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Found 81 results

  1. I recently played a game against farmers and I was wondering about the mechanics of reanimate. If pony pot smashes face and reduces jack straw to zero. Does the bleed apply before or after reanimate prox.
  2. Forum, I'm back! After a bit of a Hiatus I have returned with an episode of RTL. There are only a few episodes left before season 4. Let me know what you think of the game and what match ups you want to see me tackle before the end of season 3. Also Sign up for my tournament Second Wind. It's going to be awesome! ------------------------------------------------------------------------------------------------------ Second Wind! Facebook: https://www.facebook.com/events/434815553681222/ Longshanks: https://www.longshanks.org/events/?event=1344 Forum: http://forums.steamforged.com/topic/42403-second-wind-chicago-64-man-tournament/ ------------------------------------------------------------------------------------------------------ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Follow Pat on Twitter: @PatVanV https://twitter.com/PatVanV The Longshanks Pitch Planner: http://longshanks.org/terrain/ Game Plans Video: https://youtu.be/iRPdTnBnRp0 Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse
  3. Chriscdoa

    Vs Farmers

    1) So now that Farmers have been nerfed does it change anything? I'm playing My First Morts games versus Farmers having finally got a handle on pre-nerf Thresher with my Alchs. I was Going to proably take Obulus, Dirge, oGraves, Ghast, Brainpan & Memory and 1 other. I want Obulus Because although I like Scalpel, against Farmers her AP is wasted (especially with millstone nerf) I figure Graves for 2" and Tooled up. Ghast for easy KD, Fear and 2" melee. Brainpan and memory for using memory to block charge lanes (and not set off Counter charge) and to setup a goal, and for damage (and to not give up VP) Dirge for Signled out (and not being Vileswarm) I can't decide who else. Casket seems like a good shout, but then I lack speed for scoring. Pellage or Cosset for damage, but then they can die quick. Bonesaw for Scoring. 2) help?
  4. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  5. TheREALFlyDog

    Stave X Windle

    It started as a joke of me threatening the mighty Moose Jaw meta with Stave/Windle slash fic. And then I remembered I'm friends with an Illustrator. Spigot and Friday ain't the only players with secret liaisons, eh? An old hand and a young buck. When their eyes met from across the pitch, it was like an Exploding Barrel in their hearts. Would their desires stay unresolved, or would they Stop Slacking and take a huge risk together? Stave X Windle.
  6. Forum, Episode 19 of Run the Length is out. I take on world champ Alex Botts and his butchers in this episode. I make a decent attempt at some new tech with by kicking grange list. Enjoy the episode! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Follow Alex on Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop The Longshanks Pitch Planner: http://longshanks.org/terrain/ Game Plans Video: https://youtu.be/iRPdTnBnRp0 Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse
  7. Hopefully will be a display of my new Masons models and any appropriate Union players over time. First model is Chisel, everything else is on order Comments and criticism greatly appreciated. Looking forward to getting more of the Guild painted.
  8. Can Ploughman place multiple furrow AOE or does the AOE move to the next spot so there is ever only 1 ring?
  9. Wild Rose

    V. Hounor Ideas

    Posted this on Facebook but thought I would post this here too. Ok so while I do like vet Honour and the harvest maker manipulation she brings, she doesn't have really have a wow factor. I also feel that she is very similar to millstone in her states and playbook results. So with this in mind I thought up some ideas to differentiate her a bit from milestone and give her a bit of a wow factor. First off is giving her tac 5. The dog is already giving her a crowd out so this is a good way if showing a gang up with out writing unnecessary text and is flavourful to the model. Secondly there has been a lot of talk of wanting her to give out a dodge to models on her team. While I agree that farmers struggle with out of activation positioning I feel that this encroaches a bit on milestones design space due to her get out and let's be honest, thresher doesn't need another threat extension. Therefor I thought about a 'reverse' millstone effect. Round 'em up: 4" pulse All models within the pulse suffer a 2" push towards this model. This would either be a heroic play or a 1 cost character play that targets self or a harvest marker in 2" depending on how powerful it ends up being. Preferably a heroic as it would be harder to use it as a threat extender on turn 1. I feel that this would help with the farmers positioning game especially in a grange team where they want to keep models in his honest labour aura. It is also very thematic as you can imagine the dog running round herding people in like a sheepdog would. So while I still like the current version and will probably take her in my 10 (if I can work out who to drop) this is what I would personally do to make her a bit more unique and flavourful. Let me know what you think.
  10. (1) Plouhgman places a rough groung AoE (2) Honour uses Crofting Time and places a HM in the AoE, gaining +1 HM (3) Honour then uses Fields of Wheat to remove one HM and place a new (!) HM in the rough ground. QUESTION: does step (3) also result in +1 HM due to Fertile Soil, thereby generating 4 HM in total?
  11. Forum, A new episode of RTL is up on YouTube. This one features Ethan Christiansen from Two Guys and a Pitch. We play one of my most dreaded matchups Farmers into Fisherman. There are lots of new animations in this video let me know what you think of them. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Ethan's Blog: https://twoguysandapitch.blogspot.com/ The Longshanks Pitch Planner: http://longshanks.org/terrain/ Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse Game Plans Video: https://youtu.be/iRPdTnBnRp0
  12. On youtube already: SFG plays post errata Thresher vs Rats with Game Plan deck. I’ve not had time to see it yet, but I guess there are quite a bit of info on the game plan deck in it and also the post errata Thresher in action.
  13. Forum! Episode 16 is finally out! Sorry for the delay but this episode comes with some big quality improvements. I have fixed the new terrain intro so that it is less vomit-inducing, I have added a new intro, and a new logo. I was also featured on Beard Minis' latest episode where I play this same matchup but with a different captain. Let me know what you guys think and enjoy the match! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Beard Minis Feature: https://www.youtube.com/watch?v=OACpS8sBuE4&t=403s
  14. ShortcutBacon

    Themed terrain and goals

    Greetings fellow laborers, Looking to make some themed terrain for the best team out there and was hoping for some inspiration. I already have a windmill goal in construction. What kinds of terrain/goals have you constructed? I would love to see them.
  15. Hipster Ball 2: Flannels and FarmersSaturday, March 3rdLocated at: Nu Brand Gaming194 31st streetBrooklyn, NY 11232Registration at 10:00amFirst Round at 11:00amPrizes at 6:30pm or 8:30pm (depending on number of rounds) Entry Fee: $15 \ $10 if you are a Nu Brand Gaming member. We will follow the Regional Cup format from the organized play document. 10 player rosters, 45 minute player clocks, 110 minute round timers. No painting requirement. Prize Support: Main prize is a Farmers Box for first as well as store credit divided up for the top finishers and best painted Captain model, values scaling with the number of participants. We will also have spot prizes each round, which will include prizes from the Farmers Release Kit, and a few unopened models. All participants go home with a Harvest Marker! So whether its Pitchfork or pitchforks, come on down and play. Hope to see you there! www.NuBrandGaming.com https://www.facebook.com/NuBrandGaming/ (516) 321-0856
  16. Wild Rose

    Idea for Thresher Change

    played a game the other day with thresher and loved him. my opponent however didn't and though he was a bit over powered, which apparently is what most of the internet is saying as well. While I think he's not over powered and there are ways to play around him, It got me thinking on what I would do to tone him down a bit but still keep his play style and this is what I came up with. its basically remove "Extended Reach" and change Crow scarer to "While this model is within [4"] of a friendly harvest-marker, this model melee zone is 3"." this removes some of his defensiveness as he can no longer get a free counter attack while at the same time giving him the same play stye but just with more set up and allowing your opponent to remove the markers before he activates allowing for counter play. it also effects the range of his "don't fear the..." as if there is only one harvest marker with in 4' at the time when it gets removed his melee will shrink to 2" meaning if you want the most out of him 2 harvest markers need to be within 4" of him. It does give him a large control bubble as his parting blow range will be 3" if with in range of a harvest marker but that still has counter play. I thought these where quit good changes that kept to his theme and design space but just toned him down and made him require more set to be the killing monster he is. Please let me know your thoughts and what you think would be a good change for him (not that he needs it). cheers
  17. Forum! Episode 15 of RTL is out! I'm really excited about this episode for so many reasons new guilds, the world champ is guest starring, and the game is really close! The other reason I'm excited is that this was the first RTL that I edited with the new software that was paid for by my amazing backers over at Patreon and it includes some of the new graphical improvements that working with professional software brings. Let me know what you think of the changes. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Follow Alex on Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/
  18. Laughnchill

    Hello from MIchigan

    Hey everyone! New player here. Got the farmer's box. Looking forward to the new one. I have a league starting on the 20th and got one going on two friends into the game with me. All I need to find now is a reliable win against butchers. The other thing I'm hoping is that brewers will get fixed next season because I really like them.
  19. Hi folks. I've got a friendly game against farmers coming up this week. We'll play tournament draft and I know he likes Grange, but I suspect he might want to try Tresher. Any tips? Play ball with Honor or beat the way through his support with Hammer?
  20. BigGrumpyGamer

    The Rookie

    So I've been somewhat loathed to post a link here for some reason, but I guess I really should I started The Rookie podcast towards the end of last year and have recently released my 3rd episode. At best this is a the ramblings of a "completely new" player trying to get to grips with the game of Guild Ball, around not having a lot of time, and a small child on hand to take up whatever moments I have spare. In either case, its about as open as I can be about what I think of this game, as well as a desperate plea for someone to help me "Get Good". From this I hope great epic stories will unfold and a new world will open before me... or otherwise I can make a few friends and get hopelessly drunk at weekend tournaments. Both potentially being the same thing. Anyway, I hope you listen, and either discard this to the out bin in your office. Or keep it on your app of choice, should you be so kind. http://www.buzzsprout.com/135717 It is on iTunes as well should that help.
  21. So pictures of the new box have surfaced. Finally get to see Fallow! Release date is 12th January 2018. The Guild Ball official Twitter account has some painted ones (Fallow looks different though!)
  22. Hello guys, We have farmers coming around and I have some ideas to deal with them but it’s all theorycraft and nothing really tested. So I’ll ask you guys what team would you pick, what would be your plan? I would choose a Fillet team focused on football with 2 goals and 2 takeouts. Fillet being a support and deterrent piece first turn to enable a first turn goal with Brisket (super shot, quick foot, sprint and goal) if receiving. With Something like Boiler and princess, Brisket, Meathook and a last piece that would be either Shank or vetOx. I think vetOx would perform well if he is not one rounded by Thresher, he can disable Tater counter charge, drag a lot of farmers as they tend to be packed to work together and do his job as a support/target piece while the rest of the team focus on getting the ball and Fillet go for One or two Kills. So what is your opinion? Your game plan?
  23. Hi, I’ve spent a while looking for this answer so apologies if it’s already been answered. I have always played under the impression that the Character Plays listed with a cost of GB can only be triggered from a successful result following an attack. In this instance the “Sow the Seeds” from Harrow is listed as a cost of GB. I would take this as it means he needs a net result of 2 following an attack to use this (as it is column 2 on his Playbook). I have just watched a video interview on TheBeastsOfWar with the guys from Steamforge Games where they are reviewing the Farmer cards. They go on to say that Harrow can have up to 3 influence and can use “Sow the Seeds” up to 3 times as it’s not a OPT play. Surely this is not correct as if the cost was 1/GB then I could see this being the case. Basically can Harrow use his influence to use his “Sow the Seeds” (as the Steamforge Team state in the interview) or does it have to be as a result of his playbook result (as per my understanding of the rules around Playbook cost)? Cheers
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