running a GB tournament at the Abyss in Montreal. July 14th, 10$ entry fee. Registration at 9h am, First game at 9h30 am. Facebook event page Longshank event link
  3. https://www.eventbrite.com/e/big-bad-beard-ball-bash-tickets-47000881903 https://www.longshanks.org/events/?event=1223 Club pre-sale: 25th June 9am General on sale: 9th July 9am Thor's Hammer Gaming Club and Beardminis are proud to host the inaugural “Big Bad Beard Ball Bash”, a 16 person Guild Ball Tournament 16 Players, 4 Rounds 1. Tickets: Tickets are £15 which buys you entrance to the tournament, lunch (more on this later) and invitation to an evening of open gaming and Barbecue with Thor’s Hammer gaming club. Tickets will be available purchase for club members for two weeks prior to going on sale to general public. 2. Things to bring: Team, widgets, dice, any other games you wish to play in the evening and the latest Game Plan Cards & Player stat Cards in accordance with the most recent FAQ and released season rules as released by Steamforged Games. 3. Agenda & Timings: 09:00 – Player Registration 09:30 - 11:20 GAME 1 11:30 - 13:20 GAME 2 13:20 - 14:00 LUNCH BREAK 14:00 - 15:50 GAME 3 16:00 - 17:50 GAME 4 18:00 - Presentations 4. Prizes: Yup, totally having those 5. Format: In complete accordance with the latest Organised Play Document as published by Steamforged Games as currently published at https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5aaa94b18165f531655e2a1e/1521128628771/GB-S3-RegionalCup-11.pdf 6. Best Painted Team: As judged by an impartial judge (Not me). Teams to be submitted for judgement should be on available for viewing during the lunch break.

    Spring fling report

    So over the weekend I had the opportunity to play in Spring Fling 2018 at Huzzah Hobbies ( http://longshanks.org/events/?event=669 ). I decided to take my trusty blacksmiths and see if I couldn't shock the world! Round 1- Evan Miller- Corsair, tenticles, gutter, sakana, siren1, hag vs Ferrite, iron, hearth, alloy, Furnace, cast. To help explain this game, I need to explain that there was very little terrain to hide behind as well as I kicked off. I tried to set up pieces around the only obstruction that I had access too and fan out after kicking off. Fishers reel and passing dodges gets corsair into position to drag furnace past the wall I tried caddie cornering. This led to him winning the momentum race and going first 2nd round. This allowed gutter to activate with a full stack and kill Furnace, however this gave me an opportunity to get the ball with Iron and score. After some more scruming and re-positioning for the ball he puts one in to go to 6-4. With an immediate snap back I get it to 8-6 with an opportunity to tie the momentum race knowing he had already played one 7 and still having grudge match for 6. Really bad dice roll on my last attack against gutter caused me to be down and out of fear of the roll off (giving corsair access to singled out with the ball) meant that I had to be conservative. He wins the initiative and activates corasir and slightly spikes to get the 6 point activation. Walked away from this one shaking my head, not sure what I could have done different but round 1 losses are tough. My opponent played very well and clean making it very hard to close out the game. Round 2- Andy Kaiser- Hammer, armadillo, brick, mallet, flint, chisel vs Ferrite, iron, farris, bolt, hearth alloy I received this game and made sure to stay outside of 10 of hammer and passed the ball around while quick footing bolt. Brick did a good job of causing counter charge problems for my opening turn goal but luckily when I passed to bolt he dodged, was able to take tutelage, kicked to ferrite, walk into engagement with Brick, use "i'm open" dodge off the pass and then shoot on goal. The ball goes hammer who kicks to flint to end the 1st turn. Start of 2 he scores with flint, and I snapback with ferrite after legendary on most of the team. Score is 8-4 but the ball gets kicked off to my left where Alloy and hearth are hanging out. Hammer activates picks up the ball and kills alloy. (8-6) So now hammer has the ball and is in walking distance of 2 models and the goal. I need to end this game quickly. Farris takes a full stack and goes to work on chisel who has already gone crazy on bolt. Farris knocks down and staggers and puts some more damage on her. Bolts shoemerangers her for extra damage and walks to be in a good spot. Start of turn 3, he wins initiative and goes with mallet, singling out hearth and putting 6 damage on her. Hearth goes next with 2 influence and engages hammer at 2 inches, while staying out of mallets 2, but crowded out by the rollerball. first swing on hammer to try and KD him in one and then heal.... whiff. Attempt to also whiffs and leaves hearth on 17, and hammer still in possession of the ball. I know have to hope that I have positioned well enough to not give up the 6 point activation. Hammer goes and takes every attack to kill hearth, and then dropps the ball to the armadillo. Bolt goes and kills chisel 10-6 and gets a free shoemerang to KD mallet. The roller ball goes and places the ball next to my goal outside of alloys threat and irons but easily inside flints range. My only option is to take a fully loaded Iron and kill a 16 health knocked down, single crowd out Mallet. Walked outside of Bricks engagement took the KD and push and stood up. Bonus Time on every swing allowed for two 1's per roll and I needed every one of them. 4 damage 4 times being just enough to kill the old man. Great game and came down to the wire! Round 3- Joe McCormick- Ballista, mother, hoist, velocity, compound, ratchet vs Ferrite, iron, farris, bolt, hearth alloy Same start as last game, I was able to instead of using the free "i'm open," dodge when receiving the ball with bolt and then jog just outside of counter charge range sprint to engage, shoemerang myself to KD compound, and score a goal. He made a good play by putting up horrific odor but with quickfoot, Bolt's efficiency is unreal. (I do feel bad at this point because my opponent did not know the interactions with shoemerange and targeting self which really threw him off for the rest of the game) Ball comes out on my left side (where farris and Ferrite were) He activates velocity to pick up the ball and walk towards the fast ground. He wins initiative and goes first, scoring with velocity, immediate snapback with legendaried ferrite, which he immediately scores back with Ballista. After the game we talked about what could have happened if he had held the ball on hoist in cover, it would have made an interesting game. Instead, I kick the ball out to farris and sprint to kick to bolt for the snapshot win. My line-up loves a good goal scoring race and unfortunately for my opponent that's what the game turned into. Still a good game and lots of fun! 4th Round Alex Botts- Fillet,Princess, boiler, boar, meathook, decimate vs Ferrite, iron, farris, bolt, hearth alloy So playing the World Champ is always a fun experience and I decided to drop my Burnish gameplan in favor of my 3-0 team. Probably a mistake but hey, when playing the best, throw the playbook out the window. I am a little surprised by the Fillet pick but stick with my guns and draft my normal 3-0 list. I kick off with alloy and set him up with Hearth giving instruction (Had I given both it would have made life easier). After decimate retrieves a easy scatter and boar charges to get in the way, I feel like I can get the ball and take a 2 dice shot. After measuring everything out and getting unengaged I make my tackle and go to shoot. Opps! meathook and Fillet are in the ball path so 1 dice needing a 4. Failed the goal and the ball shoots the gap to the other side and behind his goal line. I know the game is over at this point, I just do not want to get blanked so I take bolt and get the ball after taking a beating from Boar and put one in the net and concede. I told Alex that I should have given him a better game but in reality I liked taking that chance even at 1 dice kick to potentially put him in a really bad place. I will definitely have to practice with kicking teams more often as I went 1-2 when kicking and 3-0 when receiving. Very good opponent and made me pay for a high risk attempt. 5th Round Arthur Washburne- VetRage, Strongbox, Benediction, Gutter, Mist, Decimate vs Burnish, Cast, Hearth, Alloy, Furnace, Iron (This one is incorrect on longshanks) The start of day 2 and I am determined to play Burnish as my Captain no matter what! Arthur and I start setting up and talking before I realize that he is playing Union and I almost loose my never and play Ferrite but stop myself last second. I choose to receive and fetch the ball with alloy kicking back to iron in my back left corner, dodging away from Mist. After some positioning and other quick tooled up on Burnish, Benediction activates and with second wind moves up close to the midfield next to mist. Well, now seems like a good time for flame belch so I shoot 3 of them into Mist and Bene hitting bene all 3 and mist once. We start the second round and I go with furnace, tool up cast, walk into engage bene and do mom 1 dmg, searing strike, and fire. He heals Bene and moves some models around. Cast comes in like a freight train and destroys Bene with an influence to spare. Iron charges mist and gets and absurd number of hits killing him with a mom 7 damage. Hearth gets double teamed by decimate and rage and melts under the assault. The turn continues with some positioning and arranging for the next round. Alloy gets taken out and ties the game at 4-4, I get a little foggy at this point but I end up taking out the turtle and scoring a goal and he takes out iron. The ball is on mist on the far right, and rage is setup to take out alloy who has returned and retrieved the ball previously to score. I see that it will take me 3 activations to get the final 3 points and it will take him 3 as well, but I get the first go. Furnace tools up cast and walks base with benediction swings and doing searing strike 1 damage (he had healed to full) and fire. Then gets pushed to 2 inches on the counter, finally knocking bene down before ending his turn. Gutter goes and engages alloy and chain grabs hearth for some serious death threats by rage. cast goes and erases bene again putting me to 11. At this point rage goes and murders alloy which I let happen instead of spending momentum, so I could bonus time my last activation. Strongbox had come back on on the corner and had just managed to get within sprint and flame belch range of burnish. Lucky enough, he comes back on with 4HP and with 2 bonus timed shoots killed the turtle putting me to 12 with Mist waiting to score in the wings. Another great game and a really fun opponent. Round 6- Stevan Meisoll- Tapper, scum, hooper, spig1, harry, pintpot, vs Ferrite, iron, farris, bolt, hearth alloy Stevan is a NC guy who I have had the privilege of playing a few times now and his brewers are always a good time. I received and set up the bolt turn 1 goal after passing down the line and a quick foot. The ball comes out and he hides it on harry near the back.
  5. Butchers are my current go-to team. With the full roster to choose from, I always struggle to narrow it down to a tournament 10, and even moreso with Vet. Gutter on the horizon (played her in a friendly last night, ooft!). I know there's a few topics floating around on this, but I think there's scope for a Boiler-less 10-player roster - but does that mean no Princess as well? Pre-Veteran Gutter, I'm looking at: Ox, Fillet (my preferred Captain), Truffles/Princess (single mascot preferred), Meathook, Shank, Boar, Tenderiser, Vet. Ox, Brisket, Vet. Brisket Shank, Meathook & a Brisket provide goal threat under either captain Tenderiser comes in against Football teams other than Fish. Boar does Boar things, but possibly means I need Vet. Brisket for 'Quick Time' Meathook provides the bit of damage-buff that Boiler would have brought. So mascot choice? Princess makes a nice place to park the ball, and 'Loved Creature' can make some players scared to hit her, but Truffles gives that early KD, Sturdy, ... without Boiler, does the pig make the 10? Or is it just daft to go for a 10 without the crutch-pair?? Post Vet. Gutter, the 10 probably loses a Brisket, but not sure which one...
  6. So I have been playing Blacksmiths on and off since they came out and have only really had success with Ferrite as captain (although it has been very successful). So I have began to wonder what captains you would drop into different guilds. I feel like Morts could be Burnish and 2-2 or 4-1 Alchs -Ferrite or Furnace Masons- ? Ferrite Mirror- Ferrite Butchers- Ferrite/ Burnish Union- Burnish? Brewers- Ferrite Ratcatchers- Ferrite Engineers- ? Burnish? Hunters- Ferrite/ Burnish? Farmers- Ferrite That is just my take, let me know if you agree or disagree and why. I'd love to change from my Ferrite only ways but would like some direction from a competitive point of view.
  7. The HillHammer


    The Battlehammer & Wyldstorm Games cordially invite you to the 3rd Annual Wyldhammer Charity Cup.Event entry £25 per player with all profits going to charity. Tickets are now available with an early bird offer price of £20 per ticket running until April 30th This event will be limited to 32 players. Should demand deem it worthy however we will look into expanding the event to a 2 day 64 player event.The most up to date version of the Regional Cup Organised Play Rules document will be used for this event and it will be organised using The Longshanks website at the following address http://www.longshanks.org/events/?event=727 All players are required to bring all cards, models and measuring instruments they will need for the day. We also ask you to bring your own chess clocks or appropriate apps for the use of timing rounds. Please note that this will be a 5 round event (barring changes to the OPD) so round times will be strictly upheld as laid out in the OPD to ensure the smooth running of the event. The pundit for this event will be Chris Norvall with Peter James Farrell O'Sullivan and (William Hough) acting as judges for the event Prizes will be awarded to the top 3 players, as well as for the best painted team and best constructed goal. All prizes will be announced at a later date. 1. Wil Longbottom 2. Alex Brooks 3. Edward Halliday 4. Gaz Mitchell 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32.
  8. Event entry £15 per player. Early Bird offer price of £10 per ticket and are available in store or online at https://wyldstormgames.com/products/deliverance-a-guild-ball-event This event will be limited to 32 players. The most up to date version of the Regional Cup Organised Play Rules document will be used for this event and it will be organised using The Longshanks websiteAll players are required to bring all cards, models and measuring instruments they will need for the day. We also ask you to bring your own chess clocks or appropriate apps for the use of timing rounds.Please note that this will be a 5 round event (barring changes to the OPD) so round times will be strictly upheld as laid out in the OPD to ensure the smooth running of the event. The pundit for this event will be Chris Norvall Prizes will be awarded to the top 3 players, as well as for the best painted team and best constructed goal.
  9. Event entry £15 per player. Early Bird offer price of £10 per ticket and are available in store or online at https://wyldstormgames.com/products/deliverance-a-guild-ball-event This event will be limited to 32 players. The most up to date version of the Regional Cup Organised Play Rules document will be used for this event and it will be organised using The Longshanks websiteAll players are required to bring all cards, models and measuring instruments they will need for the day. We also ask you to bring your own chess clocks or appropriate apps for the use of timing rounds.Please note that this will be a 5 round event (barring changes to the OPD) so round times will be strictly upheld as laid out in the OPD to ensure the smooth running of the event. The pundit for this event will be Chris Norvall Prizes will be awarded to the top 3 players, as well as for the best painted team and best constructed goal.
  10. Event entry £15 per player. Early Bird offer price of £10 per ticket and are available in store or online at https://wyldstormgames.com/products/crossroadsThis event will be limited to 32 players. The most up to date version of the Regional Cup Organised Play Rules document will be used for this event and it will be organised using The Longshanks website at the following address http://www.longshanks.org/events/?event=740&count=32All players are required to bring all cards, models and measuring instruments they will need for the day. We also ask you to bring your own chess clocks or appropriate apps for the use of timing rounds.Please note that this will be a minimum 4 round event going to possibly a 5th round (barring changes to the OPD) so round times will be strictly upheld as laid out in the OPD to ensure the smooth running of the event. The pundit for this event will be Chris Norvall Prizes will be awarded to the top 3 players, as well as for the best painted team and best constructed goal.

    Vet Rage only captain

    Just wanted to get a community feel for the pro/ cons for bringing only Vet rage as the captain and running an interchangeable 8 man roster. I can play brisket or blackheart but don't know if it is worth that extra slot. Rage, Turtle gutter, decimate, mist, benediction, harry, minx, hemlock, (grace/ snakeskin, A&G) Thanks guys!
  12. darksol

    Central Ohio Winter-ish Cup 2018

    Date 2018-03-31 Time Registration opens at 10:00 AM Round 1 begins at 11:00 AM Event type Tournament Registration: http://longshanks.org/events/?event=852

    Blacksmith tourny 10

    So I have been known to jump around guilds and finding new and challenging things to do. I have now set my sights on Blacksmiths. I enjoy playing competitively and would like several opinions on who you think should be left out and why. For me, I plan on leaving Anvil and Sledge at home for a few reasons. I really think the 2-2 or 3-0 game is the most optimal for BS's. Anvil and Sledge have only a few ways to help in the footballing aspect (While the iron, early tackle, long bomb pass) but, they are much more for the brawl. Furnace is picked (made captain?) when you are looking for a 2-2 game. Hearth and Alloy seem to make the team every time. Ferrite is typically captain for goal scoring abilities. Major toolbox that is hard to leave home Iron works well with her and has the same toolbox to work with. Cast over cinder if looking for a 2-2 game. Bolt and Farris look very interesting, "free" im open seems very useful after a free jog for positioning. Also shoemerang is a thing. All in all, a very difficult drafting selection and would love to hear what you lovely people think about selection and why you pick certain models. Cheers!
  14. Alright Guildballers! Sharing this for a pal who's running a tournament at Common Ground Games in Stirling on the 4th March 2018. We will be following the Steamforged Regional Cup format – details below. Models will have to be fully painted and appropriately based for this event. If you need to borrow anything, just post up and I'm sure you'll get sorted out. Event details on Facebook: https://www.facebook.com/events/1751237655180660/?ti=as Timetable for the day will be as follows: 9.30am – Doors Open & registration 10.00am – Game 1 12.00pm – Game 2 - 1.40pm Lunch (50min) - 2.30pm Game 3 - 4.30pm Game 4 - 6.30pm – finish & awards The venue has fantastic (free!) parking and is conveniently located right outside the front door a 10min stroll from the train station. You’d struggle to find a better located venue in Scotland to travel to! Tickets can be purchased by sending £15 (via PayPal) to alan5liddle@btinternet.com or cash in advance. If you can email me or comment in the event after you PayPal just so I can check asap and I'll update the event page. I plan on getting not only the Pundit Pack but also some other really cool prizes! Please remember to include your name & your Guild as a note when you using PayPal. Any cancellations before Sun 25th Feb will receive a FULL refund. Any cancellations after Sun 25th Feb will be non-refundable unless you can find someone to take your place. Useful links: - Season 3 rules, player cards, & plot cards (https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/5836b3986b8f5ba7a0d3a82a/1479979944479/GB-Season3-Rulebook.pdf) Regional Cup format (https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/58e371582e69cf7b853a4296/1491300698537/Guild+Ball+Regional+Cup.pdf) Rules Clarifications thread (http://forums.steamforged.com/index.php?%2Fforum%2F12-guild-ball-rules-clarifications%2F) Any questions, please ask away. See you there! Paid Attendees: 1. Fraser McFetridge 2. David Reid 3. Iain Torrance 4. Colin McNeil 5. Richard McHale 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
  15. Atras

    Kick 2017 Out With Style

    Be one of 8 people to register for an end of year tournament at Turn 4 Hobbytown. This is a hard limit of 8 players, since we'll only have time for three rounds. However, if we fill all 8 slots before the day of the tournament, I will personally raffle off a 6-man starter team from what the store has available. The $15 entry fees will be used as a prize pool: 30 dollars of store credit to first place, 20 dollars for second place and 10 dollars for third place (assuming 8 participants). I'll be using Longshanks for pairings and tracking placement ( http://longshanks.org/events/?event=635) and participation will count towards the Captain Con Cup. This event will follow the standard Regional Cup guidelines as listed in the November 2017 Regional Cup Organized Play Rules - painted miniatures, 10-man rosters.
  16. Guild Ball tournament in Montreal, Qc. On November 4th. Link to facebook event : https://www.facebook.com/events/526327214377131 Standard Organized play
  17. I'm trying to work out a strong vetRage & Blackheart roster to play into the new meta and in preparation for a steamcon qualifier. I know that the "ideal" or "most effective" is all subjective and of course very dependant on player skill. But since currently my playtime is limited and I have an abundance of dojo and solo vassal time, I figured I'd put my thoughts out to the community. We all know Rage is a support beater monster but I've been having some good success with Blackhearts strong 2-2 game. He's a solid beater/striker switch captain that can really spread his team out to skirt around teams that want to scrum or teams like Smoke who can really punish clumped players. With all being said, below are my thoughts on a roster: vetRage Blackheart Strongbox: he's amazing with vetRage and not terrible with blackheart Mist: one of the best non-captain kickoff pressures out there Benediction: Reach, survivability, momentous pushes and solthecian are great for either captain. Rage loves having a model to reliably disengage him and impart wisdom is great for red fury. Gutter: Reliable momentous damage, amazing wrap potential with bloody Coin and crowdouts, and chain grab helps to control teams that try to spread way out against vetRage. Rage: helps Blackhearts 2-2 game with reliable momentous damage, inf efficiency and condition damage. Tooled up on blackheart nearly brings him back to season 2 level of beat down. Benediction (and/or Harry) can help to reliably disengage rage. Minx: great for both captains. Very efficient, fast, snare on damage and can score/retrieve the ball decently. Slightly squishy. 2 FLEX SPOTS Snakeskin: one of the best ball killers in the game. Shark (and midas I suppose) is weakened but is still strong into vetRage. Snakeskin can buy vetRage a turn or two each time shark scores for the beat down to continue (albeit at a cost of 3inf). She's also a decent piece in footballing teams and can tank a lot of hits against male. Harry: still has his aura, which is great for receiving, and is still great at pushing and decent at knocking down. Although he competes with Benediction for this role, redundancy in pushing and knock downs is not a bad thing in some matchups. Harry Stil has strong control with character plays, and rising anger + counter attack threat helps to dissuade attacking Avarisse & Greede: the new hotness, always liking playing with new toys. Can put out absurd damage, tho very influence hungry to keep Greede safe. Since Avarisse never wants to charge, this pair is very slow. I see their potential with practice, but with Canadian championships coming up soon I worry I don't have the time to figure them out well enough. Hemlocke: with midas sad, smoke might make a comeback, I've heard this is happening in the Chicago meta. In that case smelling salts become very useful. Even in other matchups like masons, blind is very strong and noxious blast is always solid. Never will 1-2inf be wasted on her. Still very squishy tho. Coin: might be a better mascot in a blackheart team that wants to spread out compared to the slow speed and area of effect for the turtle. Those are my thoughts, what do you guys think? I'm pretty set on the first 8, trying to decide on the last two mostly (leaning towards snakeskin for 1 of then). Tho I am of course open to suggestion.
  18. Come test your mettle in a fun, casual tournament! It will be held alongside Game Knight's Fall Game Day. Barring exceptional attendance it will be a three round tournament using the Pre-Season Friendly format. Just bring a roster of 6 models and the ambition to rise above the competition. We'll be using the official OP kit as prizing, so there will be a Limited Edition Mist figure and Chibi S1 Captain cards up for grabs! Location: Churchill Park United Church, 525 Beresford Ave, Winnipeg MB Time: Saturday, September 16th. Registration starts at 10:00 am, tournament runs from 10:30 am to 4:30 pm. See the facebook event here.

    The Honest Land Hoedown!!! 10/14

    https://www.facebook.com/events/143697196230724/?ti=icl October 14, 2017 Borderlands Comics and Games 1434 Laurens Road Greenville, SC 29607 Howdy Y'all! We will be having a Guild Ball tournament to celebrate the recent release of the new guild: The Farmers Guild!!! This tournament will follow the standard Regional Cup format which I have a link here: http://steamforged.com/sfg-news-blog/pqx2w1b3o02izb4fu38c9p84bm253u In addition this Hoedown is a free for all!!! What does that mean? Farmers and Blacksmiths will be legal. Tater will be legal. Guild Influence Cards will be legal! http://steamforged.com/sfg-news-blog/nhz7p1fesfa3ij7kvc176dwqqqw53q We will play with the newest format of Alternate Deployment Rules listed here: https://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/597b476e29687f566e5ec79d/1501251439367/GB-Pitch-Formations-2.pdf For Prize support we will be offering a Farmers release kit, a Kick Off league kit, and a standard OP kit as well as a few other surprises. Please be sure to PRE REGISTER on tiebreak as it helps for prize support and planning. Preregistration will be $10 day of will be $15. https://www.tiebreak.co.uk/farmers-release-tournament/feed There is no cap on this event. If you have any questions feel free to ask! Hope to see you all soon! -Jake
  20. lonelymonk

    CaptainCon Cup Circuit

    Do you run Guild Ball tournaments? Do you play guildball? The CaptainCon Cup Circuit is looking for more tournaments. Any format, minimum of 8 players. When anytime between today and 1 January 2018. So the rest of this year. The Eight top Circuit players will be part of the Cup tournament on Sunday February 4. Eight player will qualify from Friday and Saturday tournaments. Follow the link for up to date standing and how to apply. http://captaincon.com/guild-ball-captaincon-cup-circuit/ See you on the Pitch....
  21. Nix

    Veterans Day Guild Ball Bash

    A competitive Guild Ball tournament held at Huzzah Hobbies in Ashburn VA. Limited to 32 tickets available. Registrtion here: https://www.tiebreak.co.uk/vetday-gb-bash/ Tickets available here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=87ZWUY5KDHKTW
  22. Hey Hunters! Started guildball with Skatha box + Seenah and Chaska at Salute. Played maybe six games or so with just them Just completed my hunters with the mystery box Played one game swapping Chaska for Egret and another swapping Ulfr for Jaecar as well. Currently getting a game in every week Doing relatively well so far, but we're all new players at a very friendly, social, non-competitive club. Got a friendly team tournament in another meta, early November and expecting a steep learning curve. Not expecting anything from my first tourney of course, but want to prep to do my best! So far my tactics seem to be moving towards holding central defense/midfield with Vet Hearne/Seenah. Using them as beat sticks for takeouts. The others for movement /distraction /assists and scoring (usually Skatha) Won my last game with 2 takeouts 2 goals and generally finding scoring more effective in my little meta! Immediate advice I could use is what union it's worth buying to use in my 10? None? Just Minx? Are the others worth a look? Obviously I'm gonna have limited practise time between now and the tourney and I still haven't played a game with Theron yet, so I need to focus my time and money with potential union picks! Also just any other advice that might be handy going into the tourney would be much appreciated Thanks for reading this far!
  23. Our next Guild Ball tournament will be a 16-person tournament being held at The Chase Hotel & Flaming Grill The cost of the event is £15. All payments to theheroicplay@gmail.com – if you are buying multiple tickets, let us know who you are booking for please. At the break between round 1 and 2, we encourage people to order their lunch at the bar so it can be ready for when we finish round 2. You can have breakfast, along with food and drink bought through from the bar if needed during the event. Event conditions will be as per the Regional Cup Guidelines found in the latest Organised Play document that can be found on the Guild Ball website. Timings: Arrival: 09:00 Registration: 09:05 1st Round: 09:30 – 11:20 Break: 11:20 – 11:30 2nd Round: 11:30 – 13:20 Lunch: 13:20 – 14:00 3rd Round: 14:00 – 15:50 Break: 15:50 – 16:00 4th Round: 16:00 – 17:50 Results, Prizes & Thank you’s Things to bring with you: Rulebook Models & Stat Cards Chess Clock & Stop Watch – or smartphone/tablet with equivalent apps Tape Measure, Counters, Tokens etc that you may need Venue: The Chase Hotel & Flaming Grill Higham Lane Nuneaton Warwickshire CV11 6AG Player List: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Reserves: 1.
  24. H-Bomb

    Bunker Ball 2017:3

    Bunker Ball 2017:3 Guild Ball tournament 23rd September 2017 venue: Silver Jubilee Hall, Takeley CM22 6QJ https://www.tiebreak.co.uk/bunker-ball-2017-3/ https://www.facebook.com/events/1846394545642666/?active_tab=about
  25. Guild Ball tournament at Just Games on September 30th. We will be using the most recent OPD - 10 player rosters, with up to two captains and two mascots. Scoring will be reported live on http://longshanks.org/ The full Farmers roster (This includes Thresher, Millstone, and the other unreleased models) will be legal. If you want to bring them, paper dolls are acceptable (but appropriate conversions are encouraged!). You MUST have physical cards to provide your opponent. The Blacksmiths will be legal. Paper dolls are acceptable, but if you were lucky enough to snag a prerelease copy from Gencon we would love to see the models. Right now they only have 6 players, but if more players are released they will be legal (Assuming we get the full card, of course). Entry price: $10 Registration at 12, dice at 1230. 16 player cap Prizes store credit, swag, or appropriate event kit as available. Hope to see you there! Link to the event on facebook : https://www.facebook.com/events/754449888068048