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Found 26 results

  1. Sharky

    Hello union team

    So that crept up quickly. Originally I just owned Fangtooth(cause Easter Fangtooth was too cool to pass up) however since then I have somehow gotten more and more added in. I now own Fangtooth Harry Gutter & Coin(fractured loyalties) Benediction Grace So my question to everyone is if I picked up vet rage is there anything you'd suggest adding or removing from this . Anny advice to a new union player
  2. IHatethePuppy

    Player Choices into Fish

    I play a lot of games into corsair fish, like a silly amount and I want to be able to better articulate the choices I make into the match up so I'm writing up this piece. Any amount of CC will be appreciated and I'll try to answer any questions to the best of my ability. FIshermen and their options- (Assuming the line up is shark,corsair,tentacles,gutter,greyscales,hag,jac,siren,vsiren,sakana) Shark- Shark is not the captain choice I believe any fishermen player would make in morticians he has a VERY linear game plan that is easy for us to disrupt with our control elements and very little way to switch it up efficiently. Silence Obulus and Casket combine to make him a very very sad boy. Corsair- The captain you'll see 90% of the time drag is very good at isolating our squishy models if you allow them to, and easy knock downs mean a combination of him and gutter will kill almost any of our models he can catch (besides casket) in one turn- and the combination of sturdy, close control, and tough hide make him extremely annoying to interact with outside of character plays. Tentacles- In my opinion one of the strongest mascots in the game, the combination of close control and a 2/6 kick makes him great at holding the ball and giving it to who needs it when it's time for scoring. Blind is a great tool for corsair to have in his control tool kit. Gutter- I consider gutter one of obulus' worst nightmares she can catch him with her quick movement and can drag him in while beating up a model like casket or ghat that makes it easy for her to hit her drag. She'll be in every corsair line up you play against. Hag- A fantastic threat range extender and great at breaking up and re positioning scrums, my most common fish opponent has lately stopped using her against me- I'm pretty sure this is because fear doesnt work if the puppet is attacking her- making her a bit of an easy take out and momentum farm if she ever ends up invested in the scrum. Greyscales- A good striker that's hard to pin down- sometimes I see him sometimes I don't generally only taken if they feel like they need another striker after sakana. Jac- Goad, and his heroic are important control pieces- he's very good at breaking up a scrum and tough hide makes him relatively difficult to take out. The local fish player and myself see him as a good way to break away from being bogged down by casket. Siren- Another important control piece, beautiful makes it very hard for us puppet master her without giving away obulus- lure in conjuction with drag can create positioning nightmares and seduced can strip the ball off of our models very easily. V Siren- Generally not as good into us as Siren 1 but dread gaze can be very annoying when we're trying to hit things. Escape fate also makes her very difficult to take out. Sakana- An all around good striker that requires very little set up and has some nice defensive tech with poised. He's like a mini shark. They'll take him almost any game for the two inch reach, the weak point, and the goal pressure he can provide. Keep an eye out for poor positioning of him though, because he can make a very juicy puppet master target if he's starting the move in cover. Morticians My line up (post rats) Obulus, Scalpel, Dirge, Graves, Casket, SIlence, Ghast, Skulk, Pelage, Brainpan and memory Scalpel- Lets get her out of the way. I have her in my roster solely for kicking off against blacksmiths. She's a really fun model and isn't really terrible into alot of stuff just generally worse than obulus. That being said The only game into corsair I have tried with her was lost 10-12 so maybe there's merit I haven't seen. Oblulus- Good ol' obby. This is the sort of match up where early you want to use puppet master to set up a nicely positioned scrum early then have him stay on the fringes of it and go for goal runs when the opportunity is there, using puppet master to strip the ball off of corsair or tentacles is a great way to get around close control. Rigor mortis in this match up is generally best used when it'll swing an important momentum race or when you need to heal several models in one activation and can't do so other wise. Dirge- The little guy's stock has gone down since sic 'em has gone away but he's still miles better than vileswarm. Use him to block drag lanes and provide crowd outs/gang ups. Graves- I never leave home without the good doctor 2" reach, a decent playbook for stripping the ball, beating down, or re positioning models, tooled up, he really does do almost everything in this match up he likes to poke around the scrum with his reach and tool up casket or memory for take outs. He can also take a few influence and turn it into some bleeds in the scrum which can go a long way against some fish models. Be on the look out for sweet spots for consistent scything blows. It won't happen often but when it does it's super value. Casket- The other model I play in every match up- he is a fantastic tar pit being near unkillable for alot of factions. Heavy burdening an out of position corsair can be back breaking and his rough ground can be a super annoying momentum tax if the scrum is positioned poorly for them. Trying to casket time some one (if possible gutter) is of course very strong and a tooled up casket or memory last activation followed up by a first activation casket will do it to most models in fish. Casket timing corsair is honestly not very realistic but I have done it once (and yes it feels very good :p) SIlence- I like Silence when kicking off. Kicking off with silence and keeping him 12 from corsair allows you to during your first activation fire blast directly in front of corsair then re position how you'd like to decrease corsairs turn one pressure. Corsair is a fantastic tucked/shut out target and as such I always allocate at least one to silence to threaten to do exactly that. Which can mess very hard with how the corsair player needs to do their activation. Just like in every match up hes an annoying control piece. Just be careful with his positioning because he can be an easy take out for them. When deciding who/when to tuck or shut out its important to note that ALOT of their killing potential is tied up in two activations in corsair and gutter. Ghast- Ghast takes silence's spot when receiving he's caskets Scrum buddy. 2" reach a knock down on two and fear are all things fish find pretty annoying. Jamming him and casket into a scrum properly can force the corsair player's game plan from a 1-4 to a 2-2 which is significantly more difficult to do against a team that has obulus messing around with where the ball is. Skulk- A goalie model would seem great into the "scoring" team however I don't like him into corsair. While horrific odour can mess with their goal runs and lightning reflexes can be a pain for greyscales he doesn't bring enough to the table to make it in this match up. Pelage- While she is a murderer that can realistically bust through corsair's tough hide while tooled up our goal isn't a lot of take outs in the match up, if they happen great but I prefer not to have a model in the list who commits entirely to that, so she doesn't provide enough for our game plan to validate a spot over other options. Brainpan and Memory- Brainpan and memory are fantastic in this match up- their flexibility really shines in it. memory can be used early to block drag lanes and is uniquely good at hunting down hag or greyscales while tooled up. Their unique way of movement and "One, Two!" Can also be used to help them escape scrums once they're done providing their crowd ups and gang ups to allow them to set up their goal runs. A memory parked in front the opponent's goal is a snap shot machine, with a 90% success rate with bonus time! These are my thoughts on fish relatively unedited thanks for the read and leave any CC! Thanks
  3. Episode 63 In this episode Andrew and Jason talk about the game plan cards, and do a hot take on Veteran Gutter. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  4. Reading page 32 of the season three rulebook, both the Sequence of an Attack and the Sequence of a Character Play share step 3. Check for taken-out. Is the entire character play sequence resolved when a character play is triggered from a playbook guildball result? Obviously steps 2.1 through 2.3 are skipped since the character play automatically hits and there's no reason to generate a dice pool. Suppose Gutter charges vSiren and spikes, getting 6 net hits. The union player chooses on the wrap and as her playbook results. First the is resolved, triggering the Scything Blow character play. The 3 damage from this play is enough to reduce vSiren to 0 hit points. Does Escaping Fate trigger here at step 3 of the character play's resolution? If so, is vSiren then taken out by the 1 playbook damage which is resolved second at the end of step 3 of the attack sequence?
  5. In the latest version of the Regional Cup Document: Models that have not yet been released to the general public at the time of the event (such as those available through a pre-release) are legal for use in Guild Ball tournaments. Alternate sculpts are also legal for use in Guild Ball tournaments. In the case of the LE Rage model, it can be used to represent either version of Rage. Is this true of all limited edition models? If the rules for vGutter are released before her model is, will it be legal to use the LE Solthecian Gutter model to represent her in a butchers team?
  6. Kueller

    Mysterious new player?

    Who do people think this might be?
  7. It has previously been ruled that Hog Wild can not interrupt another advance. Does this apply to other reactive advances, such as Granite's Between a Rock...? For example, suppose Farris uses Impact to attack Harmony during a sprint and does 1 damage to her. Can Granite make a jog or does Farris's active advance prevent it? Can reactive dodges, such as Peck's Pain Response and Snow's Pack Mentality, interrupt an advance in the same situation? How do reactive pushes, such as Farris might experience as a result of a counter attack off her Impact attack, interact with her in progress advance? Do pushes on other players, such as from the Chain Grab or Drag character players, behave differently from those on Farris? Do models pushed into Ballista's Minefield as a result of a counter attack during Farris's sprint count as entering it as part of an advance?
  8. Fry

    Butchers VS Farmers

    Last week I decided to head to a new FLGS, although not all that local with a 40 minute drive, at a new area that I've recently moved into. They were very welcoming and I had fun getting to know some of the other players, but I had another goal in mind, getting Gutter on the Butchers. Granted this is my first and only post for this cause... They gave me a choice of people to play against and I chose the Farmers because I've only played against them once before and loss terribly against them. This time I had one change to the line up I was bringing in hopes of bringing a victory against them. I figured I would go against the usual lineup, for obvious reasons, of Grange, Harrow, Peck, Windle, Jackstraw and Tater. I brought Fillet, Meathook, Vet Ox, Boar, Princess and, my new idea, Tenderizer (that's how we spell it this side of the pond). My opponent won the starting roll and chose to receive. I gave Tenderizer the ball and moved him up the pitch and sent the ball as far left from his starting right position as I could. My opponent decided to line all his players nearly base to base to the left of his pitch, my right. I had my players fairly spilt down the middle with Fillet front and center flanked by Princess to her left and Meathook to her right. Beyond Princess sat Ox and just on the other side of Meathook was Boar. I had started Tenderizer to the right of Boar and moved him up and over, just ahead of and in between Boar and Meathook. he sent it sailing, sort of..., to the left of his line up leaving only his bird to go get it. He sent Peck over to retrieve the ball and rather than dropping the ball and snapping it to the next player he kicked it, as much as a rooster can kick, only to miss straight down the line. Leaving Jackstraw to pick it, I believe... It's here that my memory of specifics get blurry and I'll just go into the brief highlights. Maybe next time I'll actually write down some notes. Turn one was the standard positioning and set up for the next round. After one more failed pass my opponent finally managed to make a pass. Tenderizer managed to get up the field and do what I brought him to do, disrupt everything he possibly could. Getting a successful Ground and Pound, I managed to damage and knock down half of his team. The next round I was feeling pretty good and managed to deal out quite a bit of damage, but also put Fillet in a dangerous situation, made even more dangerous by that jerk of a bird's Heroic Play "When the Cock Crows..." Fillet was basically done for the following round, but not before I up the Knockdown game going with Tenderizer and tried to keep Harrow away from healing everyone before Bleed could do its job. I got a little over zealous with that attempt and ended up damaging and taking out Meathook after she had already taking some blows from the Farmers. So 2 VPs from me to him... Jackstraw worked his disappearing act and got a goal after his team mates took Fillet out. I managed to work some of my own magic and slice a player down. At this point it was looking fairly grim, and to be honest the round are getting mixed up in my recollection, but i managed to bring the game to a bit of a heat. I had taken out Windle, finally, Grange and Harrow. Jackstraw was far up the field toward my goal and the mascots were circling each other mid field. Tater was on his last leg and I kept the women off of him. The next and final round started. It was 6 to 8 and I had brought Fillet back previously and picked up the ball after Jackstraw's goal. I used Fillet first, who had Windle and Grange coming back on her wing, and punted the ball as best I could away from the Farmers. I then took some frustration out on Windle, hoping it might do some good after surviving this round, but the damage dealt wasn't nearly enough. Harrow came in from the back and near the goal, not too far from where the ball Fillet sent away sat. He managed to pick up it and get it to Jackstraw, I forgot until now that at the end of the previous round he worked his poof act back toward Fillet. Now he has the ball and needs one goal to win. I needed 3 kills and wasn't thinking about a goal anymore. Tenderizer made mash potatoes tying the game. All I could hope for was for the scarecrow come up short. He put down his harvest marker, Wizard of Oz'ed himself, then crop dusted and jumped again to the closest harvest to the goal. He had the momentum and he had the influence, but did he have the distance? We placed the 8" template down from Jackstraw and as it hit the table it was clear he had the range for his shot, barely, but enough that no one could argue. My opponent bonus timed, picked up his dice and shook them. I had a chance if he missed to take out Harrow and Windle or possibly put the hurt on Grange over Windle. I played out those scenarios in my head as the dice rolled to a stop on the mat. I saw the first die had missed then as I scanned to the other two I saw he had made it... I had lost to the Farmers for a second time, 2 goals and 2 kills, one of them from me.. But walking away from the pitch I looked back and was happy knowing that Tenderizer did what he was meant to do and I had out killed the planters.
  9. Two fantastic games today! in the second the dice were not kind (lots of awesome plays, that just wouldn't work), walked away from the table with 2 games to 0 against the slippery fish! some incredibly climactic moments in game one with boiler being introduced to the wrong side of the crowd and boar almost meeting(meating?) the same fate. The butchers stayed stalwart though, with shank breaking a hole in the fish lines and taking the goal. 12vp-6vp game one, 12-6 game two also. Thank you to my opponent for a really fun, competitive and enjoyable gaming experience! Here's to gutter! and here's to guild ball! The shennanigans begins! Ox eyes up a "get em lads" While Boiler gets bullied horrendously by Jac! Shank sets up for a (scoring?) Butchers side!
  10. overlord333

    Hunters taken out 7 times

    Great game with friend, my Butchers against his Husters Victory for Butchers 13-10 with 7 taken outs. Butchers line up : Fillet, vBrisket, Boiler, Boar, Princess and Gutter Hunters line up : Skatha, Snow, Hearne, Jaecar, Chaska, Minx
  11. Aidan

    Halloween Havoc

    Note: A note on the game; This was my fourth game of GB ever, I have not been able to play since June, and this was an anticipated return to the sport for me! Apologies for all the proxies and unpainted minis. Also, we did unfortunately make a rulings mistake which led to a forfeit on the Union side but the game was thoroughly enjoyable thanks to my opponent, thanks for the game and I hope you enjoy my review of it I'll be playing a couple more games in the coming days to do my bit for the guild! The mistake made was a failed pass resulted behind the goal line, and we just went ham anyway and brawled it out, we realised pretty late into the game with not much time to start again or change the game-state accordingly, my opponent was awesome about it, so we proposed to finish the turn and then call it. Was so much fun, definitely got the blood pumping to kill some pesky fish tomorrow! Knocked up the story just now so it's not the best but I hope you enjoy it “The butchers’ players lined up for the kick-off, the delayed but much anticipated “Cutting-edge” tournament was finally about to begin, on butchers’ soil. The crowd, now silent had been raucous throughout the pre-match ceremony, street violence had reached an all-time high in the district. There were even rumours that the coaches of both the fishermen and butchers teams brawling in the street.” “Brisket jogged up to kick the ball, her aim was true launching it over to the left side of the Union teams squad. The crowd, instantly howled in adoration for her, screaming her name and slandering the Union as Harry the hat neatly received the ball and moved forward, making a pass back to his captain, Blackheart. Blackheart grinned as he glanced over at the butchers’ squad, looking to his right he saw the insatiable bloodlust of Minx and Rage, even standing still he saw their muscles tense, their eyes narrow at their targets. This night of all nights, the night of hallows eve was an appropriate one, Blackheart would have his revenge. His grin widened as he nonchalantly allowed the pass from Harry to glide into the corner of the pitch, Harry at first confused, smiled briefly as he realised what was happening, it wasn’t much longer until the crowd caught on as well.” “F*** the game! F*** the game! F*** the game!” They chanted, again and again and again. They were at the boiling point now, small skirmishes occurring in the high stalls amongst the fans of each side, the dwindling sunlight caught and fluoresced from the shattered bottles as they were broken against the railings, as well as the craniums of innocent by-standers. “ Note: you can see the ball way off in the distance here! “The butchers team, not wanting to be upstaged on their own turf grimly nodded to one another, Shank shot up the field in a blur, launching himself into Harry the hat, his blades sang through the air as he vaulted backwards away from harry, denying any riposte. First blood to the butchers. The crowd howled its adoration at Shank and his team for bringing glory to the butchers’ stadium. The game continued, the players of both sides repositioning, attempting to get the upper hand before the carnage ensued. Blackheart finally showed his hand, forcing his team to push further, moving them into more optimal positions and allowing him to daze Boar then reposition, preventing any repercussions from the savage. Ox ground his heels into the dirt as he prepared his charge, staring down the opposing teams captain, how much time had passed since the ball had been removed from the game state? He did not know, how much of a beating had both teams taken? Irrelevant now. The crowd hushed as he sprang into a run, barrelling his body, shoulder first into blackheart. “As I thought “captain”” he spat mockingly, you’re not tough at all!” the butchers’ fans roared in glee then went silent anticipating the classic war call from the butchers captain they’d all heard time and time again “GET EM LADS!!!” Ox roared then grabbed for his hatchet and dove headfirst, back into the bloodshed.” “Longshanks paced nervously in his viewing suite, this wasn’t going as planned, not as planned at all. The players had already violated key rulings of guild ball, but to call off a match so early during the inaugural game of the tournament was not only career suicide but possibly a fatal mistake were he to make the call. There was as much bloodshed in the stands as there was on the pitch, the fever of the crowd had caused both teams to go above and beyond, the pace and momentum of the match reaching incredible highs. Longshanks bit his nails as he thought through his options, his thoughts disturbed as his page announced the arrival of the coaches.” “This better be damn good, I’ve got players bleeding out in the dig outs right now!” The unions coach yelled as he arrived, it looked as if a vessel was about to burst on his forehead, bright red from stress the coach was visibly sweating. Longshanks half expected a cocky retort from the upstart Butchers player, but from the pallid flesh and lack of response, Longshanks surmised things were not going much better for the butchers either. “The match is off” He said it simply, calmly, even knowing that 70% of the fan base would tear him apart had they heard this conversation. “No…. the inaugural game, not like this.” It was the expected response from the butchers’ coach, the guild had paid a considerable amount of gold setting the event up, with the hope of attracting new talent to their roster. Longshanks declined to answer immediately, turning instead to face the events below, “And allow this…. this brawl to continue?” he beckoned at the players as rage and boar hacked and slashed furiously at one another, thick reams of blood visible even from their vantage. “Yes!” the coaches answered in unison. The butchers coach spoke again “the damn fish have done everything they can to postpone this tournament! Almost a month, the fans have been rioting on the streets for weeks.” Longshanks thought again before giving his curt, soft spoken yet forceful reply. “Butchers vs Fisherman, tomorrow, cage match. Union forfeit due to rule violation, rematch two days hence, we leave the clock running for 20 minutes before announcing” As he said it Rage hit the dust, his blue and white uniform barely recognisable, boar, above him was breathing deeply, staggering, gazing around for his next target. “That is if these players last that long” Longshanks carefully placed his crisp, clean white gloves back on and turned, slowly before nodding to the two coaches. “gentlemen” he said at last “I believe you have arrangements to make, see that your players are able to make the following fixtures”. Note: Proxy mini bottom right, Middle; Boar vs Rage epic brodown. Blackheart haunts the pitch from the sidelines!
  12. Fillet confidently took to the pitch with Veteran Ox, Shank, Boar, Meathook, and Princess following behind her. Standing opposite her was a team she new little about... Some old man named Thresher, a handsome, young Tater, an odd Jack Straw, a fresh-faced Bushel, and a stubborn Harrow... with a flock of chickens and a rooster named Peck... Things started well... Fillet kicked off to the Farmer's left, near Peck and Tater. The rooster grabbed the ball and pushed it towards Jack Straw, missing, but it scattered to Thresher. Fillet than launched herself (with the aid of 2" bonus range on her AOE due to a plot card) into Tater, caused her bleed condition to affect the Rooster & Jack Straw as well, and then through her Legendary to damage them all. Harrow tooled up Jack Straw, and then Shank, now having a damaged target in Peck, launched across the field and turned the chickens and rooster into fertilizer... Thresher & Jack Straw & Tater were able to do some damage to Fillet, but they hadn't count on her assault and were unprepared for it... The ball was slowly passed down the lines to Bushel on the far right flank of the Farmers while the rest of the Butchers moved forward as far as they could in anticipation of some blood letting in the following turn. Turn 2 started with Veteran Ox seeing that he could charge into Harrow, and with any luck, grab Jack Straw, Thresher, and Tater and pull them all into him... freeing up Fillet and Boar and Shank to come into the Farmer freely picking on the easiest target... He ran with drool flying out of his mouth at poor Harrow... when out of nowhere, Tater comes barreling in on a counter-charge that Ox didn't even see... and knocks the poor old veteran down before any blood is dealt... shutting down the Butchers counter-moves for that turn and leaving Fillet in a bad place... Seeing a goal run, Bushel monopolizes on that and passes and moves and gets the ball back, turning the corner behind Meathook to score (dice results were 1, 1, 1, and 6 on a bonus timed shot BTW.. lol).. The ball comes out on the Butchers right flank near Shank and Princess. The Farmers probably should have focused on Fillet and not the ball at the time... by leaving Fillet alive, Boar is able to come charging into Thresher and with Berserk and Furious and 1 influence is able to bring the Farmer's Captain down to single digits and generate enough momentum to stand up Fillet and Ox.. strengthening the Butcher's lines... Despite the recent damage, Thresher is able to rally and throw up his Legendary and with all the gang ups on poor Vet Ox, he is able to take him out, heal himself, and put some swings into Boar... Fillet tries to scrape back from the edge of defeat, bouncing between Thresher, Jack Straw, and Tater.. but she isn't able to do enough damage to take any one of them out without leaving herself too open for counter-attacks... Tater then comes over to take Fillet out... putting the Farmers up 8 to 1 at this point... Shank can't decide if he needs to score or put the hurt into the Farmers... he decides to try to do both.. goes for the goal, and gets it! Putting Butchers up to 5... And then at the start of the next turn, takes out Peck (again) to bring the game to 8-6 in favor of the Farmers... Bushel is also in trouble.. and after Meathook and Fillet lay into her, she gets take out... but just as quickly, Thresher finishes of Boar.. putting the Farmers up 10-8... In what should have been the final turn, the Farmers fail to kill Shank.. leaving him on just 3 health... but with no way to get the ball and score, he must be covered in the feathers of Peck as he is just a sitting duck for those 2 VPs... Fillet tries... tries.. tries to grab the 4 VPs she needs to win... she charges from WAY across the pitch into Jack Straw... chewing through him and his reanimate with brutality and taking him out and then bouncing into Harrow... but she isn't able to put enough into him to take him out (his healing aura saved the day)... and with that, Thresher steps into Shank and knocks the sociopath out of the game. All in all this was as brutal a game as I have played... Farmers have a TON of health and were able to weather a storm and come out on top... I totally messed up with Veteran Ox by allowing Tater to get that counter charge in which just set the whole team back and eventually lead to Ox, Boar, and Fillet being taken out.. .while if i had seen that and positioned differently, I think I could have generated the momentum I needed and pulled his team out of position ... But not seeing a counter-charge is always going to backfire on you!!!
  13. My first Engineers (Pinvice, hoist, velocity, collossus, ratchet, mother) v Brian's First Fish (shark, Sakana, Siren, Jac, Greyscales, Salt) Fish kick. annoyingly only hoist can reach ball, so sorta wasted first turn. couldn't pass to velocity so had to go to pinvice. Fish out of range of tackles and goal. Ratchet dropped some AOE, everyone moves a bit. eventually pinvice passes to velocity and goes in on sakana. actually im a bit fuzzy here (was hungover for game) sakana scores via some janky dodges. then dies. not sure how he had ball... Salt kept threatening to score, but never got ball velocity scores... shark scores at some point. jac ends up getting ball back from pin vice, and is able to ramming speed then shoot for goal. 12-6 Fish. But despite a Fish win, im putting this in for butchers...they need her more than Fish.
  14. Still playing Farmers and throwing support to my first love, the Butchers! Same line up I have brought to my other games: Grange, Peck, Tater, Windle, Harrow, and Jack. My opponent fielded Obulus, Dirge, Silence, Ghast, Brainpan and Memory, and Mist. We played this game using GICs. Farmers took Crack of Dawn, and Morts took Near Death Experience. Grange kicked off and turn 1 began. Ghast charged Grange, knocking him down and dealing a few points of damage. Grange stood up and returned the favor, knocking Ghast down, popping Honest Labor, dealing a few points of damage himself, and forgetting to put down a Harvest Marker. Fortunately one of the Markers put down for Crack of Dawn was in position for Windle to spend later after Peck and Jack pushed him up with Quit Slacking! After Grange Obulus jogged down to pick up the ball, entering Tater's Counter Charge range. Tater knocked down Obulus and Silence, but the Old Spook was able to pick himself back up and dodge his way into position for the next turn. Turn one ended with Tater surrounded by Silence, Mist, and Dirge, and Windle jogging up, eating a Harvest Marker, and killing Ghast. 3 - 0 Farmers. Turn two Obulus dodged into range with Grange, got his needed momentum, and shot a goal. He then dodged back into the scrum at the center of the pitch to add pressure to the very wounded Grange. A fan handed the ball to Jack, who then dodged onto the nearby Harvest Marker and added his crowding out to Obulus and Brainpan. Jack successfully Crop Dust'd Obulus and Memory. Grange knocked down Obulus and Brainpan and put up Honest Labor. Mist left the Tater scrum and positioned himself for the tackle on Jack. Tater killed Silence and left Dirge with 1hp, and was then engaged by Ghast. Windle ate a harvest Marker left by Jack, then promptly killed Obulus. Turn two ended 8 - 4 Farmers. Turn three Mist tackled the ball away from Jack. Jack countered, tackling it back, forcing Mist to tackle again and leaving him with no momentum to take the shot. Mist kicked the ball towards the goal. Tater killed Dirge and put more damage on Ghast. Brainpan took the ball and shot a goal. The ball was kicked out into space, far away from any players. Grange knocked down Brainpan and Mist, leaving a Harvest Marker for Windle. Obulus couldn't get in range of Windle and failed a Puppet Master on Jack. Windle lumbered up and killed Brainpan, ending the game 12 - 8 Farmers. Another victory for the Farmers, and another vote for Butchers Gutter!
  15. I am currently playing Farmers, but throwing my support in this event behind my beloved Butchers! This game I played Grange, Peck, Tater, Windle, Harrow, and Jack, and my opponent brought Rage, Strongbox, Benny, A&G, Minx, and Mist. The game lasted three turns. Turn one, Grange kicked off and the ball was passed over several activations to Mist. Harrow was killed by A&G, who were then killed by Windle, who then softened up Benny, but couldn't finish him off. 2-2 Turn two Mist scored, and a vengeance token was put on him. Jack was handed the ball by a fan. Grange finished off Benny and went after Rage, followed closely by Windle who ate a Big Breakfast and killed the psycho. Turn ended 7-6 Farmers. Turn three, Mist tried to take back the ball, but failed to hit Jack. Jack countered and with the help of the vengeance token, he knocked Mist down and double dodged away, killing the ball for the rest of the game. A&G charged back in but couldn't finish anyone off. Tater killed Minx, then charged Greede, killing him as well. Windle turned on Avarice ending the game 12 - 6 Farmers. Victory for the Farmers, and another vote for Butchers Gutter!
  16. Paul The Firewood Salesman

    Gutter Fights Farmers for Freedom

    With Rage in chains Gutter sees an opportunity to escape Rage and the Union once and for all. Since the murder of her beloved, Blackheart, Gutter has been in self exile. Contemplating what her next move will be. Everyone sees her as a rabid dog, a killer. If it wasn't for the animosity between herself and Rage they would likely be an effective duo, at least that's what most of the guilds believe. The Butchers have played with her before. They know her style and appreciate it like a fine art. Gutter knew that if she were to escape the grasp of the Union and join another guild the Butchers would likely welcome her with open arms. But is this what she wanted? The Butcher by the name of Brisket now leads the Union. Slowly transforming into a pack of religious zealots as opposed to a gang of mercs. Gutter took this opportunity to get on the pitch once again. She wasn't keen on the idea of fighting alongside 'nutty religious freaks' but it beat fighting alongside a madman like Rage. Besides, Gutter needed to prove to the other guilds that she was a player worth fighting for. Brisket was reluctant to take Gutter on the pitch at first but she remembered fighting alongside when she was still a member of Ox's Butchers. Gutter was ruthless but cunning. A fine addition to any team but a liability. Blackheart kept her on a leash and now that he's gone who is left to keep her in check? Despite all this Brisket felt the need to give her a chance. Everyone deserves a chance at redemption. Gutter has fought alongside half of this team before. She played with Brisket a few times, sure. But she was never a member of the Union until recently. Mist and Gutter played alongside dozens of times but she never trusted him. He was just too damn quick. One second you see him beside you then would vanish in a puff of smoke. He was not much of a fighter. Mist was a runner. And there were plenty of times when the two of them were in a tough spot and he would abandon her to save his own skin. Granted, when Mist pulled off crap like that he would typically score and win the game for Gutter's team. But she just could not appreciate his style. Not yet anyways. Gutter could have sworn that she was playing alongside Coin. Blackheart's old pet. But that couldn't be the case. The snake was dead. Gutted and filleted by Rage. Was Gutter going mad? He looked so real. No... That can't be him... Coin is dead. Him and Blackheart are dead. And now the two new players. They were a sight to see. Solthecian fanatics but damn intimidating players. The big one calls himself Benediction while the little one calls herself Grace. Fitting names, Gutter felt. She got the impression that they didn't like the idea of having her on the pitch. But Brisket insisted. Whispered something to them and though they were reluctant they agreed to let Gutter play. Not sure what happened to Brisket exactly. Clearly some serious fallout with the Butchers. Everyone knew her and Fillet didn't get along. But now some sort of cult leader? Able to boss around these Solthecian psychopaths? It didn't matter though. Gutter was allowed to play and that's all that mattered to her. Her opponents: the Farmers. No one had seen the Farmers play in years until recently. They went from a lowly guild that no one gave a damn about to a respectable guild to an even more respectable guild ball team. Gutter felt bad that they had to be the ones she had to cut down first. What was this feeling? Sympathy? Gutter actually felt sympathy for the Farmers. Since Blackheart's death Gutter has clearly changed and she knew it. But was this change for the better? That's not something she has considered until recently. Only time will tell. The game starts and the farmers kick the ball off to the Union. Grace says a prayer of some sort and Brisket seems empowered. This is all new to Gutter. Her teammates are calm and praying? The Union has changed drastically, let's see if it's for the better. After both teams begin to advance to the middle of the pitch Gutter sees Brisket just sprint to the ball. Gutter hasn't seen anyone sprint that fast since she last played with the Fishermen. Brisket grabbed the ball, dodged and weaved between the farmers while poking them with her short blades, and then suddenly... She scores. Not even a minute in and Gutter's team is already up four points. Gutter was amazed. She saw Shark from the Fishermen's Guild pull stuff like this off but a Butcher? This was insanity. Gutter was starting to respect Brisket's playstyle a lot more. Gutter stuck to her own playstyle: laying on the pain. She met the majority of the Farmer's in the middle of the pitch but she wasn't alone. Benediction was with her. Despite his reluctance to play with her earlier, Benediction was a team player. He was ready to help Gutter and defend her with his life. There was something behind Benediction though... It's that damn snake. Gutter just kept seeing Coin on the pitch. She tried to not to pay attention to what was clearly a hallucination but couldn't help herself. Real or not, the presence of Coin seemed to inspire her. Grace and Brisket were playing their own game to try to get the ball but that damn Scarecrow was interfering. Creepy bugger, he was. He tied up Grace for the most part while Brisket was bound to get bombarded by the other Farmers soon. But what was Mist doing? He was actually getting involved and trying to protect Brisket. This was not the Mist that Gutter once knew. This Mist seemed to have a spine. Gutter witnessed Mist get knocked out cold. Suppose he should have stuck with what he knew best; running. Gutter couldn't help but admire him though for that. He certainly didn't last long but he fell so Brisket could stand. With the time that Mist earned Brisket she was able to get out of harm's way. She took a few hits from the big oaf farmer but only got a few cuts and bruises. She leapt over to Grace to help out with the scarecrow. While all that was going on Gutter and Benediction tied just about everyone else up in the middle. Benediction was standing firm but for the most part the Farmers were ignoring him. They knew they could not get through his armour so they went for Gutter instead. Gutter started to take a beating but was able to fight back. With every hit she took she dished out a hit just as hard. She felt rejuvenated with every blow. After a back and forth between herself and the Farmers (and one chicken taken out) the farmers decided to focus on Benediction. Benediction held his own for a time but even he was unable to withstand the onslaught that the Farmers brought. While their attention was focused on Benediction though, Mist snuck back onto the pitch and was able to get a goal himself. Making the score 8 to 4 in favour of the Union. For the remainder of the game the Scarecrow basically wanted to play keep away with the ball. The Farmers knew what happens when either Brisket or Mist get their hands on the ball so they felt it would be more effective to win through brute force. A fine strategy but it will only work if they can take Gutter down. And Gutter does not go down easily. Over and over she would take a beating from the Farmers but over and over she would dish it back. Eventually the handsome Farmer, who resembled Harry the Hat for some reason, got his hands on the ball. It would have been an easy goal if it wasn't for Brisket. Like lightning Brisket ran up, took the ball from him, dodged and weaved in between the other Farmers and scored the game winning goal. Just like that the Union had won their game. Gutter felt for a moment that maybe she didn't need to leave the Union after all. With Rage gone what does she have to be afraid of? She knew they chained Rage up though. And she hasn't seen Hemlocke and some of the other Union members for a long time. Perhaps they were chained up as well. Gutter needed to stick with her plan and not give these Solthecians the chance to capture her. She was unsure whether or not to risk more games with them. At the very least she likely made a good impression in this game. She saw some Butchers in the audience observing her. But there was another team that had their eye on her... The Fishermen. Gutter felt that maybe she was going about it all wrong. Rather than choosing between the Union and the Butchers, why not an entirely different team? She played with the Fishermen before in the past. And after this game with the Farmers she certainly has grown to appreciate the fast paced, goal scoring style. Their captain Corsair may be a fat drunk but he seems more level headed than most of the Butchers. Maybe the Fishermen will appreciate a killer like Gutter. Or maybe Gutter can change her playstyle entirely... Only time will tell. First thing's first. Gutter needed to make sure to not get locked up her. Author's notes: Sorry for the poor quality pics. Didn't realize how bad they were until I uploaded them to my computer. Harry was being used a proxy for Tater. My opponent had his Tater in the mail during this game and really wanted to try him out. Somewhat kills the narrative but I figured if a dead Snake is on the pitch then why not a proxy?
  17. Fish score 3 wins and know out pin vice to show off for gutter. Shark nets entire team for an easy jog to goal post for final score. Engineers left to go over blue prints for next velocity model.
  18. Reagan_Helms

    Red Gutter Image

    I made a Red version of Gutter you can find it Here on my Dropbox
  19. With the new butchers GI card I've been looking at life drinker again and realized that the wording on it does not match what I originally thought it did. "When this model damages one or more enemy models with a playbook damage result, it may recover 1 hp" "When this model damages ... with a playbook damage result, it may recover 1 hp" In the past I thought that lifedrinker did not work with wrapped attacks to trigger multiple heals, however it currently looks to be worded similarly to tooled up and other such plays allowing it to trigger multiple times if you wrap. Any clarification would be great. Thanks
  20. Pending Forum Suspension

    Future of Gutter's sculpt

    So I bought a 3 man starter the other day and was missing an arm for Gutter. I emailed support and they weren't sure what peice I was talking about so they just sent me the whole thing. The original I bought was on the small side but it is common knowledge that the scale changed around season 2. What I was surprised to see was that the replacement was the same size. This makes sense since there hasn't been a good reason to change the mold. There is the chance that they've scaled her up and I got an old one but that seems odd. My thoery based on this is that when we see the future plastic versions of Decimate and Gutter we will see the alt sculpts we saw a while back. If Steam Forged needs to make new molds anyway for the plastic and those posts are to scale then why bother resizing? Why bother teasing the scuplts? Now this isn't water tight which is why I'm calling it a theory. Others have probably suspected the same thing. I just started thinking about it as I was painting. What do you all think? Will they move to the new sculpts in plastic? Is it a one off for that tournament? Will we see them as LEs later on?
  21. The Big League plot card Bolt Action states "The friendly model may use that Character Play again during this activation without spending Influence, regardless of restrictions." In the following examples, what restrictions may be disregarded? If Gutter uses Scything Blow to damage an enemy model, can this card be used to Scything Blow again even though that play is not normally bought with influence? If a Union team borrows this card from an Engineer and vRage uses Red Fury to allow Decimate to trigger Thousand Cuts off her play book, can this card allow her to use Thousand Cuts again even though it's not her activation?
  22. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  23. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  24. masterkdog

    Minx as a Butcher

    Hi all, I have recently been trying a new squad. Finally feel I can play without Boar and have been trying this: Ox, Boiler, Princess, Shank, Gutter and Minx. Has anyone else gone with this lineup? The aim is speed and damage and I felt plenty of people use Decimate so why not try minx. So far it has been ok 1Loss and 1Win both vs Brewers. BUT I am yet to get any real value out of minx (other than contributing to my 13 influence and not taking any back). She did score in the game I lost but I had to take her miles out of position and the game was way out of my control by then. so to the more experienced players out there. Any advice?
  25. CaptainKindling

    The State of the Union...

    I've just finished painting up my final Union model - Gutter - so figured it was about time to put up a picture of my little purple and red quartet. It may be 2:30am on a work night, but I'm sure not going to let rationality get in the way of hobby! Originally I wasn't too fussed about the Union, but when I did a 2 team pledge with the Kickstarter it bagged me a pair of free models, so I went with Gutter and Mist, giving me a compatible player for my Fishermen and Masons respectively. At the Expo I then picked up Snakeskin and Decimate, so at this point I'm just Coin and Blackheart away from having a full team, so I may as well go with it! So here we are, Decimate, Mist, Gutter and Snakeskin, all finished and ready for action. I haven't lavished these guys with the same time as the Fishermen, but am happy with them overall. My only major issue with them is that I completely messed up the skin on Snakeskin, but on the tabletop she's such a dynamic model that the attention doesn't really fall there.