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Found 125 results

  1. My first Fish is Ready. Tried to find a warm-meditarean-scheme. I'm quite happy with the result, only the base could be more interesting. Looking forward for You Re comments and improving Tips. Other pics will follow
  2. Kueller

    My Fishermen :)

    Siren Angel Shark
  3. So, here's my efforts. I'm much more proud of the Mason's, I don't think the Union turned out quite so well.
  4. Hi there, in this thread I'd like to post collections of photos of Guild Ball figures I painted over the years. Which means we're hopping back to (late) 2015 for starters, but it won't be long until we're up to date! First two teams I painted were Butchers and Morticians (naturally): On I went to do some Fishermen! Shortly thereafter I also painted Captain: Thanks for having a look, hope you like the minis and stay tuned for more!
  5. Thought I should go ahead and post this here for my fellow fishes. TL;DR - I went 5*-1 with Fishermen to win 4th place at Spring Fling, winning best in guild in the process. I ran Fangtooth in all 6 matches and he had a several awesome highlights. https://momentoustackle.wordpress.com/2018/04/30/fangtooths-big-adventure-at-spring-fling/amp/?__twitter_impression=true
  6. IHatethePuppy

    Player Choices into Fish

    I play a lot of games into corsair fish, like a silly amount and I want to be able to better articulate the choices I make into the match up so I'm writing up this piece. Any amount of CC will be appreciated and I'll try to answer any questions to the best of my ability. FIshermen and their options- (Assuming the line up is shark,corsair,tentacles,gutter,greyscales,hag,jac,siren,vsiren,sakana) Shark- Shark is not the captain choice I believe any fishermen player would make in morticians he has a VERY linear game plan that is easy for us to disrupt with our control elements and very little way to switch it up efficiently. Silence Obulus and Casket combine to make him a very very sad boy. Corsair- The captain you'll see 90% of the time drag is very good at isolating our squishy models if you allow them to, and easy knock downs mean a combination of him and gutter will kill almost any of our models he can catch (besides casket) in one turn- and the combination of sturdy, close control, and tough hide make him extremely annoying to interact with outside of character plays. Tentacles- In my opinion one of the strongest mascots in the game, the combination of close control and a 2/6 kick makes him great at holding the ball and giving it to who needs it when it's time for scoring. Blind is a great tool for corsair to have in his control tool kit. Gutter- I consider gutter one of obulus' worst nightmares she can catch him with her quick movement and can drag him in while beating up a model like casket or ghat that makes it easy for her to hit her drag. She'll be in every corsair line up you play against. Hag- A fantastic threat range extender and great at breaking up and re positioning scrums, my most common fish opponent has lately stopped using her against me- I'm pretty sure this is because fear doesnt work if the puppet is attacking her- making her a bit of an easy take out and momentum farm if she ever ends up invested in the scrum. Greyscales- A good striker that's hard to pin down- sometimes I see him sometimes I don't generally only taken if they feel like they need another striker after sakana. Jac- Goad, and his heroic are important control pieces- he's very good at breaking up a scrum and tough hide makes him relatively difficult to take out. The local fish player and myself see him as a good way to break away from being bogged down by casket. Siren- Another important control piece, beautiful makes it very hard for us puppet master her without giving away obulus- lure in conjuction with drag can create positioning nightmares and seduced can strip the ball off of our models very easily. V Siren- Generally not as good into us as Siren 1 but dread gaze can be very annoying when we're trying to hit things. Escape fate also makes her very difficult to take out. Sakana- An all around good striker that requires very little set up and has some nice defensive tech with poised. He's like a mini shark. They'll take him almost any game for the two inch reach, the weak point, and the goal pressure he can provide. Keep an eye out for poor positioning of him though, because he can make a very juicy puppet master target if he's starting the move in cover. Morticians My line up (post rats) Obulus, Scalpel, Dirge, Graves, Casket, SIlence, Ghast, Skulk, Pelage, Brainpan and memory Scalpel- Lets get her out of the way. I have her in my roster solely for kicking off against blacksmiths. She's a really fun model and isn't really terrible into alot of stuff just generally worse than obulus. That being said The only game into corsair I have tried with her was lost 10-12 so maybe there's merit I haven't seen. Oblulus- Good ol' obby. This is the sort of match up where early you want to use puppet master to set up a nicely positioned scrum early then have him stay on the fringes of it and go for goal runs when the opportunity is there, using puppet master to strip the ball off of corsair or tentacles is a great way to get around close control. Rigor mortis in this match up is generally best used when it'll swing an important momentum race or when you need to heal several models in one activation and can't do so other wise. Dirge- The little guy's stock has gone down since sic 'em has gone away but he's still miles better than vileswarm. Use him to block drag lanes and provide crowd outs/gang ups. Graves- I never leave home without the good doctor 2" reach, a decent playbook for stripping the ball, beating down, or re positioning models, tooled up, he really does do almost everything in this match up he likes to poke around the scrum with his reach and tool up casket or memory for take outs. He can also take a few influence and turn it into some bleeds in the scrum which can go a long way against some fish models. Be on the look out for sweet spots for consistent scything blows. It won't happen often but when it does it's super value. Casket- The other model I play in every match up- he is a fantastic tar pit being near unkillable for alot of factions. Heavy burdening an out of position corsair can be back breaking and his rough ground can be a super annoying momentum tax if the scrum is positioned poorly for them. Trying to casket time some one (if possible gutter) is of course very strong and a tooled up casket or memory last activation followed up by a first activation casket will do it to most models in fish. Casket timing corsair is honestly not very realistic but I have done it once (and yes it feels very good :p) SIlence- I like Silence when kicking off. Kicking off with silence and keeping him 12 from corsair allows you to during your first activation fire blast directly in front of corsair then re position how you'd like to decrease corsairs turn one pressure. Corsair is a fantastic tucked/shut out target and as such I always allocate at least one to silence to threaten to do exactly that. Which can mess very hard with how the corsair player needs to do their activation. Just like in every match up hes an annoying control piece. Just be careful with his positioning because he can be an easy take out for them. When deciding who/when to tuck or shut out its important to note that ALOT of their killing potential is tied up in two activations in corsair and gutter. Ghast- Ghast takes silence's spot when receiving he's caskets Scrum buddy. 2" reach a knock down on two and fear are all things fish find pretty annoying. Jamming him and casket into a scrum properly can force the corsair player's game plan from a 1-4 to a 2-2 which is significantly more difficult to do against a team that has obulus messing around with where the ball is. Skulk- A goalie model would seem great into the "scoring" team however I don't like him into corsair. While horrific odour can mess with their goal runs and lightning reflexes can be a pain for greyscales he doesn't bring enough to the table to make it in this match up. Pelage- While she is a murderer that can realistically bust through corsair's tough hide while tooled up our goal isn't a lot of take outs in the match up, if they happen great but I prefer not to have a model in the list who commits entirely to that, so she doesn't provide enough for our game plan to validate a spot over other options. Brainpan and Memory- Brainpan and memory are fantastic in this match up- their flexibility really shines in it. memory can be used early to block drag lanes and is uniquely good at hunting down hag or greyscales while tooled up. Their unique way of movement and "One, Two!" Can also be used to help them escape scrums once they're done providing their crowd ups and gang ups to allow them to set up their goal runs. A memory parked in front the opponent's goal is a snap shot machine, with a 90% success rate with bonus time! These are my thoughts on fish relatively unedited thanks for the read and leave any CC! Thanks
  7. Celary

    Let's go fishing!

    Good morning, fellow Engineers. I'm curious how do you handle the Fish and which captain is your preferable one. I'm afraid that Pin Vice cannot score faster than either Shark or Corsair, so I'm stuck with Ballista. I can blast my opponents for a turn, but beginning from turn two I get picked one by one and gutted without mercy. What is your way of dealing with them?
  8. Episode 56 In this episode Andrew and Jason talk to Mr. James Long about Season 3.5 Fishermen, and which 10 players he takes into his lineup. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB Eternal thanks to Beardminis for the heartfelt Patreon commerical, find his channel at http://Www.youtube.com/c/BeardMinis
  9. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the last of my four games at the event. So then! ROUND FOUR: Fishermen (Shark, Tentacles, Angel, Greyscales, Hag, Siren) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Stave This one went really, really quick. Remember how I'm learning how amazing Shark and Greyscales are at scoring goals? Even more amazing than I thought, as it turns out! I also badly misplayed Stave in this one. I got a chance to blast Hag forward to what I hoped would be her doom, and so I pushed Stave up to get the barrel blast off, which worked, but then he was exposed and both Shark and Siren were able to farm momentum and dodges off him at will for the rest of the game. Shark literally crossed the entire board on his first activation to retrieve the ball and score a goal. The ball was kicked back out, and next turn, Shark was back at it again. To make matters worse, Hag got away on account of the team needing to pull back defensively (which they really had to do because Shark had caught almost my whole team with his legendary play). It made little difference; Shark was able to get the ball back and score again. This time, I kicked the ball as far away from anybody as I could and did what damage I was able in the scrum (such as it was). Greyscales was able to cover most of the distance to the ball while the rest of his team farmed a bunch of momentum (off Stave, naturally) for the purposes of winning initiative for the next turn, and on the first activation of turn three, the old seadog grabbed the ball, went in on Tapper to generate some momentum, "Where'd They Go?"-ed into tap in range, and bonus timed it to end the game 12-0. Mistakes were made. Lots of them- I should have hung Stave back to play demolitions goalie like I did against the Masons, and I definitely should have painted Mash before the tourney to have him in the lineup if needed- but still, I learned a lot, had a great time playing some great people, and got four matches posted up here to support my Fish! Now all I ask is that Veteran Gutter have Gut & String if we win her, so I can use these tokens I have left over from old Shark...!
  10. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the third of my four games at the event. So then! ROUND THREE: Masons (Hammer, Marbles, Brick, Tower, Mallet, Lucky) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, Stave This one went well for the boys and girl in Tartans. As it turns out, a Topped Out, Sic 'Em-ed kitty in Tapper's Commanding Aura can do a bit of damage. A scrum developed pretty early on in this one, with Hooper kicking off and the rest of the squad hurrying up the field. I'd played against Masons a few times, but never against Hammer. I was soon to be impressed by his playbook! The man of the match in this one, though, had to be Stave. Though you wouldn't think I was capable of it based on what happened in Round Four, I played him very cleverly in this match, sticking him back behind the gang and normally giving him three influence (which is a lot, but I was basically using Old Jakes with Tapper every turn to help compensate). He then just lumbered around throwing barrels to knock people down or around. Twice, the Masons found their ball carrier blasted away from the goal and the ball suddenly loose. An even bigger problem was that they often found their players unable to support each other or knocked down to be easy pickings for the rest of my team (when Stave wasn't tossing barrels, he was belly-bumping people onto their butts with that momentous KD on one). By separating the Masons, using Friday and Scum's comparatively long jogs to get in the way of others or stop counter charges (something they can both do just fine even without influence), and focusing down one target at a time, I managed to take out Brick, then Hammer, then Tower and Marbles in rapid succession. Tapper did finally get taken out, but I was able to bring him back in on the edge, ready to rush up and jump on Lucky, who was serving as the Masons' ball carrier. He even managed to gain control of it, rather than just beating Lucky up. Unfortunately, I had forgotten that at the start of next turn, both Hammer and Tower would be returning to the pitch, and would be in position to threaten Tapper easily. They got the ball, shoved him away, and sent Hammer sprinting down the sidelines after passing the ball to Tower. Remember how I said I did pretty well with Stave in this game? Probably my best moment of the whole tourney was Stave thumping over to blast Hammer off the pitch and into the crowd with a barrel immediately after the Masons' leader had put a beat down on tapper. Meanwhile, Friday retrieved the ball, and darted away to tap-in range. It was a chip shot, and she didn't miss. 13 (12) - 2, Brewers! Another victory struck for our allies, the Fish!
  11. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the second of my four games at the event. So then! ROUND TWO: Butchers (Fillet, Princess, Boiler, Meathook, Brisket, Boar) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Pintpot. GOLLY I wish I'd used Stave in there! This one was a bloodbath (aided in part by the prize of a Limited Edition Rage model for whomever got the fastest mascot takeout in this round). Since I was just here to have fun, anyway, I decided to hang winning the game and just go for that dog. In goes the squad- Sic 'Em, Knockdown, Commanding Aura, the works. By early in turn two, Princess was toast. (Scum goes after Princess) So I won the Limited Rage (yay!), but this proved to be pretty costly. I did a good job of managing Boiler, Boar, and Meathook- ok, I managed Boar and Boiler pretty well; Meathook I mostly left to her own devices and got lucky that she proved more set-up girl than actual threat, though she did do a pretty solid amount of damage. The one I did NOT manage well was Fillet. She basically got to roam around the table murdering people at her leisure- having played against only Ox on the Butchers' side in the past, I misunderstood that Fillet doesn't need to be near/supported by the rest of the squad to do huge damage, and doesn't do much for them in return, so I ignored her at my great peril if she wasn't close to the main action, and she surgically dismembered my team's stragglers and outliers. I did some good things, too- both Spigot and Friday each scored a goal, and this came after they combined forces to take out Brisket. I got my second goal and second takeout before Fillet could get her sixth, actually- but one of my takeouts was Princess, so I ended up losing 11-12. Still...Limited Rage. Totally worth it. =) (Spigot scores for the first time since I've played Brewers) (Friday scores as well. This evened my lifetime "Goals Scored by Humans" to "Goals Scored by Cats" ratio!) My opponent was a great guy and we had a blast in this round. Totally awesome. Totally worth it. Also worth one more game for the Fish for UiC! =)
  12. We had a tournament in Virginia this weekend, and I went out for my first Guild Ball competition! In point of fact, it was supposed to be the Kick About Cup for the end of our KA league, but only three of the KA guys showed up, so we got "grandfathered" into the big tourney. Suddenly, I was playing on a clock for the first time and playing against seasoned veterans...yikes! Fortunately, everybody was really nice, classy, and fun- I had a great time. I played Brewers through both the KA league and the tourney, but I'm throwing my support behind the Fishermen for UiC. This is the first of my four games at the event. So then! ROUND ONE: Fishermen (Shark, Siren, Salt, Greyscales, Sakana, Jac) My Lineup: Tapper, Scum, Hooper, Friday, Spigot, and Stave. Holy wow can Shark score goals. This surprises no one, but as somebody who has loved the Fish since I joined Guild Ball, but doesn't have a lot of tabletop experience against them (and none against Shark; our one KA Fish player played pretty much all Corsair all the time), it sure caught me off guard. Shark was to prove my nemesis throughout the event. Slippery fishes indeed! The game got underway with me kicking off with Spigot and then sending him, Friday, and Scum chasing after the ball, while Tapper, Stave, and Hooper got set to hold the middle. Shark and Greyscales were just LIGHTNING fast in this match, getting up there, getting the ball, and slipping all over the place with it. My poor Brewers spent most of the game chasing their own tails, but one or twice one of the Fish got too close and paid for it in spades. The combination of Tapper, Hooper, and Spigot managed to surround Siren after the first Shark goal, and Hooper beat her down handily. After the second Shark goal, the kickout mercifiully went straight to Spigot, who looked downfield to see Friday lurking with a single point of influence more or less unattended by Sakana and Shark (who had both already acted at this point), so he sprinted closer and passed her the ball. She burned a momentum for "I Shoot Better after a Beer", snapped off a shot, and scored. Unfortunately, I had dramatically underestimated how fast Greyscales can be with the ball! The kick-out when his way, and he was able to scoop it up, charge someone (I think Stave?), stay at 2", trigger Where'd they Go? to scoot around, and get into a position to shoot the winning goal. A great game, and some lessons I hope not to forget (don't worry, later in the tourney, I do just that!). One more for the Fish!
  13. Fish-in-a-Beer

    Farmers eat Fish, too (part three)

    The adventures of the kick-about Farmers, working for the best interests of the Fishermen (for what I'm sure are 100% selfless reasons) continue! This time: Masons. Honor, Harmony, Brick, and Marbles vs my lineup of Grange, Windle, Tater, and Peck (I let my friend pick- I'd normally want another planter in there with both Windle and Tater to give some more influence to the team). The game was a pretty slow one, at first- the Masons kicked, and Peck scooped up the ball and tried to just keep away from Harmony and Honor as best he could. The Masons were very careful and moved up, using chain activations and careful support/counter charge ranges to make sure they could gang up on what farmers they were facing. Eventually, though, a general scrum formed in the middle of the table, and the Farmers started to get the upper hand, aided by the fact that they largely ignored the sisters and focused on beating down Brick and Marbles, who were easier prey. Windle was the hero of the match, using Big Breakfast and Snack Break to tear apart Marbles (for two VP!) before teaming up on Brick with Grange and Tater. Meanwhile, Peck skirted back around the outside of the fight and just plugged the ball sort of in the vague direction of the Masons' goal, leaving it hanging out in empty space as Marbles returned to the table. The end was pretty straightforward at that point- Harmony went over and grabbed the ball, but Tater was able to get in on Brick and trigger a Mow Down result, toppling her as well. The ball squirted loose, and we were able to beat down Brick and generate a bunch of momentum. There wasn't really much the Masons could do at that point except clear the knockdown on Harmony with a well-timed "Come on, Mate!" and hope that Tater would whiff when he went after her to generate the needed momentum to score (as I was obviously going to go first). Sadly for Harmony, he didn't, and generated a momentous...something or other. As it turned out, it didn't matter- he was within kick range and shot the ball in to end the game, 8-0. The game was much closer than the final score might have indicated. Ultimately, Grange's crowd-outs, consistent knockdowns, and the Windle/Tater bash brothers tag team got the job done, but if Harmony and Honor had managed to see off Tater or Grange, things would have turned bad for me in a hurry! Still, one more for the good guys (and by that I mean Fish, of course...)!
  14. Nate_Dogg

    Shark vs Smoke game 2

    Since the first game only took 10 minutes, we played a rematch with the same lineups. Fishermen - Shark, Tentacles, Sakana, Greyscales, Angel, Hag Alchemists - Smoke, Flask, Calculus, Mercury, Mist, Vitriol This was a really good game, with a lot of back and forth scoring, and stealing the ball. Mist scored a goal early on in turn 1. Shark played Super Fan and was able to sprint 9" and dodge 6" from tidal surge with the Guild Identity card, and then kick from 8" to counter score. In turn 2, the ball was thrown back to Vitriol, who got it to Mist and scored a snap shot goal. The ball got thrown in to greyscales, who got some momentum, jogged and dodged 4" to shoot a tap in goal. I didn't bonus time it and Greyscales missed the tap in. Shark went to pick up the ball, legendaried so Calculus would have a hard time moving, and Shark scored the tap in goal. Thrown back into Calculus, who was able to pass it and it scatter right to Mist. Start of turn 3, Angel jogged and attacked Mist, and didn't hit any 5's, Mist rolled 2 6's on the counter attack and dodged out of melee. Mist then went and scored a tap in for the win. If I had just been able to get that 1 hit tackle with Angel, I could have super shot and passed 10" to Greyscales and gone for my own snap shot for the win. Cool game, very fun when both teams go entirely for the ball and no take outs.
  15. Played against my roommate going for an all out ball game. Played with new deploy and GiC. This was the shortest game of guild ball ever. Fishermen kicked off and scored 3 goals in 3 activations! Fishermen - Shark, Tentacles, Angel, Greyscales, Sakana, Hag GiC - extra 2" dodge once per turn Alchemists - Smoke, Flask, Calculus, Mercury, Vitriol, Mist GiC - extra condition damage Turn 1 - Shark kicked off near the edge, ending in fast ground. Sakana and Greyscales deployed up front. Calculus got the ball, and tried to blind Shark, which missed. With no other option of somewhere to put the ball fearing Shark, she kicked the ball of the edge to hope for a lucky scatter. Unluckily, it went 5 inches toward alchemist goal. Shark sprinted 11" off the fast ground, then dodged 4" with tidal surge, and legendary played to hit 4 enemy players. Then shot a 4 dice goal and made it. the ball was thrown in, and Mercury missed the pass to Vitriol. Greyscales dodged and jogged around to grab the ball and passed it to Shark, who then made a snapshot goal. The ball was thrown back in and passed to Vitriol again, this time she got it, and kept the momentum. Sakana went and dropped smoke and charged Vitriol, getting 6 5+'s and wrapping. Then passed to Shark who scored another snap shot!
  16. Corsair took his roster up against the Brewers line up today. The Fishermen score a T2 goal with Greyscales after setting up in T1. Brewers came in hard and furious but Salt took a chance on being taken out, with a parting blow, fleeing for a loose ball. Snapping it along the way, he was able to score a tap in goal on 2 dice. The goal kick was certainly in favor of the Brewers but Corsair made it a little harder for them to score by KD'ing Spigot and dragging Friday away, but not before taking on some poison. Friday still managed to score a goal, bringing the score to 8 - 4. The goal kick was made at the end of turn 2. With the Fish winning the initiative, Greyscales made the best of it, snapping the ball after ganging a momentous "where'd he go" and scoring the Fish's victory goal. Thanks to Jason Carman for the fun match. The funny banter and snaps make our matches memorable. I always look forward to playing with you.https://m.facebook.com/story.php?story_fbid=1687945084609900&id=100001832758699
  17. Fishermen vs Farmers: Shark, Sakana, Greyscales, Jac, Hag and Salt Grange, Windle, Bushel, Harrow, Jackstraw and Peck Sakana kicks off for the fishermen. Harrow swiftly retrieves the ball and passes to Bushel. The players charge in to the centre of the pitch as turn one draws to a close. The fishermen win priority. Shark runs down the wing, tackles the ball from Bushel and scores. 4-0 to the fish. Grange moves in for revenge against the opposing captain. Shark is knocked to the ground. Meanwhile, at the other end of the pitch, Windle finishes his breakfast before moving in to attack Jac. But the fisherman's tough hide keeps him safe. He pushes Windle away with his trident, then moves in to knock down Harrow, who is saved only by Peck's cry. Turn three sees the battle continue. Grange takes out Shark, the first two points for the farmers, but Jac and Sakana team up to take out Harrow. While the battle is raging, the wiley Greyscales skirts round the side of Shark and scores his team's second goal. Behind eight points at the start of turn 4, the farmers are worried, and Bushel makes a run for the opposition goal, but gets caught up in a Sakana counter-attack. Shark returns to the pitch, takes the ball and passes to Greyscales, who is still hanging by the farmers' goal. The farmers are out of options to stop the unpredictable player, who taps-in the ball for a 14-2 win. ............................................................... Greyscales tapped the ball into the goal once more, the distance no challenge for the veteran player, despite a nagging pain in his knee that somehow seemed to signal darker times to come. Windle, pausing from his attempts to unwrap a second breakfast, glanced across the pitch and roared his disapproval at his team's loss. Why hadn't they just kept the ball at the back of the pitch, away from those slippery fish? In the crowd a family of engineers watched as the game drew to a close. The daughter raised her hand to shield her eyes from the glaring sun that had dazzled the spectators throughout the closing moments of the match. Perhaps, she thought, it was time to find a hat ...
  18. Corsair and Gutter took the Midas and his Alchemists out behind the woodshed (literally, we were using my Farmers’ terrain) for a beating. Meanwhile Salt and Vitriol played actual some actual football, scoring five goals between the two of them. Back to back scoring activations on bottom of three and top of four by Vitriol gave the game to the Alchemists, 9-12.
  19. Corsair rematch against Hammer, who crushed him last time. This time we played the old deploy rules, and I don't think we'll ever be playing old deploy rules again. (Most) games turn 1 is so one sided to the receiver, and it feels like a boring waste of time. The new deploy is so much more fun, and gets you right into the game. This was also a weird game for dice, most of our rolls were all hits or misses. Fish - Corsair, Tentacles, Sakana, Greyscales, Hag, Gutter Masons - Hammer, Wrecker, Tower, Mallet, Flint, Lucky Turn 1 - Hammer kicked off, Gutter received and passed to greyscales, who passed to Corsair, who passed to Tentacles, who dropped it for Hag, who passed to Sakana, who dodged up and got reeled into cover. Tentacles blinded Hammer before he activated. While I did all of that turn 1, he could not do anything at all, and I mistakenly left Tentacles in range of Hammer (when i could have dodged away from Hags legendary). So Hammer killed Tentacles turn 1. Sakana was able to smoke bomb, jog over an obstacle to Flint, who could not counter attack because kicker doesn't get momentum in the old deploy. Sakana scored, and the ball threw back in to Hammer. Hammer passed and dodged, and was able to kill tentacles. score 4 - 1 Turn 2 - Gutter locked down Hammer, and Hammer killed her. Corsair stole the ball from Flint and passed to Sakana. Mallet knocked Sakana down and the ball scattered. The ball continued to do circles around the pitch as sakana, flint, lucky, greyscales all tackled off each other and kicked it away. But finally got it back to Sakana to end the turn. score 4 - 3 Turn 3 - Sakana got momentum and scored a tap in goal. Hammer killed Hag. The ball kept moving around, being stolen back and forth, which most of this rounds influence was spent just tackling and kicking, but no one scored. Score 8 - 5 Turn 4 - Hammer killed Corsair, the ball kept moving around. I clocked out first, giving up a few points from my activations. Luckily corsair and tentacles got killed before they activated, so that's 2 points I didn't give up. I ended the turn with Sakana having stolen the ball and in threat range for next turn, and at 4 momentum. Mallet killed Tentacles which put him at 11 points, and 8 momentum. I got super lucky and rolled a 6 and he rolled a 1 so Sakana got to go first, hit Lucky for 2 momentum, then sprint and bonus time tap in for the win! Score 12 - 11
  20. Fish-in-a-Beer

    Farmers eat Fish, too (part two)

    Continuing the adventures of our kick-about Farmers Guild... Match two saw the Farmers against the Brewers. I was feeling better about this one, as I'm just finishing up another kick-about league where I played Brewers, so I know the squad and their relative strengths and weaknesses pretty well. I played Grange, Harrow, and Bushel. My opponent played Tapper, Spigot, and Stave. I received the ball, and was able to draw the Brewers into a scrum in the middle with Grange and Harrow while Bushel gathered up the ball and went wide. On turn two/three, a combination of Grange and Harrow were able to beat down Stave (it took a LOT of influence, but it generated a lot of momentum in turn) for two points. Tapper and Spigot, not to be outdone, responded by moving into position and clobbering Harrow... ...but by that point, Bushel was in position. She sprinted forward, gobbled up the harvest marker behind Grange to activate Cabbage Punt (which she didn't end up needing, but just in case!), and pegged the ball into the Brewers' goal for the win! Go Farmers! My first win with the squad and a great team effort. (Final score 6-2) I'm really pleased with the way they play- the teamwork element is great fun. We've got one more week left of the other kick-about league, so I'll be back tomorrow with the results of tonight's game(s) with my Brewers...!
  21. Fish-in-a-Beer

    Farmers eat Fish, too (part one)

    We started our FLGS kick-about league this week- I'm playing Farmers, but supporting my beloved Fish for Union in Chains! First up: Engineers. I played Zombie Thresher, Tater, and Jackstraw against Pin Vice, Locus, and Hoist Thresher did what Thresher does, charging into Hoist and Locus, before knocking people down (and doing big damage) with his scythe, slipping over towards Pin Vice in the process to beat her down and set her up for a Tater charge (which finished her off in turn two). Jackstraw was mostly harmless, dropping a couple of harvest markers but otherwise lacking the influence to participate in the game much. Unfortunately for the Farmers, Hoist was eventually able to extricate himself from Thresher and Tater (though it took some doing) and score a goal, and Pin Vice returned to the pitch and after winning initiative on (I believe) turn 4, finished off Thresher before the Farmers could act, winning the game for the Engineers, 2-6! Moment of the match definitely goest to Hoist, who kicked the ball towards the goal, hoping to replicate Remote Control from Locus to score, only to have it scatter wildly off-target. Hilariously, my opponent cannily used Remote Control to kick it right back into Hoist's possession- a very funny image to imagine what it would have looked like in the game world!
  22. Fish-in-a-Beer

    Brewers fight Hunters for Fish

    The Brewers took the field against the Hunters' Guild last week in support of the Fishermen's Guild. It was a pretty brutal match, with the Hunters attempting to snare the Brewers to limit their movement, but judicious use of momentum and teamwork led to a scrum forming in the middle of the pitch, with Hooper, Tapper, and Spigot beating down any Hunters within reach. After the team scored takeouts on Jaecar, Egret, and Theron, Friday managed to sneak the ball to Scum, who scampered around the back end of the field while the rest of the team kept the Hunters busy and tapped in a goal. Pintpot then sealed the deal, jogging away from a knocked-down Jaecar to reach Egret (who had just returned to the pitch) and burning through both his influence and his last two beer tokens to push and dodge the two of them over to the edge of the pitch and hurl her into the stands to claim victory!
  23. This was the final game of the tournament, I forgot to take pics but here's one of me playing the final round (with my back to the camera). If I won this game, then I had a chance for 3rd place, since my first round loss won the tournament. I deployed Tapper and Hooper up front, and kick off. Vet Kat was on the wing, and Hooper / Spigot combo was able to take him out turn 1. My opponent got the ball to Vitriol who scored turn 1. Tapper and Hooper went in to attack Mercury and Calculus, while Spigot and Friday tried to hold the ball and bring it upfield. Vitriol and Smoke kept stealing the ball back and they scored again. I was able to take out Vat Kat, and Mercury and Calculus so the score was 8 - 8, and I had a choice to either kill the ball (but allow his returning taken out players to get it uncontested) or throw it in the middle. I tried to pass it upfield to Spigot, but Smoke was able to steal it and pass it around. Vitriol had the ball in goal range, and Spigot stole it again, and kicked it upfield. Unfortunately I just couldn't prevent Smoke from getting it and kicking it towards Vitriol, who scored for the win. It is really hard for Brewers to stop Vitriol from scoring, next time I think I need to forget about Vet Kat and focus on killing Vitriol and Smoke.... but then letting Vet Kat have his way isn't great either .... overall great game and was really close at the end. I think if I had used a momentum to dodge Spigot further up after getting the ball, then perhaps I could have stayed out of Smokes range (wow she has a huge range!) Overall I played pretty well this game, and played decently at the tournament, even though I ended up going 1-2.
  24. The tournament was too hectic and I forgot to take any more pictures, but here's one of me playing my round 3 game, and of the others at the tournament. In game 2 I was in the loser bracket and I played against a new player who was playing kick off Masons. I opted to play kick off brewers, with Stoker instead of Stave. My opponent did well, and I was trying to teach her strategies as we played. I received the ball and got it to Friday, who was able to take a shot on goal, and missed! Tapper and Hooper deployed up front and started KD'ing people and doing some damage. Turn 2, Tapper, Hooper, Spigot and Friday all laid in attacks under commanding aura and got 3 takeouts this turn. Tapper got a kill start of turn 3. Flint and Harmony danced the ball away on the other side of the pitch and Harmony scored a tap in goal start of turn 3. Then I threw it back in to Friday and immediately counter scored for the win.
  25. This was the first game I played in a 3 round tournament this last Saturday, unfortunately I forgot to take any more pictures after it started. Esters was overconfident against Masons after her previous win. Was waiting to activate her but she got KD and Singled Out by Mallet, and then Honour came up and used her legend to attack 7 times, killing Esters turn 1. The ball was dead and Flint controlled it. I fought hard after that and prevented any more points for a while. I used Friday and Scum to mess with Flint and keep him from scoring, but he was able to get the ball back into the middle of the pitch. After losing Esters, I also lost Hooper, but I took out Mallet. We played for an hour at 4 - 0, and my opponent finally got a goal and I threw it in to Friday, and then next turn chain activated Honour and Harmony to get the winning goal. Overall I played pretty well, except I misplayed so badly at the beginning that I just couldn't come back. I learned that I can't be so overconfident with Esters and I should probably deploy her at the kick off line or behind, since she has such great ranged plays, I should force the opponent to come to me.