Jump to content

Search the Community

Showing results for tags 'gameplan'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World


  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Godtear
    • Godtear Discussion
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL






Found 2 results

  1. bobthebomb


    Hello everyone !! I have a small suggestion concerning the Game-plan cards. They are already a big improvement over just rolling a dice, but the cards apportionment could be improved. Present situation : We both Draw seven cards and keep 5. Proposed change : Drafting the cards 1) We both draw seven cards. 2) both players draft 1 card and give the 6 left to the opponent. 3)Both draft 1 card from the 6 cards you got from the opponent and give him/her the 5 left. 4) Repeat until you have 5 cards in hand and discard the left over. While a bit slower than simply dealing cards, drafting is fast, allow tactical decisions from the get go and guarantee a better division of good cards. What do you think ? /cheers.
  2. Nowhere on the Game Plan cards is the point at which effects expire mentioned. Does this happen when the new game plan is revealed? For Get Back In There, does the +2/+2 MOV apply to both the Maintenance Phase jog and the rest of the turn?