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Found 5 results

  1. Reading page 32 of the season three rulebook, both the Sequence of an Attack and the Sequence of a Character Play share step 3. Check for taken-out. Is the entire character play sequence resolved when a character play is triggered from a playbook guildball result? Obviously steps 2.1 through 2.3 are skipped since the character play automatically hits and there's no reason to generate a dice pool. Suppose Gutter charges vSiren and spikes, getting 6 net hits. The union player chooses on the wrap and as her playbook results. First the is resolved, triggering the Scything Blow character play. The 3 damage from this play is enough to reduce vSiren to 0 hit points. Does Escaping Fate trigger here at step 3 of the character play's resolution? If so, is vSiren then taken out by the 1 playbook damage which is resolved second at the end of step 3 of the attack sequence?
  2. After a run of mishaps against both Masons and Butchers, Fate’s ire was seemingly calmed, allowing the Ballista-led Engineers to push past a spirited and blooded Blacksmiths Guild squad. Lead by the incomparable Ferrite, the Blacksmiths received the Kick Off, but found themselves frustrated by Ballista’s command of the centre of the pitch. The Engineers spent the opening period of the match landing bolt and grenade on the unfortunately positioned Sledge, forcing the fire-forged Furnace and a determined Iron into the fray. While blows were being traded mid-field, well-placed mines took their toll on Ferrite’s stout apprentice, and leaving him open to a final barrage of blows from Hoist. Meanwhile, Ratchet, the Pride of Indar, was also forced to the side-lines to receive the ministrations the Physicians Guild. In the commotion, both teams managed to score twice, brining the score to an even 10-10 points a piece. With the Cogs’ Chant seeming to fill the sails drawn over the pitch to save the crowd from the searing sun, it felt as though it were all over but the crying for the Blacksmiths. Fate, as fickle as ever, had one last card to turn though. First, the Blacksmiths stole the initiative, allowing Cinder to take a shot on goal. The shot, however, glanced off the post within range of Ballista, who launched the ball half the length of the pitch, sending both Furnace and Sledge to the ground, straight to the keen-footed Hoist. Who, despite the best efforts of the remaining Blacksmiths, was able to surge toward the goal for a final time. Not to be taken for granted, Fate was up for one more trick, nearly causing the ball to careen off the edge of the goal post. Thankfully, the shot remained true, leaving Hoist with the game-winning goal.
  3. Suppose Hoist True Replicates Unexpected Arrival and desperately charges Dirge, getting only two net hits. Dirge only has a single hit point remaining and fearful of Rigor Mortis, the Engineer wants to end his activation with the same amount of momentum he currently has. Is it legal for Hoist to select the nonmomentous result off his playbook even though he has no plays he can buy with it?
  4. Greetings forum-ites! I am back with another game play commentary for my series Run the Length. This one is against Pat VanValue from Strictly the worst. Can I break my losing streak vs the Strictly the Worst guys find out below. Let me know what you guys thought about the game and tell me about my mistakes in the comments. Go subscribe over on Youtube if you want to know when new content gets put up and while you are over there hit the like button it helps the channel a lot. The Plugs: Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Pat's Twitter: @PatVanV https://twitter.com/PatVanV
  5. DrillbossD


    Per this: https://leaddiceandbeers.wordpress.com/2016/04/04/guild-ball-campaign-system/ Just makes me pretty damn happy and even more excited to see Hoist's fluff. He's Indar, and Pin Vice is Indar, and generally I want to know more about Indossa and the Indar connection this Season! We've got Sakana and Hoist too so all very interesting given Ratchet's history with the place. Also this: