Jump to content

Search the Community

Showing results for tags 'opd'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Found 2 results

  1. Game Plan deck discussion

    So after playing several games with the new and awesome game plan decks, our gaming group had several questions. (Keep in mind we are tournament driven group that enjoys competitive play). 1- The initiative phase with plot cards was very quick, will there be any clock management added to the phase because one opponent could take longer to choose than another? 2- When there are effects during the initiative phase, are those on the clock (believe "seize the initiative" is the only one)? Most of the new questions have to do with clock and other minor things but just curious what other people thought about it. The games so far have been amazing and I love the extra strategy required for this new way of playing. Let me know what you think and how you think the OPD will come out!
  2. From the Guild Ball Regional Cup PDF: It is a Player’s responsibility to mark in-game effects with the appropriate token or template; if a token or template is not present then the effect is not present. I think the spirit of this rule is quite clear; it wouldn't do to have any ambiguity over what has happened earlier in a turn that could lead to an argument. I worry however, that this rule could be abused, not that there's anyone in the Guildball community unsporting enough to do so nor any TO lax enough to allow it. Consider the following examples: Venin uses Melting Body to get +1 armor. The Alchemist player doesn't have any poison counters left that aren't already on another player. Is Venin poisoned? A Blacksmith player doesn't have a Forge Master token. Can the Man Marking Plot Card ever be used against them? Esters has Glutenous Mass. She's hit by a character play, which GM negates. The Brewers player has no Glutenous Mass used token. Later on that turn, Esters is hit by an attack. Does Glutenous Mass negate the attack? Ghast has Fear. He's targeted by a character play, which Fear increased the number of dice for (along with the cost). The Morticians player has no Fear unused token. Does the character play get the increased dice pool and cost? A player doesn't have a Legendary Play Used token (I've never seen one). Can any player use their Legendary Play every turn? Some character plays are once per turn. If a Masons player uses Superior Strategy on Flint, but doesn't have a Where'd They Go? Used token, can Flint use that play in both activations? vOx attacks a ganged up opponent. To generate momentum, the Butchers player chooses the Momentous GB symbol but doesn't have a Get Stuck In! token. Can vOx continue to claim gang up bonuses? Must a True Replication token include the name of the play replicated? Greede is pushed of the edge of the pitch and suffers the Taken Out condition, but the opposing player doesn't have a Taken Out token. Can Avarisse use Drop Me Off!? A Masons player loses initiative but after several activations and take outs, it's impossible to know this from looking at the current board state. Lucky activates, but the Masons player doesn't have an Initiative Lost token. Does Stack the Deck trigger?
×