Jump to content

Search the Community

Showing results for tags 'combat'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. winstoninabox

    Preparing for Combat

    In the video game you can prepare for the coming battle by cast spells, etc. But in the card game you can’t do anything until after the enemies attack, and they always attack first. To simulate preparation allow the first hand of each encounter to be of any size, but at the end of the first enemy activation any cards over 6 must be discarded down to 6. This rule also replaces the Mulligans rule.
  2. I know this isn't Guild Ball, but I had no idea where else to start it... I'll be honest. I F^*&&ING LOVE guild ball. Of all the tabletop games I've played (there are many), Guild Ball is easily my favourite. I play weekly, usually many games per week and the game just doesn't seem to get old. Which brings me to my question - are Steam Forged working on, or going to release a more combat-driven game in the future? I'm so enamored with the game system of Guild Ball that I would adore something similar in a more combat-driven game. I'd back that project in a heartbeat, and I'm fairly confident my friends would, too.
  3. Maybe I am overlooking it but I can not find what the range increments are for spells. it is not listed in the core rule book that was included with the game. I have looked on a couple of different sites and have found answers to some of my other questions but not how far these spells can target things. I thought I saw 2 nodes as an answer, but cant seem to confirm that. If anyone knows can you link me to where that is answered. Thanks in advance.
×