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Found 31 results

  1. Listening to one of the UK streams, they talked about Furnace’s character play “One at a Time Lads!” would cancel the effects of Bloody Coin against Veteran Rage. Is this correct? The wording on Bloody Coin says +1 Tac and Damage against enemy models engaged by friendly models, so my assumption is you lose crowding out dice, but still gain Bloody Coin dice if they are engaged by a friendly model.
  2. I just want to say that GB's fluff is hands down the best fluff I have ever read in a minis game. The lore is deep, dark, gritty, interesting and damn well written. You really love or hate (and love to do so) the characters ! SPOILERS --------------------------------------------------------------------- This last piece of UiC fluff just blew my mind ! Rage having the memories of BH show us that he wasn't mad all along and that he really had a part of BH mind inside his head. He feels rage no more and the pirate king is back ! Which makes me guess at a vBH more than a third incarnation of rage. Pirate subguild anyone ? =) (I am really excited to see this )
  3. I've been messing around with Rage as my union addition. The goal is to have this one-two punch with him and Boar. Anyways, I played a game with it and wrote up a battle report. http://midwestwargaming.com/butchers-ox-vs-engineers-ballista-battle-report/
  4. So I thought I knew this, but it came up tonight and I can see it both ways. I damaged a model with Boar and took that model out and then charged another model with furious. Since I damaged that model with the charge and I had caused damage on the take out I did two more attacks generated from berserk. Is that right? Can I essentially bank a free attack from berserk to use later in Boar's activation? The rules clarification says: "Berserk:- The free Attack does not have to be against the same target, or even immediate – the model can even move before taking it if able.A model cannot use Berserk outside its activation (e.g. when Seduced)." It's the "or even immediate" part that makes me think I'm right in thinking that. However, someone else pointed out that traits of the same name don't stack, like Hooked for Meathook, so since you'd already have one instance of berserk on Boar or whomever, you couldn't have a second instance of it. I can see their point, but I still feel that's not the case here. The trait itself simply says "During its activation, if this model damages an enemy model with an Attack, this model may make an additional Attack without spending influence. This ability cannot generate a further additional Attack from itself." I would think so long as you made a normal attack and caused damage that you'd just get the bonus attack and since it doesn't need to be immediate, you just get those extra attacks. It's not a condition, buff or debuff so I sort of feel the can't stack idea doesn't apply here. If I'm wrong, I'm wrong, but I just wanted to bring it here to know for sure. Thanks in advance!
  5. Last night, I deployed my brand new Blacksmiths against John who was playing Veteran Rage, Strongbox, Fangtooth, Avarisse and Greede, Minx and Mist. game started positively as the Blacksmiths janked there way up the field, Avarisse got a 7 damage smack in the teeth from Sledge but then Rage decided enough was enough and all hell broke loose. Ferrite clinched a quick goal just after Sledge fell to his furiousness and then soon after, Avarisse and Greede sent Ferrite to the apothecaries along with iron. Mist countered with another goal and things were looking bleak! Iron returned and was looking like he might be able to get back up for another goal but Rage spotted a weakened Cinder and that was all she wrote! Sad times but good that Gutter is coming home to the Butchers! The wall started out well!! Avarisse and Greede say... 'Get in the bin!' Mist says... 'I got this' Blacksmiths cry in their cornflakes...
  6. One of the hardest match ups for me. This time I decided I'm not in mood for a long, careful game and will take any risk to end it as fast as possible. Meatgrinding doesn't seem to work Teams: Morticians: Obulus, Drige, Graves1, Casket, Silence, Mist Union: vetRage, Strongbox, Avarisse & Greede, Harry, Gutter, Minx Spooks won the roll and decided to receive. Rage kicked off but the ball scattered unluckily for mercenaries - none of their models was in range to grab it. That gave Morticians more options for the first activation. My plan was to separate Rage and his team and take him out before these lunatics kill my team. Graves tooled up Ferryman and advanced slightly. Harry tried to protect the Usurper, placing a Molotov between him and Spooks but it didn't help much. Obulus lured the maniac closer, making him enter the fire and then charged him with confidence and knocked down. Rage stood up and dodged into melee knocking Ferryman down. In the meantime Union players were advancing to join their captain. Dirge recovered the ball, Silence passed it to Mist which made a goal run and scored. With his 2" kept Minx in check, making it hard for her to slice him in half. Ball was kicked off behind Union line. Morticians won the initiative. All they had to do was Shut Out Rage and finish him off before he activates. Silence charged in, dealt some damage and hit Usurper with his play (thanks to bonus time). Graves used Tooled Up on Ferryman. A&G attacked him and dealt tons of damage, didn't manage to seal the deal due to some unlucky rolls. Obulus went to town on Rage, nearly taking him out. Gutter finished off Graves and healed Usurper. Casket attacked Rage and managed to trigger legendary, putting him in the box. Harry tries to recover the ball but parting blow knocks him down. Mist kept dancing with Minx around the goal post, doing his best not to die. Spooks lose the momentum race and the initiative. Returning Rage recovered the ball and passed it to Gutter, knocking Obulus down in a meantime. Graves charged into the scrum to generate some momentum and cause bleeds to Rage and Harry. Union playeres teamed up on Silence taking him down. Seeing an opportunity for snapshot goal Ferryman activated, used legendary, stole the ball via Puppet Master and passed it to Mist. Striker failed the kick and ball scattered. Minx recovered it but was unable to hide it from Mist. Mercenary tackled to ball and fixed his mistake with a tap-in shot. Final score was 12:4 for Spooks (2 goals and Casket Time! versus 2 take outs)
  7. I am currently playing Farmers, but throwing my support in this event behind my beloved Butchers! This game I played Grange, Peck, Tater, Windle, Harrow, and Jack, and my opponent brought Rage, Strongbox, Benny, A&G, Minx, and Mist. The game lasted three turns. Turn one, Grange kicked off and the ball was passed over several activations to Mist. Harrow was killed by A&G, who were then killed by Windle, who then softened up Benny, but couldn't finish him off. 2-2 Turn two Mist scored, and a vengeance token was put on him. Jack was handed the ball by a fan. Grange finished off Benny and went after Rage, followed closely by Windle who ate a Big Breakfast and killed the psycho. Turn ended 7-6 Farmers. Turn three, Mist tried to take back the ball, but failed to hit Jack. Jack countered and with the help of the vengeance token, he knocked Mist down and double dodged away, killing the ball for the rest of the game. A&G charged back in but couldn't finish anyone off. Tater killed Minx, then charged Greede, killing him as well. Windle turned on Avarice ending the game 12 - 6 Farmers. Victory for the Farmers, and another vote for Butchers Gutter!
  8. On friday, we played a game Ox vs capt. Rage. I used Ox, Princess, Boar, Shank, Br1sket and Avarisse & Greede. Opponent used Rage, Strongbox, Gutter, Decimate, Harry and Minx. Turn 1 I kick off with Shank, gave him Tough Skin and went for a setup to get the ball and score some momentum. My dirty knives vs Minx missed and he passed the ball around to eventually get it to Minx to end the turn, having more momentum than me. Turn 2 A couple of very fast point scoring activations... Result of last turn, a fast 0-4 on top of turn 2 (ball gets kicked to Brisket), but sadly for him, leaving Minx vulnerable to Boar... 2-4... Sadly sometimes a wild Rage proceeds to legendary play and maul your team and I lose a 3-inf stacked Shank for a 2-6, but his team nearly out of influence after Ox takes a full stacked Decimate out of the game. 4-6. Turn 3 Very bloody, Shank nearly kills Harry, gets taken out by Decimate, 8-4 and Ox survives a furious Rage when suddenly the board looks like this: Turn 4 Ox proceeds to take a legendary turn, forfeiting movement to completely destroy Decimate and Harry and throw Butchery onto Rage. Rage takes out Ox, Avarisse and Greede take out the turtle, 9-8. Last activation, Boar nearly kills Rage. Turn 5 Ox walked up to give Boar some support, Boar finishes Rage, proceeds to charge Minx to seal the deal. 12-8 Butchers win to claim Gutter from Rage.
  9. I'm trying to work out a strong vetRage & Blackheart roster to play into the new meta and in preparation for a steamcon qualifier. I know that the "ideal" or "most effective" is all subjective and of course very dependant on player skill. But since currently my playtime is limited and I have an abundance of dojo and solo vassal time, I figured I'd put my thoughts out to the community. We all know Rage is a support beater monster but I've been having some good success with Blackhearts strong 2-2 game. He's a solid beater/striker switch captain that can really spread his team out to skirt around teams that want to scrum or teams like Smoke who can really punish clumped players. With all being said, below are my thoughts on a roster: vetRage Blackheart Strongbox: he's amazing with vetRage and not terrible with blackheart Mist: one of the best non-captain kickoff pressures out there Benediction: Reach, survivability, momentous pushes and solthecian are great for either captain. Rage loves having a model to reliably disengage him and impart wisdom is great for red fury. Gutter: Reliable momentous damage, amazing wrap potential with bloody Coin and crowdouts, and chain grab helps to control teams that try to spread way out against vetRage. Rage: helps Blackhearts 2-2 game with reliable momentous damage, inf efficiency and condition damage. Tooled up on blackheart nearly brings him back to season 2 level of beat down. Benediction (and/or Harry) can help to reliably disengage rage. Minx: great for both captains. Very efficient, fast, snare on damage and can score/retrieve the ball decently. Slightly squishy. 2 FLEX SPOTS Snakeskin: one of the best ball killers in the game. Shark (and midas I suppose) is weakened but is still strong into vetRage. Snakeskin can buy vetRage a turn or two each time shark scores for the beat down to continue (albeit at a cost of 3inf). She's also a decent piece in footballing teams and can tank a lot of hits against male. Harry: still has his aura, which is great for receiving, and is still great at pushing and decent at knocking down. Although he competes with Benediction for this role, redundancy in pushing and knock downs is not a bad thing in some matchups. Harry Stil has strong control with character plays, and rising anger + counter attack threat helps to dissuade attacking Avarisse & Greede: the new hotness, always liking playing with new toys. Can put out absurd damage, tho very influence hungry to keep Greede safe. Since Avarisse never wants to charge, this pair is very slow. I see their potential with practice, but with Canadian championships coming up soon I worry I don't have the time to figure them out well enough. Hemlocke: with midas sad, smoke might make a comeback, I've heard this is happening in the Chicago meta. In that case smelling salts become very useful. Even in other matchups like masons, blind is very strong and noxious blast is always solid. Never will 1-2inf be wasted on her. Still very squishy tho. Coin: might be a better mascot in a blackheart team that wants to spread out compared to the slow speed and area of effect for the turtle. Those are my thoughts, what do you guys think? I'm pretty set on the first 8, trying to decide on the last two mostly (leaning towards snakeskin for 1 of then). Tho I am of course open to suggestion.
  10. Forum, We are mixing it up for episode 10! You guys asked about getting my opponents thoughts so we are trying that out. This is the tenth episode of Run the Length a gameplay commentary series for guild ball. In honor of the tenth episode, we are changing up the format slightly. Instead of me explaining my thoughts and decisions as I played this match Alex and Pat are playing and we will hear their thoughts throughout the game. Both Alex and Pat are on USA's WTC Team as well as hosts of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Pat's Twitter: https://twitter.com/PatVanV Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Patreon: https://www.patreon.com/TheCurkov
  11. So with all the errata changes, how do people see these matchups going now. Assuming union have rage + blackheart available and fish and alchemists have both captains in their respective rosters. Fish Previously this felt like blackheart had better tools to deal with the fish since shark was their normal drop (rage ruins the corsair party). Shark could spread out way to much against rage and sacrifice players to retrieve the ball as he moves towards his 3 goals. Blackhearts ability to spread out and his natural reach and manoeuvrability gave him a few more tool, although it was still an uphill battle. But now the shark and siren control game is much weaker, perhaps rage is quite good into the matchup now? I guess shark can still spread out with his 3 or 4 strikers, so this might be an issue for rage as before, but he can't shut rage down as much with his loss of gut and string at least. And dropping rage into fish also covers if he tries to list chicken you and drops corsair which I don't think blackheart really likes to see. But perhaps blackheart still is better into fish than rage and is now much more of an even matchup due to the shark and siren nerf (assuming they drop shark) Alchemists Although I don't have a whole lot experience against alchemists, it feels like blackheart might slightly edge Rage out here too. I'm not sure. Against midas, with the change to Harry meaning rage probaby won't be taking him (and therefor one less great reach model), and again with blackheart natural reach, it seems like blackheart might be better. Although blackheart doesn't quite have the tools to deal with the midas goon squad (okat and now a+g?) as well as rage, but maybe that won't be a thing withoit Harry. If he drops smoke, again it feels like blackheart might edge rage out since smoke should really be able to control a rage team that likes to bunch up through aoes and without Harry rage has slightly less momentum to play with and deal with all the conditions. Blackheart against smoke can again spread out much nore and probably do a pretty reliable 2-2 game. Anyways, I'm not saying that i think rage can't play into either, it's just that Canadian nationals are coming up next month, and since I'm working up in Alaska until the end of August, my practise window is small. So I'd like to be able to really focus my preparation games in the short time I'll have. So do you guys think?
  12. Any love for oRage?

    Hi guys, In my head I really would like to have oRage in my 10 to be able to spice up the damage game in my Blackheart rosters if need be. However, I never seem to make him fit into a line up, and he often feels like the 7th player. I guess Maverick is annoying me a bit - stopping On my mark, Legendary, Quick foot and Bag of coffers just to name a few, but tooling up Blackheart and doing the occasional furious charge/damage/kd/bleed seems like it have merits. So dear friends. In what line ups, if at all, are you fielding rage and against what teams? Is he a forgotten gem or just simply the 7th player? With our new additions of G&B we have even more choices/decisions to make.
  13. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!
  14. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!
  15. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  16. Captains grudge match

    A friend and I both ended up with most of Union after the Steamcon deals and it got us to thinking about a fluffy grudge match. We are going to have a Blackheart/Coin versus Rage/Strongbox battle for the Union. We are going to draft from the remaining Union players one at a time with no repeats. It presents some interesting exercises in thought about player selection. As the Rage player do I take Minx first as the most universally useful to both captains, or do I take Avarisse and Greede to take the scariest goal threat from Blackheart? Also if I want to play the brawling game, would it be worth a spot to take Snakeskin to kill the ball, or perhaps even Fangtooth could serve a more active version of the same role? Lots of options with season 3! Anyone else thought about doing this? We just got the models in so it will likely be a few weeks before the game, but I will post and tweet details when we play it out. (@2manmeta)
  17. I have two scenarios I'd like clarification on, but I suspect they'll have the same answer. Tenderizer is within 4" of the butchers goal marker. Mallet activates and moves within 6" of Tenderizer. Tenderizer uses Rush Keeper to immediately charge Mallet. The mason's player declares a counter attack. Tenderizer uses his charge attack to push Mallet to be more than two inches away from himself but less than 3" away. Does Mallet's Extended Reach allow him to make the counter attack? Boar advances to within 6" of Brick. Brick uses Counter Charge to charge Boar. The butcher's player declares a counter attack. Boar's counter attack deals damage to Brick. Does this damage trigger Boar's Berzerk to give him a free attack?
  18. Rage Vs Smoke

    Finally got around to another game of Guild Ball, this time I putted my new Union team (Rage) vs Alchemists (Smoke). Here's my match report. http://www.halloflegends.co.uk/2016/06/legendary-plays-rage-vs-smoke-june-2016.html
  19. Rage Vs Smoke Match Report

    Finally got around to another game of Guild Ball, this time I putted my new Union team (Rage) vs Alchemists (Smoke). Here's my match report. http://www.halloflegends.co.uk/2016/06/legendary-plays-rage-vs-smoke-june-2016.html
  20. Inside Rage [SPOILER]

    So I posted this on FB yesterday but thought it was worth reposting here. The mapping sure is different, but I know I'm not the only one who though of this when reading Veteran Rage's bio: Makes me want to do a Strongbox = Bing Bong conversion. Bing Strong?
  21. As title. Based in the UK but make semi-regular trips to the US (next one is end of April) so if that can fit a schedule then all the better.
  22. Painted up Rage

    I painted up Rage as my 2nd Union player. Come have a look Painted Rage on bob's guildball blog Not first class painting, but hey, I like it.
  23. Rage2... Soooo Nice...

    Painted up Rage2 on the weekend... soooo nice...
  24. Raging

    In my opinion the Rage mini is one of the nicest around, and that coupled with his awesome damage makes him a must pick for my team. What are peoples opinions on how to get the best out of him and do you ever use tooled up?
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