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Hello All. As I browse the forums over the past few days I notice more than a few ‘union in chains’ posts with only one picture, teeny tiny pictures, or even worse, broken pictures. As such I thought I’d take a moment to explain how to add larger images to forum posts. Many of you probably already know this, but this is for those who do not. There are probably also different ways to do it as well, but I find this to be the most reliable. Step 1) Take your picture! Step 2) Upload the picture to Imgur! If you are on your phone you may have a *share to* feature which is pretty easy. If you are on a PC you will need to go to imgur.com and drag the photo into your browser to upload. Step 3) Obtain the DIRECT LINK from Imgur. It should be i.imgur/somecharacters.jpg (sometimes .png). It should not have “Gallery” or “Album” in the URL. Copy this link. Step 4) Type out your forum post. In the bottom right corner there is a drop down which says “Insert other media” click it and select “Insert image from URL”. Step 5) Paste the imgur link you obtained in step 3 and click “insert into post”. From here you can resize the photo, large or small, inside the post to fit your needs. Step 6) Enjoy your beautifully formatted forum post! Hope this helps a few people. Now back to your regularly scheduled memery.
What follows is my first attempt at a match report for Guild Ball. I've been playing this game for about two months now and it all started with watching the last ten minutes of a Fishermen vs. Brewers game at my FLGS, Gamer's Haven, in Colorado Springs, CO, on a Saturday night when my opponents for the game I'd planned to play backed out on me. Later that evening I bought the Hunter box figuring even if I hated the game, I could still use the minis for RPG figures. Fast forward a couple weeks and I've stopped playing anything else and have roped four of my other friends into the game on top of a pre-existing guild ball community of almost a dozen. Needless to say we're still loving it, and as I always like reading battle reports for games I play, it seemed reasonable to try and fabricate some. I promise all my opponents miniatures look better in person than in my photos but mine really do not. My name is Dave, and my Hunter lineup for this game was Theron, Fahad, Chaska, Jaecar, Seenah, and Zarola: My opponent was Jayden (who also constructed the mat we're playing on for me) and his Fishermen lineup was Shark, Salt, Angel, Greyscales, Kraken, and Siren: My general game plan was to try and concede one goal and play keep away with the ball after that while Jaecar and Seenah earned me some VP via take outs. Chaska is primarily there to enable Seenah with playbook pushes and Boom Boxes to get her free of melee and keep her charging while also dropping traps to set up the snares for Seenah and Fahad to exploit. Zarola is who I like to drop the ball on since DEF 5 and Unpredictable Movement make it hard for most teams to get it away from her. Fishermen with their plethora of 2" melee are of course the exception. She also has a decently long score threat (16" with 3 inf via jog, Midnight Offering, kick or 19" with 2 inf and a Blessing of the Sun Father via sprint, Midnight Offering, kick). I generally like to let Theron activate early for a Pinned and inconvenient forest placement to control what I consider the most dangerous threat each turn, but I've found him to be quite effective in melee if its required. Jayden's plan was to score early and often. He wanted to have Siren steal the ball from whoever I use to get it with and pass it around a bit ending with a turn one goal. Turn two he planned to get another one on the strength of his players ability to retrieve the ball and my inability to effectively counter due to Shark's Legendary Play plus liberal application of Gut and Strings. Hopefully he doesn't let me take out too many players while executing those two turns and then he wanted to get a third goal of opportunity when or however he could. The Fishermen lose the roll off and I choose to receive the ball rather than kick it. Deployment for the Fishermen from left to right in the picture below is Greyscales, Kraken, Shark, Salt, Angel, and Siren on the far right with the ball. He is pushed to the right of mid field so I follow suit with Jaecar, Fahad, Theron, Seenah, Chaska, and then Zarola who I plan to retrieve the ball with and get it back to my lines. Siren punts the ball and it lands almost on the right table edge just barely past the center line with a great scatter on the re-roll. Hunter Plots: Husbandry, Immediate Response, Give as Good as You Get Fishermen Plots: Home Crowd, One Touch Football, Tap In Turn 1: Influence: Theron 5, Fahad 0, Chaska 3, Jaecar 0, Seenah 0, Zarola 3 Shark 3, Salt 3, Angel 3, Greyscales 0, Kraken 0, Siren 4 The ball is too far for Zarola to get to it with a sprint so she walks up, midnight offering's herself and kicks the ball back in the general direction of my team with it landing just in front of my own goal line. Greyscales, Jaecar, Kraken, and Fahad all just wander forward a bit as we both try and delay to see what each other will do. On my part, I don't want to get dragged in by Kraken. While Jayden doesn't want to give me easy access to a free Seenah charge. Having put off as long as possible, its time for us to spend some influence. Angel puts up Super Shot and Nimble and sprints to just short of the center line. Theron responds by Sun Striking himself and Chaska and walks to within 8" of Angel and puts an Arrow to the Knee getting the lucky 5 to hit on her triggering snare as well. He drops his forest in front of Siren to block her line of sight to any charges. The momentum from Sun Strike is used to Blessing of the Sun Father Chaska. Salt sprints forward and uses Where Did They Go to get in front of Angel. I am super confused by this since in all our previous games the otter has done nothing more than hang out by the Fishermen goal or wander around with Angel to get her DEF up. And not realizing what's about to happen, I fall for Jayden's trap. Chaska walks up and drops a trap next to Salt and uses Blessing of the Sun Father to Boom Box the otter. He gets the 5 to hit and pushes the critter enough to trigger the snare, but not enough to get out of range of another Boom Box which lands easily thanks to the lower defense. Dead Otter. Loved Creature triggers which pivotally I had forgotten gives my opponent two momentum. Uh-oh.... Shark walks up 9" now and tidal surges Siren forward to clear the forest. Seenah charges Angel and get a great roll doing a Bear Hug, Knockdown, and some extra damage and a push on the wrap. She chooses to push Angel out of melee anticipating being able to go first turn two and finish her off with another free charge. Siren with her now 11" sprint easily moves up and snaps the ball and then spends her influence to Lure Theron over to insider her melee zone, but outside his own still. She leisurely shoots a goal, taking the score to 4-0 for the Fishermen! I play the Immediate Response card even though I'm up by two on momentum because while I intended to give up a goal, i didn't plan for it to happen when I received the ball on turn one and I fell I have to go first turn two or get hopelessly behind. This turns out to be the 100% correct decision as the goal kick which I send to the right side of the field lands inside Greyscales sprint plus Where Did They Go snap range. Turn 2: Hunters 2 - Fishermen 4 Hunters win initiative with a net plus four from momentum and choose to activate first. Influence: Theron 5, Fahad 0, Chaska 3, Jaecar 1, Seenah 2, Zarola 0 Shark 3, Angel 1, Greyscales 3, Kraken 3, Siren 1 Let me preface this turn by saying I hate Greyscales. Unpredictable Movement with a 2" melee zone and Where Did They Go means the only thing on my team that has any chance of getting into and dealing with him in melee is Seenah via a base-to-base charge. If he gets the ball, I'm not getting it back until after the Fishermen get another goal and I want to delay that as long as I can. As a result, Seenah doesn't get to charge and finish off Angel they way I planned to open this turn and instead Jaecar jogs over to snap up the ball and kicks it getting the best scatter I could possibly hope for. Pivotally, I forget to drop my trap which would have been a really good idea since someone from his team would have to come trigger it eventually if they ever wanted that ball. I was happy for it to rot forgotten there near the sidelines the rest of the game. With the ball out of play for at least one more turn, Jayden carries on with his plan of locking down my entire team for the turn with Shark's Legendary. Shark strolls into the middle of my team and gives Seenah a Gut and String Love tap and dodges around a bit and gets his Legendary Play for -4/-4 MOV on my entire team except Zarola. Theron reduced to a 1" jog decides to generate some momentum for me and moves to just outside base-to-base with Siren. He then buys and attack and fails to get even a single hit on all six dice. Siren, having elected to counter attack since a single 1" dodge would take her out of melee, at least has the decency to not generate any hits either. Second attack gets two results which Theron uses for a non-momentous one damage since it will put up snare and make the rest of this easier. WRONG! He proceeds over his next 3 attacks to generate a grand total of 5 hits for a couple momentous pushes to pull Siren into base-to-base and another point of damage. I'm pretty tilted at this point having gotten all of 7 hits out of 30 dice and completely forget to drop my forest or use Blessing of the Sun Father. Greyscales bounds across the field using Sprint and Where Did They Go and hits Jaecar for a momentous dodge. Zarola meanders towards the rest of my team delaying to see if I can still possibly get Jayden to commit someone to Seenah for momentum farming so her two influence don't go to complete waste despite her -4/-1 MOV. Angel clears her snare and knockdown and walks away from Seenah since she wasn't engaged and puts up Nimble just because. Chaska sprints over towards Shark (because I wanted the push to be more directly towards my table edge than towards Fahad and he's currently 1/3 MOV). He drops a trap and boom boxes Shark into it but not so far that he engages Fahad. Siren uses her influence to swing on Theron and continues the epic dice failure by the goal line and gets no results. Fahad finally has a snared target in range and charges Shark and fails to wrap on the DEF 3, ARM 1 Fishermen Captain but does 3 damage and dodges up into base-to-base contact. Kraken charges Seenah and breaks the terrible dice spell with a Release the... as well as a Knockdown. Jayden pushes her just to the edge of Kraken's melee and buys an attack which generates another Release the... and pushes poor Seenah out of melee range. Seenah simply forfeits her movement to stand up and her influence goes to waste. Turn 3: Hunters 2 - Fishermen 4 Initiative goes to the Hunters on a straight roll off who elect to activate first. Influence: Theron 3, Fahad 0, Chaska 2, Jaecar 4, Seenah 2, Zarola 0 Shark 2, Angel 2, Greyscales 3, Kraken 2, Siren 3 Shark took seven damage last turn leaving him with 10 so I figure if Jaecar can wrap his charge he might can just take the Fishermen captain out before he can activate. Snared target and a crowd out bonus for Fahad makes this seem pretty likely to me so I execute the plan. I fail to wrap the charge and when its all said and done, Shark has 1 health left and is now snared and Gut and String. Jaecar uses his final attack and Back to the Shadows to dodge back near my goal to try and be an intervening model if Jayden engineers a goal shot this turn since I've basically abandoned the ball to him trying for this take out. Jayden figures he may as well spend Shark's influence before he is kicked to the sidelines and swings on Fahad, dodges into chaska where he fails to land a Gut and String and dodges back out a bit generating some momentum for the Fishermen. Seenah seeing her time to shine charges Kraken engaging both him and Shark. The charge attack generates a Knockdown and Bear Hug on Kraken. She buys an attack at Shark and takes him out but not with a Bear Hug denying me the bonus VP I was hoping for. Her last attack just puts another four damage into Kraken setting him up for a take out next turn. Hunters tie up the game 4-4! Siren walks around Theron and uses her influence and beauty to confuse poor Seenah who attacks Chaska but a terrible roll means the shotgun madman is only knocked down. Theron drops a forest on the goal to knock a die off any kicks this turn and circles back in front of Siren and does 5 damage with his attacks. I forgets to throw Blessing of the Sun Father out again which might have allowed Chaska a double boom box take out on Angel this turn. Kraken shakes his knockdown and walks into melee range of both Chaska and Seenah and swings away at the knocked down Chaska landing his Harpoon into Zarola. After the fact, I pointed out that had he Harpooned Fahad, it would have bought another turn for Siren as Zarola had no influence and 80% of the time just serves as an INF battery for my team. But....since he didn't, Fahad charges into the snared Siren and finishes her off and dodges back to my goal. 6-4 Hunters! Angel Super Shots and Nimbles herself and positions for a Snap Shot based on much measuring of how Greyscales can pick up the ball and pass it back to her. Chaska forfeits his move since he doesn't have the INF for a double boom box into Angel and simply uses the one he can afford to push Kraken trough a trap and back out of Seenah's melee zone. This is probably a better play than shaking the knockdown and letting Kraken take a parting blow on the low chance of landing a double Boom Box on a DEF 5 Angel but I still wanted to stop the shot I knew was coming. Greyscales combines sprint and Where Did They Go to get the ball and get back to within 6" of Angel for the pass which he bonus times to ensure it's success. He nails it and Angel on 5 dice (bonus time cancelling the forest) lands the snap shot like a pro taking the game to 6-8 for the Fishermen! I send the goal kick out to my right and it lands close enough for Theron to simply scoop it up. Turn 4: Hunters 6 - Fishermen 8 Initiative goes to the Hunters with a +8 net modifier from momentum. Influence: Theron 2, Fahad 0, Chaska 4, Jaecar 0, Seenah 2, Zarola 3 Shark 3, Angel 2, Greyscales 4, Kraken 2 Siren stays off the pitch so as not to provide a couple easy VP with her very low icy sponge levels. Shark comes back on on the left side of the field behind Angel and Greyscales. Starting this turn off I make sure that Theron and the ball are outside Greyscales 13" Where Did They Go plus Charge threat range. I have about 1/2" to spare which frees up my order of activations considerably. So until Shark pushes Greyscales up a bit, I can have more fun with Seenah! She charges Kraken. The cuddly bear gets a great roll into the already snared target hugging, knocking down, pushing, and mauling the poor guy. Two more attacks later and she's taken him out, though only generated three momentum in total since she needed to select non-momentous damage a couple times to get the take out. Shark jogs up and uses Tidal Surge to get Greyscales into range of Theron and the ball. Chaska responds by jogging over dropping a trap, and pushing Greyscales back further away from his targets than he started the turn and snaring him for good measure. Greyscales uses Where Did They Go and a jog to get into range of Seenah and beats on her a bit for some momentum. I forgot to counter attack which was pretty dumb as I could have at least limited the momentum he generated here. Jaecar walks up and drops a trap for Angel to trigger if she moves. I'm also using this as a delaying activation so if my plans fall apart, Jayden has no ability to react until next turn at least. Angel Nimbles herself and sprints away from the murderous Seenah and then clears her snare and bleed from Jaecar's trap. Finally, I have Theron sprint up the pitch in front of Zarola so if he misses this pass, the ball at least scatters back to my safe corner. Using bonus time, however, Theron nabs one success on his four dice. Zarola jogs up and uses midnight offering on herself to jog another five inches putting her inside her 6" kick range of the goal. I spend my last two momentum and her last influence to shoot the goal with a bonus time.... She gets one success on her three dice and its a 12-8 Hunter victory! This game was a blast for both of us and it really could have gone either way if Jayden or I had made some different decisions several times including right up until the final score attempt I went for. We rabbit chased the if Zarola misses the shot scenario a bit and both agreed it's his game if she does't land it. Siren comes on and grabs the ball and passes it off to Shark, Greyscales, or Angel. With all three of those highly mobile highly accurate shooting threats, I can't lock them all down and prevent the goal. the way I'm positioned on the pitch. So hindsight being 20-20, I should have stuck to my guns and kept the ball out of play. Zarola would have been pretty safe for another turn or two with the bulk of my team between her and the Fishermen and most of them on low enough health that a charge from either Jaecar or Seenah or a double boom box from Chaska leads to a take out. I thank you for, and hope you enjoyed, reading this and would love questions and comments. I'm probably going to look at trying to do one or two of these per week assuming consenting opponents and would love critique on format or style.
Hello everyone! On Saturday, November 7th, the Long Island Guild Ball League had our first official session! With 8 people showing up, it was a success, beyond what I had thought. I took some pictures and will be uploading all of the pictures that get taken to this Imgur album. Enjoy following us through our growth as a meta, we'll be sure to supply you with plenty of pictures!