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Found 169 results

  1. Here is the start of my brewers team ...
  2. Sharky

    Midas vs brewers

    Hey there I've got a battle against a brewer player tonight, that the last time I took smoke against and I was nearly ready to rip my hair out, from the amount of conditions removal that occurred. So what do I take in a all alchemist team using midas instead?
  3. Trying to get myself back into GuildBall, I’ve been refreshing by watching game reports/videos on YouTube and noticed a couple of things: - There aren’t many Brewers games on there compared to many other guilds. - The Brewers lose almost all the games shown. So I have to ask: - Are Brewers a bottom tier team? - Can they be played and expect to win? - Which Guilds are our best match ups? It seems just about every other team has longer threat ranges for both attacks and goals. Our lack of dodges reduces janky manoeuvres for reaching goal threats. We are out manoeuvred by all the faster teams, many also have ‘where’d they go’, ‘acrobatic’ etc to escape our grasp. Small 4” aura abilities that rely on our team being close, yet making goal threats against us easier. Heavy reliance on Heroic abilities when we are low on Influence and often Momentum. Only generating momentum in melee. Have the Brewers been left behind (being one of the original few)?
  4. TheREALFlyDog

    Stave X Windle

    It started as a joke of me threatening the mighty Moose Jaw meta with Stave/Windle slash fic. And then I remembered I'm friends with an Illustrator. Spigot and Friday ain't the only players with secret liaisons, eh? An old hand and a young buck. When their eyes met from across the pitch, it was like an Exploding Barrel in their hearts. Would their desires stay unresolved, or would they Stop Slacking and take a huge risk together? Stave X Windle.
  5. Returning to GB after about a year away (only had a couple games then) after not really playing since s1 with Brewers (basic team plus Stoker). Even back in s1 I only played maybe 8 games, so I was never an accomplished player, but my team is fully painted and I loved the system. Recently bought back in with Falconers (pre order), some terrain and a pitch on the way. Hoping to not get blown away with 12-0 and 12-2 results vs a local meta full of tourney types. Any tips? Anyone in the Nottingham UK area that isn’t already a tournament goer? Dont get me wrong, I know it’s good to learn from someone better than u and that means losing a fair few games, but it’s harder to draw learning points while getting annihilated.
  6. szendroib

    How to deal with brewers

    Hello! I haven't found any post errata topics about dealing with brewers. In my 2+ years of Guild Ball somehow I never played against brewers, but now that vet. Decimate is coming, they got more popular amongst our players (ok, my new brewer team is on it's way aswell, they seem like a fun bunch ). My question would be, what lineup can we bring against brewers that can do anything decent on the pitch. When I played against Esters, she and Stoker were really useful against the usual condition game (and they have Lucky, but that might be an overkill against conditions). Mash can keep the ball really well with 3/2 and unopredictable against Smoke and Mist. oKat kets shut down hard with 2"melee and KDs, since you have to remove conditions and move into melee, vKat hates tough hide. Tapper and the 2" beaters can beat up Midas real bad. It seems like Brewers have the perfect counter for everything. As I see, Smoke could be good against Tapper and Midas maybe against Esters, but it's kind of a coin toss which matchup will happen. So it would be great to hear about viable tactics against Brewers, since it actually looks like one of the harder matchups at the moment.
  7. Hopefully will be a display of my new Masons models and any appropriate Union players over time. First model is Chisel, everything else is on order Comments and criticism greatly appreciated. Looking forward to getting more of the Guild painted.
  8. Shojo

    Beat engineers

    Anyone have any good brewers strategies against engineers
  9. Recently picked up the kick-off box, trying to create a Guild Ball community here in Porto (Portugal), so I think spending some time on minis I'll be doing demos with will be worth it!
  10. Fish-in-a-Beer

    Captains and Matchups

    I've been playing my Brewers again a LOT lately, and I've started doing the "tourney ten" draft before pretty much every game I play to get accustomed to it. I'm interested to pool the collective brain-thoughts: what matchups do you play which captain into? Are there any matchups you think we automatically go one way or the other? Which Guilds/Captains do Tapper and Esters each hate to see on the other side of the table? I'll certainly sound off my own thoughts down the discussion, but as I'm trying to gather others' opinions, I want to leave the beginning wide open so people are talking about what you all think, rather than reacting to what they feel about what I think... =)
  11. Arcnode

    Estus match-ups

    Hi guys, hoping for a little Estus advice. What match ups do you like her into? I'm finding in most games I end up thinking Tapper would have been the better choice. I like Estus into alchemists for the condition removal and to play them at their own game a little but other than that I struggle to place her. I expected to like her vs farmers and masons but in recent games I really struggled to get anything good out of her past turn 1 denial with fire blasts. I often get some good work out of her but I just feel my boii tapper is the heart of the brewers team and makes the team play the way they should. Any help/advice would be appreciated
  12. Zozo

    Advices to an event

    Dear fellow guild members! In my local meta there will be a one day event on next saturday. There will be upper and lower side, and i'm in the lower. The other players will bring alchemists, brewers, blacksmiths and union. My questions are the following. 1. Against these guilds, wich captain would be the better choice? I think the gamers would bring these captains: Union: Rage Brewers: Tapper Blacksmith: Ferrite or Burnace Alchemist: I think it will be Smoke. 2. What tactics I choose in these games? 3. What squaddies will be the core of my team each games? I know, this is so theoretical, but I would really appreciate any advice, ideas or help
  13. Hi Guys just a couple of NOOB questions that came up between 2 new players last night 1 on character play cards what does S & P mean on ranges 2 gluttonous mass on ester if she is charged and you get a wrap does she ignore the first result or both results off the wrap cheers Guys
  14. Finally got my Mystery Box and I'm not into all of this chibi stuff that seems to be going around. Quite frankly I would like to get rid of this stuff in case it's contagious. Chibi cards for Brewer's (Esters and Quaff) and Hunter's (Theron and Fahad) also got the Ballista and Mainspring chibi pin. On a side note, I also now have an extra set of S3 Plot Cards and Big League. PM me if you are interested in any of it, located in the United States, Arizona.
  15. dwhite87

    4-2 SteamCon US recap

    At SteamCon US there was an awesome cosplayer who captured the image of Esters. My brother didn't cosplay but anyone who played against this loud drunk will definitely say that he captured the spirit of the Brewers. Now that he's sobered up Mike has written his recap. http://midwestwargaming.com/steamcon-usa-lcq-recap-brewers/
  16. DanB

    Brewers

    Started painting my Kick-off minis. Decided to dive in with Brewers and attempt Tartan!
  17. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the last of my four games at the event. So then! ROUND FOUR: Fishermen (Shark, Tentacles, Angel, Greyscales, Hag, Siren) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Stave This one went really, really quick. Remember how I'm learning how amazing Shark and Greyscales are at scoring goals? Even more amazing than I thought, as it turns out! I also badly misplayed Stave in this one. I got a chance to blast Hag forward to what I hoped would be her doom, and so I pushed Stave up to get the barrel blast off, which worked, but then he was exposed and both Shark and Siren were able to farm momentum and dodges off him at will for the rest of the game. Shark literally crossed the entire board on his first activation to retrieve the ball and score a goal. The ball was kicked back out, and next turn, Shark was back at it again. To make matters worse, Hag got away on account of the team needing to pull back defensively (which they really had to do because Shark had caught almost my whole team with his legendary play). It made little difference; Shark was able to get the ball back and score again. This time, I kicked the ball as far away from anybody as I could and did what damage I was able in the scrum (such as it was). Greyscales was able to cover most of the distance to the ball while the rest of his team farmed a bunch of momentum (off Stave, naturally) for the purposes of winning initiative for the next turn, and on the first activation of turn three, the old seadog grabbed the ball, went in on Tapper to generate some momentum, "Where'd They Go?"-ed into tap in range, and bonus timed it to end the game 12-0. Mistakes were made. Lots of them- I should have hung Stave back to play demolitions goalie like I did against the Masons, and I definitely should have painted Mash before the tourney to have him in the lineup if needed- but still, I learned a lot, had a great time playing some great people, and got four matches posted up here to support my Fish! Now all I ask is that Veteran Gutter have Gut & String if we win her, so I can use these tokens I have left over from old Shark...!
  18. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the third of my four games at the event. So then! ROUND THREE: Masons (Hammer, Marbles, Brick, Tower, Mallet, Lucky) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, Stave This one went well for the boys and girl in Tartans. As it turns out, a Topped Out, Sic 'Em-ed kitty in Tapper's Commanding Aura can do a bit of damage. A scrum developed pretty early on in this one, with Hooper kicking off and the rest of the squad hurrying up the field. I'd played against Masons a few times, but never against Hammer. I was soon to be impressed by his playbook! The man of the match in this one, though, had to be Stave. Though you wouldn't think I was capable of it based on what happened in Round Four, I played him very cleverly in this match, sticking him back behind the gang and normally giving him three influence (which is a lot, but I was basically using Old Jakes with Tapper every turn to help compensate). He then just lumbered around throwing barrels to knock people down or around. Twice, the Masons found their ball carrier blasted away from the goal and the ball suddenly loose. An even bigger problem was that they often found their players unable to support each other or knocked down to be easy pickings for the rest of my team (when Stave wasn't tossing barrels, he was belly-bumping people onto their butts with that momentous KD on one). By separating the Masons, using Friday and Scum's comparatively long jogs to get in the way of others or stop counter charges (something they can both do just fine even without influence), and focusing down one target at a time, I managed to take out Brick, then Hammer, then Tower and Marbles in rapid succession. Tapper did finally get taken out, but I was able to bring him back in on the edge, ready to rush up and jump on Lucky, who was serving as the Masons' ball carrier. He even managed to gain control of it, rather than just beating Lucky up. Unfortunately, I had forgotten that at the start of next turn, both Hammer and Tower would be returning to the pitch, and would be in position to threaten Tapper easily. They got the ball, shoved him away, and sent Hammer sprinting down the sidelines after passing the ball to Tower. Remember how I said I did pretty well with Stave in this game? Probably my best moment of the whole tourney was Stave thumping over to blast Hammer off the pitch and into the crowd with a barrel immediately after the Masons' leader had put a beat down on tapper. Meanwhile, Friday retrieved the ball, and darted away to tap-in range. It was a chip shot, and she didn't miss. 13 (12) - 2, Brewers! Another victory struck for our allies, the Fish!
  19. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the second of my four games at the event. So then! ROUND TWO: Butchers (Fillet, Princess, Boiler, Meathook, Brisket, Boar) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Pintpot. GOLLY I wish I'd used Stave in there! This one was a bloodbath (aided in part by the prize of a Limited Edition Rage model for whomever got the fastest mascot takeout in this round). Since I was just here to have fun, anyway, I decided to hang winning the game and just go for that dog. In goes the squad- Sic 'Em, Knockdown, Commanding Aura, the works. By early in turn two, Princess was toast. (Scum goes after Princess) So I won the Limited Rage (yay!), but this proved to be pretty costly. I did a good job of managing Boiler, Boar, and Meathook- ok, I managed Boar and Boiler pretty well; Meathook I mostly left to her own devices and got lucky that she proved more set-up girl than actual threat, though she did do a pretty solid amount of damage. The one I did NOT manage well was Fillet. She basically got to roam around the table murdering people at her leisure- having played against only Ox on the Butchers' side in the past, I misunderstood that Fillet doesn't need to be near/supported by the rest of the squad to do huge damage, and doesn't do much for them in return, so I ignored her at my great peril if she wasn't close to the main action, and she surgically dismembered my team's stragglers and outliers. I did some good things, too- both Spigot and Friday each scored a goal, and this came after they combined forces to take out Brisket. I got my second goal and second takeout before Fillet could get her sixth, actually- but one of my takeouts was Princess, so I ended up losing 11-12. Still...Limited Rage. Totally worth it. =) (Spigot scores for the first time since I've played Brewers) (Friday scores as well. This evened my lifetime "Goals Scored by Humans" to "Goals Scored by Cats" ratio!) My opponent was a great guy and we had a blast in this round. Totally awesome. Totally worth it. Also worth one more game for the Fish for UiC! =)
  20. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the first of my four games at the event. So then! ROUND ONE: Fishermen (Shark, Siren, Salt, Greyscales, Sakana, Jac) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Stave. Holy wow can Shark score goals. This surprises no one, but as somebody who has loved the Fish since I joined Guild Ball, but doesn't have a lot of tabletop experience against them (and none against Shark; our one KA Fish player played pretty much all Corsair all the time), it sure caught me off guard. Shark was to prove my nemesis throughout the event. Slippery fishes indeed! The game got underway with me kicking off with Spigot and then sending him, Friday, and Scum chasing after the ball, while Tapper, Stave, and Hooper got set to hold the middle. Shark and Greyscales were just LIGHTNING fast in this match, getting up there, getting the ball, and slipping all over the place with it. My poor Brewers spent most of the game chasing their own tails, but one or twice one of the Fish got too close and paid for it in spades. The combination of Tapper, Hooper, and Spigot managed to surround Siren after the first Shark goal, and Hooper beat her down handily. After the second Shark goal, the kickout mercifiully went straight to Spigot, who looked downfield to see Friday lurking with a single point of influence more or less unattended by Sakana and Shark (who had both already acted at this point), so he sprinted closer and passed her the ball. She burned a momentum for "I Shoot Better after a Beer", snapped off a shot, and scored. Unfortunately, I had dramatically underestimated how fast Greyscales can be with the ball! The kick-out when his way, and he was able to scoop it up, charge someone (I think Stave?), stay at 2", trigger Where'd they Go? to scoot around, and get into a position to shoot the winning goal. A great game, and some lessons I hope not to forget (don't worry, later in the tourney, I do just that!). One more for the Fish!
  21. Corsair took his roster up against the Brewers line up today. The Fishermen score a T2 goal with Greyscales after setting up in T1. Brewers came in hard and furious but Salt took a chance on being taken out, with a parting blow, fleeing for a loose ball. Snapping it along the way, he was able to score a tap in goal on 2 dice. The goal kick was certainly in favor of the Brewers but Corsair made it a little harder for them to score by KD'ing Spigot and dragging Friday away, but not before taking on some poison. Friday still managed to score a goal, bringing the score to 8 - 4. The goal kick was made at the end of turn 2. With the Fish winning the initiative, Greyscales made the best of it, snapping the ball after ganging a momentous "where'd he go" and scoring the Fish's victory goal. Thanks to Jason Carman for the fun match. The funny banter and snaps make our matches memorable. I always look forward to playing with you.https://m.facebook.com/story.php?story_fbid=1687945084609900&id=100001832758699
  22. This was an 2nd round escalation league match. Masons: Honour, Harmony, Brick, Marbles Brewers: Esters, Friday, Spigot, Quaff After a great strong start from the Brewers, who managed to position themselves to score early on (pictured), some (really) bad dice led to a no goal, which went on to allow the masons to dominate possession and out maneuver the Brewers. After a little brawl in the middle of the park, the Masons eventually went on to score the 2 goals required to win the match. Masons won 9-3.
  23. Hey guys got another game in with one of my local brewers player. Had a great game and I managed to get a win out of it! My team: Fillet, Truffles, Meathook, vbrisket, Shank, and Vox His team: Tapper, scum, Hooper, oSpigot, Stoker, and Luckey He won the roll off and elected to receive: I give the ball to vbrisket and she jogs up and kicks it which lands in front of ospigot and hooper. Seeing as there was really no better option I let it stay there. End of Turn 1: He starts the turn by having luckey activate and move up, snap the ball, then pass it to ospigot, then he does his ability to dodge and dodges back into the brewer lines. I use my free dodge from that ability to move up Vox. I activate Truffles and have him sprint up towards the rough ground. He activates Hooper who puts tough skin on himself then moves into the rough ground. I activate Shank and sprint him towards the rough ground then have him do where they go and dodge him near hooper but out of his melee. oSpigot activates puts tooled up on the cat then passes the ball to Tapper, the walks up the pitch. Meathook activates puts tooled up on Fillet then sprints towards the rough ground. Tapper activates puts commanding aura up and does his heroic play giving scum 2 then he moves in range of Shank and manages to miss. Fillet activates and not seeing any viable targets moves up the pitch next to meathook, gives Vox quick foot then does pain circle on hooper and tapper hitting them both. Scum activates and charges Shank dealing 7 damage. Vox activates and charges Spigot which my opponent then does def stance and brace for impact, Vox gets MOM whirling chains which grabs hooper moving him into base of Vox, Spigot ignored it. Stoker activates charges Vox and knocks him down. vbrisket charges Stoker while being within 8 of the edge, but only getting MOM 2 damage he counter attacks and does a double push, vbrisket does quick time to get back into melee I use 2 mom to stand vox up. Score: 0-0 End of turn 2: I lose the roll off and he starts the turn with Hooper and puts tough skin on himself then he knocks vox down and deal some damage, then he moves up to engage fillet and meathook. I activate Vox and stand him up and attack stoker doing mom get stuck in then I end healing three. He activates tapper and does commanding aura then he knocks down shank and does some damage then walks away and kicks the ball to spigot. I activate truffles and spend 1 mom to glide and he charges, and gets mom Knockdown. He activates spigot and puts tooled up on luckey then he moves him toward the goal. I activate meathook and give fillet tooled up then i have her engage hooper and she fails to do any damage but manages to push him and free up fillet. He activates Luckey and has him charge vox dealing a ton of damage knocking vox to 10 hps, and knocking him down. Shank activates and does field dressings and clearing both his and vox's knock down conditions, then he moves around the cat causing to cat to proc unpredictable. The cat activates and engages fillet dealing 1 damage. Brisket activates and moves towards hooper and does quick time on fillet allowing her to get within 1 inch of Hooper. Stocker activates and throws out a molotov catching, vox, meathook, hooper, and vbrisket on fire, then he knocks vox down again then attacks brisket doing a double push. Fillet activates and does blood rain on hooper hitting luckey and stoker, then she does what fillet does and takes hooper out, she then dodges into stoker and pops legendary. Score: 2-0 Beginning of turn 3: I win the roll off and I start the turn with Shank. Shank charges spigot and does a wrap doing a mom tackle and 1 mom damage, then he makes a goal kick which was good. Tapper activates, does commanding aura then does a double push on the pig, then he moves to get within range of meathook and does a knockdown. Vox activates stands up then end his activation healing for 2. spigot puts tooled up on luckey then engages shank and does some damage putting him to 4. Fillet activates, does blood rain on stoker and luckey then takes stoker out, then walks into luckey and takes him out. Hooper smashes shank and takes him out. Meathook takes a breather then engages tapper and does a double push, tapper knocks her back down with a counter attack. the cat charges meat hook but does some damage. vbrisket clears conditions and positions herself to take the ball for next turn. Score: 10-2 Beginning of turn 4: I lose the roll off and he begins with Tapper who does commanding aura then smashes meathook and takes her out, then he moves to the ball and then moves back towards hooper and then he drops the ball letting hooper pick it up. Fillet activates walks into hooper and spigot and does a non mom blood rain hooper counters and does a 1 inch push, fillet attacks again and tackles the ball, then she makes a goal kick and bonus time it, ending the game. Final Score: 12-4 Really great game, just wish I could get better at handling the ball as I'm still too reliant on take outs.
  24. I forgot to take pictures of this game because I was using my phone as a clock This game was for a local league, which has secret missions each player is trying to achieve, in addition to victory points. And we play with the new deploy rules and GiC . Stave was really good against Blacksmiths! My missions - have 3 enemy players KD at once, kill each Master once, Get a double wrap Brewers - Tapper, Quaff, Hooper, Spigot, Friday, Stave GiC - 4 heal, remove KD for free once per turn Blacksmiths - Anvil (captain), sledge, ferrite, iron, furnace, cinder (boxed set # 1) GiC - 5 heal, once per turn, gain +1 arm after getting KD Turn 1 - Stave kicked off, with Quaff and Hooper up front, tapper on the kick off line, and spigot and friday in the back. Anvil and Sledge deployed on the wing, Sledge went and KD Tapper and did a lot of damage. Quaff second wind on Tapper, thinking he could go in and grab the ball and run out. Stave hit Anvil and Sledge with a barrel toss, sending sledge toward my team, and anvil away near the edge. Tapper went and KD cinder, got the ball and ran back a little. The ball got tackled off of tapper and sent back to ferrite. Spigot tooled up Hooper, Friday jogged up, and Hooper attacked Sledge, in commanding aura, so +3 damage. Easily killed Sledge and went up on momentum. Score 2 - 0 Turn 2 - Tapper went first and jogged to engage Furnace and Cinder, KD both of them and scatter the ball back towards blacksmiths goal. Furnace attacked Tapper and KD him. Stave jogged up and threw a barrel at Anvil, who was within 4" of the edge from last turn. The barrel pushed him off the pitch. Hooper and Spigot attacked Ferrite and killed her. Friday attacked and poisoned Furnace. Iron got the ball and sprinted up to take a shot, rolled snake eyes (my opponent rolled badly all game it really sucked). Score 6 - 0 Turn 3 - Tapper and Hooper killed Cinder. Quaff sic em charged sledge and got 3 momentum and 5" push, he actually was in commanding aura and could have done 6 damage to kill Sledge, but i forgot about that. Furnace got momentum, and Iron went and got the ball from its scatter and scored. Friday and Spigot killed Furnace. Score 10 - 4 Turn 4 - Tapper set up Ferrite to get taken out again, and Spigot finished the job, ending the game with 6 kills. All secret missions complete!
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