Jump to content

Search the Community

Showing results for tags 'changing sparks'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Calendars

  • United Kingdom
  • United States
  • Europe
  • Canada
  • Australia
  • Rest of World

Forums

  • Steamforged Games Forums
    • New Members & Introductions
    • Steamforged Previews
    • The Display Cabinet
    • Trading Post
  • Dark Souls
    • Dark Souls Discussion
    • Dark Souls - The Board Game Rules Questions
    • Dark Souls - The Card Game
  • Guild Ball
    • Guild Ball Discussion
    • Guild Team Discussion
    • Training Ground
    • Guild Ball Events
    • Guild Ball Rules Clarifications
    • Tales of Infamy
    • Vassal Module
    • Community Event Archive
  • Resident Evil 2
    • Resident Evil 2 Discussion
  • Painting & Hobby
  • Releases & Announcements
  • Feedback & Questions
    • Technical Support
  • Closed Topics

Found 1 result

  1. Game rules

    Hello everyone! Not to long ago I purchase the Dark Souls board game and I'm really enjoying it so far. One of my biggest complaints though is that with the campaign mode it's virtually endless and you can become so buffed out that the game becomes fairly easy. Now I did look at a lot of the different house rules, but I'm not looking to change the grind aspect or the time of gameplay, thoughs don't bother me. I was wondering if anybody has experimented with having higher Sparks in campaign mode per player, let's say five Sparks for 3 players per boss and having them reset after every boss. This would also include not being allowed to buy Sparks. Would this make it to diffucult to get good enough gear to progress and actually have a fighting chance? Thoughs? Sorry for the long post. I didn't know how else to get my point across:)
×