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Found 11 results

  1. I'm fairly certain of the order of operations but what to be totally certain. Piper uses reverie on a friendly model. The friendly model immediately makes a sprint which ends in Marble's counter charge aura. Marbles will perform his counter charge movement and charge attack. Friendly model will now attempt to kick providing they still have possession of the ball.
  2. Haunting Melody forces an opponent to either jog their player towards Piper, or Piper to jog towards the targeted player. However, I was unsure what would happen if Piper was knocked down. Can Piper still be selected to make the jog, in which case he would not move as it is ineligible, or does it instead mean it has to be your opponent's player that moves? I suspect it's the former, but want to check.
  3. STF streams Rats vs Butchers today and vet.Gutter is making her debut.
  4. Ratcatchers Launch Event Kit

    Does anybody know anything about this? I noticed this when looking at the Ratcatchers Launch event preorder the other day (size/italics/bolding/underlining for emphasis added by me): 1 Ratcatcher’s Guild, Paying the Piper Launch Party Guide 2 Double-sided posters and Launch Party sign-up sheets 10 Double-sided Coach Record sheets and Launch Party Team Construction Rules sheets 20 Launch Party flyers 20 Launch Party invitation cards 1 Alternate Veteran Graves metal model 1 Alternate Bonesaw metal model 8 Limited-edition cards (1 each of Piper, Squeak, Pelage, Scourge, Miasma, Skulk, Vet Graves, and Bonesaw) 8 Wheel-of-cheese balls 16 Sewer Grate tokens 1 T/O thank you code (which will give them access to obtain an awesome free pack as a thank you for running the event) Anybody know what's in the free pack? I didn't find spoilers when I went looking.
  5. Dan and Lance start off episode 11 with a discussion on the Ratcatchers with guest host Pete Kain from the podcast Rage Quit Wire. After we finish oozing about the new disease-ridden guild we segway over into a discussion about every guild and thier auto-include models. https://midwestwargaming.podbean.com/e/episode-11-rats-and-auto-includes-with-rage-quit-wire/
  6. I'll keep this up-to-date with the latest cards that get spoiled on the blog. Skulk (Also plays for Morts): Pelage (Also plays for Morts): Veteran Graves (Also plays for Morts) - Updated to work with both Squeak and Vileswarm Bonesaw (Also plays for Morts) - Remains unchanged from Morts New condition - Desease
  7. Pelage is bae!!

    What a lady!!
  8. How are people going to theme their Guilds with Minors? Lets say Morticians and Ratcatchers, do you paint Skulk as a Mortician or as a Ratcatcher? I use themed base for all my Guilds so I think I will use Sewers themed for Ratcatchers and I use Stone Dungeon one for my Morticians.
  9. Here are some pictures showing the development at Steam Con of Skulk, the first member of the ratcatcher's guild. The first ever convention-designed model, and expected as a give-away at next year's Steam Con. Starting with a normal head: Add some scary teeth: A few too many rat-skulls? Striking a pose: Adding some shape: Render completed: Out of the 3D printer: Painted (sorry it's out of focus!): Front of card: Back of card: Really interesting to watch the model being sculpted by Russ and see how the game designers go to work. I'd like to see the rest of the ratcatchers now. Maybe a manipulative captain (The Rat King?) who officially leads the ratcatchers and unofficially leads a band of pickpockets/thieves. Players could include Sneak, Bubble and Squeak (brother/sister pickpockets with linked activation) and Scratch the cat!
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