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I'm doing some calculations and need some assistance. I don't have my game in front of me at the moment, but am trying to figure into account how souls earned affects gameplay. For example, I found out that doing Double Souls / Half Sparks will equal the standard game total souls rewards, but in half the time. Using the a Solo, one character game as an example, here's what I have. Solo standard rules (5 sparks): 16 starter 48 for max mini boss attempts. 0 souls earned for mini boss 48 for max main boss attempts 112 total possible souls Double Souls / Half Sparks (2 sparks): 16 starter 48 for max mini boss attempts 0 souls for mini boss 48 for max main boss attempts 112 total souls possible You must add an attempt in there to the spark count to get the max # of tries, since you still get a try when the spark counter reads "0". This looks like the best way to shorten the length of the game, without decreasing the difficulty. For house ruling souls rewards, as another idea that's been going around, is to tier the soul rewards based on Encounter difficulty. So, Level 1 is 2 souls/per character, Level 2 is 3 souls/per, and Level 3 is 4 souls/per. Seeing as how every boss has a different combination of encounters, I want to do some calculations to see which bosses would be better off or worse off doing the tiered play. Could someone provide what the boss cards read with respect to the encounter #s and difficulties, and I will do the calculations?