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Found 6 results

  1. Forum, I am back with the ninth episode of Run the Length a gameplay commentary series for guild ball. I added a new scoreboard and HP recaps at the end of turns. Let me know what you think of these changes. Join me as I breakdown an Alchemists vs Butchers game against Alex Botts explaining my thoughts and decisions as I played this match. Alex is one of the USA's WTC Team members as well as a host of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop
  2. Episode 3 of Run the Length is up! Hope you guys like this one! This week I am playing against my practice partner Nick who's Masons beat both me and Alex Botts at the Grognard Games tourney last month. I would also love feedback on how the community would like their match reports. Everything from camera angle to what kind of overlays you guys want let me know!
  3. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  4. THE_DOJO_JAKE

    Can we talk about Blind?

    So as my search for the perfect Alchemist strategy forever continues I feel like I always overlook the character play Blind. I know it got a debuff in season 2 dropping down from an AOE but I can't recall when the last time I used this play was. So I got to thinking about it. I feel like I always back away from it due to the single dice roll, not to mention I feel like it's never convenient to bonus time the roll. However, I could just be a complete idiot. What are your thoughts on the play and where (if when) do you find yourself using it? I feel like several teams (Brewers, Masons, Engineers, and maybe Fish) would be concerned about it due to the low tac or movement reduction. I guess I've never put two and two together that potentially a model with a 4/6 move eating a blind and burning condition would be essentially immobile.
  5. andrew_okane

    Who is your star player?

    So discounting Midas and Flask, who is your star player? Watch the video to find out mine.
  6. The-Brewmaster

    Plague Smoke Bomb and Run

    Sooo I picked up Venin cos he looked boss, and his rules are pretty cool. I'm thinking of running a poison smash and grab team. What are peoples thoughts? Calculus dropping some early poison bombs, get venin in there momentous tackle 1 inch dodge, pass off to Vitriol for pass and go 4 inch move. Get Katalyst up in there wrecking shit, keep flask with Vitriol to drop smoke bombs so he can make a tidy get away. or load her with 3 inf, pop a smoke bomb run 11inch with 8 shot, essentially as long as she doesn't get hit down you get off a 23inch shot. Depending on what smoke does could make this all alot easier to get off, and with Venin's ability adding bleed aswell as poison Katalyst can sit midfield being a wrecking machine. Thoughts? Counter arguments or supporting ones welcome
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