Jump to content

Search the Community

Showing results for tags 'reports'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. S3 announcement Obviously things are mixed up now. Exciting! I'll try to rework the doc so there's room for people to add notes about their S3 playing experiences. I don't have any myself yet, but I will soon. I'm also in America now, so playing bandwidth/tournament time is very different. I'll post my own experiences of course, but I made it a google doc so I could easily hand out edit perms to the community or anyone else who becomes more active than I am. Best, Drillboss ---- Intro This is the start of an (IMO) overdue Engineer's tactica. To start I'm just compiling various reports and tactica articles into one place--the astute reader can mine the reports themselves for what works and what doesn't . As I have time I'm going to fill in my personal thoughts on each of the players, then lay out tips and tricks for building and piloting teams run by either of our captains. I definitely intend to lean on the community as I know Ballista much better than I know Pin Vice, though I'll start with my own thoughts on each and look forward to hearing ideas about running either of them. If you have reports or tactica here or on another site which you'd like added to the list in the OP, please shoot me a PM or post here. Cheers, Drillboss Overview TACTICA GOOGLE DOC Because I find it easier to edit, actually going to maintain the tactica at the above link for now. Feel free to comment and ask questions right in the doc as I chop it up. Reports and Other Posts My own reports + shameless plugs: S1/S2 Early Vassal Stuff (Ballista) WCWW Winter Wreath (Ballista) Grinstead Cup and Proving Grounds (Ballista) Skull Cup (Ballista) Insert Funny Name 2 (Pin Vice) Vengeance (Pin Vice) Clash of the Guilds 2 (Pin Vice), Rush Goalie 2, Pumpkin Cup, Bend it Like Bonesaw, Great Balls of Fire (Ballista) UK Masters Weekend (Ballista) BIG Sweaty Balls (Ballista) Kickabout at Colours (Ballista) S3 Heretic Games Casual Tournament (Ballista) Las Vegas Open (Ballista) --- WCWW Interview about Engineers My "Plumber's Guild" Engineers More Reports and Tactica (feel free to PM or post if you'd like to contribute) Inverted Polarity (Discussion + Reports on Both Captains) Pin Vice Reports Ballista Almost Gets the Bounty Engineers at the Southern Ontario Open (Pin Vice) Fish's Engineer Reports (Pin Vice) Roley's Engineers (Pin Vice so far) [S3] Byron Coaches the Engineers Sweet Graphic of All Engineers Playbooks pre-S2
  2. Hey all, Last weekend I took Ballista to Mansfield for the UK Guild Ball masters invitational hosted by @malladin.ben. It was a two day event with the first day being a last chance qualifier of sorts. As I already had the invite for the Engineers slot, I thought I could use Saturday to do some tinkering with the lineup and explore options for Sunday, in addition to getting more general Ballista practice. I'd been feeling pretty good about Ballista coming from the previous two weekends of events, in which (due to a mix of kind dice and playing quickly) I'd managed to only lose to Ben Allen's Union, albeit twice. @kestershero almost convinced me to borrow his Union or Butchers for a change of pace and chance to clear my head since my previous 12 games had all been Ballista in tournaments. I ultimately opted to stick with Ballista with a lineup which was a major divergence from what I'd been playing (Colossus/Compound/Rage/Salvo/Ratchet/Decimate). I particular I wanted to revisit Gutter, and while I was at it I figured I'd bring my favorite paintjob on a model to date in Avarisse and Greede. Thus, my lineup for the day was Ballista, Mainspring, Compound, Colossus, Avarisse and Greede, Gutter, Ratchet, Rage I'll give brief summaries of the games below. Altogether, the day was a bit of a mess due to a mix of me being an idiot and a few inopportune lost initiatives. 1 Fillet (Chris T. / @EpicChris) Fillet, Princess, Boiler, Brisket, Avarisse and Greede, Shank Ballista, Mainspring, Gutter, Ratchet, Rage, Colossus This game started off very nicely with me kicking and Chris being completely caught off guard by the Second Wind Bug Bomb. A key missed pass from Fillet led to Boiler's death in the maintenance phase and me poised to secure the ball and wreak havoc going into turn two, with me up 2 on initiative. However, Fillet won that initiative, and in spite of my backpedaling I couldn't quite stop the pain train once it started. There was an opportunity in which a Deadbolt on Brisket would have likely swung the game back for me, and I had another 2 up initiative at one point, which I again lost. With that my team was rent apart though I got 2 more kills (I think) before going down. 6? - 12 loss, 2 or 3 takeouts 2 Theron (Rob T.) Theron, Fahad, Hearne, Chaska, Jaecar, Egret Ballista, Mainspring, Gutter, Ratchet, Rage, Colossus I kicked off with Colossus and he and Chaska spent much of the game staring at each other on a flank with Chaska in rough ground holding the ball. TUBEs (tooled up blasted earths) and Bug Bomb put Fahad, Hearne, and Jaecar into a bad state before we even closed--Fahad died to Mainspring. In turn 2 Ballista knocked down Hearne in Melee and Jaecar with a Dead Bolt before popping Mine Field. Rage killed Hearne. Jaecar beat up Rage but could not heal the Mine Field or Dead Bolt damage due to having to spend to stand, and Ratchet + another Bug Bomb kill him. Gutter + Colossus + Ballista eventually beat Theron to death. Gutter then got the ball from Chaska and gave it to Colossus, who took it in for the win. 12 - 2, 1 goal 4 takeouts 3 Obulus (Ed B.) Obulus, Dirge, Bonesaw, Graves, Ghast, Silence Ballista, Mainspring, Gutter, Ratchet, Rage, Colossus This started off nicely with a long stalemate. TUBE's got the bird turn 1, and after the scrum matured Obulus got a goal but I subsequently killed Obulus. This wound up being my undoing, because with Obulus on the back of the pitch I totally blanked about his legendary and proceeded to wrack up 9 momentum, which got taken and used to heal a bunch of Morts *and* win a key initiative. I put up every fight I could but in my ensuing tilt also forgot Bonesaw's reanimate, though I was able to kill Silence. Graves turned on with Scything blows and general damage and I think Colossus and Rage both died... at any rate Graves, Ghast, and Bonesaw were all down my throat and with Obulus back in full support mode I was unable to turn it back. 6 - 12, 3 takeouts 4 Honour (Andrew) Honour, Marbles, Mallet, Flint, Decimate, Avarisse and Greede Ballista, Mainspring, Gutter, Compound, Colossus, Avarisse and Greede After that huge error I was in sort of a "screw it" mode so I took a team maxed on Big Guys + Gutter. I'd kicked off with Colossus and had success skirmishing with Decimate and Mallet using Ballista, Colossus, and Gutter. I killed Mallet but wound up conceding a goal. On a key turn, I managed to get 3 up on momentum with Gutter poised to finish off both Decimate and Flint in one go. Honour got a goal in the meantime, but that was the price of the board state, and Gutter was further positioned to pick up the ball and toss it safely to Ballista. However, Masons won the initiative and Honour came in hot, killed Gutter who was on 12 health. This being the case, I got frantic but managed to stabilize the game state as my opponent was running out of time. I got the ball miles away from Flint and in a place where Colossus was threatening a goal but largely untouchable. As my opponent ran out of time, Honour Sup Stratted herself in range of Greede, who was at my goal. For whatever reason I panicked (tilting again I guess) and moved Gutter, thinking in my head that Sup Strat was an end of turn thing. Had I not done that, I think I could have picked up 6 points from clock and then closed out with a goal. As it was, Honour walked in on Greede in cover on 3 inf and managed to get it done. 3-12, 1 takeout 1 timeout 5 Corsair (Mark) Corsair, Salt, Siren, Jac, Sakana, Gutter Ballista, Mainspring, Gutter, Ratchet, Rage, Colossus By this point my brain was dead to the point that I forgot my turn one Second Wind on Mainspring. Fortunately I hadn't yet Overclocked him. I'd kicked with Colossus and managed to get a kill on Siren. My opponent got an earlyish goal with Sakana, and I commited in on Corsair, Jac, and his Gutter with Ballista, Colossus, Rage, and my Gutter. I was able to take out his Gutter but lost Rage, then was narrowly unable to take down Corsair as well :/ . There had been a point just previously in which I could have gotten a goal with Colossus, but I opted not to because of the ease with which my opponent could get a slingshot goal. In retrospect perhaps I should have done it. At any rate the Scrum of Ballista/Colossus/Corsair/Jac was extremely depressing as once my Gutter died no one was capable of actually killing anyone else. Ratchet was mostly derping around as he had become separated from Ballista, but he might have killed Siren a second time--I don't remember. Sakana got the ball and missed once, but eventually got the goal for the win. 4? 6? - 12, 2 or 3 takeouts ----- So yea, that was pretty bad, and in particular the miss of Reach and Tough Hide in that last game reminded me of why I'd been taking Decimate over Gutter. I was unable to close out a handful of key kills throughout the day and my football options were never quite dynamic enough to feel like I could play that game. I won Most Sporting though, which was quite affirming and a bit of a surprise as I felt like I must have been complaining throughout the day :/ . Hopefully my opponents had fun, then. For my part, I at least learned a lot, and was determined to not let my tilt carry on into the next day and my starting match against Steven Newton's Morticians. Hoping to repeat my "I play better hung over" experience at Vengeance, I hit the hotel pub with some of the other guys and got into a few pints while mulling over my lineup. The plan was thus: having had no practice with Pin Vice in almost a month, it was just going to be Ballista. I had been missing Hoist, and I knew Steve and at least a few other key players were somewhat scared of Hoist, so I figured I'd bring him back. My lineup for the masters invitational was Ballista, Mainspring, Rage, Colossus, Decimate, Compound, Salvo, Ratchet, Hoist. To be continued...
  3. Hey all, Bookmarking this space for brief notes before I forget details. Will fill out later and/or on my flight this coming week as there is a lot of data to cover. Grinstead Full Lineup: Ballista, Mainspring, Salvo, Velocity, Ratchet, Compound, Hoist, Rage, Gutter, Avarisse & Greede Round 1 v. Ben V.'s Morticians (Obulus) Salvo, Ratchet, Compound, Gutter v. Cosset, Silence, Ghast, Casket Round 2 v. Danny S.'s Butchers (Ox) Salvo, Compound, Gutter, Rage v. Shank, Boiler, Brisket, Tenderiser Round 3 v. Alex H.'s Union (Blackheart) Salvo, Velocity, Hoist, Gutter v. Fangtooth, Rage, Mist, Gutter Round 4 v. Sam P.'s Fish (Shark) Salvo, Compound, Gutter, Rage v. Angel, Siren, Sakana, Greyscales Round 5 v. Paul W.'s Butchers Salvo, Velocity, Compound, A&G vs. Shank, Boiler, Brisket, Gutter Dark Sphere Full Lineup: Ballista, Mainspring, Salvo, Velocity, Hoist, Gutter, Colossus, Compound Round 1 v. Jaque S.'s Morticians (Obulus) Compound, Colossus, Hoist, Gutter vs. Ghast, Silence, Mist, Rage Round 2 v. Paul S.'s Morticians (Obulus) Compound, Colossus, Hoist, Gutter vs. Ghast, Graves, Bonesaw, Silence Round 3 v. James L.'s Butchers (Ox) Compound, Colossus, Hoist, Velocity vs. Shank, Boiler, Boar, Gutter Round 4 v. Daniel R.'s Brewers (Tapper) Compound, Colossus, Hoist, Salvo vs. Hooper, Spigot, Friday, Stave ----- Some super high-level notes: I didn't take the whole thing at either (you would know if I had at Grinstead. Bounty, thou art elusive!) but I my team had a good showing at each event and very few of my players felt like they really "flopped." At Grinstead, I played much more killy, whereas at Dark Sphere I tried to lean in on the football game again and give Colossus a fair shake while at it. I have to say I enjoyed the results of the latter, and Colossus and Hoist make a great pair to handle Obulus and Ghast. Would y'all prefer that I add the scores before the game summaries (to add to your mental data-banks) or is that too much of a spoiler? Cheers, Drillboss
×