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Found 168 results

  1. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  2. Episode 66 In this episode Andrew and Jason talk to Greg Day about the Butchers Guild. They talk about which models Greg takes to a tournament, and which models stay on the bench. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  3. Butchers are my current go-to team. With the full roster to choose from, I always struggle to narrow it down to a tournament 10, and even moreso with Vet. Gutter on the horizon (played her in a friendly last night, ooft!). I know there's a few topics floating around on this, but I think there's scope for a Boiler-less 10-player roster - but does that mean no Princess as well? Pre-Veteran Gutter, I'm looking at: Ox, Fillet (my preferred Captain), Truffles/Princess (single mascot preferred), Meathook, Shank, Boar, Tenderiser, Vet. Ox, Brisket, Vet. Brisket Shank, Meathook & a Brisket provide goal threat under either captain Tenderiser comes in against Football teams other than Fish. Boar does Boar things, but possibly means I need Vet. Brisket for 'Quick Time' Meathook provides the bit of damage-buff that Boiler would have brought. So mascot choice? Princess makes a nice place to park the ball, and 'Loved Creature' can make some players scared to hit her, but Truffles gives that early KD, Sturdy, ... without Boiler, does the pig make the 10? Or is it just daft to go for a 10 without the crutch-pair?? Post Vet. Gutter, the 10 probably loses a Brisket, but not sure which one...
  4. STF streams Rats vs Butchers today and vet.Gutter is making her debut.
  5. Hey guys, I was painting minis sine i was 11 and i still dont think i am quite in a place i want to be considering my skill. Nevertheless, I want to share with yall some of my minis. First go my Butchers, painted in 5 Days for a tournament, that timeframe is why o called myself 'slow but fast painter'. I take forever to get on with a project, but when i have a dedline and i have motivation i can do things quite fast So to get on with it, enjoy And all the ladies together
  6. Wanted: Steamcon Butchers cards

    Hi all, As the title says, looking for Steamcon Butchers cards to complete the set. Needed are; Captain Ox (post errata) Meathook Veteran Ox UK based, happy to pay or part ex Chibi Blackheart card and / or full art Alloy, Bolt, Cinder, Iron and Sledge cards.
  7. Hello Everybody! I'd got a few games behind me, but one of my biggest nemesis are the Butchers. I really don't know what to do against them. Can you give me advices? Which captain&mascot pair are better, and what kind of tactics will follow in the future? Thank you!
  8. Okay guys and gals!!! I finały came up with courage to post my blue thoughts here. I have a problem, I won't play minis i dont like. That kinda narrows the perspective of choosing a Guild. Some time ago i decided Butchers. Good minis, simple plan. Kill everyone and anyone on the pitch. Now the problem is, simple plan doesnt mean easy or succesful. My record since i am back to the game in S3 is 2-17, maybe more. And those 2 wins were against Morts and Thresher (cant win any more with the guy that plays him so i say lucky) and thats it. Can you, the marvelous community help me acheive something with our Glorious Supreme Masters Butchers? Or simply git gud and wait for another season? Are there any particularly good plays I am missing? Something borderline OP i am just to stupid to understand? And i dont want Butchers to be OP, i want to have a short at winning P. S. For the record, my community has 2x Fish, 2x Union, Thresher, Morts, Brewers and me. Cheers Varred
  9. Mysterious new player?

    Who do people think this might be?
  10. Farmers (Grange, Peck, Windle, Harrow, Tater and Jackstraw) vs Brewers (Esters, Scum, oSpigot, Friday, Mash and Stoker) The drunks have shown up on our pitch and we are not terribly happy about it. Windle is particularly upset about it so we gave him the ball after the Brewers Kick Off did not go well. Friday tried to get cheeky and it bounced over the line even on a reroll. Turn 1 was spent jockeying for positioning as I used Grange's aura to make passing relatively easy. I mean, we STILL had the chicken miss a pass, but he managed to walk over, retrieve it and pass again successfully. He got it right the second time because I threatened to fry him up if he failed. (We are allying with the Butchers here. Kitchen violence seems an appropriate threat for livestock) It isn't long until we have good, proper scrum on our hands. Grange is doing what he does best and getting in the middle of the action and telling everyone to sit down, while also putting up his Legendary. Sadly, Windle got hit with a Howzat! and ended up just outside the aura range so he lost the ball in the process (hence why it has gotten free where it is). But we get up and go to work. In this picture, we also see that Windle is about to go in and do his job right. Here, he managed to finish off both Esters and Scum while getting off Snack Break to score 4 VPs. During some of the commotion here, Friday also got beat up but still on the pitch. This is the aftermath of the previous dust up. Friday goes after Tater here and whiffs pretty hard thanks to Charmed. The Pretty Boy just does not care! Following up from this, Esters comes back on the pitch and ends up near her buddy Stoker again, but triggering the Counter Charge from Tater. Tater whiffs the easiest Mow Down of his life and deserves to feel bad about his life. Jack Straw goes planting, grabs the ball and gets into position behind his team by the end of the turn. The turn passes over with Windle engaging Mash so he activates and manages to put a beating on the big guy but he doesn't go down. He is sitting on 9 hp. At some point, we get Harrow up near the terrain piece and toss Tooled Up on Tater who only got three INF this turn (he knows what he did). Scum moves up near Friday and triggers the Counter Charge from Tater who decides he has stopped slacking and throws seven 5s on the Counter Charge. This enables him to wrap the book, taking the Mow Down (knocking down a 6 HP Friday, Scum and Harrow) as well as a 2 damage that becomes 3 because of Tooled Up, triggering the Sweeping Charge as well. This kills the cat (RIP Scum) and does 3 damage to both Friday and Harrow. Tater activates next, stands up Harrow (for that sweet, sweet Gang Up bonus on Friday), attacks her once, grabs the 2 damage result which becomes 3 and finishes her off, then spends 2 to charge sideways again at Mash, going base to base. Mash dodges away but is knocked down from Windle earlier and is 2+/1. Tater, AGAIN, decides to be a super star and wraps his book letting me select a 3(4), 2(3) and trigger Sweeping Charge to do 10 damage and take out Mash. 9-0 now. And the game ends with the Scarecrow dropping some Crop Dusting, teleporting up, and taking a Bonus Timed goal shot with the pile of momentum we have accumulated. You can also see where Tater managed to end up and where the aforementioned Esters and her fiery buddy were standing. Grange looks on approvingly with his arms crossed. Chalk one up for the Butchers!
  11. Butchers VS Farmers

    Last week I decided to head to a new FLGS, although not all that local with a 40 minute drive, at a new area that I've recently moved into. They were very welcoming and I had fun getting to know some of the other players, but I had another goal in mind, getting Gutter on the Butchers. Granted this is my first and only post for this cause... They gave me a choice of people to play against and I chose the Farmers because I've only played against them once before and loss terribly against them. This time I had one change to the line up I was bringing in hopes of bringing a victory against them. I figured I would go against the usual lineup, for obvious reasons, of Grange, Harrow, Peck, Windle, Jackstraw and Tater. I brought Fillet, Meathook, Vet Ox, Boar, Princess and, my new idea, Tenderizer (that's how we spell it this side of the pond). My opponent won the starting roll and chose to receive. I gave Tenderizer the ball and moved him up the pitch and sent the ball as far left from his starting right position as I could. My opponent decided to line all his players nearly base to base to the left of his pitch, my right. I had my players fairly spilt down the middle with Fillet front and center flanked by Princess to her left and Meathook to her right. Beyond Princess sat Ox and just on the other side of Meathook was Boar. I had started Tenderizer to the right of Boar and moved him up and over, just ahead of and in between Boar and Meathook. he sent it sailing, sort of..., to the left of his line up leaving only his bird to go get it. He sent Peck over to retrieve the ball and rather than dropping the ball and snapping it to the next player he kicked it, as much as a rooster can kick, only to miss straight down the line. Leaving Jackstraw to pick it, I believe... It's here that my memory of specifics get blurry and I'll just go into the brief highlights. Maybe next time I'll actually write down some notes. Turn one was the standard positioning and set up for the next round. After one more failed pass my opponent finally managed to make a pass. Tenderizer managed to get up the field and do what I brought him to do, disrupt everything he possibly could. Getting a successful Ground and Pound, I managed to damage and knock down half of his team. The next round I was feeling pretty good and managed to deal out quite a bit of damage, but also put Fillet in a dangerous situation, made even more dangerous by that jerk of a bird's Heroic Play "When the Cock Crows..." Fillet was basically done for the following round, but not before I up the Knockdown game going with Tenderizer and tried to keep Harrow away from healing everyone before Bleed could do its job. I got a little over zealous with that attempt and ended up damaging and taking out Meathook after she had already taking some blows from the Farmers. So 2 VPs from me to him... Jackstraw worked his disappearing act and got a goal after his team mates took Fillet out. I managed to work some of my own magic and slice a player down. At this point it was looking fairly grim, and to be honest the round are getting mixed up in my recollection, but i managed to bring the game to a bit of a heat. I had taken out Windle, finally, Grange and Harrow. Jackstraw was far up the field toward my goal and the mascots were circling each other mid field. Tater was on his last leg and I kept the women off of him. The next and final round started. It was 6 to 8 and I had brought Fillet back previously and picked up the ball after Jackstraw's goal. I used Fillet first, who had Windle and Grange coming back on her wing, and punted the ball as best I could away from the Farmers. I then took some frustration out on Windle, hoping it might do some good after surviving this round, but the damage dealt wasn't nearly enough. Harrow came in from the back and near the goal, not too far from where the ball Fillet sent away sat. He managed to pick up it and get it to Jackstraw, I forgot until now that at the end of the previous round he worked his poof act back toward Fillet. Now he has the ball and needs one goal to win. I needed 3 kills and wasn't thinking about a goal anymore. Tenderizer made mash potatoes tying the game. All I could hope for was for the scarecrow come up short. He put down his harvest marker, Wizard of Oz'ed himself, then crop dusted and jumped again to the closest harvest to the goal. He had the momentum and he had the influence, but did he have the distance? We placed the 8" template down from Jackstraw and as it hit the table it was clear he had the range for his shot, barely, but enough that no one could argue. My opponent bonus timed, picked up his dice and shook them. I had a chance if he missed to take out Harrow and Windle or possibly put the hurt on Grange over Windle. I played out those scenarios in my head as the dice rolled to a stop on the mat. I saw the first die had missed then as I scanned to the other two I saw he had made it... I had lost to the Farmers for a second time, 2 goals and 2 kills, one of them from me.. But walking away from the pitch I looked back and was happy knowing that Tenderizer did what he was meant to do and I had out killed the planters.
  12. Two fantastic games today! in the second the dice were not kind (lots of awesome plays, that just wouldn't work), walked away from the table with 2 games to 0 against the slippery fish! some incredibly climactic moments in game one with boiler being introduced to the wrong side of the crowd and boar almost meeting(meating?) the same fate. The butchers stayed stalwart though, with shank breaking a hole in the fish lines and taking the goal. 12vp-6vp game one, 12-6 game two also. Thank you to my opponent for a really fun, competitive and enjoyable gaming experience! Here's to gutter! and here's to guild ball! The shennanigans begins! Ox eyes up a "get em lads" While Boiler gets bullied horrendously by Jac! Shank sets up for a (scoring?) Butchers side!
  13. Scalpel's Spooks back the Butchers under Obulus Instructions for his shadow game, with her win over Ferrite's Blacksmiths. Played Straw from the Battlehammer, with my Scalpel lineup over his Blacksmiths which he proxies Alloy, Burnish, Hearth and Cast. I won 12-2 with Three Goals and a Take-out. Scalpel Kicked and with my first activation of the game git the ball off Ferrite and Scored! Mist closes first turn with a Goal after a bad Scatter after KD with Blacksmith trying to get the ball back.
  14. Seasoned Brisket back her former Guild the Butchers with her win over the newcomers the Farmers! Played Parker from the Battlehammer with my sBrisket lineup against his Grange Farmers, I won 12-10 with Three Goals. Will post a link to the Match Report when they put It up.
  15. Hey guys got another game in with one of my local brewers player. Had a great game and I managed to get a win out of it! My team: Fillet, Truffles, Meathook, vbrisket, Shank, and Vox His team: Tapper, scum, Hooper, oSpigot, Stoker, and Luckey He won the roll off and elected to receive: I give the ball to vbrisket and she jogs up and kicks it which lands in front of ospigot and hooper. Seeing as there was really no better option I let it stay there. End of Turn 1: He starts the turn by having luckey activate and move up, snap the ball, then pass it to ospigot, then he does his ability to dodge and dodges back into the brewer lines. I use my free dodge from that ability to move up Vox. I activate Truffles and have him sprint up towards the rough ground. He activates Hooper who puts tough skin on himself then moves into the rough ground. I activate Shank and sprint him towards the rough ground then have him do where they go and dodge him near hooper but out of his melee. oSpigot activates puts tooled up on the cat then passes the ball to Tapper, the walks up the pitch. Meathook activates puts tooled up on Fillet then sprints towards the rough ground. Tapper activates puts commanding aura up and does his heroic play giving scum 2 then he moves in range of Shank and manages to miss. Fillet activates and not seeing any viable targets moves up the pitch next to meathook, gives Vox quick foot then does pain circle on hooper and tapper hitting them both. Scum activates and charges Shank dealing 7 damage. Vox activates and charges Spigot which my opponent then does def stance and brace for impact, Vox gets MOM whirling chains which grabs hooper moving him into base of Vox, Spigot ignored it. Stoker activates charges Vox and knocks him down. vbrisket charges Stoker while being within 8 of the edge, but only getting MOM 2 damage he counter attacks and does a double push, vbrisket does quick time to get back into melee I use 2 mom to stand vox up. Score: 0-0 End of turn 2: I lose the roll off and he starts the turn with Hooper and puts tough skin on himself then he knocks vox down and deal some damage, then he moves up to engage fillet and meathook. I activate Vox and stand him up and attack stoker doing mom get stuck in then I end healing three. He activates tapper and does commanding aura then he knocks down shank and does some damage then walks away and kicks the ball to spigot. I activate truffles and spend 1 mom to glide and he charges, and gets mom Knockdown. He activates spigot and puts tooled up on luckey then he moves him toward the goal. I activate meathook and give fillet tooled up then i have her engage hooper and she fails to do any damage but manages to push him and free up fillet. He activates Luckey and has him charge vox dealing a ton of damage knocking vox to 10 hps, and knocking him down. Shank activates and does field dressings and clearing both his and vox's knock down conditions, then he moves around the cat causing to cat to proc unpredictable. The cat activates and engages fillet dealing 1 damage. Brisket activates and moves towards hooper and does quick time on fillet allowing her to get within 1 inch of Hooper. Stocker activates and throws out a molotov catching, vox, meathook, hooper, and vbrisket on fire, then he knocks vox down again then attacks brisket doing a double push. Fillet activates and does blood rain on hooper hitting luckey and stoker, then she does what fillet does and takes hooper out, she then dodges into stoker and pops legendary. Score: 2-0 Beginning of turn 3: I win the roll off and I start the turn with Shank. Shank charges spigot and does a wrap doing a mom tackle and 1 mom damage, then he makes a goal kick which was good. Tapper activates, does commanding aura then does a double push on the pig, then he moves to get within range of meathook and does a knockdown. Vox activates stands up then end his activation healing for 2. spigot puts tooled up on luckey then engages shank and does some damage putting him to 4. Fillet activates, does blood rain on stoker and luckey then takes stoker out, then walks into luckey and takes him out. Hooper smashes shank and takes him out. Meathook takes a breather then engages tapper and does a double push, tapper knocks her back down with a counter attack. the cat charges meat hook but does some damage. vbrisket clears conditions and positions herself to take the ball for next turn. Score: 10-2 Beginning of turn 4: I lose the roll off and he begins with Tapper who does commanding aura then smashes meathook and takes her out, then he moves to the ball and then moves back towards hooper and then he drops the ball letting hooper pick it up. Fillet activates walks into hooper and spigot and does a non mom blood rain hooper counters and does a 1 inch push, fillet attacks again and tackles the ball, then she makes a goal kick and bonus time it, ending the game. Final Score: 12-4 Really great game, just wish I could get better at handling the ball as I'm still too reliant on take outs.
  16. Today I played round two of my local escalation league. My line up: Ballista Hoist Velocity Mother (Still haven't painted my ratchet, woops) His line up: Obulus Mist Bpm Dirge The game starts off with the engineers receiving and passing around to make influence, followed by the obvious puppetmaster to retrieve the ball. Ending with a dead bolt to Obulus's face and an unfortunate scatter resulting in Mist collecting the ball. The turn ends with MIst and Ballista fighting over the ball eventually ending with Mist in possession but stuck hanging out with Ballista. Turn two starts off with Velocity ripping the ball off mist and sinking a quick and easy shot, followed by quickly paying for her crimes and dying to the puppet. The rest of the engineers struggle to make efficient usage of their influence and are unable to get the ball back into their possession thanks to Obby and the bird. Turn Three starts off by demonstrates the mort's inability to simply kick a ball. Starting with Obulus missing a 2 dice tap in. Followed by dirge doing the exact same thing. At this point Ballista and hoist have killed mist and the ball scatters relatively close to Obulus. Turn 4 results in the quick goal from Obulus putting the morts at 6 points. Followed by a goal kick out to Ballista who sinks in his Breach to end the game with a screamer. Final score 8(10) to 6 in favor of the engineers.
  17. Butchers Civil war part 2?

    Hey guys, I had a game last night against one of the new people in my group thats been doing fairly well with his butchers so I thought I'd get a game with him. My team: Fillet, Truffles, Vox, Vbrisket, Shank, and Meathook (this is my attempt at a kicking focused butchers team which you can find out in the other butchers forums) His team: Ox, Princess, Boiler, Obrisket, Boar, and Tenderiser. With the conclusion of the Morticians vs Hunters war, there has been some members voicing their concerns on whether or not we should still keep fighting for Gutter. Fillet is here to silence those voices and focus the rest of the team into one goal of BEATING THOSE SLIMY FISHERMEN! I choose to receive: Boar decides to kick so that he can get closer to his victims. End of turn 1: Shank grabs the ball and kicks to Fillet, Boiler rushes up and puts marked target on Shank. Truffles dashes forward in front of Shank to protect him from Boar, oBrisket moves up and tries to put dirty knives on Shank but misses. Meathook activates and puts tooled up on Fillet and moves up to be in between truffles and shank, while Captain Ox moves up and puts tough skin on boiler and Butchery on truffles. Vbrisket activates and rushes towards the fast ground, princess sprints towards boiler, then Vox charges captain ox and does a double push, pushing him closer to the fillet butchers. Boar begins his assault against Vox but Vox is a lot tougher than Boar thought. Fillet sees her first victim and charges Boar, Boar takes a beating and falls too Fillets knives but unfortunately Fillet doesn't have enough influence to pass to Vbrisket so she hangs on to the ball. Tenderiser ends the turn but shifting into a defensive stance against Fillet. Fillet Butchers 2-0 Beginning of turn 2: Ox butchers win the roll off and Boar comes back on to the pitch. Captain ox activates and does some damage to Vox and puts butchery on him, then he knocks him down and charges the pig dealing some minor damage. Vox is not looking so well so he activates stands up and does momentous get stuck in then takes a breather and ends his activation and healing for two because of never say die. Boar see's his opportunity to get revenge against Fillet and charges her, he does 4 damage on the first hit then gets a knockdown on the berserk attack causing the ball to scatter towards his goal, then he boar does 7 more damage but fails to take out Fillet. Meathook activates and slashes Captain ox while doing a come on mate on fillet standing her up. Obrisket activates and grabs the ball kicking it back to Tenderiser, Shank activates and walks into the scrum attacking captain ox leaving him on 4 hp, Tenderiser activates and goes further back to protect himself from a possible fillet charge. Vbrisket activates and charges Captain Ox taking him out. Obrisket activates and moves further back trying to stay out of fillets range, Truffles activates and gets next to Boiler crowding him out. Boiler activates but isn't able to take Vox out, then Fillet activates and takes out Boar again. the dog activates but isn't able to do much. Fillet Butchers 6-0 Beginning of turn 3: Fillet wins the roll this time. Captain ox and boar come on to the pitch from the other side. Vbrisket activates and does quick time on fillet then moves up to engage the dog. Tenderiser fearing a Shank charge moves over to the left where ox and boar are and drops the ball behind him. Meathook activates and puts tooled up on Shank then moves up to engage Boiler. Obrisket runs towards the ball but isn't close enough causing my opponent to fear that Obrisket might be taken out. Shank charges Boiler does some damage but leaves the boy on 3 hit points. Captain Ox activates recovers the ball and puts they ain't tough on Obrisket, then passes the ball to boar. Vox activates does momentous get stuck in then takes a breather and ends healing for 2. Boiler activates but fails to kill Vox again. Fillet then charges Princess does blood rain getting boiler, then she takes princess out. Boar sprints further towards my goal. Fillet Butchers 7-0 Beginning of turn 4: Boiler is taken out during the maintenance phase making the score 9-0 Fillet wins the first activation again. Boiler and princess join the rest of their team. Meathook activates and puts tooled up on Fillet. Then he moves boiler down the pitch putting swift stance on himself,vbrisket gives fillet quick time and moves up, then Boar moves down the pitch and unsnaps the ball. Fillet charges tenderiser and takes him out. Princess activates and moves next to Boiler. Ox puts tough skin on oBrisket. Shank activates charges Princess and takes her out ending the game Fillet butchers 12-0
  18. Monday's match saw the Hunters V.s the Masons. The line-up: Guild Identities: Hunter's - Got to Ground. Mason's - Built to Last Guild Plots: Hunter's - Heroic Landing, Wingback, Super Fan. Mason's - Knee Slider, Man Marking, Composure. Turn one - Mason's to receive. Start of turn: Theron takes the kick-off. Honour retrieves the ball but misses the pass to Flint and the ball scatters to Marbles who attempts to eat it only to to be glared at by Honour and decides he doesn't want it anyway so drops it at Harmony's feet. Harmony then sprints deep into the Hunter's half and lines up for a goal run next turn. Minx tries to use Marked Target on Mallet to set up Jaecar while Brick is occupied with Theron but fails. Jaecar takes up position 8" from the bottom of the pitch. End of Turn: I realise now that Minx isn't a legal target for Sun Strike but since she didn't generate any momentum from it there was no benefit from the mistake during the match. Player health, MP & VP: Turn two - Mason's have initiative. Start of turn: Honour charges Theron generating MP for Harmony to make he shot and score. The Mason's player then plays Knee Slider on Harmony and the Hunter's player plays Super Fan to give Snow the ball. Theron continues to pin Brick out of the way. Snow sprints and kicks the ball which scatters to just beyond Mallet's snap to range. The Hunter's player uses Wingback to allow Jaecar to charge Mallet, attack him twice taking Mallet out in the process and then pass to Egret who Snap Shots to score. End of Turn: Player health, MP & VP: Turn three - Mason's have initiative. Start of turn: Marbles once again has the ball but this time knows not to eat it and eagerly jogs to pass it to Mallet. Flint finds himself between a Jaecar and a Pit Fall and chooses to leap into the bit trap, saving himself from an untimely end. Brick brutally beats Theron like some angry green giant playing with a puny god but fails to Take-Out the Hunter's captain who puts the big guy on his arse and uses Blessing of The Sun Father (Heroic Landing is played to get back the MP) to Snipe Marble three times achieving a Take -Out on the ape. The whistle blows and the Mason's sag in defeat except for Flint who can't hear over the ringing in his ears from Minx descending upon him like a Screeching Banshee. End of play: Player health, MP & VP:
  19. Butchers get smoked

    Played my Alchemists into Butchers. Using Smoke for the first time (2nd game with Alchemists overall) Alchemists: Smoke, Flask, Mercury, Calculus, Vet Kat, and Vitriol Butchers: Fillet, Princess, Boiler, Vet Ox, Boar, and Meathook. Butchers got some early kills in but wore thin on the condition game and they lost their leader after failure to shoot a tap in goal. Alchemists win 12 - 6.
  20. Hunters taken out 7 times

    Great game with friend, my Butchers against his Husters Victory for Butchers 13-10 with 7 taken outs. Butchers line up : Fillet, vBrisket, Boiler, Boar, Princess and Gutter Hunters line up : Skatha, Snow, Hearne, Jaecar, Chaska, Minx
  21. Engineers: Pin Vice, Colossus, Hoist, Velocity, Ratchet, Mother Butchers: Fillet, vOx, vBrisket, Meathook, Boiler, Princess I started with the ball. Pin Vice went to the far left and used fast ground to position herself withing the enemy half of the pitch. She kicked the ball right befor her and rolled 2" for scatter. Brisket picked the ball and passed it to Ox. Pin Vice cast Alternator and charged Ox. Captain got the ball, generated somem momentum and scored. She went back to her lines with 11" dodge form Knee Slider. The Butchers got some setup: Tooled Up on Fillet and Marked Target on Pin Vice. Fillet Charged Pin Vice, dealt some damage, used her ultimate to deal some more, and finally scored a goal. After goal kick the ball went straight back to Pin Vice. Hoist went forward (Burrow is really nice) and generated some more momentum on Princess. The Cogs started turn 2. Pin Vice used her ultimate, passed the ball to Colossus and got it back for a 4" dodge. PV cast Controller and Alternator on Hoist, jogged 7" forward and scored. The goal kick sent the ball to the far right, but it was within Hoist's range. Hoist run 9", copied Acrobatics, dodged 2" more and passed to Velocity. Velocity passed to Pin Vice. Pin Vice payed 3 momentum for a bonus timed snap shot and scored a screamer! 12:4 for the Cogs.
  22. A slaughter in the forest

    Today I played a game with Butchers against the Hunters. I was playing: Fillet Pig Boiler Hook vBrisky and vOx He was playing: Theron Doggo vHearne Chaska Jaecar and Minx The game starts off with me losing the dice roll and kicking off with Fillet. I went for a short kick to get the hunters to come closer to me in case they managed to hit fillet with a couple of plays. The turn goes fairly normally, starting off with Chaska retrieving the ball and missing a boombox on Fillet followed by boiler swift stancing her. We both spend a few activations shuffling up the board when finally Theron goes and fails to hit fillet with any arrows. Last activation comes and Fillet murders theron catching both hearne and jaecar in the blood rain and activates man marking. Turn 2: Here's where the game begins to get a little rough. I lose a +3 roll for initiative. Theron walks onto the board from near the goal and proceeds to beat fillet to death in a single activation from full health. I did not expect him to down her in one go and lost a full stack of influence for the turn putting me on the back foot. I send Ox in to knock down Jaecar and Hearne and try to regain some pressure despite being massively down on influence this turn. The pig and meathook keep minx busy and unable to charge while the hunters gang up on Ox leaving him pretty low on hp at the end of the turn. Boiler is able to pump a handful of damage into Chaska and earns enough momentum to get me the initiative for turn 3 with an even dice roll. Turn 3 begins with Fillet charging in from the side taking out both Jaecar and Chaska a long with 2 influence on each of them. Earning me back a sizable portion of the tempo lost the previous turn. She heals Ox Boiler and Herself to prevent Theron and Hearne from as easily causing a huge problem. Theron kills Ox, while hearne meanders over towards meathook and minx. Boiler and brisky position around hearne to set up a few crowd outs for an easy take out in turn 4. Also positioning themselves close to the dog who has the ball on top of the obstruction near his goal. Going into turn 4 I lose initiative again and watch Theron perform another miracle deleting Fillet from 12 hp. His dice have been spiking all game so I had only given her 3 influence this turn in case of this exact problem. Following Fillet going down, boiler erases Hearne. At this point the hunters are on the back foot with butchers at 8 vp with several people located near enough to the ball. Minx attempts to tie up brisket, while Meathook walks up to the dog takes the ball and sinks a goal to end the game. 12 - 4 for the butchers.
  23. Experimenting with videos but the camera was setup wrong Game is from the escalation league. Butchers want to deal 12 dmg in an activation and place a condition for their points, Union wants to score a snapshot and kick scatter for theirs. A bit of ball play and brisket can score activation 3 and get back to my half Try and get her protected a bit but Rage tells Gutter to take the kill Brisket comes back to the field, Rage ganks Ox, and the scrum forms in the mid field. The camera lost power there Decimate dies to conditions after giving Boar a momentum farm. Ox returned via fast ground and legendaried into Rage, leaving the usurper on 1HP. Rage returned the favour and took out Meathook. Decimate and Grace got their snapshot but Shank and Boar killed everyone else for the win.
  24. Halloween Havoc

    Note: A note on the game; This was my fourth game of GB ever, I have not been able to play since June, and this was an anticipated return to the sport for me! Apologies for all the proxies and unpainted minis. Also, we did unfortunately make a rulings mistake which led to a forfeit on the Union side but the game was thoroughly enjoyable thanks to my opponent, thanks for the game and I hope you enjoy my review of it I'll be playing a couple more games in the coming days to do my bit for the guild! The mistake made was a failed pass resulted behind the goal line, and we just went ham anyway and brawled it out, we realised pretty late into the game with not much time to start again or change the game-state accordingly, my opponent was awesome about it, so we proposed to finish the turn and then call it. Was so much fun, definitely got the blood pumping to kill some pesky fish tomorrow! Knocked up the story just now so it's not the best but I hope you enjoy it “The butchers’ players lined up for the kick-off, the delayed but much anticipated “Cutting-edge” tournament was finally about to begin, on butchers’ soil. The crowd, now silent had been raucous throughout the pre-match ceremony, street violence had reached an all-time high in the district. There were even rumours that the coaches of both the fishermen and butchers teams brawling in the street.” “Brisket jogged up to kick the ball, her aim was true launching it over to the left side of the Union teams squad. The crowd, instantly howled in adoration for her, screaming her name and slandering the Union as Harry the hat neatly received the ball and moved forward, making a pass back to his captain, Blackheart. Blackheart grinned as he glanced over at the butchers’ squad, looking to his right he saw the insatiable bloodlust of Minx and Rage, even standing still he saw their muscles tense, their eyes narrow at their targets. This night of all nights, the night of hallows eve was an appropriate one, Blackheart would have his revenge. His grin widened as he nonchalantly allowed the pass from Harry to glide into the corner of the pitch, Harry at first confused, smiled briefly as he realised what was happening, it wasn’t much longer until the crowd caught on as well.” “F*** the game! F*** the game! F*** the game!” They chanted, again and again and again. They were at the boiling point now, small skirmishes occurring in the high stalls amongst the fans of each side, the dwindling sunlight caught and fluoresced from the shattered bottles as they were broken against the railings, as well as the craniums of innocent by-standers. “ Note: you can see the ball way off in the distance here! “The butchers team, not wanting to be upstaged on their own turf grimly nodded to one another, Shank shot up the field in a blur, launching himself into Harry the hat, his blades sang through the air as he vaulted backwards away from harry, denying any riposte. First blood to the butchers. The crowd howled its adoration at Shank and his team for bringing glory to the butchers’ stadium. The game continued, the players of both sides repositioning, attempting to get the upper hand before the carnage ensued. Blackheart finally showed his hand, forcing his team to push further, moving them into more optimal positions and allowing him to daze Boar then reposition, preventing any repercussions from the savage. Ox ground his heels into the dirt as he prepared his charge, staring down the opposing teams captain, how much time had passed since the ball had been removed from the game state? He did not know, how much of a beating had both teams taken? Irrelevant now. The crowd hushed as he sprang into a run, barrelling his body, shoulder first into blackheart. “As I thought “captain”” he spat mockingly, you’re not tough at all!” the butchers’ fans roared in glee then went silent anticipating the classic war call from the butchers captain they’d all heard time and time again “GET EM LADS!!!” Ox roared then grabbed for his hatchet and dove headfirst, back into the bloodshed.” “Longshanks paced nervously in his viewing suite, this wasn’t going as planned, not as planned at all. The players had already violated key rulings of guild ball, but to call off a match so early during the inaugural game of the tournament was not only career suicide but possibly a fatal mistake were he to make the call. There was as much bloodshed in the stands as there was on the pitch, the fever of the crowd had caused both teams to go above and beyond, the pace and momentum of the match reaching incredible highs. Longshanks bit his nails as he thought through his options, his thoughts disturbed as his page announced the arrival of the coaches.” “This better be damn good, I’ve got players bleeding out in the dig outs right now!” The unions coach yelled as he arrived, it looked as if a vessel was about to burst on his forehead, bright red from stress the coach was visibly sweating. Longshanks half expected a cocky retort from the upstart Butchers player, but from the pallid flesh and lack of response, Longshanks surmised things were not going much better for the butchers either. “The match is off” He said it simply, calmly, even knowing that 70% of the fan base would tear him apart had they heard this conversation. “No…. the inaugural game, not like this.” It was the expected response from the butchers’ coach, the guild had paid a considerable amount of gold setting the event up, with the hope of attracting new talent to their roster. Longshanks declined to answer immediately, turning instead to face the events below, “And allow this…. this brawl to continue?” he beckoned at the players as rage and boar hacked and slashed furiously at one another, thick reams of blood visible even from their vantage. “Yes!” the coaches answered in unison. The butchers coach spoke again “the damn fish have done everything they can to postpone this tournament! Almost a month, the fans have been rioting on the streets for weeks.” Longshanks thought again before giving his curt, soft spoken yet forceful reply. “Butchers vs Fisherman, tomorrow, cage match. Union forfeit due to rule violation, rematch two days hence, we leave the clock running for 20 minutes before announcing” As he said it Rage hit the dust, his blue and white uniform barely recognisable, boar, above him was breathing deeply, staggering, gazing around for his next target. “That is if these players last that long” Longshanks carefully placed his crisp, clean white gloves back on and turned, slowly before nodding to the two coaches. “gentlemen” he said at last “I believe you have arrangements to make, see that your players are able to make the following fixtures”. Note: Proxy mini bottom right, Middle; Boar vs Rage epic brodown. Blackheart haunts the pitch from the sidelines!
  25. Fillet devoured the farmers

    Hey guys here's another battle report. My opponent brought: Grange, peck, windle, tater, jack straw, and harrow I brought: Fillet, princess, boiler, meat hook, boar, and vbrisket I won the roll and decided to kick I gave the ball to brisket and she moves up and kicks which succeeds but both rolls were bad and it lands right in front of windle and grange end of turn 1: big miss play by me, I tried to be too fancy with boar and it just lead me to lose princess to tater and I would have lost another player but my opponent rolled badly. I manage to get some work done by having Boar charge into grange and getting him to half health and knockdown. Score 0-1 I forgot to take a pick of beginning of turn 2 so the pick above is the result of me getting the first activation and having fillet jump into grange kill him then dodge into peck, I deal damage to peck and he does his 1 inch dodge and fillet does a double dodge (1 from the playbook and 1 from blood dance), which she uses to get into range of harrow and do some damage and then pops legendary to kill peck. Boiler, meat hook and brisket gang up on tater but leave him with 1 hp and bleeding, princess tried to participate but windle stepped on her. Harrow and jack straw try to annoy boar and boar retaliates and does some damage to harrow and knocking him down. Score 3-2 beginning of turn 3: Harrows heal isn't enough to save tater and he falls to the bleed making the score 5-2 end of turn 3: Windle takes out brisket and almost kills meathook. Fillet takes out harrow then goes into windle, but fails to kill him. Then meat hook tries to do some damage to windle, and finally boar manages to put windle down but while this was going on jack straw manages to score a goal bringing the score to 9-8 Turn 4: Tater and grange are the only hope the farmers have to stop the butcher warmachine but both only able to take out meat hook. Grange popped his legendary and had three harvest markers on the field and tater was forced to use fork off and remove granges sturdy from him to knock meat hook down. Boar sees an opening and charges grange but isn't able to put him down leaving him with 1 box left but knocked down. Fillet tries to end the game by taking both tater and grange out but only able to do Blood rain which hits the chicken and grange and takes out Tater. Jack straw is too far away to get the free ball because the farmers had too many tokens out. My opponent uses the last of his resources to remove conditions on peck and grange. If my opponent had won the roll off for the last turn he could have turned it around and scored but I managed to win the roll off and fillet finishes off grange for the final score of 12-8 A great game just very unfortunate for my opponent he kept rolling so bad with windle and tater. The first turn should have been 0-3 and the turns after meat hook and brisket should have died but just barely held on with come on mate and take a breather.