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Found 23 results

  1. Hello Sports Fans! The Season 3 Book is nearly released (April 21), when it is available you'll be able to continue you to follow the overarching story in the world of Guild Ball. If you've been neglecting the story, joined recently or want a refresher then read these summary stories. Season One It’s the opening day of the season, and the Fisherman’s Guild face off against their fierce rivals in the Butcher’s Guild. But this is no mere game for the Butcher’s Guild, and unbeknownst to the men and women of the Fisherman’s Guild, tragedy awaits. At the behest of a mysterious figure from the Union known only as Longshanks, Ox, the Master Butcher, brutally maims Corsair, captain of the Fisherman’s Guild. The Fisherman side take away a victory, but leave behind their captain… It is but a handful of days since the bloody events of match day, and already the Master Butcher is back on his feet, overseeing the training of new recruits. He lords over a brutal regime in the yard, an exercise in drumming out the weak from the strong. Meanwhile, the Union are active once more; from the safety of the shadows, Avarisse and Greede break into the undercity, under contract from their shadowy and unknown Principal. Are these orders from the Union itself though, or another party? Guild Ball is not just about the action on the pitch, and the Union’s vile reach pervades everywhere. Whilst emissaries from the Butcher’s Guild and the Mortician’s Guild meet to settle old treaties and bonds of favour behind the scenes, it is the fraternity of Longshanks pulling the strings. In the ruling house of the Fisherman’s Guild, Vincent de Laurentis, Lord Chamberlain of the Fisherman’s Guild, also encounters such an individual. The demand is simple… exile the injured Corsair from the team, and replace him with Shark. It is a dark humour indeed that possesses a man such as the Master Butcher, his cold eyes finding mirth in the death and destruction left behind by rioting during a match between the Brewer’s Guild and Mason’s Guild. Although no man alive would dare cross his path, the same is not true of the dead; on his return to the Butcher’s Guild, Ox is forced to confront the memory of his long-lost brother, Jacques, a ghost from his past. His brother has been cold in the ground for decades, but what about Ox’s honour? With Shark at their head, the Fisherman’s Guild resume their Sovereign State Championship campaign, their opponents for this game the Alchemist’s Guild, led by the inimitable Midas. It is a young and untried squad which the Fang of the Seas has inherited, and they are pitted against a strong team, but through sheer determination he is able to steer their course true and take home a much-needed victory. And so, is the reign of the pirate over, and does that of the predator begin… Once more the Fisherman’s Guild faces the Butcher’s Guild in the semi-finals of the Sovereign States Championship, with more at stake than ever before. Yet, again it is Union involvement which will rule the day. Disguised as a rookie Fisherman, Snakeskin savagely attacks Brisket and leaves her for dead, distracting the Butcher’s Guild and allowing the Fisherman side to claim victory over their rivals. But even as the game is won by the Fisherman team, the Master Butcher vows a bloody oath of retribution… Frustrated beyond compare at the recent bloodshed, Vincent de Laurentis finally sees his opportunity to be rid of the meddling Union once and for all. Seizing his moment, he captures the Longshanks appointed to the Fisherman’s Guild, and imprisons the duplicitous man in the dungeons below the Fisherman’s Guild. Avarisse and Greede are charged with investigating their associates disappearance, their methods brutal, and their hunt relentless. Before long, they discover the truth – but what will be their next step? It is the final of the Sovereign States Championship, and the Fisherman’s Guild face the Mason’s Guild, led by Honour, the First Lady of Guild Ball. Their opponents take an early lead, and it falls to the old veteran Greyscales to guide the team, Shark’s natural talent and athleticism unable to replace a lack of experience. Despite dramatic attempts to keep the Fisherman’s Guild in the game, it is thanks to the tactical acumen of the First Lady and her inspirational leadership that the Mason’s Guild emerge victorious, and take home the title. The final may be over, the fanfare of the crowds now past, but the Master Butcher remembers his debt of vengeance all too well. After nightfall, Ox leads a gang of Butcher henchmen through the shadows, breaking into the Fisherman’s Guild’s ruling house, and assassinating Vincent de Laurentis in cold blood. As he drives the blade home, the Master Butcher leans in, and whispers the last words that the Lord Chamberlain will ever hear… ‘That was for Brisket.’ A disguised Snakeskin watches from the shadows, her satisfaction clear. But the evening is yet over. Even as the Butcher’s make their escape from the guards alerted by the fighting, Snakeskin must make her own escape. Fate is a fickle mistress, and for all that the darkness conceals the Chameleon from those who would seek to do her harm, so it conceals her enemies also. Mortally wounded in her flight, she escapes to the sewers, where she discovers the Union have been divided; Avarisse and Greede have turned on their masters, murdering both the Longshanks held by Laurentis, and then Snakeskin herself. Ox and Boar, the only survivors of the raid on the Fisherman’s Guild, are confronted by the Solthecian church as they return to the sanctuary of the Butcher’s Guild. Confrontation seems inevitable, but first, Boar is given a choice. Stand with the Master Butcher, and fight by his side, or walk away, and abandon Ox to his fate. In an evening of betrayal, this is but the last, Boar’s promise to his captain that the Butcher’s Guild will live on as hollow as it sounds. As the last moments of the night flee before the rising sun, Ox prepares to sell himself dearly… Season Two Months have passed since the final of the Sovereign States Championship, and the assassination of the Lord Chamberlain of the Fisherman’s Guild. All of the Guilds reel from the death of such a prominent figure, a vicious attack the likes of which have been unknown before. Whilst no-one knows who truly ordered this dark deed, one thing seems obvious – none of the Guilds can trust each other, any more than they did before. Is anyone truly safe? In the aftermath of the assassination, not all are at a disadvantage however, and for a pragmatic soul, there is opportunity. Free at last from his exile, Corsair is returned to the Fisherman’s Guild to retake his place at the head of the crew. Although Shark is content to step aside for the good of the team, others cannot but wonder what this might mean for the team; Corsair brings with him unknown allies from his travels in the far east, and a vicious approach to the game that the Fisherman have shied away from until now. The Alchemist’s Guild are the first to try and capitalise upon the upheaval, investing heavily in the opening tournament of the new season, the Frontiers Cup. Despite being a minor event, the prestige for a team that takes home the Frontiers is enormous, a statement of intent for the rest of the season. Manipulating the Alchemist’s Guild’s High Council into sponsoring Smoke as captain, Calculus intends for this to not only provide her Guild with fame and fortune, but to steal power from Midas also… The Alchemists are not the only figures with plans in motion, or that scheme and plot from the shadows. The strings of the puppet master, Obulus, captain of the Mortician’s Guild, are everywhere. At last is the time for a scheme he has nurtured for decades to go into motion, beginning as a clandestine meeting with the mysterious and savage Hunter’s Guild. The men and women of this brotherhood have not seen civilization of generations – what will they bring to the world of Guild Ball? Without the Master Butcher, missing since the night of Laurentis’ assassination, the Butcher’s Guild has been thrown into turmoil. The Guild have appointed a new captain, a young woman known as the Flashing Blade, rumoured as the most lethal duellist of her time. Still, Fillet is unable to unite the old guard behind her, clashing with a returned Brisket, now finally recovered from the grievous wounds she suffered at Snakeskin’s hands. The future of the Butcher’s Guild is uncertain for the first time in years… The Engineer’s Guild defeat the Alchemist’s Guild in the early stages of the Frontiers Cup, and they crash out of the tournament. In the aftermath of the game, their team has been decimated, a result of internal bickering and politicking. Midas has been forced out of the team, but Calculus’ own support will likely dry up in wake of their failure. Worse still, in wake of betrayal from within by Venin, Katalyst is reduced to a hulking monster, completely incapable of rational thought and leaving little trace of the man which once was. In a day that promises to change the face of Guild Ball, Blackheart, the Pirate King that terrorised an entire nation, and leader of the Union, is betrayed by Rage. The Usurper cuts down his master during a game, even a bloodthirsty crowd muted by his barbarity. But the deed is not done there, for next Rage guts Coin, and wrenches free the Pirate King’s fortune. If ever there was proof that jackals know only loyalty to the coin it is proven this bloody day, as one by one they cross the threshold to join their new captain, each taking a grisly doubloon in hand. With the dominant Mason’s Guild already through to the final, the second semi-final pits the Mortician’s Guild against the Hunter’s Guild. The team that wins will face the reigning champions, but the Ferryman remembers his debt all too well. With his scheme still in motion and his hand yet to be dealt, Obulus orders Scalpel to stand aside and not avert disaster; and so it comes to pass that whilst the horrified crowd and players look on, Ghast is sacrificed to the Hunters primordial gods, their fealty now sealed by the lifeblood of the Silent Terror. It is the day of the final, but only one team is here to play. Ignoring the proud banners and the glory at their fingertips, the Hunter’s Guild fulfil their promise to Obulus, leaving Honour crippled and unmoving, even as the crowds cheer Flint scoring the winning goal. The Mason’s Guild take the title once more, to add to a cabinet already full of trophies, but leave their honour behind, as the sun sets… what might this mean for the future of the most successful team in recent Guild Ball history? Well there you have it. You're all caught up with the Story of Guild Ball, let us know what you though by commenting below or by speaking to us on Facebook.com/guildball or twitter.com/guildball
  2. Hi all! Our podcast recently caught up with Rich and Matt for an interview at the UK Games Expo. We talked about Guild Ball in general and Season 2 specifically, so I thought I'd let you know. You can find it here, about 5:30 in (if you don't want to listen to the rest of us talking!): We're all Guild Ball players but still fairly new - we've covered Guild Ball before but we're really looking forward to expanding our coverage. Hopefully that means I'll be here more and more, especially as we have some pretty good gamers in our group and I need to find a way for my Morticians to rule the roost. Brian
  3. Hi all, Here's a short introduction video to The Hunters entering S2, it is designed to be a short/fluffy snapshot to get new and veteran players up to date on the competition. I hope it's useful!
  4. Is there a release window for the rest of the Season 2 models?
  5. tandgproductions

    Guild Ball Season 2 Overview: The Union

    Hi all, Here's a short introduction video to The Union entering S2, it is designed to be a short/fluffy snapshot to get new and veteran players up to date on the competition. I hope it's useful!
  6. Hi all, Here's a short introduction video to the Alchemists entering S2, it is designed to be a short/fluffy snapshot to get new and veteran players up to date on the competition. I hope it's useful!
  7. Come out to Heroes Comics and Gaming on May 14th for the first Guild Ball Tournament in Louisville, KY! 361 Baxter Avenue Louisvilly KY Dice roll at 1:00 pm! $3.00 entry Please sign up at TieBreak prior to the event so we can plan on your attendance! https://www.tiebreak.co.uk/louisville-cup/feed *Posting this for the TO* Tournament length: "It's not over till it's over" up to 20 players, 4 or 5 round event. All points are tallied at the end to determine a winner. Match conditions: "Play to the final whistle" 12 points wins the game. Round length: "Team Tactics" Chess Clocks are set to 45 minutes per player, Round length is 110 minutes. Team Roster Selection: "Strength in Depth" Bring 8 player team roster. Season 2 models which have been released for purchase by Steam Forged. Models are required to be painted. Steal Forged paper dolls are not eligible. Match Roster Selection: "Hide the Team Sheet" Players record in secret on their event sheet. Both players simultaneously reveal their 6 man active roster before initiative is rolled. Plot Cards: "Season 2" Season 2 Guild Plots will be used for this event. Players must provide their own Plot Card deck (Steam Forged Games product or printed from organized play is fine). Contact Information: If you have any questions feel free to contact myself at cubanemail33@gmail.com
  8. New version of the reference cards updated for Season 2 are now available. Rules Reference Cards Full Colour /Print Friendly
  9. Hi all, Here's a short introduction video to the Butchers entering S2, it is designed to be a short/fluffy snapshot to get new and veteran players up to date on the competition. I hope it's useful!
  10. Hello, I was wondering where the 3" Pulse from Fillet's Blood Rain originated - from Fillet, or the model that you attacked to trigger the Blood Rain. Thank you. Edit: The Flurry from Ballista originates from the model that you targetted, but it also has an 8" targeting range instead of triggering from the playbook. So my guess is that the pulse happens from the model hit by the Blood Rain, but I'd like to be sure.
  11. LeadDiceandBeers

    Glorious Achievement

    A little far-fetched but let's assume Veteran Katalyst manages to activate Intensify and takes out 3 models at the same time as well as activating Glorious Achievement. Does he gain +2 VP for each model taken out or just a flat +2 VP?
  12. TwoBands

    I-Spy Season 2

    Ok, let's have another go at this one, seeing as the last one was lost in the time vortex between forums! Here is a place to tick off the identity of the Season 2 models as they appear and are confirmed, like a good old fashioned I-Spy book, only we're not all in the back seat on a long car journey here... well, maybe metaphorically. So, as they get spotted, shout them out (unless they're already identified on the list). How long until all 40 are revealed?? _________________________________________ Alchemist/Engineer New Player - Compound _________________________________________ Alchemist New Captain - Smoke Alchemist New Mascot - Alchemist New Player - Venin Alchemist Veteran Player - Katalyst _________________________________________ Brewers New Captain - Esters Brewers New Mascot - Quaff Brewers New Player - Mash Brewers Veteran Player - _________________________________________ Butchers New Captain - Fillet Butchers New Mascot - Truffles Butchers New Player - Tenderiser Butchers Veteran Player - Brisket _________________________________________ Engineers New Captain - Pin Vice Engineers New Mascot - [pic seen of mechanical mother spider and smaller mech spiders, no confirmation of which guild] Engineers New Player - Hoist Engineers Veteran Player - [Rumour that this is Velocity, and artwork might have been seen] _________________________________________ Fishermen New Captain - Corsair Fishermen New Mascot - Tentacles Fishermen New Player - Sakana Fishermen Veteran Player - _________________________________________ Masons New Captain - Hammer Masons New Mascot - [Wrecker] (named Armadillo, not seen) Masons New Player - Chisel Masons Veteran Player - _________________________________________ Morticians New Captain - Scalpel Morticians New Mascot - [Vileswarm] (named but not seen) Morticians New Player - Bonesaw Morticians Veteran Player - Graves _________________________________________ Union New Captain/Veteran - Rage Union New Mascot - Strongbox Union New Player - Harry "The Hat" Hallahan _________________________________________ Hunters Captain - Theron Hunters Mascot - Fahad Hunters Player - Egret Hunters Player - Jaecar Hunters Player - Hearne Hunters Player - Zarola Hunters Player - Chaska Hunters Player - Seenah Total revealed = 32/40 BONUS SPOILER - 2016 show model = Flint
  13. We had big plans for this week's episode on Geeks of the North, going over the blurb of teaser info we had about the upcoming Season 2 campaign rules. But life being what it is, work and sickness took their toll, and we have to skip a week of release. Since it will all be old news by next week (release is this very Saturday), we're going to change the main topic to another subject. In the meantime, we still have a small teaser for you about the new rules, thanks to the folks at Steamforged Games: the season 2 Rare Plot card Blind Eye. Go check the blog post for the card. http://geeksofthenorth.com/2016/04/14/guild-ball-season-2-campaign-teaser/
  14. As we're weeks away what are you most looking forward to in Season 2? For me, in spite of loving Fillet and what she offers the Butchers, I am most looking forward to the Campaign system. Everything I have seen and heard about it suggests it deals with issues I would normally expect where someone can get an unassailable lead, and the cards so far suggest all sorts of extra elements getting added to a normal game. That's great for running with my friends and gaming group. So what about the rest of you?
  15. Today we have a sit and talk about Guild ball and bring you all some exciting news and insight to the Season 2 Campaign system! We speculate how deep the campaign system will take us based off the amount of information given to us by SF! Also keep watching as we get to Spoil 2 of the Campaign plot cards! Big thanks to SF for the information! SORRY FOR BACKGROUND NOISE WE HAD FANTASY PLAYERS WHO HAD PLANNED FOR GAMES BEFORE WE GOT THIS INFO!
  16. LeadDiceandBeers

    Guild Ball Campaign System

    Steamforged have started to release some information about the campaign system in Season 2 to the Steamforged Games Media Network, here is what I have managed to gather so far: https://leaddiceandbeers.wordpress.com/2016/04/04/guild-ball-campaign-system/ I for one am very excited by this, I am more a casual rather than competitive tournamnent player and what I have seen so far about the system I can't wait until the end of the month!
  17. So I'm interested on what you guys think of the last 2 spaces open for the Spooks season 2 line-up. We've seen Captain Scalpel (who looks beautiful) and have our striker in Bonesaw. That leaves us with a space for the new mascot and our veteran player. Mascot: I've seen many a rumour going around about the mascot being a swarm of rats and I really like the idea. Either that or a giant bat. Fits in well with the Spooks but what about abilities? Currently ol Dirge comes with "singled out" and the best mascot MOV in the game. Throw in Dark Doubts and Recreation (Silence), it makes him very interesting part of our game and a lovely pest when brought back onto the field. So what do we need from the new mascot? Keeping with the idea of Morts messing with their opponents game, maybe there could be something that alters INF allocation/use along the lines of Fear and Concussion and as rats they could "Swarm" lowering the DEF of a character about to be pounded on. I would think that the speed will drop but maybe bumped with a WTG? Also, is the mascot going to have interaction with any other player? If it's rats, they must have a Pied Piper ability chucked in or I'll be disappointed. Veteran player: This is a harder one. In my eyes it's a toss up between two characters - Graves and Silence. Silence gets in mainly because of the fluff about his aspirations of being the captain and I just love the idea of him having a tantrum like a little kid for not getting the mantle. That said, he's pretty good as he is, but with a new mascot, some of what he has goes down the poop chute with recreation and kick support. This makes it plausible that he might come back as the veteran with buffs playing towards the new mascot. Or the Mascot buffs the captain and Silence becomes a loner because he was passed over for the captain position, gains something like "Fangtooth Unleased" where by he gets personal buffs at the detriment of the squad. Then there's Graves... I truly hope it's him as he is a prime candidate in my opinion. He's struggled to find a place in most teams judging by the posts on this forum (including my own team) but there is so much potential in him. He might get more field time and stay as is if we get someone with Coin's "Bag of Coffers" ability to feed his INF hunger, but I don't see that happening. The rest of the team seems to be pretty balanced and with Capt. Scalpel looking "slice 'n dice", he fits really well and there could be a really good synergy there. Let's hear what you guys think?
  18. Sandwichdan

    Tenderiser

    Hello! Having played with Tenderiser for a while how are people finding him? I really like him in theory as hes very influence efficient but I'm finding that the teams that can really produce goal threats often are the teams that can Where'd they go into range and what not, meaning he's fairly null and void. Against the teams that can't produce dedicated goal threats he often gets the charge off and interupts the score but I really do feel the lack of a sixth body on the front lines. I generally find him talking Boar or Rages normal position. Just wondered what people's opinions are! - Dan
  19. LeadDiceandBeers

    Jaecar

    So he finally has a name, Jaecar.
  20. Scapegoat_Stephen

    Masons in Season 2?

    Obviously we already have Chisel and we have seen artwork for our new Captain (do we know a name?). But have we heard anything about our veteran player or our new mascot yet? Or should baseless speculation begin Harmony seems the likely Veteran player given Mallet already is and I'm not sure Flint can get any better. I suppose Tower or Brick could but Harmony seems the most likely in my mind and plot/story wise. New mascot...Would have to be good to beat the Monkey! A Pangolin or Armadillo could be fun (thinking of armoured built like brick out house type animals) although no idea what rules you would give it. Marbles...man you are pretty good. So am I missing anything that has been announced? What other baseless speculation do people have?
  21. Maddtrippin

    Season 2 Tokens

    Is there going to be a faction token pack for season 2?
  22. LeadDiceandBeers

    Scalpel

    So we now know the name of the new Mortician's captain for Season 2 - Scalpel. She looks interesting and should bring a different playstyle to Obulus.
  23. Hello all, I was just thinking about tokens for Guild Ball Season 2 (hence the title). I'm just wondering what will happen once Season 2 arrives. I've got the Butchers and the Alchemists at the mo and have an order for the official tokens for each team. When Season 2 arrives how will we expand on our tokens? Will there be a new set with Seasons 1 and 2 combined (not ideal as I'll already have Season 1)? Perhaps a full Season 2 set with all the extras for the upcoming captain, mascot, extra player and "evolution" (not too much of a problem as I'll no doubt be picking them all up but what if people don't)? Or even available separately as you purchase the model (great for us but more work for Steamforged)? Anyone else thought about it or even have some knowledge about what will happen? Just thought I'd throw it out there.
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