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Found 11 results

  1. Question mostly regarding the use of Overclock, for which I didn't see a clarification in the collected thread. Does Overclock create an 'additional advance' for the affected model, as per page 23 in the pdf copy of the rulebook? I have yet to see a play or trait that otherwise explicitly creates an additional advance. If so, this could make one Velocity or the other the fastest model in Guild Ball.
  2. Suppose vGraves uses the Gravedigger character play on Mainspring and attacks him, taking him out. The Morticians earn 2 VP for the take out. Later that turn, Ratchet uses his Creation [Mainspring] heroic play to return Mainspring to the pitch. If Cosset takes out Mainspring, is this second take out worth 1 or 2 VPs?
  3. Suppose Pin Vice uses her heroic play, Mechanical Heart to make Salvo a mechanica as long as she's on the pitch. Next activation, Ratchet uses his Heroic play, Overclocked on Salvo. Unfortunately, before Salvo can activate, Pin Vice suffers the Taken Out condition and is removed from the pitch so Salvo is no longer a mechanica. Can he still sprint or charge for free even though he's no longer a valid target for Overclocked or does the play, having already legally targeted Salvo, persist?
  4. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  5. When making the Season 3 Long bomb it changed from ignoring terrain and models by placing then standard-scatter, towards a long pass that can't be intercepted. Was the way a pass interacts with terrain currently taken into consideration when making season 3 long bomb and just elected to not ignore terrain?
  6. Steamforged

    Season 3 - Ratchet

    Hello Cogs! We thought we'd give you a little taste of things to come in Season 3 for the Engineers...
  7. Couldn't find the answer..... so If mainspring dies after activating and then you use Creation from Ratchet, does Mainspring get to activate again for a 2nd time in that turn? Cheers
  8. These are a bit overdue so I'll put in what I can remember. Went to BIG Sweaty Balls over in Bristol a couple of weekends ago (16 man event, unsanctioned) to take Ballista out for another spin and shake the rust off. I'd been running Ballista, Mainspring, Ratchet, Salvo, Compound, Colossus, Rage, Decimate for a bit. When I saw that the field had @kestershero with Esters, a few Fillets, and not very many Masons or Ox's, I opted to drop Salvo for Hoist in my 8. First round was against Chris L's Masons. Salvoooooooo.... Lineups: Hammer, Marbles, Tower, Chisel, Brick, Mallet Ballista, Mainspring, Ratchet, Colossus, Decimate, Rage I figured I could bomb his squishies and slow him with fire, and hopefully Rage would help me bite back when Hammer connected. As planned I did significant damage to Mallet with Tooled Up Blast Earth + Bug Bomb, but Hammer inevitably go to Ballista. I'd put Ballista forward with Mine Field to make him the most accessible target but have a bit of punishment. Hammer killed Ballista at the beginning of turn two, and Colossus, who had originally been pushing upfield, charged back toward my lines to put Hammer on the floor. Ratchet, Rage, and Colossus dogpiled Hammer. Decimate finished off Mallet and Ratchet wound up finishing Hammer with much crowding out including a returned Mainspring. Tower fell in line where Hammer had been and Chisel took Decimate nearly to death. Ballista, Hammer, and Mallet returned. At the top of the turn, Colossus broke off and snagged a loose ball, knocking Brick down for the momentum needed to get a goal. Tower got a response goal (I think; there may have been more takeouts) then I killed the ball. Decimate lived dangerously and brought Mallet low, then my opponent didn't heal Mallet, so Ratchet finished him. Chisel eventually finished Decimate (or maybe Hammer did). With the score at 10-10 but the ball dead and most Masons out of position, I set about trying to kill tower by putting him on the floor and just going crazy with Ratchet, Rage, and Colossus. There was a lot of jank involving Rage being denied the charge and the real possibility that Tower could just walk away and deny the whole thing. I know it got to the point that Tower had already been externally healed, and he was on 9 health, so I figured a fully loaded Ballista could bring him low enough that he wouldn't survive two attacks + bleed from Rage. Ballista Deadbolted then Flurried him, and finally charged with 13 dice. Tower defensive stanced to be 3/2, but even still Ballista got 7 hits after armor, killing him! Rarely has Ballista done such things in melee. 12-10 to the Engineers Second round was against @TwoBands Hunters. Theron, Fahad, Jaecar, Egret, Chaska, Hemlocke Ballista, Mainspring, Ratchet, Colossus, Decimate, Rage Same lineup again because I wanted to bomb the cat. Ratchet also is nice to clear Snared, Bleed, and Poison off of Colossus, and even the heal is an okay return against a team with few proper damage buffs. The short version is that Ed's dice on Jaecar and Chaska were being deeply unkind leading to them having a very unproductive time against Decimate. Colossus scored a fairly early goal by heroically peeling the ball from Hemlocke (through Defensive Stance) and then kicking through her. I got some shots on the cat but then the cat hid. Colossus kept getting poisoned and snared but Ratchet was clearing him. There was a weird mini-game of Furious denial with Colossus holding the cat down and Jaecar then Theron trying to stop Rage. Ultimately though, in spite of Gut and String, my pushes freed Rage up and let him onto Jaecar. Dead Jaecar. It was after coming back on and trying to help Chaska with Decimate (far on the other flank) that Jaecar's dice really crapped out. Ed then invested in a getting a goal with Egret but had some trouble getting the momentum. When he finally did, he missed a 4-dice shot. In the meantime, the Ballista/Ratchet/Colossus/Rage deathpile closed in on Theron, culminating in Theron explosively dying to Rage at the top of the next turn. Egret finally got her goal, but with my pile of momentum from Rage I was able to fully bonus time a snapshot from Ballista through Decimate, who had previously converged on the goal from the opposite flank after losing Chaska and Jaecar. Ed got my sporting vote for this one as his dice were really just cruel at a bad time--Jaecar generating no momentum and not getting a dodge is not okay. 12-4 to Engineers Third round was against James D's Butchers Fillet, Truffles, Boiler, Boar, Tenderizer, Shank Ballista, Mainspring, Ratchet, Colossus, Decimate, Rage Same lineup again as this is the one which has had a fighting chance against Fillet. With burning and cagey play I scared Fillet into staying back; Shank came in instead. Shank died to Rage and many bullets, then I positioned Ballista to bait Fillet into clearing burning and charging Ballista under minefield. She did it, and Colossus (I think) put her on the floor before the turn ended. Rage pasted Fillet with Charge + berserk at the top of the next turn and Tooled Up Decimate as Boiler piled in on the middle-of-board obstruction we were starting to cluster around. I think the ball was on or near Tenderiser (having scattered off of Fillet) so Colossus did his thing and barreled through for a goal in spite of Tenderiser and Boar's protests. There was a lot of jank on my part to mitigate Boar getting properly midfield, and the addition of Truffles to the situation didn't help. Ultimately though, Decimate put Boiler in a bad way, and Ballista was able to kill him with a Deadbolt, narrowly get around the pig to the ball, and get another goal in before Fillet had properly rejoined the fight. 12-2 to Engineers Fourth and final round was against @kestershero's Brewers Esters, Scum, Friday, Spigot, Hooper, Stoker Ballista, Mainspring, Colossus, Hoist, Compound, Decimate Change in lineup! Basically I'm not confident in the efficacy of burning versus Esters, and Rage does not like Reach, Gluttonous Mass on a captain, or Unpredictable Movement. Compound has killed the cat for me a few times he Friday actually doesn't like him, so I was hopeful there. Hoist is a mensch against Brewers especially if they take Stave. I received and had One Touch Football, so I sent Hoist in for a goal on my last activation. Esters with 4 was able to hurt him and get first turn, but not quite finish the job between her two activations, and with that Hoist ran away toward the Brewers backfield. Colossus sneakily piled in behind Esters to push her further back and into a Forest, putting her out of the action for a turn or two (I hoped). Esters had legendaried to give Scary Buffs™ to Hooper. On the other side of pitch, Ballista, Decimate, and Stoker were skirmishing with Stoker winding up on the floor and quite hurt. Ballista was called upon to finish the job in melee or not be able to kill Stoker due to Magical Brew and healing. I (over)invested in gaining dice for the attacks, spurred on by his success at killing Tower, and Ballista just barely put Stoker in the dirt. Not having 2 damage until 4 hits is rough. Hooper piled in and pulped Decimate, who I think had the ball at that point. Colossus swooped out of the forest, knocked Hooper down while getting the ball, and put another goal in. Friday got a goal in response to that. I sent the ball where I hoped it was safe from Esters. Compound joined the melee to hopefully get Friday dead. I did manage to get Friday on the floor, and Ballista was making good headway. On my last attack with him, I had on momentum and Friday had only 2 health left. Compound was standing next to her with 4 influence, but I got impatient and wanted the game done then! I bonus-timed the last attack, which was a critical mistake. Not only did I not kill Friday, but Compound got knocked down and pushed away. With no momentum for me, Compound's activation was wasted D: . The only influence I had was 1 on Hoist, who was with a still very Gluttonous and Massive Esters. Whoops. Scum, for his part, ran away from the melee... ...only to be within 7" of my board edge. This was my avenue to get my last 2 points. Decimate came back on and walked to engage Scum, who had no Inf (Greg was going first). We confirmed that Unpredictable Movement is valid during the Maintenance Phase, and Scum ducked away. Friday needed to heal, so she cheekily called the cat to her (out of Dec's walking threat) and punched Compound three times. To my relief, she generated only 1 momentum, which she used to heal herself. Ballista then had his chance for redemption and charged the cat while loaded with 6. He did M1>>, then bonus timed a Deadbolt, which hit, then punched the cat twice more to leave him on 2 health. In retrospect I should have probably taken the KD on the charge. The cat was back in Decimate range. With no momentum get the cat up and away and plenty of time left on the clock, Greg spent 6 or 7 minutes contemplating the best way to save the cat. Ultimately the best option was the first he'd considered: punch something with Hooper and heal the cat up to 6, then hope my dice fail. Decimate came through, though, and with Bonus Times (and possibly crowding, don't remember) shredded the feline to take me to 12. 12-6 to the Engineers Still chasing the Bounty of Bounties, but it felt great to give Ballista such a good run at a (small) full-sized event. I even got a Hunters team and a mat out of it! The Hunters are in the box until I move back home, but it was quite the haul . Thanks to all my opponents and to Jim for organizing, and double thanks to Adam, who gave me a ride so I could actually play in Bristol on a Sunday.
  9. Shut out specifies that the target model "must be the last model that the player activates" How does this interact with Ratchet and Creation[Mainspring]? Example: Silence uses Shut Out on Ratchet. In his activation, Ratchet creates Mainspring, who is allowed to activate "as normal". Can Mainspring activate?
  10. ratkaster

    Engineers Guild

    Engineers Guild... Ballista Colossus Mainspring Ratchet Salvo Velocity The Team
  11. Guild Ball's favourite Abe Lincoln lookalike is now ready for the cabinet! Just finished Ratchet - not overly proud of the paint job on this guy, but he definitely falls into the "that'll do" category, and completes my current Engineers Guild lineup. I still need to pick up Colossus when I have the spare money, so at the moment my tournament 8 for these guys is rounded off with Rage, Gutter and Avarisse & Greede