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Fish Shark Salt Sakana Greyscales oSiren Hag Brewers Tapper Scum Friday Mash Hooper Spigot Played against a very good Brewer player yesterday, probably about 100 games of Brewers under his belt. Unfriendly crowd, since it was at his apartment. His wife was playing our Pundit with her Engineers. In true Brewer fashion my opponent was swilling PBR's, and the house had a lovely smell of Coffee and Bacon. But wait, I digress... My line up from left to right on the pitch oSiren - Sakana - Hag - Shark - Salt - Greyscales Brewers were facing me as Friday - Hooper - Spigot - Tapper - Scum - Mash I received the ball, things are looking up for me already. I like the match up. I feel like i'm going 3-0 for sure. Just need to stay out of the Death ball which is Tapper. I field the ball with Siren, kick back to Sakana. She misses the kick...WTF. It scatters into Sakana, so no big deal, but really wanted the MoM. He moves the big, slow, fat, Mash, and basically some other pieces. I punt the ball over to shark, and go to work. I activate Hag, she Talismans to give Reel to Shark. He keeps his players a bit back from mid pitch. Mine have spread the pitch nicely, and I'm going to work them down to his end. I activate Shark, Charge into Mash, and use him like a MoM pinball machine. I spend 1 MoM to Bonus Time. Why, because Shark has missed goals in each of my last couple games. Good move, he score a screamer. I don't have G'D@mn knee slider so I spend 1 MoM to run the length and assume i'm far enough away from Tapper to be ok. 4-0 WRONG. Mistake one, not popping Shark's legendary first, to get Tapper and Scum in the bubble., then run the length. This would probably have saved Shark, saved the MoM, and could have led to another score in turn one for me. Scum missile comes in and beats Shark down. This is a spot where Shark's own speed is his demise. Try as I may to get Greyscales and Salt over to him to help him he's just too far up the pitch. Tapper comes over as the last activation for the side, and takes Shark down to 1. I spend MoM to Def Stance and it keeps Shark around for another turn. Here is where I wonder if I should have just let him die, saved the MoM and tried to get more of an advantage for top of 2. I think this would have been the wiser choice. So, I lose the damn roll off. I allocate 0 on Shark. Tapper kills him, charges into Greyscales, sill almost fully loaded, and takes the damn old man down to 4. 4-2. I activate Greyscales next, move him into melee with Mash, and just bank some MoM. I misread "Field Dressing", so I can't use it on Greyscales for free...so I spend 1 MoM to bump him back to 9. Again, a waste of MoM, he dies on my opponent's next activation. 4-4 DAMNIT!!! Back to me, I activate Siren she fails to seduce Spigot, so with her last influence I run her out of there, or she'd have died too. Spigot moves in and scores the goal. Missed roll is haunting for sure. I put a vengeance counter on Spigot. 4-8 I get the ball into Sakana, activate him, smoke cloud, sprint, hit Spigot on the way to the goal, and score. Yeah, it's that damn easy for Sakana to score. Mental note, maybe Sakana should score my turn one goal. This guy is so good, so good. 8-8 Alas, this is it for my Fish. He gets the ball to Friday on the toss in, she friggin marches up the field with Friday Shenanigans, and scores the game winner 8-12 So, misplayed on my part...moving Shark toward the side of the pitch, when I probably should have moved him toward the goal for cover, or maybe right up base to base with Tapper. Being greedy with turn one goals from Shark have caused him to die, each time. I think if I don't have "Knee Slider", I shouldn't risk it w/him, and use Sakana for the turn 1 goal. It is very, very hard not to go for that glory with Shark on turn one and nab those 4VP's. Thoughts? If Shark does score turn one, can I pop the legendary after I score? Should I pop it before I score, score, then get Shark the eff out of there? Spending MoM to heal a dying Greyscales was a HUGE mistake as well. I should have let him die as well as Shark on the end of turn one. Then I could have brought them back top of turn 2. I had divided up the INF just fine, but they would have been on the back of the pitch, and surely would have contested both Brewer players from scoring goals. Plus side, Shark, and Sakana can score from almost anywhere against low Def players, it's just that easy. I feel very comfortable with these two pieces. No joke. Hag is worth every grey hair and wart. She brings INF to the table and doesn't even need it.. I felt this match was entirely winnable on my part, and even when I had lost two players, I still felt pretty good about the match. Lack of knowledge on the Brewers team, and my opponent's skill set were a huge down fall. In hindsight, this may have been a better match up for Corsair Tentacles Hag Greyscales Sakana vSiren. As always, thoughts, comments, assistance, or just say, "Man dude, you really screwed the pooch in that one," are always welcome.