Jump to content

Search the Community

Showing results for tags 'sbrisket'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World


  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Godtear
    • Godtear Discussion
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL






Found 7 results

  1. With the season 4 Play Test event coming up has got me thinking of possible changes to Seasoned Brisket with her move to the order. One of the things I wold really like to see changed on seasoned Brisket's card is "route one". I feel it is a very restrictive play with a high cost and likelihood of failing. I would really like it to change to target self "immediately make a jog directly towards the model in possession of the ball marker" this stops the possible wast of influence as it can't miss and opens up more options to be used when your team has the ball. the second thing I would like is a rework of her play book. I would like to see the inclusion of a momentous tackle double dodge on her 4th column. I did want to remove "with aplomb" for "balls gone" and for the double guild ball symbol to be moved to column 3 but now that seasoned spigot is out I think that is unlikely to happen. as the "balls" gone is unlikely to happen, I fell that she could do with a momentous push dodge on her 3rd column to help with the fact that she is a 1" melee zone striker. the last thing I thick she could do with is to increase her kick state to a 4/8. the back of her card is fine, except maybe unpredictable movement but thats more of an issue of how that rule works with her 1" melee zone. what do you guy's think? does she need a change or is she fine as she is? what would you like to see changed and what do you think of my suggestions?
  2. If Seasoned Brisket uses her Legendary Play, Worthy Sacrifice, can she choose Rage as part of the first clause? Place this model in base contact with an other friendly model within [6"] of this model. The other friendly model may then immediately make a [6"] Dodge.
  3. Henry Kay took down the last chance qualifier at Steamcon UK and became the 7th person to qualify for the world championship. In this interview Henry Kay talks about his roster decision, shares some Vet Rage tactics, provides an in depth Seasoned Brisket battle report vs Thresher and explains why poor Fangtooth won't see his roster anytime soon. http://midwestwargaming.com/interview-henry-kay-steamcon-uk-lcq-winner/
  4. MechMage


    The Union and Engineers met on the pitch for a show of exemplary ball play. The former butcher wasted no time in demonstrating the superior ball work for which she was hired but missed the critical goal by a single step. The Lord Artificer wasted no time in punishing this mistake and sent the Betrayer Beyond Redemption off the pitch in a stretcher, but his focused attention game the Union the chance to score. There was a brief pause in the action as both teams jockeyed for position but Avarisse lacked the patience and hurled Mainspring at the Engineers, smashing in a blazing fireball. That was all the cover Brisket needed to rocket back onto the pitch and score to the cheers of the crowd. It was all the Cogs could do to regain composure and recover the ball before football machine, Fangtooth battered a path through them to slam the game winning goal in the net. Final Score: Union 12, Engineers 4 Fangtooth gave a very inspiring speech afterwards that moved this reporter to tears. I pity any player who loses the opportunity to play by his side.
  5. Kueller

    sBrisket 10 Player Roster

    Who would you have In your 10 Player sBrisket Roster and why? I know sBrisket will have tough match ups since you have to pick your Captain/Mascot before the roll off but like the Challenge to see If she can be playable and fun In Tournaments after the OPD change.
  6. Pete The Butcher

    Goad + Route One

    Hi there, We had a discussion in our latest game about "Goad" on sBrisket. Is she able to ignore the effect of Goad with her characterplay Route One? We ruled that she could, as it is a play generating an additional advance and not a default advance. Is this correct? The model she wanted to 'Route one' was in possesion of the ball, but didn't pull goad on sBrisket. Goad 6" - While this model is on the Pitch, the target enemy model can only move directly towards this model during its Advance. This Character Play may only be used once per turn. Route One 6” - Target enemy model that is in possession of the ball-marker. This model makes a Jog directly towards that model. Thanks! p.
  7. I don't write these often, but I just played a game that I think it worth of discussion. Unfortunately I don't have any pictures as I didn't foresee writing this until the game was over. A lot of terrain will seem incredibly convenient. This is because my opponent likes play with the house rule that the kicking player not only chooses sides but instead is given a random set of terrain that can be placed however they like. We draft the following teams: sBrisket Coin Decimate Harry the Hat Mist Snakeskin Obulus Dirge Bonesaw Brainpan & Memory oGraves Silence I kick off with Mist, both starting and ending in cover but careful to remain within 6" of Brisket who is in the dead center of the front of my deployment zone. It's an aggressive kick but it pays off, leaving the ball far to the side near the goal line behind rough ground where Snakeskin can get it from the starting line if it's left there. The influence allocation is Brisket: 5, Coin: 0, Decimate: 2, Harry: 1, Mist: 4, Snakeskin: 1; Obulus: 4, Dirge 2, Bonesaw: 4, Brainpan: 1, Graves: 1, Silence 2 At this point I've carelessly forgotten that Bag of Coffers can't be used on Captains, which is why I only gave Brisket 5. Dirge activates and sprints to retrieve the ball. He passes to the only model he can reach, Bonesaw, making the 1 die kick. My opponent wants to threaten a goal without having to use Puppet Master first since using it on Bonesaw, so he uses Pass and Move to bring his striker 4" down the pitch. Playing very aggressively, I activate Brisket and use Worthy Sacrifice to place her next to Mist and dodge him on top of an obstruction so he can't be Puppet Mastered. Brisket uses Route One on Bonesaw to engage him without using her advance and buys an attack to momentously tackle the ball. She advances to the other side of him and attacks again to dodge away, leaving me with 2 momentum and a clear shot on goal. I bonus time it and make it easily, bringing the score to 4 - 0. My opponent plays Who Are Ya? and I play Knee Slider to get Brisket away from the bulk of the Morticians team, again careful to leave her within 6" of Mist. My opponent throws in the ball to Brainpan. Obulus activates and between Shadowlike and his advance can reach Mist. He declares an attack and I use my only momentum to counter, perhaps foolishly. Obulus dodges away for one momentum and uses Misdirection on Mist, stripping him down to 3 influence and bringing Silence up to 3. Finally he puts Confidence on Bonesaw. I consider activating Mist to rush another goal, but decide that with no momentum and only 3 influence it isn't reliable enough. Instead I activate Coin who advances and uses Bag of Coffers on Mist, bringing him back up to 4 influence. Silence activates and jogs up to Mist to attack him. He gets 1 3 and 2 hits, dealing a total of 3 damage and dodging away to generate 2 momentum, leaving the Morticians with 3. Mist Activates and dodges off the obstruction with Motivated. Cover of Darkness gives him enough movement with a jog to get around Obulus and engage Brainpan taking only a parting blow from memory that leaves him with 7 hit points. Mist drops a smoke bomb at Brainpan's feet for the extra tac and attacks twice, first dodging into tap in range momentously and second tackling the ball. With his last influence, Mist using Bag of Coffers to bonus time his Tap in, bring the score to 8 - 0. The ball is thrown in near Bonesaw but not close enough to snap it. Bonesaw activates, not wanting to give Snakeskin the chance to snatch up the ball. He sprints up to the far side of Brisket, snapping the ball along the way. The union captain dodges away with Unpredictable Movement, putting herself between Bonesaw and the two players he could pass to, Obulus and Silence. Bonesaw goes for it anyway, making a 2 die pass to Silence. This allows him to Give and Go, reengaging Brisket and use Football Dervish to receive a the back from Silence who valiantly makes the 5+ kick. Bonesaw attacks Brisket and consumes the Vengeance token to do 2 damage and dodge 2" to barely get within 8" of the Union goal post. He makes the shot on goal, getting his team on the score board at 8 - 4. The ball is kicked in near Harry and Decimate. Harry jogs to retrieve the ball and passes to Decimate who makes a free 4" dodge up the pitch from Inspiring Hat. Graves sprints as close to Mist as he can, but because he deployed within 8" of the edge of the board for the Wingback threat, he can't quite reach him. Decimate activates and wants to get the ball to Mist, but because Memory has moved next to the obstruction in the center of the board, she doesn't have a dirct path. She sprints around to the other side of Memory, getting just with 6" of Mist but failing to clear Memory's melee zone. She bonus times a pass to Mist, leaving the Union with just enough momentum for a Snap In. Mist makes the kick, closing out the game 12 - 4. I was amazed by the amount of pressure sBrisket exerts while kicking off. This match is a new personal record for fewest activations to end a game with just five from both players, which is mostly why I think it's worth posting. I've only played a couple of games with sBrisket, but this is by far the best performance I've ever gotten out of her. How does this match compare to everyone else's experience?