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Found 15 results

  1. Here is the start of my brewers team ...
  2. IHatethePuppy

    Player Choices into Fish

    I play a lot of games into corsair fish, like a silly amount and I want to be able to better articulate the choices I make into the match up so I'm writing up this piece. Any amount of CC will be appreciated and I'll try to answer any questions to the best of my ability. FIshermen and their options- (Assuming the line up is shark,corsair,tentacles,gutter,greyscales,hag,jac,siren,vsiren,sakana) Shark- Shark is not the captain choice I believe any fishermen player would make in morticians he has a VERY linear game plan that is easy for us to disrupt with our control elements and very little way to switch it up efficiently. Silence Obulus and Casket combine to make him a very very sad boy. Corsair- The captain you'll see 90% of the time drag is very good at isolating our squishy models if you allow them to, and easy knock downs mean a combination of him and gutter will kill almost any of our models he can catch (besides casket) in one turn- and the combination of sturdy, close control, and tough hide make him extremely annoying to interact with outside of character plays. Tentacles- In my opinion one of the strongest mascots in the game, the combination of close control and a 2/6 kick makes him great at holding the ball and giving it to who needs it when it's time for scoring. Blind is a great tool for corsair to have in his control tool kit. Gutter- I consider gutter one of obulus' worst nightmares she can catch him with her quick movement and can drag him in while beating up a model like casket or ghat that makes it easy for her to hit her drag. She'll be in every corsair line up you play against. Hag- A fantastic threat range extender and great at breaking up and re positioning scrums, my most common fish opponent has lately stopped using her against me- I'm pretty sure this is because fear doesnt work if the puppet is attacking her- making her a bit of an easy take out and momentum farm if she ever ends up invested in the scrum. Greyscales- A good striker that's hard to pin down- sometimes I see him sometimes I don't generally only taken if they feel like they need another striker after sakana. Jac- Goad, and his heroic are important control pieces- he's very good at breaking up a scrum and tough hide makes him relatively difficult to take out. The local fish player and myself see him as a good way to break away from being bogged down by casket. Siren- Another important control piece, beautiful makes it very hard for us puppet master her without giving away obulus- lure in conjuction with drag can create positioning nightmares and seduced can strip the ball off of our models very easily. V Siren- Generally not as good into us as Siren 1 but dread gaze can be very annoying when we're trying to hit things. Escape fate also makes her very difficult to take out. Sakana- An all around good striker that requires very little set up and has some nice defensive tech with poised. He's like a mini shark. They'll take him almost any game for the two inch reach, the weak point, and the goal pressure he can provide. Keep an eye out for poor positioning of him though, because he can make a very juicy puppet master target if he's starting the move in cover. Morticians My line up (post rats) Obulus, Scalpel, Dirge, Graves, Casket, SIlence, Ghast, Skulk, Pelage, Brainpan and memory Scalpel- Lets get her out of the way. I have her in my roster solely for kicking off against blacksmiths. She's a really fun model and isn't really terrible into alot of stuff just generally worse than obulus. That being said The only game into corsair I have tried with her was lost 10-12 so maybe there's merit I haven't seen. Oblulus- Good ol' obby. This is the sort of match up where early you want to use puppet master to set up a nicely positioned scrum early then have him stay on the fringes of it and go for goal runs when the opportunity is there, using puppet master to strip the ball off of corsair or tentacles is a great way to get around close control. Rigor mortis in this match up is generally best used when it'll swing an important momentum race or when you need to heal several models in one activation and can't do so other wise. Dirge- The little guy's stock has gone down since sic 'em has gone away but he's still miles better than vileswarm. Use him to block drag lanes and provide crowd outs/gang ups. Graves- I never leave home without the good doctor 2" reach, a decent playbook for stripping the ball, beating down, or re positioning models, tooled up, he really does do almost everything in this match up he likes to poke around the scrum with his reach and tool up casket or memory for take outs. He can also take a few influence and turn it into some bleeds in the scrum which can go a long way against some fish models. Be on the look out for sweet spots for consistent scything blows. It won't happen often but when it does it's super value. Casket- The other model I play in every match up- he is a fantastic tar pit being near unkillable for alot of factions. Heavy burdening an out of position corsair can be back breaking and his rough ground can be a super annoying momentum tax if the scrum is positioned poorly for them. Trying to casket time some one (if possible gutter) is of course very strong and a tooled up casket or memory last activation followed up by a first activation casket will do it to most models in fish. Casket timing corsair is honestly not very realistic but I have done it once (and yes it feels very good :p) SIlence- I like Silence when kicking off. Kicking off with silence and keeping him 12 from corsair allows you to during your first activation fire blast directly in front of corsair then re position how you'd like to decrease corsairs turn one pressure. Corsair is a fantastic tucked/shut out target and as such I always allocate at least one to silence to threaten to do exactly that. Which can mess very hard with how the corsair player needs to do their activation. Just like in every match up hes an annoying control piece. Just be careful with his positioning because he can be an easy take out for them. When deciding who/when to tuck or shut out its important to note that ALOT of their killing potential is tied up in two activations in corsair and gutter. Ghast- Ghast takes silence's spot when receiving he's caskets Scrum buddy. 2" reach a knock down on two and fear are all things fish find pretty annoying. Jamming him and casket into a scrum properly can force the corsair player's game plan from a 1-4 to a 2-2 which is significantly more difficult to do against a team that has obulus messing around with where the ball is. Skulk- A goalie model would seem great into the "scoring" team however I don't like him into corsair. While horrific odour can mess with their goal runs and lightning reflexes can be a pain for greyscales he doesn't bring enough to the table to make it in this match up. Pelage- While she is a murderer that can realistically bust through corsair's tough hide while tooled up our goal isn't a lot of take outs in the match up, if they happen great but I prefer not to have a model in the list who commits entirely to that, so she doesn't provide enough for our game plan to validate a spot over other options. Brainpan and Memory- Brainpan and memory are fantastic in this match up- their flexibility really shines in it. memory can be used early to block drag lanes and is uniquely good at hunting down hag or greyscales while tooled up. Their unique way of movement and "One, Two!" Can also be used to help them escape scrums once they're done providing their crowd ups and gang ups to allow them to set up their goal runs. A memory parked in front the opponent's goal is a snap shot machine, with a 90% success rate with bonus time! These are my thoughts on fish relatively unedited thanks for the read and leave any CC! Thanks
  3. Forum, A new episode of RTL is up on YouTube. This one features Ethan Christiansen from Two Guys and a Pitch. We play one of my most dreaded matchups Farmers into Fisherman. There are lots of new animations in this video let me know what you think of them. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Ethan's Blog: https://twoguysandapitch.blogspot.com/ The Longshanks Pitch Planner: http://longshanks.org/terrain/ Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse Game Plans Video: https://youtu.be/iRPdTnBnRp0
  4. Episode 56 In this episode Andrew and Jason talk to Mr. James Long about Season 3.5 Fishermen, and which 10 players he takes into his lineup. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  5. After an away victory a few weeks ago, could the Hunters capitalise on their home field advantage to do the double over the old pirate? In short, no. After disproportionately bad luck in the opening rounds (Theron failed to pin Kraken on two separate occasions, for instance) the Fish pulled out an advantage that the Hunters were never able to overcome. Despite Hearne threatening a goal early doors and Jaecar stealing the ball from an imminently dangerously placed Siren to threaten the opposition goal in turn. The Fish won out, in no small part to pinning down Fahad and raining repeated blows down on his head on multiple occasions. Still, Seenah got to do unpleasant things to Sakana for the second game running, so she went home happy at least. The whistle went at Fishermen 10 - 5 Hunters.
  6. A rare away game for the Hunters, will the icy wastes of Corsair's home ground prove too tough to overcome? The Fish kicked off, and Egret ran forward eagerly to collect the ball. However, despite the calls of her teammates to pass, her eyes glazed over and she simply rolled the ball back to Siren. This began a lengthy exchange down the Hunters' right where Jac, Siren and the vicious sea-weasel Salt tried to engineer a run on goal while Theron, supported by Egret and Jaecar, used every trick he had to stop them. Meanwhile, in the centre, Corsair began to question the wisdom of actually encouraging a bear to get closer, as with roars and swipes of her mighty paws Seenah broke clear of the attempted scrum before turning and descending on Sakana, already beleaguered by attacks from Hearne and Fahad, and sending the Fisherman back to the sidelines. First blood to the Hunters. Undeterred, Corsair and Kraken backed away from the bloodied and angry ursine to support the Fish attack down the flank, trapping Egret with her back to the crowd. She had nowhere to go, yet she ducked and weaved and somehow managed to stay in play. The pressure began to tell, and the triumvirate of Jac, Siren and Salt moved inexorably closer to goal. Theron found himself caught on the prongs of Jac's trident and pushed off the field before he could act, and Siren found herself with an easy shot on goal, albeit at the expense of leaving Salt lying bleeding and motionless on the field. Hearne sprinted back towards his own goal, in a desperate attempt to prevent the inevitable, and despite appearing to emerge from thin air within touching distance of Siren, couldn't do enough to prevent the goal. The Fish take the lead. Seenah looked around and scented the air, fixing her gaze on the Fish Captain, who found himself off balance and exposed after his attempt to send Egret into the crowd. Charging at full speed into the old pirate, the bear condemned Corsair to the fate he sought to inflict on others, driving him clean off the pitch and into the stands. Meanwhile, the mercurial Siren found herself at the wrong end of the wily old man's spear. Having been unable to prevent the goal, Hearne determined he wouldn't let Siren escape his clutches. Unable to bring her down, he called to the jungle cat prowling nearby, dragging Siren directly into the animal's path. Fahad hunkered down and was about to pounce when Siren, fearful for her life, tried to flee. She found the old man wise to her trickery, and as she tried to run, he flipped his spear in his hands, stuck the end of the haft between Siren's ankles, and sent her stumbling off the pitch. This would be the last action of the match, as the sun began to set and the light was failing. While neither team had scored the decisive win, the Hunters walked away with a 7-6 lead and were declared the victors, and the Fish ruing the fact they hadn't had a larger than standard pitch!
  7. The hunters get a hard fought win against the fish! This just in Guild Ball Fans! The Hunters and Fisherman had a triumphant battle today at the little known Eisnoran village; Games and Stuffia. As it's the off-season, the players were supposed to primarily show off for the crowd to help Escalate hype for the upcoming season of our fine sport. Below we see the teams gathered up around their goals. Representing the Hunters we have Theron, Minx, Hearne sporting a shiny new peg leg, Chaska, John (seenah), and snow . For the fish, we have Corsair, Greyscales, Siren recovering her twin spears, Tentacles, Sakana, and Kraken. The game was slower than anyone suspected with a 2 to 2 lead as Sakana bled out on the field and Theron paid the price with a proper fish stompin'. But the game slowed to a crawl as neither team gave ground and every time the ball was taken away, Water Nymphs stole it right back for the pirate captain. But then... After tearing John away from Corsair, Kraken whispered something in Hearne's ear. The Fish Team manager neither confirms nor denies that the whisper was something to the effect of "Hold the ball for Siren" so when Hearne knocks him down and walks away to pick up the ball and holds it, Siren was able to seduce the one-legged titan to pass it to her for an easy goal. But the Hunters paid the Fish back by taking out Corsair after many pitched fighting with a ferocious bear hug tying the game. But John couldn't capitalize and missed two goals from inches away. So siren pulls the beast away and Greyscales picks up the ball and puts it down so that Snow can evade the beautiful Siren and score the game winning goal. By Escalation rules, The Hunters win 10 to 6. In the end seenah missed 2 tap in from directly I front of the post 2 turms in a row and snow had to come in and show'em how it's done to win the game. Maybe seenah should stick to take outs, or hit the training field with Skatha to work on those bear goals.
  8. mr baron

    Hunters v Fish

    With the errata out, what are folks using against Fish? I am thinking its a Theron line up, but what is the supporting cast?
  9. Forum, Welcome to the fourth episode of Guild Ball Gotchas where I go through the biggest surprises and powerful combinations in Guild Ball and walk you through how to play around them. This episode we are covering the three abilities in the game that allow your opponents to take control of your models. Please Note: This was filmed before the July 2017 errata. Special thanks go out to Pat Vanvalzah, Zachary Poulos, and Alex Botts for assisting with this video. The GBG Logo was designed by Dano Amonette. His Instagram is https://www.instagram.com/deadpoolxanko/?hl=en Games were filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  10. So with all the errata changes, how do people see these matchups going now. Assuming union have rage + blackheart available and fish and alchemists have both captains in their respective rosters. Fish Previously this felt like blackheart had better tools to deal with the fish since shark was their normal drop (rage ruins the corsair party). Shark could spread out way to much against rage and sacrifice players to retrieve the ball as he moves towards his 3 goals. Blackhearts ability to spread out and his natural reach and manoeuvrability gave him a few more tool, although it was still an uphill battle. But now the shark and siren control game is much weaker, perhaps rage is quite good into the matchup now? I guess shark can still spread out with his 3 or 4 strikers, so this might be an issue for rage as before, but he can't shut rage down as much with his loss of gut and string at least. And dropping rage into fish also covers if he tries to list chicken you and drops corsair which I don't think blackheart really likes to see. But perhaps blackheart still is better into fish than rage and is now much more of an even matchup due to the shark and siren nerf (assuming they drop shark) Alchemists Although I don't have a whole lot experience against alchemists, it feels like blackheart might slightly edge Rage out here too. I'm not sure. Against midas, with the change to Harry meaning rage probaby won't be taking him (and therefor one less great reach model), and again with blackheart natural reach, it seems like blackheart might be better. Although blackheart doesn't quite have the tools to deal with the midas goon squad (okat and now a+g?) as well as rage, but maybe that won't be a thing withoit Harry. If he drops smoke, again it feels like blackheart might edge rage out since smoke should really be able to control a rage team that likes to bunch up through aoes and without Harry rage has slightly less momentum to play with and deal with all the conditions. Blackheart against smoke can again spread out much nore and probably do a pretty reliable 2-2 game. Anyways, I'm not saying that i think rage can't play into either, it's just that Canadian nationals are coming up next month, and since I'm working up in Alaska until the end of August, my practise window is small. So I'd like to be able to really focus my preparation games in the short time I'll have. So do you guys think?
  11. Last night I had my first game in a few months, and my second ever game with Hunters (I won the first one!). It was, predictably, a hammering. 4-12 against Corsair Fish. I took Theron, Fahad, Chaska, Egret, Jaecar, Zarola against Corsair, Greyscales, vSiren, Angel, Salt, and Kraken. Angel scored all 3, two in turn 2. I couldn’t get near her in time, so it was all over as soon as she was in SS range. Egret scored the return goal and was set up for a second, but the Drag/Pull moves and easy KD for Corsair/Kraken soon put paid to that. Zarola rolling snake eyes on a pass didn’t help either. It was like starting from scratch to be honest. I wasn’t looking at my cards, had no idea what Corsair could do, forgot all about basic stuff such as engagement ranges. I was completely shut down, despite trying to play keep-away. This is where I’d normally mince off, cry, and buy a new team and start the sorry cycle again. However, talking it through with my mate after the game, I realised that I haven’t played more than 10 games with any Guild I own, which might explain my appalling Win/Loss ratio. That, and my inability to ‘see’ the game. So I’m going to stick with Hunters and get to know them… intimately, and hope that tactical thinking (and rolling better!) will come naturally. Good to get that off my chest. Thanks for reading. I am open to any advice about generally Getting Good.
  12. Im selling off all my spare models as I have all teams. Alchemist - Smoke (metal) built, unpainted Morticians - Obulus (metal) unbuilt, unpainted... Morticians - Obulus (metal) built, unpainted (staff snapped at hand) Morticians - Dirge (metal) built, unpainted Morticians - Cosset (metal) unbuilt, unpainted Morticians - Cosset (metal) built, unpainted (very top of staff snapped) Morticians - Silence (metal) built, unpainted Morticians - 2 x Graves (metal) unbuilt, unpainted Morticians - Graves (resin) unbuilt, unpainted Morticians - Brainpan + Memory (metal) unbuilt, unpainted Butchers - Limited edition Ox (metal) unbuilt, unpainted Butchers - Ox (metal) unbuilt, unpainted Butchers - Vet Ox (metal) unbuilt, painted stripped Butchers - Boar (metal) built, unpainted Butchers - Brisket (metal) unbuilt, unpainted Butchers - Princess (metal) built, unpainted Fish - Hag (metal) unbuilt, unpainted Masons - Granite (metal) unbuilt, unpainted Brewers - Pintpot (metal) unbuilt, unpainted Union - Rage (metal) unbuilt, unpainted Hunters - Theron (metal) unbuilt, unpainted Hunters - Hearne (metal) unbuilt, unpainted Hunters - Zarola (metal) unbuilt, unpainted Hunters - Jaecar (metal) unbuilt, unpainted Hunters - Egret (metal) unbuilt, unpainted Hunters - Farhad (metal) unbuilt, paint stripped Please pm me if you are interested in any to discuss price, would prefer they went to a good home as they are sitting on my shelf next to my painted teams. Prefer to sell teams as a whole if possible. UK based and attend many events if you want to save on postage. Pics available if requested
  13. Good Morning all!! This past weekend I launched my first podcast talking about the Attricimen Fish build Mat Hart has been infamously ruining peoples days with ? Well, it sounded like such fun, I decided to run with it too! Here's my Match Report Vs Theron! let me know what you think, http://www.halloflegends.co.uk/2016/08/the-guild-hall-corsair-vs-theron-23816.html Regards, Mr Hall
  14. Stephen78

    Completed fishermen team

    Just thought I'd show off my completed fishermen team. I'm very lucky to have a friend paint these for me, he does take commission work