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Showing results for tags 'overclocked'.
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The damage from each of Pin Vice's character plays triggers at the end of the model's activation. The Taken-Out condition from Overclocked is applied at the end of the model's activation. If a model has Overclocked and one or more of Pin Vice's character plays on it, can I chose to resolve the Taken-Out from Overclocked first to avoid the damage from Pin Vice's character plays?
After playing Michael in Tampa, I was inspired to try my hand at the Alchemists. My first game I'll gloss over, because i'm a cheaty bastard (Turns out True Replication can't steal gut and string. Lesson learned). However, try number two was against the engineers. I fielded the original 6 Mida, Flash, Vitriol, Mercury, Calculus and Katalyst. My opponent fielded Ballista, Mainspring, Ratchet, Salvo, Compound and Velocity. The game ended 8-12, him taking the win with Velocity reanimating from my last attack to take a shot on the goal. So mistakes were made on both parts. But looking back I'm not sure what I can do to stop Mainspring being overclocked and exploding all over my team. It definitely made the game harder for me, as most of my team was hovering on 1/3 to 1/2 health at any given time. So I beseech you, my peers, what can I do to improve my game against the engineers? Our meta is small atm, and i'm going to be seeing them frequently.