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Found 157 results

  1. Im selling off all my spare models as I have all teams. Alchemist - Smoke (metal) built, unpainted Morticians - Obulus (metal) unbuilt, unpainted... Morticians - Obulus (metal) built, unpainted (staff snapped at hand) Morticians - Dirge (metal) built, unpainted Morticians - Cosset (metal) unbuilt, unpainted Morticians - Cosset (metal) built, unpainted (very top of staff snapped) Morticians - Silence (metal) built, unpainted Morticians - 2 x Graves (metal) unbuilt, unpainted Morticians - Graves (resin) unbuilt, unpainted Morticians - Brainpan + Memory (metal) unbuilt, unpainted Butchers - Limited edition Ox (metal) unbuilt, unpainted Butchers - Ox (metal) unbuilt, unpainted Butchers - Vet Ox (metal) unbuilt, painted stripped Butchers - Boar (metal) built, unpainted Butchers - Brisket (metal) unbuilt, unpainted Butchers - Princess (metal) built, unpainted Fish - Hag (metal) unbuilt, unpainted Masons - Granite (metal) unbuilt, unpainted Brewers - Pintpot (metal) unbuilt, unpainted Union - Rage (metal) unbuilt, unpainted Hunters - Theron (metal) unbuilt, unpainted Hunters - Hearne (metal) unbuilt, unpainted Hunters - Zarola (metal) unbuilt, unpainted Hunters - Jaecar (metal) unbuilt, unpainted Hunters - Egret (metal) unbuilt, unpainted Hunters - Farhad (metal) unbuilt, paint stripped Please pm me if you are interested in any to discuss price, would prefer they went to a good home as they are sitting on my shelf next to my painted teams. Prefer to sell teams as a whole if possible. UK based and attend many events if you want to save on postage. Pics available if requested
  2. Lunatic's Guild Ball models

    Hi guys and gals! I started playing Guild Ball about two months ago. The Union was the faction of my choice because I like the models, enjoy the variety in play styles and model selection, and they have the most hats. I finally got the bases done and here they are: I may need to steal some good ideas for a goal post that fits the Union theme. Maybe I can find a chest of gold that fits the scale... My next painting project will be the Farmer's Guild as soon as I get a hold of it.
  3. I have the full collection of Union models for sale, it will be everything you need, see the list below. These are painted to a very good standard and looking to take offers for these before going to the shady world of eBay. Excellent collection for those of you who don't like painting and want to game since Union are pretty awesome right now. Based in Scotland but will post anywhere. Blackheart Veteran Rage Coin Strongbox Avarisse and Greed Mist Decimate Snakeskin Harry the Hat Hallahan Rage Hemlock Minx Fangtooth Gutter A goal token and ball with a nice crime and punishment theme Blurry photo with all the models Some close ups
  4. Looking to trade out some extra items i have acquired. I HAVE: Union: New: Decimate and Vet. Rage Masons: Original Honour(Painted), Flint(Painted), Mallet(Painted), Harmony(Painted) New and unpainted: Kickoff Flint, Kickoff Marbles New Masons momentum/influence tokens (won em in a tourny but already had some) Other: 4" Hunters Patch (Won in a tourny but dont play them) Full S3 card set for the following teams: Engineers, Butchers, Alchemists, Hunters I WANT: (Preferably Unpainted) Brewers: Esther, Quaff, Mash, Pint Pot, Vet. Spigot Union: Token Set Morticians: Any.... Chibi Cards: Honour(really want), Blackheart, or Tapper Can send pics upon request. Tried posting one or two but it keeps giving me messages about size limitations no matter how many times i try to resize it.
  5. Which Mercenary Makes the Cut?

    @DrillbossD and I were just starting to have this conversation in another forum thread, but I thought I'd post it to the main page and let everyone weigh-in. I'm a new guild ball player and am slowly filling out my Engineers team, so I'll probably be picking up one or two of the models recommended here. Question: If you can only take one Union model in your tournament 9, who makes the cut and why? Feel free to respond however you want or use this small form below: Union Model: Nine Model Roster: How does this model support your team roster? What do you hope to accomplish with this model?
  6. Episode two of my (soon to be) critically acclaimed YouTube series Run the Length is out! In this episode my Alchemist's Take on Alex Botts' Union. Alex Botts is one of the hosts of Strictly the Worst Guild Ball Podcast. He can be found on the forum @Slothrop His twitter is @leftslothrop Strictly the Worst twitter: @StrictlyWorstGB
  7. So I don't want to try and keep track of multiple threads so I'll just link the Alchemist's Guild and Brewer's Guild that I have already done and add the new stuff from now on to this thread. I got a few Union options for my first two guilds and figured I might as well go a little bit further and get enough to field the Union as a team too. I'm sure that wasn't the exact intention that SFG had. So first off I made and painted a ball for my Alchemist's: And here's the Union I have all painted up. I tried some of the blood effects paint for the first time on this team and it worked fantastic. Ended up using it on almost the entire team. They are a bloody bunch of criminals and killers anyway so it fits. Not super excited about the dead pirate and now that I say that I might have to repaint/modify him to be an undead pirate. I went with the turtle because I just like him a lot better than that sad snake. I bought the LE Rage during the Black Friday sale, and he came out much better than I was expecting. Harry was the first Union player I purchased and the one I was the most excited to paint. I've made a few alterations and touch ups to him but I'm happy how he looks now. Decimate, I had to fix. It was the easiest alteration I've done to Guild Ball so far. Cut off her head and turn it around. Gutter, well there's not much to say really. I dirtied up her chains pretty well and added some rust and blood. Really like the changes she got for Season 3. One of the reasons I want to give the Union a go as a team. Had a pretty good time with Avarisse and Greede. Took a little work to make sure Avarisse didn't look like Galactus with the color scheme I chose.
  8. Hey guys. Just getting into GB but dove in head first and have a lot of models to paint. I'm wondering if I should get Union players to paint them in the theme of the guild they are eligible for, but I probably won't if the list of Guilds they can play for rotates yearly. Anyone know if that's the case? Thanks
  9. So, I'm looking around my guild ball collection, and I realize I have a union team except for mascots and a captain. I go online and order mascots, vet rage and (wait) -- I can't get Blackheart. If the rest of the union is sold individually, it would make sense to at least sell Blackheart that way as well. You can have my money, and I can play Union. What say you Steamforged?
  10. Hello from Belgium

    Hello, Living in Belgium (Namur), playing a lot (too much ?) of games. Start playing Guild ball a few months ago (Alchemists and Union). Ludiquement, David,
  11. Contract says that A&G have "simultaneous activations". Reattach says "at the beginning of this model's activation"... I am wondering if it's possible to Advance with Avarisse into Base to Base with Greede, Then Reattach with Greede before he does anything during his part of the activation.
  12. Hi, after some consideration about the use of A&G, one question came to my mind. What happens when A&G are both on the pitch during the influence allocation and I then reattach Greede, during the A&G activation and then detach him in the same activation? Averisse gets 3 influence and Greede 1. A ) Is the influence on Greede lost ? B ) Goes the influence on Greede to Averisse and he can have through this way 4 influence, instead of his limit of 3? C ) Does Greede keep his influence and gets it back when he detaches in the same activation? I think B is the most unlikely, cos that kind of stuff was erased from the Coin, too. Thanks for the answers. Kind regards Alex
  13. [Sorry if this is somewhere else answered, but a search didn't results in anything clearly discussion this interaction.] 1. So my opponent's Venin gets in on my Harry 'the Hat' and applies Sacrificial Puppet. Rising Anger wasn't triggered yet. 2. On the next activation, I send in Esters who does 1 DMG "to Venin", strips the Sacrificial Puppet and the 1 DMG is applied to Harry 'The Hat' instead. So the question is, does this damage to Harry 'The Hat' trigger Rising Anger? My opponent and I agreed to play it that it does NOT trigger Rising Anger under the rationale that, despite Sacrificial Puppet being an enemy model's (Venin) Character Play, the source of the damage was a friendly model (Esters). An onlooker to our game was certain that Rising Anger would trigger for precisely the opposite reason. Just looking for clarification. Thanks in advance.
  14. Union in S3 for a beginner

    Hey guys and gals, getting back into GB with season 3 and I'm playing some Union! I only played a dozen or so games of S2 so I'm still very new to all this. what's a good starting roster for Union?
  15. So that Union Choice

    Having a hard time coming up with who would be the best union choice. I actually think they are all perfectly viable. Some just random thoughts was wondering if you guys had thought about it. Most of this is thought from an Honour perspective , but a lot can be applied to Hammer. Avarice and Greede : These guys sure are interesting. I think they slot in very well into the masons line up. With Tough hide can hold the center , and still has that all round solid play book. Also has interesting goal score mechanics, which i haven't fully wrapped my head around. I'll just have to play him to figure this guy out Snakeskin : Such a small change. But such a massive impact. Now she gets momentum on a stick! Can very much be an off tank with nimble and clone available to you. Especially when fighting males. But has good goal threat now with those < on column 1 . Also Masons one of the few way to get a condition out on opposing players (non momentous mind you) Mist : Went down a few notches. Competes heavily with Snakeskin i think now. But still a very fast striker, and that attack into cover ability is very strong! I always took Mist over flint in the Season 2. Now with the one union rule, i am sad to say i doubt i will probably run Mist. Still Def 5 is nothing to sneeze at... Minx : Wow baby, This feral cat went up a few notches. Incredibly fast. has a re-position at the end of the turn, Great speed and dodges, Low damage, but more a set up others piece. She makes for not too bad a striker when you think about it. Shame about the 2/6 kick, but still. Can just be a Influence battery and do something, which is great since i often find myself influence starved. Also Snared is an obnoxious condition enabling other players to hit easier, plus -2 speed. Decimate : Nothing changed. She is a great damage dealer, has second wind which is just an awesome first turn spell for enabling any missile that you wish to send out. Also a very strong footballer. A very solid choice and was in every Mason line up so hard to pass up at this stage (thinking Granite may change this?). EDIT: okay so second wind is next activation, So no double second wind for price of 1 Dammit for I really want Minx, Snakeskin, and Decimate in my lineup... I am favouring Decimate still mainly because second wind and the all round player (apologies for the little bit of a mind dump format) So what are your thoughts? who will likely make your 9??
  16. S3 Midas with Harry

    straight to the point, do you guys think Midas will be allowed to snap shot for free if he is within 4" of Harry after using his legendary? While this is a very specific circumstance to make it work, it could be an amazing/devastating combo. what do you guys think?
  17. Finally I'm all pumped to show the miniatures I painted for my Alchemist team. And the first guys from my brand new Union... while lamenting how hard it is to get a nice yellow or white right... I just took a yellow/white/black paintscheme for my Union- time for the "I AM SO SMART! SMRT"-dance. Full team: Close up1: Mist/Decimate front: Mist/Decimate backs: Sorry for the crappy mobile phone pictures. I will re-upload them after I can get my hands on a decent camera.
  18. What is happening with Union?

    So we've all read and seen it... "Finally, the last thing which we’re sure all you eagle eyed readers out there have noticed is the lack of the Selective rule… Don’t worry, that’s not a typo. Till next time, let us know what you think of the changes to Fillet and Minx on our Facebook, Twitter, and our forums at Steamforged.com! We’ll see you back here on Friday to discuss Organised Play and the changes to Union models. And if you missed it, join in the conversation about Seenah now." Last week we were told we'd hear about the changes to Union models. Presumably something about how Selective would or wouldn't work going forward. What happened to this info? It looked like the Friday Blog post was a little off and didn't include the information I, and I am sure a few other folks, were waiting to hear about. Anyone know what or if we will be getting this info now as the blog machine appears to be rolling on with no mind to what was missed?
  19. Selective Suggestion

    My friend had a pretty brilliant idea, instead of having Selective work on a per team basis. What if it worked more on a more per model basis? So let's say it works based on who they won't work for, we will call it Animosity. Here is an example. Shark - Mist, Gutter, Hemlocke, Minx Corsair - Decimate, Fangtooth, Snakeskin, Harry So, Shark would have a different Union list than Corsair would to better illustrate their lore and style. This would also help the balance, since a player may be problematic with one, but not the other. We can expand this to make it that even a few Non Captains are also on the list, so continuing with Fish for the example. Sakana went on a few bad dates with Gutter in the lore and gets... Sakana - Gutter So, Corsair could normally bring Gutter since he doesn't exclude her, but if he brings Sakana then Gutter refuses to come along. NOTE - THIS IS ALL EXAMPLES... I personally recommend having a Master List for each team, printed separately in a single card, one printed in the rulebook. As well as there should be more than enough room on each player card to put the info in the same location where the game currently list Country/Gender/Player Position.
  20. Season 3 Union

    Pure speculation here...but, with today's release of Season 3 Minx one of the largest takeaways seems to be here lack of the Character Trait "Selective." I feel like there are a lot of people out there hypothesizing that with the new Union limitation to one per team that possibly every team will have access to every non-Captain, non-Mascot Union player. That being said, if you have the choice what ONE Union player are you taking on your Smoke team? And which ONE Union player are you taking on your Midas team?
  21. Season 3: Fillet and Minx

    Hello Coaches! Today on the Blog we're looking at the Season 3 changes for Fillet and Minx! http://bit.ly/2fZ7bJc Let us know what you think of the changes below!
  22. Masons and Union

    Here are pictures of some Masons and Union that I painted for a friend. Enjoy! [You can see more models and angles at www.whpictures.blogspot.com.]
  23. I've read a lot about how Harry is useless, but for a game against Hunters I needed someone who didn't need any influence and who would generate me some momentum to clear those pesky conditions. This was my first time using both Harry and Veteran Rage (it might have been my first time with Gutter too, I can't recall). It was also my first in a long time for using Snakeskin, who I had relegated to the bench as soon as I got Mist painted. This time I wanted to use her good defense against the Hunter's ranged plays. Here's how it went..... My team selection was thus: Coin chooses himself and Decimate rarely leaves my side. Snakeskin has the high defense and dodges to get past the Hunter's plays. Harry was there as a no influence buff. Gutter was to get those pesky mobile hunters in range. Finally I didn't have a serious beating stick, so as much as my heart belongs to Blackheart, I needed the VRage hurt/momentum machine. My Line up was (from left to right) Decimate, Harry, Snakeskin, Gutter, VRage. Coin sat just behind Gutter. There was a forest to the left, just inside my half of the pitch, an obstruction on the left just outside of his deployment zone, a patch of rough terrain on the halfway line right side and an obstacle about 4" in front my deployment zone. There were a few more obstacles, but they played no part in the game. Facing me (from my left to right) was Hearne, Fahad, Egret, Theron, Minx and Jaecar. I kicked, moving Snakeskin onto the obstacle and it scattered a couple of inches into his half almost central. He moves Egret up, retrieves the ball and attempts to hit Snakeskin with two plays, but both miss. Decimate shuffles up and puts Second Wind on Snakeskin. Theron moves up and tries to pin Snakeskin, but he's needing 5s so it didn't pay off. He places a forest between Snakeskin and Egret. Coin gives Bag of Coffers to Gutter and slithers behind Snakeskin's obstacle. Hearne moves closer to the forest. Gutter sprints up and uses the Bag of Coffers to pull Theron towards her and get some momentum from attacks. Minx trots forward near to Theron and makes Gutter a Marked Target. Now Snakeskin makes the move that effectively wins the game. She dodges off the obstacle and just enough to the left to see Egret around Theron's forest. She charges in and gets tackle and dodge. Taking the ball she edges to within kicking range of the goal, scores and then Second Winds out of Egret's range (taking minimal damage from the parting blow) and away from Jaecar, putting the obstruction between herself and Fahad. The ball gets punted right into the rough ground. Fahad is out of range of everybody and jogs up. Harry uses the momentum for the hat and jogs just within 3" behind Gutter. Jaecar makes his move, though he'd been waiting for Rage to get closer and had run out of time. He uses the Marked Target to charge close to but not touch Gutter. He attacks, getting a little damage and momentum, but Gutter counter attacks, using a plot card to add dice. She gets enough for a push, making the rest of his influence useless. He dodges away into the rough ground,closer to the ball, forgetting to lay his pit trap beforehand so laying it at the end between himself and Gutter. Rage needs to use Quicktime to get within charge range of Theron. With this low amount of influence left he only gets a little damage (boosted by the hat - yay!), but puts him on his arse. 4-0 Second turn as I've been selecting non-momentous knockdowns, scoring, using the hat and counterattacking I've used most of my momentum and he gets initiative. His first job is to send Minx in to tie up Rage. She causes a little damage but gets a healthy amount of momentum. Rage wants Jaecar before he gets the ball, but Minx is now in the way. He has to take two attacks to knock her down and push her away enough to have a shot on Jaecar, leaving her pretty badly bruised. I also forgot to pop his legendary until before the second attack, but I don't think it would have changed anything. Rage charges Jaecar, activating the pit trap, knocks him down and gets a little damage in, then clears his snare and bleed conditions. He stands Theron up who damages Gutter pretty bad and puts another forest between Gutter and Egret. Harry pops the hat and shuffles up to the knocked down Minx, Gutter and Theron. Jaecar uses the momentum to stand up, make Rage bleed, dodge away and position close to the ball (right now he's got a stack of MP growing). At this point I realise half his team is asking for an unloading of Scything Blow (Theron and Minx side by side with Egret only the distance of a forest template away), but I get greedy and this could have cost me the game. I move Coin onto the obstacle to Bag of Coffers Gutter. Seeing what I'm about to do he charges Fahad into Gutter with bonus time and support from Theron. I defensive stance and try to counter attack, but a 5+ dog is pretty hard to beat down. Fahad eats Gutter's face and I've just lost the chance for a three person take out - oh and he's got even more momentum. Decimate had been stood opposite Fahad, but the dog's diversion meant she was going to get sucked into the scrummage in the middle. She can just draw line of sight around Fahad to Theron. She charges in, causing a few cuts to Theron, aided by Harry and the hat, which generates the momentum she needs to patch together a quite poorly Rage. Egret moves to the right, deciding this time to shoot at the easier target of Harry, generating some MP for me. She then poisons Rage, who is starting to look ropey, but at least gets me MP. With all her bouncing she gets close to the ball. Finally Snakeskin dodges then charges into the very weak Minx, finishing her off but generating no MP. Desperate to keep Rage alive she clears his bleed and poison. Hearne is the only person not activated, but Decimate was the only player near him and she had legged it to the centre. He uses the forest on the left to move forward and jog towards Coin. 6-2 Third turn starts with him having a pile of momentum and me having very little from trying to keep Gutter and Rage alive. Minx comes back on and jogs down the right side of the field to Egret and Jaecar and within range of both Rage and Snakeskin. Gutter comes on too and tentatively positions herself on the right side of my goal. He starts by charging Jaecar over the rough ground and unloading on Rage. A blizzard of attacks leaves him bleeding, still poisoned from the previous turn, Gut & Stringed and perilously on one point. I have learned that Decimate, who I consider one of the best players in the game, wishes she was half as good as Jaecar! He then dodges back into the rough ground, safe in the knowledge the heavily impeded Rage can't get near to him or the ball. But Rage has other plans. If he's going out, he's going out swinging. He turns right back around and charges into the centre scrum, finishing off Theron and letting Decimate take a swing at Fahad with red fury. He then heals himself. At this point I'm waiting for Minx to come charging in so I can counter attack and put the game away. Instead Egret shoots at Rage, poisoning him, Harry and Snakeskin, but I get four more MP. She then moves and dodges an impressive distance putting her on the right hand edge of my deployment. Harry uses the hat and jogs over to Fahad. Minx runs down to back up Egret. Decimate puts a thousand cuts on Fahad and does a little damage (again aided by the hat). Hearne tries to close the distance to Coin. Coin shuffles over to Gutter to bag of coffers her. He decides not to move Fahad. Up to now I'd been looking for a second goal, using Gutter to get the ball and using a plot card to feed it to Snakeskin to score. Measuring up it's clear that I'm out of range, but I'm sat on a pool of momentum and he's pretty bust up. Snakeskin moves onto Fahad and slices him up with the help of Decimate, Harry, the hat and Thousand cuts. Let's see that ruddy 5+ save you from that Fido! Finally Gutter knows she's going first next turn and sprints as close a she can to Minx and Egret. 10-2 The last turn is a formality as Gutter jogs up to Minx and tears her down. 12-2 I'm not convinced that Harry is the answer to my influence worries, but at least he payed off here. I was also happy to see VRage is as lethal on the field as he looks in theory, and Snakeskin is going to get a reprieve for a bit and join the team more often. Two take outs and a first turn goal? Happy with that!
  24. Here is the start of my brewers team ...
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