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Found 172 results

  1. Hello all! As many others, I've jumped into Guild ball coming from a bunch of other games. (GW, Confrontation, PP) Being more into the conversions than into painting, I've gone all in on resin models, as being able to completely reshape a miniature with just a sharp blade and some hot water is really nice. I really like the arts for all the Butchers, but I'm not too fond the overly dynamic models for some of them. Brining out the butcher's knife, this is how I started after a couple of nights. Shank, Boar, Tenderiser, Boiler Fillet and Gutter (0% Gutter, based on parts from Fillet and Meathook) Brisket, with legs from Angel First finished Butchers line-up: Circus Alchemists:
  2. Kueller

    My Butchers :)

    Brisket Ox and Boiler Princess Meathook Boar Shank
  3. Bloodymason

    Newish butchers player.

    Hi all. Earlier this year, I have made the decision to switch from being a masons player to start using the guild I wanted to use since I first discovered the game... Butchers. They appealed to me as they appear to have one objective... To take out their opponents. My question is what would your tournament roster be and how would you approach each match up? I gained a few wins already with the guild and suffered a few losses but not used them competitively as of yet
  4. masterkdog

    Kdogs completed stuff

    So after being hit by the photobucket hand of doom I have scrapped my old WIP thread and will be chucking up my completed minis here. Only the butchers at the mo (Meathook is about 80% done) but will be followed (rather slowly) by Hunters, Union, Fish, and the kick off set. So here we go in no particular order.... Apologies in advance for poor photography skills, lack of any painting ability and the hodge podge way the pics will show up
  5. Hey all, I am finally going to make it to my first tournament ever in early July and would like to do well enough to justify the road trip from Wellington to Auckland (will be a big effort involving an 8-10 hour journey in a car with my wife and three kids...). I have been mostly playing hunters throughout season 3 but want to go back to my roots for this tourney for a few reasons. 1. Butchers are choice 2. Won't have vMinx and Minx no longer available. Nor will my Alt Mataagi be painted 3. I only really use about 7 different hunters players... I have settled on the following for my 10 but am open to changing it based on trial and error and advice from experienced tourney goers: Ox, Fillet, Princess, oBrisket, vBrisket, Boar, Boiler, Meathook, Shank and Minx (I don't/won't have access to vGutter). Had my first training game last night against my mate that came third at US nats. He was using Obby morts. Obs, Pelage, oGraves, Vileswarm, vHemlocke, BP&M vs my Fillet, vBrisket, Boar, Meathook, Princess and Shank. Game went average as I brushed off my Hunters webs. Scored late turn two with vBrisket to be generating more inf than the morts for the first time ever. Game ended 12-8 to morts and I was feeling fairly annoyed as I could have easily won by just playing the ball a turn earlier. Anyway, what I was hoping for from my Butchers bretheren is not so much advice vs Morts (have beaten them enough to be confident into them) more I want to get advice on playing into super cagey playstyles. It is not something we really do in the local meta. We are generally pretty aggressive in our playstyle (kinda have to be vs Peter Williams). However since vengeance and his time in the states my friend has been playing far more cagey (translation: hanging back and not really committing much to the game) and it really threw me yesterday. I kept fuelling the tooled up Obulus take out game, first Shank, then Fillet, then he got two goals with the boatman. Basically no one in his team apart from Obulus and memory made it past halfway (wuss). Given that I fired vBrisket upfield for the goal on turn one (dodge and sprint through fast terrain) I was only able to quick foot one player for the first couple of turns meaning they were all way out of range and he kept it this way all game. Super frustrating. How do you all deal with cagey play? Do you just shut up shop and play cagey as well. My opponent suggested just holding the ball in my half and forcing him to commit, which I see the value in until I get caught out with the ball near my own goal... So please, sage advice welcome
  6. Okay, so I painted up my Vet Gutter for my Butchers doing the Nonmetallic metal theme that I am trying for the first time. I have always wanted to try out this technique, but for one reason or another had been putting it off, so now this is my first attempt and I will be trying it on the whole team. So far it has been very time consuming, but I do like the results. P.S. This is also my first time attempting to upload/embed pictures into a forum post. Hopefully it works out?
  7. So, here's my efforts. I'm much more proud of the Mason's, I don't think the Union turned out quite so well.
  8. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  9. Forum, Episode 19 of Run the Length is out. I take on world champ Alex Botts and his butchers in this episode. I make a decent attempt at some new tech with by kicking grange list. Enjoy the episode! Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov My Patreon: https://www.patreon.com/TheCurkov Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Music: Epic - Bensound.com Follow Alex on Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop The Longshanks Pitch Planner: http://longshanks.org/terrain/ Game Plans Video: https://youtu.be/iRPdTnBnRp0 Farmers Errata Episode: http://strictlytheworst.libsyn.com/episode-36-errata-farmpocalypse
  10. Hopefully will be a display of my new Masons models and any appropriate Union players over time. First model is Chisel, everything else is on order Comments and criticism greatly appreciated. Looking forward to getting more of the Guild painted.
  11. Episode 66 In this episode Andrew and Jason talk to Greg Day about the Butchers Guild. They talk about which models Greg takes to a tournament, and which models stay on the bench. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  12. Butchers are my current go-to team. With the full roster to choose from, I always struggle to narrow it down to a tournament 10, and even moreso with Vet. Gutter on the horizon (played her in a friendly last night, ooft!). I know there's a few topics floating around on this, but I think there's scope for a Boiler-less 10-player roster - but does that mean no Princess as well? Pre-Veteran Gutter, I'm looking at: Ox, Fillet (my preferred Captain), Truffles/Princess (single mascot preferred), Meathook, Shank, Boar, Tenderiser, Vet. Ox, Brisket, Vet. Brisket Shank, Meathook & a Brisket provide goal threat under either captain Tenderiser comes in against Football teams other than Fish. Boar does Boar things, but possibly means I need Vet. Brisket for 'Quick Time' Meathook provides the bit of damage-buff that Boiler would have brought. So mascot choice? Princess makes a nice place to park the ball, and 'Loved Creature' can make some players scared to hit her, but Truffles gives that early KD, Sturdy, ... without Boiler, does the pig make the 10? Or is it just daft to go for a 10 without the crutch-pair?? Post Vet. Gutter, the 10 probably loses a Brisket, but not sure which one...
  13. Hey guys, I was painting minis sine i was 11 and i still dont think i am quite in a place i want to be considering my skill. Nevertheless, I want to share with yall some of my minis. First go my Butchers, painted in 5 Days for a tournament, that timeframe is why o called myself 'slow but fast painter'. I take forever to get on with a project, but when i have a dedline and i have motivation i can do things quite fast So to get on with it, enjoy And all the ladies together
  14. STF streams Rats vs Butchers today and vet.Gutter is making her debut.
  15. PanzerHarris

    Wanted: Steamcon Butchers cards

    Hi all, As the title says, looking for Steamcon Butchers cards to complete the set. Needed are; Captain Ox (post errata) Meathook Veteran Ox UK based, happy to pay or part ex Chibi Blackheart card and / or full art Alloy, Bolt, Cinder, Iron and Sledge cards.
  16. Hello Everybody! I'd got a few games behind me, but one of my biggest nemesis are the Butchers. I really don't know what to do against them. Can you give me advices? Which captain&mascot pair are better, and what kind of tactics will follow in the future? Thank you!
  17. I started a blog to put down my thoughts on Guild Ball. Since I only have Butchers at this point I mainly talk about that, and Math. But don't worry, I crunch all the numbers behind the scenes and make charts and graphs for the readers to show what I've found. Blog here: http://mountaineersguild.com/wp/?cat=16 (Other stuff is on that website. Like other blogs from locals and videos to come!)
  18. Okay guys and gals!!! I finaƂy came up with courage to post my blue thoughts here. I have a problem, I won't play minis i dont like. That kinda narrows the perspective of choosing a Guild. Some time ago i decided Butchers. Good minis, simple plan. Kill everyone and anyone on the pitch. Now the problem is, simple plan doesnt mean easy or succesful. My record since i am back to the game in S3 is 2-17, maybe more. And those 2 wins were against Morts and Thresher (cant win any more with the guy that plays him so i say lucky) and thats it. Can you, the marvelous community help me acheive something with our Glorious Supreme Masters Butchers? Or simply git gud and wait for another season? Are there any particularly good plays I am missing? Something borderline OP i am just to stupid to understand? And i dont want Butchers to be OP, i want to have a short at winning P. S. For the record, my community has 2x Fish, 2x Union, Thresher, Morts, Brewers and me. Cheers Varred
  19. The forums got replaced and I've taken it as an opportunity to combine all my individual guild threads into a single melting pot of wonderful Guild Ball delights. This thread has caused me muchos troublos as how best to structure it, I've got the choice of chronological or alphabetical structuring both of which would fit wonderfully into my mildly ODC (it's alphabetical see!) ways. Anyway wittering aside I'm going alphabetical. Alchemists: Butchers Engineers Union I do actually have all the S1 union painted up but for some reason have never pictured them together, I must try and remedy this!
  20. Kueller

    Mysterious new player?

    Who do people think this might be?
  21. Farmers (Grange, Peck, Windle, Harrow, Tater and Jackstraw) vs Brewers (Esters, Scum, oSpigot, Friday, Mash and Stoker) The drunks have shown up on our pitch and we are not terribly happy about it. Windle is particularly upset about it so we gave him the ball after the Brewers Kick Off did not go well. Friday tried to get cheeky and it bounced over the line even on a reroll. Turn 1 was spent jockeying for positioning as I used Grange's aura to make passing relatively easy. I mean, we STILL had the chicken miss a pass, but he managed to walk over, retrieve it and pass again successfully. He got it right the second time because I threatened to fry him up if he failed. (We are allying with the Butchers here. Kitchen violence seems an appropriate threat for livestock) It isn't long until we have good, proper scrum on our hands. Grange is doing what he does best and getting in the middle of the action and telling everyone to sit down, while also putting up his Legendary. Sadly, Windle got hit with a Howzat! and ended up just outside the aura range so he lost the ball in the process (hence why it has gotten free where it is). But we get up and go to work. In this picture, we also see that Windle is about to go in and do his job right. Here, he managed to finish off both Esters and Scum while getting off Snack Break to score 4 VPs. During some of the commotion here, Friday also got beat up but still on the pitch. This is the aftermath of the previous dust up. Friday goes after Tater here and whiffs pretty hard thanks to Charmed. The Pretty Boy just does not care! Following up from this, Esters comes back on the pitch and ends up near her buddy Stoker again, but triggering the Counter Charge from Tater. Tater whiffs the easiest Mow Down of his life and deserves to feel bad about his life. Jack Straw goes planting, grabs the ball and gets into position behind his team by the end of the turn. The turn passes over with Windle engaging Mash so he activates and manages to put a beating on the big guy but he doesn't go down. He is sitting on 9 hp. At some point, we get Harrow up near the terrain piece and toss Tooled Up on Tater who only got three INF this turn (he knows what he did). Scum moves up near Friday and triggers the Counter Charge from Tater who decides he has stopped slacking and throws seven 5s on the Counter Charge. This enables him to wrap the book, taking the Mow Down (knocking down a 6 HP Friday, Scum and Harrow) as well as a 2 damage that becomes 3 because of Tooled Up, triggering the Sweeping Charge as well. This kills the cat (RIP Scum) and does 3 damage to both Friday and Harrow. Tater activates next, stands up Harrow (for that sweet, sweet Gang Up bonus on Friday), attacks her once, grabs the 2 damage result which becomes 3 and finishes her off, then spends 2 to charge sideways again at Mash, going base to base. Mash dodges away but is knocked down from Windle earlier and is 2+/1. Tater, AGAIN, decides to be a super star and wraps his book letting me select a 3(4), 2(3) and trigger Sweeping Charge to do 10 damage and take out Mash. 9-0 now. And the game ends with the Scarecrow dropping some Crop Dusting, teleporting up, and taking a Bonus Timed goal shot with the pile of momentum we have accumulated. You can also see where Tater managed to end up and where the aforementioned Esters and her fiery buddy were standing. Grange looks on approvingly with his arms crossed. Chalk one up for the Butchers!
  22. Fry

    Butchers VS Farmers

    Last week I decided to head to a new FLGS, although not all that local with a 40 minute drive, at a new area that I've recently moved into. They were very welcoming and I had fun getting to know some of the other players, but I had another goal in mind, getting Gutter on the Butchers. Granted this is my first and only post for this cause... They gave me a choice of people to play against and I chose the Farmers because I've only played against them once before and loss terribly against them. This time I had one change to the line up I was bringing in hopes of bringing a victory against them. I figured I would go against the usual lineup, for obvious reasons, of Grange, Harrow, Peck, Windle, Jackstraw and Tater. I brought Fillet, Meathook, Vet Ox, Boar, Princess and, my new idea, Tenderizer (that's how we spell it this side of the pond). My opponent won the starting roll and chose to receive. I gave Tenderizer the ball and moved him up the pitch and sent the ball as far left from his starting right position as I could. My opponent decided to line all his players nearly base to base to the left of his pitch, my right. I had my players fairly spilt down the middle with Fillet front and center flanked by Princess to her left and Meathook to her right. Beyond Princess sat Ox and just on the other side of Meathook was Boar. I had started Tenderizer to the right of Boar and moved him up and over, just ahead of and in between Boar and Meathook. he sent it sailing, sort of..., to the left of his line up leaving only his bird to go get it. He sent Peck over to retrieve the ball and rather than dropping the ball and snapping it to the next player he kicked it, as much as a rooster can kick, only to miss straight down the line. Leaving Jackstraw to pick it, I believe... It's here that my memory of specifics get blurry and I'll just go into the brief highlights. Maybe next time I'll actually write down some notes. Turn one was the standard positioning and set up for the next round. After one more failed pass my opponent finally managed to make a pass. Tenderizer managed to get up the field and do what I brought him to do, disrupt everything he possibly could. Getting a successful Ground and Pound, I managed to damage and knock down half of his team. The next round I was feeling pretty good and managed to deal out quite a bit of damage, but also put Fillet in a dangerous situation, made even more dangerous by that jerk of a bird's Heroic Play "When the Cock Crows..." Fillet was basically done for the following round, but not before I up the Knockdown game going with Tenderizer and tried to keep Harrow away from healing everyone before Bleed could do its job. I got a little over zealous with that attempt and ended up damaging and taking out Meathook after she had already taking some blows from the Farmers. So 2 VPs from me to him... Jackstraw worked his disappearing act and got a goal after his team mates took Fillet out. I managed to work some of my own magic and slice a player down. At this point it was looking fairly grim, and to be honest the round are getting mixed up in my recollection, but i managed to bring the game to a bit of a heat. I had taken out Windle, finally, Grange and Harrow. Jackstraw was far up the field toward my goal and the mascots were circling each other mid field. Tater was on his last leg and I kept the women off of him. The next and final round started. It was 6 to 8 and I had brought Fillet back previously and picked up the ball after Jackstraw's goal. I used Fillet first, who had Windle and Grange coming back on her wing, and punted the ball as best I could away from the Farmers. I then took some frustration out on Windle, hoping it might do some good after surviving this round, but the damage dealt wasn't nearly enough. Harrow came in from the back and near the goal, not too far from where the ball Fillet sent away sat. He managed to pick up it and get it to Jackstraw, I forgot until now that at the end of the previous round he worked his poof act back toward Fillet. Now he has the ball and needs one goal to win. I needed 3 kills and wasn't thinking about a goal anymore. Tenderizer made mash potatoes tying the game. All I could hope for was for the scarecrow come up short. He put down his harvest marker, Wizard of Oz'ed himself, then crop dusted and jumped again to the closest harvest to the goal. He had the momentum and he had the influence, but did he have the distance? We placed the 8" template down from Jackstraw and as it hit the table it was clear he had the range for his shot, barely, but enough that no one could argue. My opponent bonus timed, picked up his dice and shook them. I had a chance if he missed to take out Harrow and Windle or possibly put the hurt on Grange over Windle. I played out those scenarios in my head as the dice rolled to a stop on the mat. I saw the first die had missed then as I scanned to the other two I saw he had made it... I had lost to the Farmers for a second time, 2 goals and 2 kills, one of them from me.. But walking away from the pitch I looked back and was happy knowing that Tenderizer did what he was meant to do and I had out killed the planters.
  23. Two fantastic games today! in the second the dice were not kind (lots of awesome plays, that just wouldn't work), walked away from the table with 2 games to 0 against the slippery fish! some incredibly climactic moments in game one with boiler being introduced to the wrong side of the crowd and boar almost meeting(meating?) the same fate. The butchers stayed stalwart though, with shank breaking a hole in the fish lines and taking the goal. 12vp-6vp game one, 12-6 game two also. Thank you to my opponent for a really fun, competitive and enjoyable gaming experience! Here's to gutter! and here's to guild ball! The shennanigans begins! Ox eyes up a "get em lads" While Boiler gets bullied horrendously by Jac! Shank sets up for a (scoring?) Butchers side!
  24. Scalpel's Spooks back the Butchers under Obulus Instructions for his shadow game, with her win over Ferrite's Blacksmiths. Played Straw from the Battlehammer, with my Scalpel lineup over his Blacksmiths which he proxies Alloy, Burnish, Hearth and Cast. I won 12-2 with Three Goals and a Take-out. Scalpel Kicked and with my first activation of the game git the ball off Ferrite and Scored! Mist closes first turn with a Goal after a bad Scatter after KD with Blacksmith trying to get the ball back.
  25. Seasoned Brisket back her former Guild the Butchers with her win over the newcomers the Farmers! Played Parker from the Battlehammer with my sBrisket lineup against his Grange Farmers, I won 12-10 with Three Goals. Will post a link to the Match Report when they put It up.
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