Jump to content

Search the Community

Showing results for tags 'locus'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. Reading page 32 of the season three rulebook, both the Sequence of an Attack and the Sequence of a Character Play share step 3. Check for taken-out. Is the entire character play sequence resolved when a character play is triggered from a playbook guildball result? Obviously steps 2.1 through 2.3 are skipped since the character play automatically hits and there's no reason to generate a dice pool. Suppose Gutter charges vSiren and spikes, getting 6 net hits. The union player chooses on the wrap and as her playbook results. First the is resolved, triggering the Scything Blow character play. The 3 damage from this play is enough to reduce vSiren to 0 hit points. Does Escaping Fate trigger here at step 3 of the character play's resolution? If so, is vSiren then taken out by the 1 playbook damage which is resolved second at the end of step 3 of the attack sequence?
  2. I'm a relative new Engineer player, and favour Ballista & Locus pretty heavily. With this in mind, there are a couple questions regarding these two models, and some of their non-standard means to kick with them. Regarding Ballista: When Ballista uses Breach!, it's treated as a free kick. My question is can this kick be a goal-kick, and if so, I would assume the kick would then have the 1 momentum cost? Regarding Locus: When Locus uses Remote Control, in a similar manner as above, can this also be a goal-kick or pass? And as above, I'd assume that if you're allowed to make a goal-kick, you'd have to pay the 1-momentum cost, right? On the other hand, if you use Remote Control to make a pass, if it's completed successfully, do you gain momentum? Further, can Locus be the target of this pass/kick, and would you gain momentum to pass to yourself?
  3. Ledeberge

    W: Locus H:££

    UK Based. I need a Locus to fill out the last gap in my Engineers Lineup. Thank you.
  4. Was playing a game the other night and there was a free ball on the pitch. I wanted to use Locus' Remote Control character play to pass the ball to himself. The rules state that you can pass the ball to "target friendly player," not "target other friendly player." In other cases, such as Tooled Up and other buffs, you are free to target yourself and nothing that I could find in the rules of the ball disallow passing to yourself, so we deemed it valid. Locus succeeded at the pass to himself and generated one momentum. Wanted to confirm this here.
  5. The new book is out and with it came only a few surprises at this point. The Farmers, and the new Union pair. For the most part, the other releases have been out, and tested, and opinions are already out there. I’m a long ways from being qualified to tell you how good they are, and aren’t. I can give you some impressions if you haven’t seen them, but consider this more of a news outlet than the actual no-kidding way to play the game...http://midwestwargaming.com/guildball-season-3s-new-guys/ -Authored by JDHaigler
  6. Hello, Two questions about Locus's Remote Control play and how it interacts with Tap-In. I'm confused about this line of Remote Control: The kick-distance and ball-path of this Kick must be measured from the current location of the free-ball. Tap in says that: If the target goal-post is within [4”] of the model making a Shot, the Shot gains [-1] TN. (season 3 page 27) 1) Suppose Locus is less than 4" away from the enemy goal and the ball is over 4" away (but within range for Remote Control). Does the Remote Control score on a 3+ or on a 4+? 2) Suppose Locus is over 4" away from the enemy goal and the ball is less than 4" away (but within range for Remote Control). Does the Remote Control score on a 3+ or on a 4+? Thank you.
  7. Hey guys I'm back with a new video! No it isn't another episode of Run the Length. It's another Blog! Run the Length to return in 2 weeks. In this blog I talk about my Guild Ball adventures this past month and go over the new models released this month. I cover where i think they fall within their respective teams from a competitive perspective.
×