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Found 36 results

  1. Nykolae

    Nyk's Adventures

    Hey all, how are ye doing? I was thinking of starting a match report thread. I'm thinking it might help with reviewing certain matches in which I encountered problems, but didn't know how to handle them. And, of course, some people just like reading match reports. First up, a practice match between me and one of my friends, who has ~5 games of Union on his belt. Mason's: Honour (c), Marbles (m), Harmony, Brick, Mallet, Flint Union: Rage (c), Coin (m), Fangtooth, Avarisse and Greede, Decimate, Grace Rough Ground on the left flank, obstructions in the center and right flank, all around the halfway line. Mason's win initiative and kick off with Flint through the middle, ball gets stuck just over the halfway line behind an obstruction. Turn 1 Rage comes forward to pick up the ball and tries to pass to Avarisse. Sadly for him, he misses. He actually wanted to use the Teamwork Action to close in with Flint. The ball scatters to just behind Grace, on the right flank. Mallet moves up on the left flank and Fangtooth mirrors his move. Brick moves in to protect Mallet and Flint with his Counter Charge bubble. Decimate moves in besides Fangtooth. Marbles completes the defensive double bubble on the right side of the center, while Coin Coffers Avarisse and walks into cover behind the center obstruction. Harmony runs forward and hides besides the right obstruction, in cover, after which Grace passes the ball to Avarisse and moves to the right side of the central obstruction. Flint smells his chance, sprints for Avarisse, steals away the ball and scores! From the gained momentum, he dodges away, but Avarisse is still able to get close to him and knock him on his arse. The Goal Kick was done into the left field, towards the patch of rough ground. Lastly, Honour Quick Time's Brick into a better position, so Decimate can't get to him anymore, and moves up along the right flank to get close to her sister. 4-0 Union gets initiative and chooses to go first. Turn 2 Avarisse drops Greede, and both of them kick Flint from the field. As vengeance for Flint, Honour and Harmony then do their Sister Act and delete Grace. Fangtooth moves up towards Mallet, but Brick Counter Charges into him. I forgot Gluttonous Mass... Oops! Mallet and Decimate start wailing on each other, while Brick repositions, and Coin slithers over the field towards the center. Only Rage was close to him, so there was no Coffers target. Marbles then positions himself to counter Rage's possible Furious charge into Brick. Sadly, the charge didn't get the required 5 results to push Rage away from Brick, which makes that Rage is able to wail on Brick some. 6-2 Mason's get initiative and choose to go first. Turn 3 I was really lucky here. The Union was +3 on the initiative roll, so he expected to go first. But now, Honour and Harmony could close with Rage, while having friends in Brick and Marbles. Honour and Harmony delete Rage, cleaning up the scrum's right side. Fangtooth starts wailing on Brick and knocks him down, and Mallet strikes back onto Fangtooth and knocks him on his arse as well. Using 'Come On Mate', Brick is able to stand back up. Decimate hits Mallet some, and dodges into snap shot range, but still within 2" of Mallet. Flint then goes for the ball, but just comes up short, so he moves to stand in the way of the pass towards Decimate. Avarisse picks up Greede and moves closer to threaten Flint's life next turn, but my opponent forgets that Fangtooth is not engaging Brick, who can Counter Charge in and drop the big guy to the ground. Marbles moves into Decimate to deny another kicking die. Grace then grabs the free ball, kicks it successfully towards to Decimate, who Bonus Time's a now two-die Snap Shot... but misses. The ball is intercepted by Harmony. 8-2 Union gets the initiative and chooses to go first. Turn 4 Decimate tackles the ball off of Harmony and shoots for goal. And she scores! The ball is kicked in towards the center scrum, to land at Honour's feet. Honour snaps up the ball, uses KD'd Fangtooth to get two double dodges, uses Quick Time and sprints to get in range for a 4-dice Shot and scores to decide the match. 12-6 The match was played against someone with an even amount of Guild Ball experience, but this was his ~5th game being Union, so he was still getting into the working of the Guild. In my eyes, his team was sub-optimal against mine, and he seemed to not respect the Honour-Harmony combo. Grace was quite overextended (while still in cover), and Rage stood against Marbles and Brick, so Honour's attacks gained 3 dice and 1 DMG He also made some key mistakes ,i.e. passing the ball to Avarisse in turn 1, who was clearly in range for Flint to grab the ball and score an easy T1 goal. For next time, I advised him to bring Benediction for Fangtooth and to bring Minx for Grace. Benediction is a much better control piece for the center scrum, and Minx helps out Rage with her Marked Target and Snared. Using her speed, she's also a decent goal threat. Maybe even Gutter for an extra 2" melee character, and forcing people in using Chain Grab, but for who? AnG? And would Strongbox've been better than Coin? I'd say yes, but I'm not exactly a Union connaiseur. What do you guys think? I also made some mistakes, but those were mostly due to playing against the Union and their roster for the first time. Most of my problems came from figuring out what to do with Decimate. That broad is só mobile! I basically just ignored what she did, or counter-attacked with Mallet to try and keep her off him. I knew that a goal from her would eventually happen, and I kept Flint or Honour/Harmony both in position to do an immediate response-goal, in this case to end the game. I think I played it quite okay, but I'm not sure if the same will happen if my opponent gets some more practice in. Getting lucky on the initiative roll in turn 3 really swung the game for me. Anyway, would you like me to continue these reports? Let me know! Any (constructive) feedback is welcome!
  2. It was expected to be a bloodbath for the ages. In a lonely field in the middle of nowhere Butcher and Brewer alike were lined up for a rowdy exhibition match for the teeming masses. As Tapper, Master Brewer and Ox, The Owner, strode onto the pitch both sides were baying for blood. Tapper flanked by the fierce brawler Hooper, Spigot waving about a broken bottle, and the foul cat Scum with a face full of hate and a belly full of children's tears. Ox lining up with his murderous associate Boar, Boiler the innocent lad with a penchant for bloodletting, and Princess the most marketable mascot save for Salt. What was supposed to be an express train to tbe Smackdown Hotel instead turned into a gross display of footballing acumen. Princess runs up to kick the ball up as she's been trained. Spigot sensing an opportunity takes the ball, tripping and bouncing the poor pooch to the delight of the Brewers faithful. The drunken striker sending a hot goal bouncing off the Butchers goal. As the crowd goes wild Spigot stumbles back to the friendly lines. He turns to the crowd, pointing out which maidens will receive his victorious seed that evening he's blindsided. Ox, having received the ball from the fans on a toss-back, launches a vicious haymaker into Spigot's charming face. The crowd loses their poop as Ox pummel into the Brewer legend and responds with a goal of his own. The ball flies through the air as the Master Brewer senses a chance to end the game here and then. The quicker this ends, the quicker he and his mates get out of this unremarkable backwater and back to civilisation. Beer, wenches, and the chance to throw back Esters' poor performance in the exhibition series against the Blacksmiths in her stupid puffy face were before him. Tapper snaps the ball with his mash paddle. The concession at the pitch must have watered the ale down as the ball landed from the toss-back with unusual precision. Dribbling the ball in his feet he runs forward, and launches the still prone Princess across the pitch with a vicious golf swing. Momentum firmly in his side Tapper prepared to launch the goal to seal the deal. Spigot was a drunken lout who vomited and pissed blood in equal amounts on the practice pitch, but the man was still a goddamned legend. Tapper felt the rush of playing with one of the greats swell in his legs as he made the kick. The ball sailed, pinged off the goal, and was scored. With the blow of the referee's whistle the match ended. Butcher versus Brewer, and save for a small dribble from Spigot's nose, no blood was spilt. The fans had no idea what the hell they'd just witnessed. They had come for blood, and received a game of football instead.
  3. This was a new match day for Fillet and her team. The Moon Goddess' servants challenged them and as sure as a pig bleeds, she accepted the invitation for people in the shadows were lurking around and gossiping about the Butchers Guild name. She needed that match to shut them up, to prove once more that her guild was to be feared and respected. Up on the pitch, she needed the deadliest of them all, the previous "Owner", his madness and fury would help her. And so she chose Ox with his chains and bloodthirst Meathook for her reliable play style that helped Fillet so much, though she would never admit it face to face. Boar, because... well because Boar. And Brisket, now that she was more seasoned she would prove useful hopefully. And finally the Pig, as Princess was still recovering from the previous match. ------ The Hunters were represented by Skatha, this lunatic woman was a real danger with the ball. She saw behind shadows and covers both Jaecar and Ulfr the half man half beast lurking on the edge of the pitch ready to trap and dismember anything that came through. Zarola was there too, she was still an enigma to Fillet for she understood people by fighting and that lionness like woman was never in the scrum. Finally, as steady as an old tree Hearne and his new faith to the Moon Goddess made him look bigger than brefore. ------- Skatha kicked the ball and the match was on. Brisket ran and retrieved the ball passing it successfully to Fillet, But Skatha boldly came forward trying to get the ball off of Fillet and score on first turn. She managed to tacle the ball but fillet managed to get it back on a brilliant counter attack. Meathook tried to come from behind but Skatha successfully dodged everything. Boar and the Pig went for Skatha but didn't managed to finish her off. While the scrum was going on, every hunters moved up the field and Hearne engaged Fillet Skewered her with his mighty spear. Fillet Finished off Skatha making a rain blood on the deadly bobcat that serves the hunter as a mascot, she dropped the ball near boar telling him not to touch it... as last time it cost them the game. She then proceed to charge Jaecar helped with Ox she did some damaged and made Ulfr and Jaecar bleed. The blood was everywhere and she proceed to do her specialty : make bleeding targets suffer even more. 2-0 -------- At the end of this first scrum, the mascot and the captain were down... this was looking good. 3-0. Boosted by that first fight, she attacked Jaecar who dodged back. but by finishing off Ulfr shed bounced off of him to engage again the deadly hunter. When dust settled Jaecar was taken out 2 down for the count. 7 points by herself, not bad but not their yet. Meathook retrieved the ball and tried to passed it to Brisket to make her dodge out of harms way but she missed the pass, Brisket skilfully retrieved the ball nonetheless. Boar Charged Hearne leaving him bloodied but standing. This man could not finish his job today thought Fillet. Suddenly out of nowhere, Skatha appeared, gliding on the pitch as if she were ice skating, she engaged Brisket and dealing some witchcraft transformed the terrain in ice. She retrieved the ball and dodged in range of the Butchers goal post. She shot and landed the first Goal then before any retaliation she slid on her knees dodging Boar and Brisket. 7-4 Fillet was going to beat Brisket again if the butchers were to loose that game. The ball bounced of the goal post near Brisket but Hearne rushed to engage her making her stand still at spear reaches. 7-4 --------- Brisket was not please with how the game was going on she saw the deadly gaze Fillet send her and she replied by sticking her tongue out and she blew raspberries to her... She proceed to Dodge into melee range with the big Hearn Fellow and helped by Boar she took him down and dodged off of him retrieving the ball at the same time. She jogged forward and shoot scoring the victory goal. 12-4. ------- Fillet was pleased, he bit flustered by Brisket but pleased nonetheless the two women starred at each other and smiled lightly, they won the game. Snow started to fall down on the pitch, turning red as it fell on the blood the Butchers spilled today. It was a good match, the spectator in the shadows saw everything, even the tiny details. She knew it was a good guild, a messy guild with internal conflicts, but one with a solid captain and players watching each other on the pitch. A red snowflake flew past her, she stopped and observe it a moment. A beautiful, bloody snowflake. She regain her composure and she knew where she was going, she was going to find her new home. A home where she could play her game and make her ennemies pay for what they did to her, to him. A Red Home.
  4. Beardminis

    DTTB8: Ferrite Vs Hammer

    Come witness just what sleep and coffee deprivation can achieve!
  5. Episode 5! Mason's Vs Brewer's more videoing, documenting and then talking nonsenseover games of Guild Ball (now with less Fish puns)
  6. Hello! Epsiode 3 of my continued crowd sourced craziness centred around Guildball. You may have recently heard those delightful chaos over at Singled out recommend my particularly brand of tomfoolery. If so, come see the nonsense. And if by some chance you have little to no idea what I'm talking about, have an explanation here: It's like a tactica, but I get better instead of you as I eat your brains and gain your knowledge. Perhaps ignore that last bit. toodlepip.
  7. Well the last one went down so well I done did another one I did. Lots of thanks that have already posted rules clarifications on the channel. Learning the game by crowdsourcing!
  8. Episode 1 of Don't touch the beard, a light hearted match report available now over at the youtubes.
  9. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  10. Bob The Builder

    Bob's Guild Ball Blog

    Hello Guild Ballers! Another report is up on my blog! Read it here! It's a friendly game between my Brewers and Hunters. We used season 1 guild plots since nobody had the season 2 plots yet. Other than that, feel free to comment or ask questions. I hope you enjoy the read, and don't be afraid to look at the other stuff in my blog. It's all guild ball related! See you on the pitch some day!
  11. Chris brings his Engineers in for his first game of Season III!
  12. Hi all, We've been super busy as of late editing our very first match report! We would love some feedback on the format/angles/layout as we have gone for something a little more sports-style with the scoreboard and cards. Its worth noting that we're going for causal play vs. competitive but are looking for feedback whether we should use scenery or plot cards next time around? Hope you enjoy!! Bonus points for spotting any rules fails (e.g. Rage forgetting his extra dice on the knocked down bear!!)
  13. Hi all, We've had some awesome and humbling feedback from our first attempt at a match report and are now back with another!! We've added terrain this time around for variety and Georgie is continuing to expand her cosplay requests while our guest Ian is one of the nicest guys you could ever wish to play!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive but are looking for feedback whether we should use plot cards next time around?)) Hope you enjoy!! Bonus points for spotting any rules fails (e.g. Cosset's magical healing skills!!!)
  14. Hey folks! Local pundit Kevin came around for a few games with his Alchemists! Here's the first!
  15. Hi all, We've had some awesome and humbling feedback from our first attempt at a match report and are now back with another!! We've added terrain this time around for variety and Georgie is continuing to expand her cosplay requests while our guest Ian is one of the nicest guys you could ever wish to play!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive but are looking for feedback whether we should use plot cards next time around?)) Hope you enjoy!! Bonus points for spotting any rules fails (e.g. Cosset's magical healing skills!!!)
  16. Marcel brings his Morticians all the way from South Africa for his first game of Guild Ball against my Masons!
  17. Hi all, We've been super busy as of late editing our very first match report! We would love some feedback on the format/angles/layout as we have gone for something a little more sports-style with the scoreboard and cards. Its worth noting that we're going for causal play vs. competitive but are looking for feedback whether we should use scenery or plot cards next time around? Hope you enjoy!! Bonus points for spotting any rules fails (e.g. Rage forgetting his extra dice on the knocked down bear!!)
  18. Good Morning all!! This past weekend I launched my first podcast talking about the Attricimen Fish build Mat Hart has been infamously ruining peoples days with ? Well, it sounded like such fun, I decided to run with it too! Here's my Match Report Vs Theron! let me know what you think, http://www.halloflegends.co.uk/2016/08/the-guild-hall-corsair-vs-theron-23816.html Regards, Mr Hall
  19. Hi all, The latest Ye Olde Battle Reps match report is up at https://www.youtube.com/watch?v=4DKYXmrt5Zo Hope you enjoy
  20. Hi all, here's my latest match report which I uploaded a while back but forgot to post here. https://www.youtube.com/watch?v=4hdjWUL4D1E
  21. missing1leg

    Hunters vs Fishermen

    What follows is my first attempt at a match report for Guild Ball. I've been playing this game for about two months now and it all started with watching the last ten minutes of a Fishermen vs. Brewers game at my FLGS, Gamer's Haven, in Colorado Springs, CO, on a Saturday night when my opponents for the game I'd planned to play backed out on me. Later that evening I bought the Hunter box figuring even if I hated the game, I could still use the minis for RPG figures. Fast forward a couple weeks and I've stopped playing anything else and have roped four of my other friends into the game on top of a pre-existing guild ball community of almost a dozen. Needless to say we're still loving it, and as I always like reading battle reports for games I play, it seemed reasonable to try and fabricate some. I promise all my opponents miniatures look better in person than in my photos but mine really do not. My name is Dave, and my Hunter lineup for this game was Theron, Fahad, Chaska, Jaecar, Seenah, and Zarola: My opponent was Jayden (who also constructed the mat we're playing on for me) and his Fishermen lineup was Shark, Salt, Angel, Greyscales, Kraken, and Siren: My general game plan was to try and concede one goal and play keep away with the ball after that while Jaecar and Seenah earned me some VP via take outs. Chaska is primarily there to enable Seenah with playbook pushes and Boom Boxes to get her free of melee and keep her charging while also dropping traps to set up the snares for Seenah and Fahad to exploit. Zarola is who I like to drop the ball on since DEF 5 and Unpredictable Movement make it hard for most teams to get it away from her. Fishermen with their plethora of 2" melee are of course the exception. She also has a decently long score threat (16" with 3 inf via jog, Midnight Offering, kick or 19" with 2 inf and a Blessing of the Sun Father via sprint, Midnight Offering, kick). I generally like to let Theron activate early for a Pinned and inconvenient forest placement to control what I consider the most dangerous threat each turn, but I've found him to be quite effective in melee if its required. Jayden's plan was to score early and often. He wanted to have Siren steal the ball from whoever I use to get it with and pass it around a bit ending with a turn one goal. Turn two he planned to get another one on the strength of his players ability to retrieve the ball and my inability to effectively counter due to Shark's Legendary Play plus liberal application of Gut and Strings. Hopefully he doesn't let me take out too many players while executing those two turns and then he wanted to get a third goal of opportunity when or however he could. The Fishermen lose the roll off and I choose to receive the ball rather than kick it. Deployment for the Fishermen from left to right in the picture below is Greyscales, Kraken, Shark, Salt, Angel, and Siren on the far right with the ball. He is pushed to the right of mid field so I follow suit with Jaecar, Fahad, Theron, Seenah, Chaska, and then Zarola who I plan to retrieve the ball with and get it back to my lines. Siren punts the ball and it lands almost on the right table edge just barely past the center line with a great scatter on the re-roll. Hunter Plots: Husbandry, Immediate Response, Give as Good as You Get Fishermen Plots: Home Crowd, One Touch Football, Tap In Turn 1: Influence: Theron 5, Fahad 0, Chaska 3, Jaecar 0, Seenah 0, Zarola 3 Shark 3, Salt 3, Angel 3, Greyscales 0, Kraken 0, Siren 4 The ball is too far for Zarola to get to it with a sprint so she walks up, midnight offering's herself and kicks the ball back in the general direction of my team with it landing just in front of my own goal line. Greyscales, Jaecar, Kraken, and Fahad all just wander forward a bit as we both try and delay to see what each other will do. On my part, I don't want to get dragged in by Kraken. While Jayden doesn't want to give me easy access to a free Seenah charge. Having put off as long as possible, its time for us to spend some influence. Angel puts up Super Shot and Nimble and sprints to just short of the center line. Theron responds by Sun Striking himself and Chaska and walks to within 8" of Angel and puts an Arrow to the Knee getting the lucky 5 to hit on her triggering snare as well. He drops his forest in front of Siren to block her line of sight to any charges. The momentum from Sun Strike is used to Blessing of the Sun Father Chaska. Salt sprints forward and uses Where Did They Go to get in front of Angel. I am super confused by this since in all our previous games the otter has done nothing more than hang out by the Fishermen goal or wander around with Angel to get her DEF up. And not realizing what's about to happen, I fall for Jayden's trap. Chaska walks up and drops a trap next to Salt and uses Blessing of the Sun Father to Boom Box the otter. He gets the 5 to hit and pushes the critter enough to trigger the snare, but not enough to get out of range of another Boom Box which lands easily thanks to the lower defense. Dead Otter. Loved Creature triggers which pivotally I had forgotten gives my opponent two momentum. Uh-oh.... Shark walks up 9" now and tidal surges Siren forward to clear the forest. Seenah charges Angel and get a great roll doing a Bear Hug, Knockdown, and some extra damage and a push on the wrap. She chooses to push Angel out of melee anticipating being able to go first turn two and finish her off with another free charge. Siren with her now 11" sprint easily moves up and snaps the ball and then spends her influence to Lure Theron over to insider her melee zone, but outside his own still. She leisurely shoots a goal, taking the score to 4-0 for the Fishermen! I play the Immediate Response card even though I'm up by two on momentum because while I intended to give up a goal, i didn't plan for it to happen when I received the ball on turn one and I fell I have to go first turn two or get hopelessly behind. This turns out to be the 100% correct decision as the goal kick which I send to the right side of the field lands inside Greyscales sprint plus Where Did They Go snap range. Turn 2: Hunters 2 - Fishermen 4 Hunters win initiative with a net plus four from momentum and choose to activate first. Influence: Theron 5, Fahad 0, Chaska 3, Jaecar 1, Seenah 2, Zarola 0 Shark 3, Angel 1, Greyscales 3, Kraken 3, Siren 1 Let me preface this turn by saying I hate Greyscales. Unpredictable Movement with a 2" melee zone and Where Did They Go means the only thing on my team that has any chance of getting into and dealing with him in melee is Seenah via a base-to-base charge. If he gets the ball, I'm not getting it back until after the Fishermen get another goal and I want to delay that as long as I can. As a result, Seenah doesn't get to charge and finish off Angel they way I planned to open this turn and instead Jaecar jogs over to snap up the ball and kicks it getting the best scatter I could possibly hope for. Pivotally, I forget to drop my trap which would have been a really good idea since someone from his team would have to come trigger it eventually if they ever wanted that ball. I was happy for it to rot forgotten there near the sidelines the rest of the game. With the ball out of play for at least one more turn, Jayden carries on with his plan of locking down my entire team for the turn with Shark's Legendary. Shark strolls into the middle of my team and gives Seenah a Gut and String Love tap and dodges around a bit and gets his Legendary Play for -4/-4 MOV on my entire team except Zarola. Theron reduced to a 1" jog decides to generate some momentum for me and moves to just outside base-to-base with Siren. He then buys and attack and fails to get even a single hit on all six dice. Siren, having elected to counter attack since a single 1" dodge would take her out of melee, at least has the decency to not generate any hits either. Second attack gets two results which Theron uses for a non-momentous one damage since it will put up snare and make the rest of this easier. WRONG! He proceeds over his next 3 attacks to generate a grand total of 5 hits for a couple momentous pushes to pull Siren into base-to-base and another point of damage. I'm pretty tilted at this point having gotten all of 7 hits out of 30 dice and completely forget to drop my forest or use Blessing of the Sun Father. Greyscales bounds across the field using Sprint and Where Did They Go and hits Jaecar for a momentous dodge. Zarola meanders towards the rest of my team delaying to see if I can still possibly get Jayden to commit someone to Seenah for momentum farming so her two influence don't go to complete waste despite her -4/-1 MOV. Angel clears her snare and knockdown and walks away from Seenah since she wasn't engaged and puts up Nimble just because. Chaska sprints over towards Shark (because I wanted the push to be more directly towards my table edge than towards Fahad and he's currently 1/3 MOV). He drops a trap and boom boxes Shark into it but not so far that he engages Fahad. Siren uses her influence to swing on Theron and continues the epic dice failure by the goal line and gets no results. Fahad finally has a snared target in range and charges Shark and fails to wrap on the DEF 3, ARM 1 Fishermen Captain but does 3 damage and dodges up into base-to-base contact. Kraken charges Seenah and breaks the terrible dice spell with a Release the... as well as a Knockdown. Jayden pushes her just to the edge of Kraken's melee and buys an attack which generates another Release the... and pushes poor Seenah out of melee range. Seenah simply forfeits her movement to stand up and her influence goes to waste. Turn 3: Hunters 2 - Fishermen 4 Initiative goes to the Hunters on a straight roll off who elect to activate first. Influence: Theron 3, Fahad 0, Chaska 2, Jaecar 4, Seenah 2, Zarola 0 Shark 2, Angel 2, Greyscales 3, Kraken 2, Siren 3 Shark took seven damage last turn leaving him with 10 so I figure if Jaecar can wrap his charge he might can just take the Fishermen captain out before he can activate. Snared target and a crowd out bonus for Fahad makes this seem pretty likely to me so I execute the plan. I fail to wrap the charge and when its all said and done, Shark has 1 health left and is now snared and Gut and String. Jaecar uses his final attack and Back to the Shadows to dodge back near my goal to try and be an intervening model if Jayden engineers a goal shot this turn since I've basically abandoned the ball to him trying for this take out. Jayden figures he may as well spend Shark's influence before he is kicked to the sidelines and swings on Fahad, dodges into chaska where he fails to land a Gut and String and dodges back out a bit generating some momentum for the Fishermen. Seenah seeing her time to shine charges Kraken engaging both him and Shark. The charge attack generates a Knockdown and Bear Hug on Kraken. She buys an attack at Shark and takes him out but not with a Bear Hug denying me the bonus VP I was hoping for. Her last attack just puts another four damage into Kraken setting him up for a take out next turn. Hunters tie up the game 4-4! Siren walks around Theron and uses her influence and beauty to confuse poor Seenah who attacks Chaska but a terrible roll means the shotgun madman is only knocked down. Theron drops a forest on the goal to knock a die off any kicks this turn and circles back in front of Siren and does 5 damage with his attacks. I forgets to throw Blessing of the Sun Father out again which might have allowed Chaska a double boom box take out on Angel this turn. Kraken shakes his knockdown and walks into melee range of both Chaska and Seenah and swings away at the knocked down Chaska landing his Harpoon into Zarola. After the fact, I pointed out that had he Harpooned Fahad, it would have bought another turn for Siren as Zarola had no influence and 80% of the time just serves as an INF battery for my team. But....since he didn't, Fahad charges into the snared Siren and finishes her off and dodges back to my goal. 6-4 Hunters! Angel Super Shots and Nimbles herself and positions for a Snap Shot based on much measuring of how Greyscales can pick up the ball and pass it back to her. Chaska forfeits his move since he doesn't have the INF for a double boom box into Angel and simply uses the one he can afford to push Kraken trough a trap and back out of Seenah's melee zone. This is probably a better play than shaking the knockdown and letting Kraken take a parting blow on the low chance of landing a double Boom Box on a DEF 5 Angel but I still wanted to stop the shot I knew was coming. Greyscales combines sprint and Where Did They Go to get the ball and get back to within 6" of Angel for the pass which he bonus times to ensure it's success. He nails it and Angel on 5 dice (bonus time cancelling the forest) lands the snap shot like a pro taking the game to 6-8 for the Fishermen! I send the goal kick out to my right and it lands close enough for Theron to simply scoop it up. Turn 4: Hunters 6 - Fishermen 8 Initiative goes to the Hunters with a +8 net modifier from momentum. Influence: Theron 2, Fahad 0, Chaska 4, Jaecar 0, Seenah 2, Zarola 3 Shark 3, Angel 2, Greyscales 4, Kraken 2 Siren stays off the pitch so as not to provide a couple easy VP with her very low icy sponge levels. Shark comes back on on the left side of the field behind Angel and Greyscales. Starting this turn off I make sure that Theron and the ball are outside Greyscales 13" Where Did They Go plus Charge threat range. I have about 1/2" to spare which frees up my order of activations considerably. So until Shark pushes Greyscales up a bit, I can have more fun with Seenah! She charges Kraken. The cuddly bear gets a great roll into the already snared target hugging, knocking down, pushing, and mauling the poor guy. Two more attacks later and she's taken him out, though only generated three momentum in total since she needed to select non-momentous damage a couple times to get the take out. Shark jogs up and uses Tidal Surge to get Greyscales into range of Theron and the ball. Chaska responds by jogging over dropping a trap, and pushing Greyscales back further away from his targets than he started the turn and snaring him for good measure. Greyscales uses Where Did They Go and a jog to get into range of Seenah and beats on her a bit for some momentum. I forgot to counter attack which was pretty dumb as I could have at least limited the momentum he generated here. Jaecar walks up and drops a trap for Angel to trigger if she moves. I'm also using this as a delaying activation so if my plans fall apart, Jayden has no ability to react until next turn at least. Angel Nimbles herself and sprints away from the murderous Seenah and then clears her snare and bleed from Jaecar's trap. Finally, I have Theron sprint up the pitch in front of Zarola so if he misses this pass, the ball at least scatters back to my safe corner. Using bonus time, however, Theron nabs one success on his four dice. Zarola jogs up and uses midnight offering on herself to jog another five inches putting her inside her 6" kick range of the goal. I spend my last two momentum and her last influence to shoot the goal with a bonus time.... She gets one success on her three dice and its a 12-8 Hunter victory! This game was a blast for both of us and it really could have gone either way if Jayden or I had made some different decisions several times including right up until the final score attempt I went for. We rabbit chased the if Zarola misses the shot scenario a bit and both agreed it's his game if she does't land it. Siren comes on and grabs the ball and passes it off to Shark, Greyscales, or Angel. With all three of those highly mobile highly accurate shooting threats, I can't lock them all down and prevent the goal. the way I'm positioned on the pitch. So hindsight being 20-20, I should have stuck to my guns and kept the ball out of play. Zarola would have been pretty safe for another turn or two with the bulk of my team between her and the Fishermen and most of them on low enough health that a charge from either Jaecar or Seenah or a double boom box from Chaska leads to a take out. I thank you for, and hope you enjoyed, reading this and would love questions and comments. I'm probably going to look at trying to do one or two of these per week assuming consenting opponents and would love critique on format or style.