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Found 118 results

  1. A Game Of Whifs

    Trying to get together a themed game as well as finally get to try out my Skatha and winters moon, but my opponent and I did not expect to have a game run 4+ hours with enough whif rolls to make the game last two more turns after my opponent originally wanted to call it. This was only my second game with hunters, so having Skatha I decided to recieve and I managed to get the ball to Skatha, then after a move and snowball get her into the rough ground. My opponent, having had a Jaecar doing hit and runs from rough ground knows the pain I can do, with Jaecar eyeing that rough ground like a starving jackal. Obulus moved up and dragged Ulfr towards rage. This starts a scrum directly in the middle with my opponent not quite able to seal the deal with both Cosset and Rage hammering on Ulfr. Then comes bear, and bear does what bear does, which is managing to kill rage and leave me with some good set up for next turn. Cosset also ends up taking a nap with bear hug. Skatha then sinks a goal, and the ball goes to my opponents left. He finally manages to kill Jaecar with a tooled up memory along with Ulfr, but the problem is he had to ignore a relatively vunerable Skatha to do it. Bear moves in for the kill and manages eventually to kill Graves. This is when things get weird. Cosset gets down the pitch and passes to Dirge, who flys straight on looking for the once dice kick, and fails. This leaves him in a terrible spot, and thinking about it, I went with Skatha on 6 influence to try and deal the 5 damage I need to kill the bird. She fails in that, only doing a total of 4 damage. So now my opponent has to figure he has to get the bird to safety and try another kick. He manages to kill VHerne on the next turn and go for a bonus time bird kick. He fails again. It's 11 to 6. I just need one more to close this, but Jaecar goes in on 4 influence and whifs some more. He goes back to his home in the rough ground, and I'm sitting scratching my head. The game feels like its on borrowed time. Finally V Herne comes on from the bench with an angry, twitching face and smacks the bird off the pitch, leaving the score 12 to 6.
  2. The hunters Received the ball first and took control of the ball turn one, Fahad egret and Jacar took the ball wide in the hope to escort and score, although it was difficult with the 8 players against them with the morticians team taking brainpan and memory and A&G which left me heavily outnumbered, However through mixn's ability to dodge through and around the field we managed to score early and gain the lead, Although that left minx in a terrible position beign surroiunded by 5 Spooks. She ended up being taken out and then the fighting ensued with seenah, Jaecar, Theron and egret to back up where minx fell, The score ended up 12 - 5 but that doesnt show how close the game was with Most of the hunters under 3 hp left and the dice gods were on my side this game. Go hunters!! (Trying to compress the images to get them up)
  3. The Fishermen started off well early with Shark scoring 2 goals in the first 3 rounds leaving me 8 - 0 and ina diffulcut position to come back, As you can see in the first Picture seenah managed to gett into a position where the fishermans were "hiding" And the angry, Hungry bear started to have at them! With fahad's Help the Companion animals managed to take out siren jac and shark and bring their team back into the game, We held on and managed to end the game at 12 - 10 after 2 and a half hours. It was close, Stresssful and alot of fun!
  4. not going to lie this was played 2 weeks ago so can't remember everything that happened so I won't right it up nicely and just give the highlights. even though the other 2 I posted happened after this it still ended a wining streak as I was previously undefeated since moving to the area. grange lead his team of peck, windel, jackstraw, harrow and tater against Shark, salt, Jac, Hag, siren and grayscale's. shark scored a first turn goal and knee sliders to safety, windel takes out Salt (snake break) Jac pushes tater of the pitch windel takes out Grayscales (Snake break), hag denies Jackstraw a goal run as he is more than 8 from the edge and can't wingback to charge her to dodge into scoring range with momentum and an influence due to fear. Jackstraw then plays keep away with the fish windel take out Jac (snake break) siren snap shot goal tater takes out shark score is 10/10 farmers have top of turn and are with in scoring range and just need momentum. activate tater to charge and generate momentum failing to notice that jackstraw is on 2 health and with in range of shark who has a full stack of influence shark takes out jackstraw game ends 12-10 to fish if I had noticed jackstraw was low on health I could of either healed him or jumped to safety wining the game. sadly I missed it again only one photo.
  5. Farmers break in their new team uniform (paint job) with an epic game against the engineers for control of Hemlock for the Hunters. Grange lead his team of Bushel, Windel, Jackstraw, Harrow and peck against the Pin-vice lead engineers of colossus, hoist, velocity, mainspring and decimate. Farmers receive the ball and swiftly move up the pitch passing as they go. velocity attempts to steal the ball from bushel but fails leaving her venerable for a take out by grange. pine vice tries to save her but fails and is left vulnerable to a take out by windel whist he eats a snake. bushel scores whilst her brother and boss hold down the centre of the pitch. at this point decimate has also come in to the scrum in a desperate attempt to dig out her employers to no avail and is taken out by windel (still eating I might add) but not before pine vice scores a goal as retribution for being taken out. ending the game 12-4 to the farmers again only one photo as we keep forgetting
  6. *Is Marbles actually a deep-cover double-agent? More at ten. Dissatisfied with the Brewer's losing our last game ("You have failed me for the last time.") my friend asked for something different so I gave them the Masons. I'm using the same team I always do. I'm adding more to this report by including end of turn player health and momentum screenshots taken from the handy GBKeeper app which is available for free on iPad and iPhone. Masons: Honour, Marbles, Flint, Harmony, Mallet, Brick Huinters: Theron, Fahad, Jaecar, Egret, Zarola, Minx. Turn 1 - Hunters win the coin toss and choose to receive. Brick takes the Kick-off and play begins. Minx Charges into engagement with Brick over fast-gorund: Momentous [2]<. Back to the Shadows towards the barrier. Marbles Jogs toward and Goads Minx. Fahad Charges towards Harmony. Honour Sprints to ball and Passes it back where it scatters to infront of Harmony. Harmony Linked activates, Acrobatics towards the ball which Snaps To Harmony, who Jogs and Passes to Flint but misses and the ball scatters to sit next to the Masons' goalpost. Theron Sprints, Sun Stirkes himself and uses Sniped on Harmony but misses then using Sniped on Honour. Finally Theron uses Blessing of the SUn Father on Zarola. Flint use Where'd They Go? to move close enough for the ball to snap to him then Sprints back toward the Hunters' goal. Jaecar Charges into base contact with Honour: Momentous [4] & Blood. Honour Poised Counter-Attacks: Momentous [2]. Back to the Shadows towards Hunters' goal. Mallet Sprints into fast-ground. Egret Jogs, uses Flurry on Brick, which pulses onto Mallet & Marbles. Uses Swift Strikes then Snap Shot on Honour before using Swift Strikes and Back to the Shadows to move towards the Hunter's goal. Brick Charges Minx, who declares Defensive Stance: Momentous Knockdown. Attacks Minx: Momentous [2]. Zarola uses Chain Bolas on Flint then uses Blessing of the Sun Father to use Midnight Offering to Jog Theron towards Harmony. The health of the players at the end of turn one look like this. Turn 2 - Masons have the initiative. In the maintenance phase Honour takes damage from Bleed and Poison. Mallet, Marble and Brick also take damage from Poison Flint Charges Zarola, who uses Unpredictable Movement to Dodge out of engagement. Theron places Nature's Growth then uses Sniped on Honour twice. Honour is Taken Out. 2-0 Hunters. Theron Jogs into base contact with Harmony and uses Blessing of The Sun Father on himself to uses Pinned on Harmony. Harmony uses Acrobat and Attacks Theron: Miss. Minx stands up and Attacks Brick: Momentous [1]<. Attacks again: Momentous [2]<. Back to the Shadows to barrier. Marbles Jogs. Jaecar Charges into base contact with Flint, placing the pitfall marker behind Flint, and uses Bonus Time: Momentous [2]><Tackle. Flint's Close Control ignores the tackle but he triggers Pit Fall. Jacear then Back to the Shadows out of Mallet's LOS. Brick Charges Minx, who declares Defensive Stance: Momentous [2]. Attacks again: Momentous [2]. Zarola Charges into base contact with Flint: Momentous << Tackle. Takes possession of the ball. Mallet Charges into base contact with Theron: Momentous [3]>> Knockdown. Fahad Charges Flint with Bonus Time: Momentous [4]<< Egret Jogs and uses Snap Shot on Flint to Swift Strikes & Back to The Shadows into the forest. The health of the players at the end of turn two look like this Turn 3 - Hunters have initiative. In the maintenance phase Fliint takes damage from Bleed and Poison. Mallet, Marble and Brick also take damage from Poison Honour returns to the pitch. Admittedly from the wrong edge of her deployment zone but nobody noticed at the time. Minx Attacks Brick: Momentous [2]<. Brick Counter-Attacks: Momentous [2]. Minx Attacks again: Momentous <. Charges into engagement with Honour, who declares Defensive Stance (Marbles takes a Parting Blow: [1]): Momentous [2]<. Honour Poised Counter-Atacks: [1]. Minx takes a breather to recover 4 health. Marbles tries to Goad Egret but misses. Theron places Nature's Growth, stands up, uses pinned on Mallet and then Sniped on Flint. Flint is Taken Out. 4-0 Hunters. Honour uses Quick Time on herself to Dodge out of engagement then Charges into base contact with Egret: [1] Knockdown. Egret is unable to Counter-Attack. Harmony Linked activates and Charges into engagement with Jaecar: [1]. Back to the Shadows to engage Zarola. Jaecar Charges into engagement with Harmony and places the Pitfall-marker behind her: Momentous [2]>< triggering Pit Fall. Mallet attacks Theron: Momentous Knockdown. Attacks again {Momentous [2]. Uses Come on Mate to remove all conditions on Harmony. Zarola uses Chain Bolas on Harmony and Jogs. Fahad Linked activates and Charges into engagement with Harmony: Momentous [3]<. Brick Sprints. Egret stands up, uses Snap Shot on Honour twice and Swift Strike out engagement then Bask to the Shadows Dodges to be 6" from Zarola. The health of the players at the end of turn three look like this Turn 4 - Hunters have initiative. In the maintenance phase Honour, Mallet, Marble and Brick also take damage from Poison. Marbles is Taken Out. 5-0 Hunters. Flint and Marbles return to the pitch. Minx Charges Hounour, who declares Defensive Stance: Screeching Banshee. Honour Poised Counter-Attacks: Momentous [1]<<. Honour Attacks Zarola: Momentous Tackle and takes possession of the ball. Uses Topping Out to give Influence to herself, Brick and Harmony. Attacks Zarola again: Momentous [1]<<. Uses Quick Time on Brick then takes a Shot. Goal! 5-4 Hunters. Goal kick way off to the top edge of the pitch. Harmony Linked activates and Charges into base contact with Minx: Momentous <. Attack with Bonus Time: Miss. ATtacks with Bonus Time: [1]. Back to the Shadows towards the ball. Egret Sprints and uses Snap Shot twice on Harmony to move close enough for the ball to Snap To before Back to the Shadows towards the barrier. Mallet charges to within 3" of Jaecar and Fahad: Momentous [2]>> Knockdown. Attacks Fahad: Momentous [2]. Takes a Breather to remove all conditions. Jaecar stands up and places the pitfall-marker. Flint uses Where'd They Go? and Jogs round behind the Masons' goal. Theron stands up then use Sniped on Mallet twice. Marbles Jogs toward Theron. Fahad charges Mallet: Momentous [4]<<. Mallet is Taken Out. 7-4 Hunters. Zarola Sprints over fast-ground towards the barrier. Brick Sprints towards Egret The health of the players at the end of turn four look like this Time was called a this point and it was agreed that the Hunters' victory was very likely.
  7. Farmers, with the leadership of Grange and the aid of Grace, secure a win for the hunters to sign hemlock against the morticians! Grange lead the team of Grace, Bushel, Jackstraw, Harrow and the brave Peck against Obulus, Cosset, Silence, Ghast, Bonesaw and Derg. turn 2 saw a blinder of a goal with Bushel and Grange taking out Silence. Morticians took swift retribution with a goal from Cosset. turn 3 ended with bushel scoring her second goal with assistance from jackstraw. tragedy befalls the Morticians as Bonesaw's team mates consistently fail to make passes to him leaving him without the ball and out of position surrounded by hungry farmers. Grange comes in and takes him out ending the game 12-4 to the farmers. Only one picture of the game at the start as we got to into it and forgot to take more as we were playing on clock
  8. Looking for good, post errata Theron match report videos please! Any suggestions? Ta Most of the videos I've found have been on Skatha, which is great as she's who I've been using, but it's time to change things up!
  9. ...by administering their own to Theron Eager to repeat the victory of his first game my friend took on my Hunters with his Brewers last night but decided to try out some of the other paper figures available for free on this very 'site. The line-up: Hunters: Theron, Fahad, Jaecar, Minx, Egret, Zarola Brewers: Tapper, Scum, Hooper, Spigot, Friday, Lucky. The Hunters won the "coin toss" and chose to receive. Tapper kicks-off, the ball scatters towards Jaecar and the match begins. Turn 1 Theron places Nature's Growth between himself, Spigot and Friday; Sprints to ball marker and passes to Jaecar. Uses Snipe on Tapper with his last two Influence. Spigot Sprints towards Fahad and uses Tooled Up on himself. Zarola jogs toward and uses Chain Bolas on Spigot. Friday uses Shadowlike, Jogs towards and uses Dirty Knives on Theron but misses. Uses Get Over Here to have Scum Dodge towards Jaecar. Fahad Charges into engagement with Spigot: Momentous [5] <<. Dodges directly away from Spigot. Lucky uses Stack the Deck. Sprint and uses Raise the Stakes to move into base contact with Theron (Egret Dodges towards Theron) then Attacks: Momentous [2]. Attacks again [1]. Egret uses Flurry with Bonus Time on Friday which pulses onto Spigot and Tapper. Uses Snap Shot on Lucky; Swift Strike and Back to the Shadows to other side of Theron. I think I forgot to use Egret's Standard-Advance but oh well. Tapper uses Old Jake's to allocate two Influence to Scum then uses Marked Target on Theron three times before succeeding and Sprints 3" towards Theron. Jacear passes to Minx, who uses Pass'n'Move to Dodge out Scum's threat range, then Charges into engagement with Lucky and places the pitfall-marker behind lucky: Momentous ><. Lucky triggers Pit Fall. Back to the Shadows to block Scum charge lane to Minx. Hooper Charges Theron: Momentous knockdown. Minx Sprints. Scum Shadowlike and Charges Minx: Miss. Minx Counter-Attacks: [2]<<. Minx Back to the Shadows towards Brewers' goal. I know this is wrong I think I must've gotten confused about who's was the active player. Ah well, it is only a friendly match. Turn 2 - Hunters have initiative. In the maintenance phase Lucky takes [3] from Bleed, Tapper, Spigot and Friday each take [2] from Poison. Zarola Charges into base contact with Spigot: Momentous [2]<. Fahad uses Linked(Zarola) activates and Charges into engagement with Spigot: Momentous [5] <<. Spigot is Taken Out. 2-0 Hunters. Fahad Dodges behind Zarola. Friday uses Shadowlike towards and Charges into engagement with Minx: Momentous tackle & Dirty Knives on Jaecar. Minx Counter-Attacks: Momentous [1] < to Dodge out of engagement. Friday passes to Tapper. Uses Get Over Here(Scum). Minx Charges Tapper, Friday makes a Parting Blow: miss, Charge Attack: Momentous tackle [3]<<. Tapper is unable to Counter-Attack. Takes a Shot: Goal! 6-0 Hunters. Uses Marked Target on Friday and Back to the Shadows into engage with Tapper. Goal Kick scatters towards Minx. Tapper activates Commanding Aura, Attacks Minx: Momentous Knockdown. Charges into engage Theron: Momentous [6]. Uses Old Jake's to allocate 1 Influence to Hooper & Lucky each. Jaecar Sprints towards the Brewer's goal, Ball Snaps To him and he make a Tap In Shot. Goal! 10-0 Hunters. Goal Kick scatters to Scum. Egret uses Flurry which pulses onto Hooper, Lucky & Theron; Charges into engagement with Friday, who declares Defensive Stance: Momentous ><, Dodge to engage Scum but not Friday. Back to the Shadows to put Scum in between Friday and herself. Hooper activates True Grit and removes the Poison condition, Attacks Theron: Momentous [5]. Attacks Theron: [4]. Attacks Theron: Momentous [7]. Theron is Taken Out. 10-2 Hunters Lucky uses Sleight of Hand to remove Poison. Uses Stack the Deck. Uses Raise the Stakes to Dodge towards Egret (Minx Dodges towards Zarola). Charges into base contact with Egret: Momentous [2], Egret Counter-Attacks: Momentous < Scum uses Shadowlike to Dodge out engagement & Sprints towards Hunters' Goal and 4" of Tapper. Turn 3 - Hunters have initiative. In the Maintenance Phase Friday, Jaecar & Tapper take [2] from Poison. Jaecar charges into base contact with Friday, who declares Defensive Stance: Momentous [6]. Friday is Taken Out. The final whistle blows. In the end the score is: An exciting match. I made several mistakes but nothing very beneficial to my team I think. Clearly I'm still learning the rules so would appreciate where I broke them being pointed out. Also any suggestions on how I can make these match reports more enjoyable to read is welcomed. Remember, the Hunt is on!
  10. First Theron list

    Since I've started getting regular games I've been refining a 2/2 or 3/0 game with Skatha. Running out Theron, Fahad and oHearne for the first time this evening. Possibly against Union, but probably against Alchemists. Plan will probably be ball kill, control, four takeouts and whack in a goal to finish. This is a complete change up from my regular game. Any thoughts on the list or plan?
  11. The Hunters met the Alchemists for a training game. Minx had joined the Hunters to get a little break from all the Union infighting. Little did anybody notice that Hemlocke watched the game from a hidden spot, to measure if the Hunters might be a good place for her. The Alchemists came to the game with Smoke Flask Mercury Calculus Crucible Vet Katalyst The Hunters countered with Theron Fahad Jaecar Zarola Hearne Minx Here's an image of the team. Am I shit at taking photos? You bet. Theron kicked off and the game was on! The Alchemists collected the ball and threw some templates around while Minx and Fahad advanced. Theron got some shots off against Calculus, thus generating the Momentum to Bless Zarola. He then went out to the flank, far from Katalyst. In an unexpected move, Smoke jumped forward, shuffled a template to poison and burn both Theron and Minx, then charged into Theron while carrying the ball. Theron counterattacked, knocking her on her arse. The ball scattered into space. Hearne took advantage of the situation, jumping forward an laying into Smoke. Crucible advanced to make removing conditions more expensive for the Hunters. However, Zarola moved Jaecar up who was now in range to stab Crucible and push her into a pitfall trap. First activation of Turn 2, Theron killed Smoke, collected the ball, killed Crucible, and passed to Minx who went to the far flank. Jaecar and Hearne teamed up to nearly kill Calculus. Katalyst charged into Theron and killed him, using Witness Me. Minx charged back in, killing Calculus. Winning Initiative at the onset of Turn 3, Minx charged Flask, bouncing off the little robot into Tap-In range and put the ball in for a Hunters victory. Final Score: Hunters 12 - 4 Alchemists
  12. As the match begins it quickly is clear that the Alchemists are going for maximum damage rather than a beautiful game. Katalyst would clearly be used for this, going head first, ball deep in the face of the so called bear/player. Supported by blinds from Calculus and pushes and knockdowns from Harry, the bear and most of the hunters was burning, poisoned and suffering within moments of the game starting. Meanwhile Vitriol used the confusion to push Jaecar back, slam his pretty face into a crate and into the backline. At the start of the second turn she stripped the ball off Chaeska and with kiss heeled the ball into the goal tauntingly. The action was happening in the center of the field however, Katalyst and the bear having a shouting match and in the end VKat fell a few moments before the bear, but the damage was already done and the bear fell a moment later, but the overall cost of the scrum was not evident yet. Harry and Calculus now had full command of the field and it was only through luck the hunters limped past and put in a consolation goal before smoke set the world aflame and no hunters player came away unscathed. Both Katalyst and the bear returned to the field, but Katalyst went over and almost killed two players leaving them all low, with a better dice throw he would have taken out two players in one go and really done a monumental feat worth witnessing. Yet in the end it was the midfield battle that deciced the game. And here Harry and Calculus controlled the bear, the wolf and Egrit never letting them do enough to matter. Vitriol also entered this fray controling the wolf letting Smoke dominate the game. It all ended with Smoke first taking out Chaska in the last activation, gaining a solid momentum lead and finishing the game with a charge on Seenah, a 3'' push and then jumping within spiting distance to the goal and with a bow, slapping the ball in the bullseye (5 dice, a single 3, but it would do for a tap-in... barely). The Hunters will not forget this game soon, and one can only wonder how little the Hunters was able to do this game, it was like the Alchemist knew every tactic and controlled the match, actually the entire tournament to such a degree it could only be someone evil machinations in the background that caused this result. The Alchemist might have sold their fate to the devil or worse to remain relevant in the upcomming season with all these new guilds entering the spotlight.
  13. Flint goal 4-0 Velocity goal 4-4 Honour kills Ratchet 6-4 Harmony chains to kick a snap shot goal to Flint 10-4 Velocity goal 10-8 Honour kills Colossus 12-8
  14. State of the Union in Chains 10.17

    Did a rough count of the union in chain forums and it looks like the score is Hunters 31 to Mortician's 35. I ignored any post without pictures and as far as I'm aware the ones posted before the 9th won't count. We're in a much better spot than we were Friday, so good job everyone. About 10 or so of the spooks games are on Vassal, so I think that's whats giving them the edge. If anyone uses vassal, those games count too apparently!
  15. Theron, Fahad, oHearne, Jaecar, Zarola, Minx  Alchemists chose to receive, but leave ball for Hearne to collect and pass back to Zarola who kills the ball with Fahad for the rest of the game, whilst the hunters collect some scalps... Zarola and Fahad attempted to set up Jaecar for a snapshot winner with their linked activation, but fluffed the crucial pass. After being beaten to within an inch of his life by Katalyst, man of the match Jaecar gathered the loose ball and tapped in the winner for a 12-0 victory to the hunters. Jaecar was on fire this match. Not only metaphorically, but also literally - no doubt expiring from burn damage shortly after winning the game! 
  16. Slacks gone metal, moving beyond Kick Off

    So while everyone else is coming to terms with the new plastics, I'm going backwards and moving beyond the Kick Off set with the older metals (for now, 'Smiths and maybe Farmers will probably happen in time). I thought the mystery box might be a good way to expand my collection, which of course means I'm working with the Hunters. No paint yet, just glue and green-stuff, and coming to terms with these things. Guild Ball has taught me that I like painting, and now that I do not like fitting models together nearly as much. Going to get all 9 (season II + a young Theron) assembled, then think about basing, and eventually get around to paint. I did manage a quick paint job on an Easter Fangtooth to keep me from going mad with all the assembly
  17. Can Jaecar charge into an enemy model, and then, before making an attack, place a pitfall-marker (in order to attack with 4 more dice and hopefully push the enemy model, so it immediately bleeds)?
  18. A rare away game for the Hunters, will the icy wastes of Corsair's home ground prove too tough to overcome? The Fish kicked off, and Egret ran forward eagerly to collect the ball. However, despite the calls of her teammates to pass, her eyes glazed over and she simply rolled the ball back to Siren. This began a lengthy exchange down the Hunters' right where Jac, Siren and the vicious sea-weasel Salt tried to engineer a run on goal while Theron, supported by Egret and Jaecar, used every trick he had to stop them. Meanwhile, in the centre, Corsair began to question the wisdom of actually encouraging a bear to get closer, as with roars and swipes of her mighty paws Seenah broke clear of the attempted scrum before turning and descending on Sakana, already beleaguered by attacks from Hearne and Fahad, and sending the Fisherman back to the sidelines. First blood to the Hunters. Undeterred, Corsair and Kraken backed away from the bloodied and angry ursine to support the Fish attack down the flank, trapping Egret with her back to the crowd. She had nowhere to go, yet she ducked and weaved and somehow managed to stay in play. The pressure began to tell, and the triumvirate of Jac, Siren and Salt moved inexorably closer to goal. Theron found himself caught on the prongs of Jac's trident and pushed off the field before he could act, and Siren found herself with an easy shot on goal, albeit at the expense of leaving Salt lying bleeding and motionless on the field. Hearne sprinted back towards his own goal, in a desperate attempt to prevent the inevitable, and despite appearing to emerge from thin air within touching distance of Siren, couldn't do enough to prevent the goal. The Fish take the lead. Seenah looked around and scented the air, fixing her gaze on the Fish Captain, who found himself off balance and exposed after his attempt to send Egret into the crowd. Charging at full speed into the old pirate, the bear condemned Corsair to the fate he sought to inflict on others, driving him clean off the pitch and into the stands. Meanwhile, the mercurial Siren found herself at the wrong end of the wily old man's spear. Having been unable to prevent the goal, Hearne determined he wouldn't let Siren escape his clutches. Unable to bring her down, he called to the jungle cat prowling nearby, dragging Siren directly into the animal's path. Fahad hunkered down and was about to pounce when Siren, fearful for her life, tried to flee. She found the old man wise to her trickery, and as she tried to run, he flipped his spear in his hands, stuck the end of the haft between Siren's ankles, and sent her stumbling off the pitch. This would be the last action of the match, as the sun began to set and the light was failing. While neither team had scored the decisive win, the Hunters walked away with a 7-6 lead and were declared the victors, and the Fish ruing the fact they hadn't had a larger than standard pitch!
  19. My Hunters pack traveled to the Alchemists home pitch at the Gaming Vault in Red Deer, Alberta, Canada twice over the past week and while the opposing coach is always treated with the utmost respect and kindness... not so much for the opposing team! @Serkesul brewed up some seriously potent poisons, fires, and smoke... winning both matches handily! (Only have pictures from the one match... sorry!) Vitriol put the home team up by 4 in the second turn of the first game. Katalyst, Harry, and Naja beat Theron then lay a beating down on captain Theron to make it 6-0 Egret managed to make her up the field only to be blocked by Midas and Compound who then quickly recovered the ball, passed over to Old Gold Finger himself who then dodges up the field into scoring range and blasts another goal. The merry band of chemical addicts are now ahead 10 to Nil. (Seriously... are there no doping restrictions? Never going to be an Olympic event ) Hunters final get on the board as Vitriol is taken out by Jaecar and Fahad! Jaecar then proceeds to move up the field and totally screws up a pass to Hearne...but with some luck.... the ball lands within range and he gets it anyways! Even manages to score a goal! (I have to make more sacrifices to the dice gods apparently) Hunters Fans, in their wild exuberance, toss the ball back onto the pitch but it gets snapped up by sneaky snake and Naja manages to get it over to Golden Boy Midas who then fires home the winning goal. Final outcome 14-6 for the Alchemists! Outcome notwithstanding... a wonderfully fun match! ! If you are ever in the Red Deer, Alberta, Canada area.... come find myself, a few others, and my good friend @Serkesul at his game shop... the Gaming Vault. We are just getting going with this whole Guild Ball thing....and enjoying it immensely!!!
  20. My Hunters pack traveled to the Alchemists home pitch at the Gaming Vault in Red Deer, Alberta, Canada twice over the past week and while the opposing coach is always treated with the utmost respect and kindness... not so much for the opposing team! @Serkesul brewed up some seriously potent poisons, fires, and smoke... winning both matches handily! (Only have pictures from the one match... sorry!) Vitriol put the home team up by 4 in the second turn of the first game. Katalyst, Harry, and Naja beat Theron then lay a beat down on captain Theron to make it 6-0 Egret managed to make her way up the field only to be blocked by Midas and Compound. The ball is quickly recovered, passed over to Old Gold Finger himself who then dodges up the field into scoring range and blasts another goal. The merry band of chemical addicts are now ahead 10 to Nil. (Seriously... are there no doping restrictions? Never going to be an Olympic event ) Hunters finally get on the board as Vitriol is taken out by Jaecar and Fahad! Jaecar then proceeds to move up the field and totally screws up a pass to Hearne...but with some luck.... the ball lands within range and he gets it anyways! He even manages to score a goal! (I really have to make more sacrifices to the dice gods apparently) Hunters Fans, in their wild exuberance, toss the ball back onto the pitch but it gets snapped up by sneaky snake and Naja manages to get it over to Golden Boy Midas who then fires home the winning goal. Final outcome 14-6 for the Alchemists! Outcome notwithstanding... a wonderfully fun match! ! If you are ever in the Red Deer, Alberta, Canada area.... come find myself, a few others, and my good friend @Serkesul at his game shop... the Gaming Vault. We are just getting going with this whole Guild Ball thing....and enjoying it immensely!!!
  21. Yesterday saw the Hunters facing off against the Brewers with the line-up as follows: The Brewers won the pre-game "coin flip" and chose to receive. Theron jogged with the ball and kicked it towards Lucky. The match had begun. Turn 1 Lucky Jogs toward Hunters' goal to take possession of the ball then Passes it to Tapper. Minx charges towards Stoker. Stoker Sprints towards Hunter's goal and successfully uses Flame Jet on Theron. Theron uses Sun Strike on himself, uses Snipe on Stoker then on Lucky before jogging towards Hunters' goal and using Sun Strike on Egret. Tapper Sprints towards top corner of Hunters' deployment zone and Passes to Friday, who uses Pass'n'Go to Dodge towards Hunter's goal. Zarola jogs towards and uses Chain Bolas on Friday. Friday Shadowlike towards Hunters' goal use to Get Over Here to Dodge Scum towards her and then Charges Zarola: Momentous tackle. Uses I Shoot Better After A Beer and takes a Shot. GOAL! 4-0 Brewers Goal Kick scatters just in front of Jaecar and it snaps to him. Jaecar Passes to Egret, who uses Pass'n'Go to Dodge towards Brewers' goal, and then Sprints along the bottom edge of the pitch. Stave Jogs towards Hunters' goal and uses Lob Barrel on Egret but misses. Egret Sprints towards Brewers' goal, Snap Shots at Lucky twice but only succeeds once before Back To The Shadows closer to the Brewers' Goal. Scum Shadowlike towards and Attacks Zarola with Bonus Time!: [1]. Fahad charges Scum: Momentous [1] < Turn 2 - Hunter win initiative. In the maintenance phase Theron takes [1] from Burning and Lucky takes [2] from Poison. Theron places Nature's Growth in front of Stoker then Charges Scum: Momentous [3] Stoker Charges Zarola: momentous [1] Knockdown. Attacks Zarola: [2] Attacks Zarola: [2]. Zarola Attacks Scum: Momentous <. Dodges out of Fahad charge lane. Lucky Sleight of Hand to remove Snared and Charges Egret: Momentous Tackle and ><. Uses Raise The Stakes to Dodge into engagement and Attacks Jaecar: Momentous Knockdown. Jaecar is unable to Counter-Attack. Fahad Dodges out of engagement. Fahad Charges Friday: Momentous [3]<. Uses Nimble. Friday Shadowlike out of engagement with Theron, uses Get Over Here to dodge Scum out of engagement with Theron and Attacks Zarola: [2]. Attacks Zarola: [2]. Zarola is Taken Out. 6-0 Brewers. Attacks Fahad: Momentous Tackle. Jaecar places the pitfall-marker behind Lucky and Attacks him: Momentous [2]><. Lucky trigger Pit Fall. Attacks again: [2] plus Gut & String. Lucky Counter-Attacks: ><. Jaecar Back To The Shadows into base contact with Lucky. Tapper Old Jake's, allocates 2INF to Stave and Jogs towards Friday. Egret Jogs into engagement with Lucky and Attacks: Momentous Tackle. Attacks again: <<. Snap Shot on Lucky then Swift Strikes and Back To The Shadows towards Brewers' goal. Scum Attacks Fahad: Miss. Attacks again: [1]. Attacks again: Momentous [2]. Minx Charges Friday: [2]<<. Attacks again: [2]<<. Attacks again: Momentous [2] <. Friday is Taken Out. 6-2 Brewers. Stave Stave jogs towards Lucky and Lobs Barrel at him and Jaecar. Time was called as it had gone midnight. But I walked away having noticed the mistakes both players made. At the end of turn two the pitch looked like: And the final score was: Hunters 2 | Brewers 6
  22. Hello, this match was my 2nd and my opponents 1st plus we only had limited time so we chose to use the Cage Ball setup. The line-up was: Masons - Honour, Marbles, Mallet & Flint Hunters - Theron, Fahad, Egret & Jaecar The Hunters had a poor showing with the Masons scoring in turns 1 and 2 before taking out Fahad twice to win 10-2
  23. Hello again, Today's line-up is Farmers: Grange, Peck, Windle, Bushel, Jackstraw & Harrow Hunters: Theron, Fahad, Zarola, Minx, Jaecar, Egret Hunters kick-off with Theron jogging to the centre of the pitch and kicking the ball just into the fast-ground. Turn One Jackstraw uses Crop Dusting to place a Harvest marker 4" in front of him and uses At Your Post to teleport to it causing the ball to snap to him. Egret jogs forward and Snap Shots Jackstraw 4 times; succeeding 3 times, Swift Strikes 3" and Back To The Shadows into base-to-base with Jackstraw, who gains the Poison condition from Venomous Strike. Harrow activates, triggers Look Busy before charging Egret: Momentous Knockdown. Fahad charges towards Grange. Peck jogs and triggers Stop Slacking. Theron uses Nature's Growth to divide the Farmers team in two. He sprints forward, Sun Strike's himself, successfully uses Pinned and Sniped on Grange. Grange sprints forward while making sure to trigger Stop Slacking when he ends the Advance, uses Constitution on Peck. Jaecar sprints over fast ground into base contact with Jackstraw. Bushel sprints. Zarola jogs and misses Peck with a Chain Bolas. Windle jogs. Minx charges towards Windle. The Farmers convert two Harvest Markers into Influence. Turn Two - Farmers take initiative In the maintenance phase Jackstraw heals [2] from Harrow's Rapid Growth but then takes [2] from Poison Jackstraw uses Crop Dusting to place two Harvest Markers 8" towards Hunters' goal. Uses At Your Post to leave engagement. Theron places Nature's Growth in front of Jackstraw. Successfully uses Pinned on Grange and Sniped on Peck, who Pain Responses towards Farmers' goal. Jogs behind Fahad. It seemed like a good idea at the time. Peck sprints around Grange to trigger Stop Slacking. Jaecar charges Harrow: Momentous [2]<<. Dodges into engagement with Jack Straw and attacks with Bonus Time: Momentous [2}<<. Dodges and Back To The Shadows into engagement with with Bushel. Harrow jogs to engage Jaecar and attacks: [1]. Attacks again: > Egret Takes a Breather to remove conditions, jogs into engagement with Jackstraw and attacks him with Bonus Time: Miss. Attacks again: [1]Tackle. Swift Strikes round Jackstraw and takes a shot on Goal: Scores! 4-0 Hunters Goal Kick lands near Harrow. Bushel attacks Egret: Momentous [1]. Attacks again: Momentous [1]. Attacks again: Momentous [1]. Attacks again with Bonus Time: <. Dodges out of engagement and jogs to ball which snaps to her. Zarola successfully Chain Bolas Windle. Grange charges Fahad, ending within range to trigger Stop Slacking: Momentous Knockdown. Attacks again: Momentous [2]. Uses Planting Season to place a Harvest Marker between himself and Windle. Bugger Fahad activates but is engaged and has no Influence. Windle discards the new Harvest Marker for Big Breakfast and charges Minx: Triggers Sack Break. Berserk attacks Fahda: [1] Minx activates but is engaged and has no Influence. Farmers convert two Harvest Markers into Influence. Turn Three - Farmers have initiative. In the maintenance phase Jackstraw and Harrow heal [2] from Harrow's Rapid Growth but then Jackstraw takes [2] from Poison. Bushel jogs over fast ground, successfully passes to Jackstraw the use I'm Open! to receive the ball back from Jackstraw. Fahad stands up, uses Nimble and jogs out of engagement. Windle makes a Parting Blow: Miss. Grange makes a Parting Blow: Knockdown. Damn Granges Takes a Breather to remove all conditions, charges Theron: Momentous [2]. Attacks Fahad: [1]. Uses Planting Season to place a Harvest Marker next to Windle. Minx jogs round Windle and attacks him: Triggers Screeching Banshee. Attacks again: Momentous [3]<<. Back to the Shadows towards Farmers Goal. Windle discards a Harvest Marker for Big Breakfast and charges Theron: Triggers Snack Break. Berserk attacks Fahad: [3]. Fahad is Taken Out 4-2 Hunters Egret attacks Harrow, who declares a counter attack: Momentous ><. Harrow Counter Attacks: Sow the Seeds. Attacks again: Momentous ><. Jogs to engage Bushel and attacks with Bonus Time: [1] plus Venomous Strike. Jackstraw Takes a Breather to remove Poison. Places two Harvest Markers towards the Hunters' goal via Crop Dusting before teleporting to the closest marker via At Your Post. Uses If I Only Had A Brain and The Last Stand to place next to one of the Harvest Markers he placed in turn two. Jaecar charges Peck: Momentous [4]. Peck is Taken Out 5-2 Hunters. Harrow uses Tooled Up on himself and charges Egret, who declares Defensive Stance: [2] Zarola sprints into base contact with Jackstraw (discarding the Harvest Marker next to him) and attacks with Bonus Time, Jackstraw declares a Counter Attack: Miss. Jackstraw counter attacks: [1]. Theron jogs to engage Grange and WIndle then attacks Windle: Momentous Knockdown. Attack Grange: Momentous [2]. Attacks Grange again with Bonus Time: Momentous [2] and Knockdown. Farmers convert three Harvest Markers into Influence. Turn 4 - Hunters have initiative. In the maintenance phase Bushel heals [2] from Harrow's Rapid Growth but then takes [2] from Poison. Fahad returns to the pitch from the back edge of the Hunters' deployment zone and jogs to be next to the Hunters' goal post. Peck returns to the pitch from the front right corner of the Farmers' deployment zone and jogs so he's 8" from Windle but out of Minx's line of sight. Minx sprints into base contact with Peck and attacks: Momentous [2]<, Peck uses Pain Response but Minx Back To The Shadows into base contact. Grange stands ups, Uses Huge Tracts Of Land & Honest Labour. Egret Snap Shots Harrow, triggers Venomous Strike and Swift Strikes to dodge 1". She Snap Shots Harrow again but misses. Attacks Bushel [1] and Swift Strikes out of Harrows engagement range. Attacks Bushel again but misses. Back To The Shadows to put Bushel between herself and Harrow. Jackstraw uses At Your Post to place out of engagement then uses Crop Dusting & If I only Had A Brain to place 8" across the pitch next Grange. Jaecar charges Grange: Momentous [6] and Blood. Back To The Shadows to engage Grange and Jackstraw. Windle Takes a Breather to clear conditions, uses Big Breakfast and attack Theron, who declares a counter attack: Knockdown & [1]. Theron is unable to counter attack. Berserk attacks Theron: [1]. Attacks Theron: [1]. Berserk attacks Theron [3]. Zarola misses Bushel with Chain Bolas and jogs into base contact with Bushel. Harrow charges Zarola: Momentous knockdown. Fahad Charges towards Harrow. Bushel sprints towards the Hunters' goal, Egret makes a Parting Blow: Tackle. Bushel chooses not to continue her sprint and attacks Egret: Tackle. Attacks again: <. Attacks Zarola: Momentous <<. Theron Takes A Breather to stand up. Attacks Grange: Momentous knockdown, which is ignored because of Sturdy. Attacks Grange again: Momentous knockdown. Attacks Windle: Momentous knockdown, which is ignored because of Sturdy. Attacks Windle again: Momentous knockdown. Does a happy dance Peck activates but decides not to give Minx the easy VP (or dinner) and passes. At this point time was called with both players satisfied and having noticed a lot of their mistakes. The final score was:
  24. The hunters and the morticians. Some back door dealings have been made. Obvious reached out to the hunters for some help. They obliged in exchange for the return of their sister in arms "minx". In the end it was a close one. Egret scores a goal, and seenah is the head of take outs. This time he was in able to get that. He hid be hind his spook bretheren. The morticians took the win with a goal from the arterial bleed giver graves. Hearne took a final stand to make the shoot but it seems luck was with the mitts as graves hooked one in around the scion of the sunfather. I
  25. Hunters get a little Salty

    Hunters: Theron, Fahad, Seenah, Minx, Vet Hearne, and Chaska Fishermen: Shark, Salt, Jac, Siren, Greyscales, and Sakana. Hunters made a bunch of ball handling mistakes this game. Turn one: Hunters choose to receive the ball. Chaska receives and kicks the ball to Seenah giving him a 4" dodge (where I should have dropped the ball) as Shark proceeds to quick foot/ charge Seenah steal the ball and tidal surge off wrap and kicked a goal. Shark legendary hitting 4 of my team. Minx and Vet Hearne manage to leave Shark on 3 health. Jac slingshots salt to grab the ball but lacks the influence to score, stopping 4" from side of the table. 4-0 Fish Turn two: Hunters win initiative and send Chaska to boom box Salt off the pitch... miss... Salt scores! Seenah retaliated and killed Siren and Vet Hearne killed Shark! 8-4 Fish ... thought I killed the ball and 2 Fish were looking to die turn 3... Turn three: straight roll off for iniative... Fish win roll. Salt charges Chaska snaps the ball, and Chaska defensive Stances and Salt needs 3 4+ on 6 dice... just 3... where did they go... tap in goal... Salt scores! 12-4 Fish moral of the story even if you slaughter and bog down fish you gotta keep an eye out for the slippery otter!!
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