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Found 159 results

  1. Battle report on my blog! http://blog.lightningshroud.com/2017/10/guild-ball-7-brewers-vs-union.html
  2. Union beer enthusiasts vs. Masons The Union: sBrisket, Strongbox, Avarisse + Greede, Harry, Benediction, Mist Mason's Guild: Honour, Wrecker (Esters proxy), Harmony, Flint, Mallet, Tower (Harry proxy) The Masons start very well with Flint kicking the ball so that only he can get it. By the end of turn one, thanks to superior strategy, they take the lead with a goal scored by Harmony. Masons have the advantage on momentum and get the first activation for turn 2 and promptly score another goal with a very well played Honour-Harmony double activation. The Union, now already 0-8 behind, need to step up, if they want to make something happen. They decide to hide the ball with Brisket and Mist and go for a fight with the rest of the team. They start to attack Honour and after the other Masons join in, a big brawl starts in the middle of the pitch, which the Union eventually win by taking out Honour, Wrecker, Tower and Mallet in that order. And after Harmony unsuccessfully tries to get to the ball, she gets taken out as well. The score is now 9:8 for the Union, but they start running out of time! Fortunately, Mist is hellafast and is able to score for the win before overtime runs out! Final score: 12:10 for the Union in support of the Brewer's Guild!
  3. Hey all, My brother and one of his friends from the Colorado meta recorded one of their games for your entertainment on You Tube. It follows the double speed video with added commentary format (similar to Don't Touch the Beard and Run the Length format). Feel free to check it out and post your thoughts in the comments! Superior Strategist pilot battle report
  4. Obulus Resurrects Blackheart in order to scout the upstart Farmers Death has not slowed down Blackheart one bit as he made a first turn goal run bouncing off of Grange and Harrow to get in position for a kick. Tater Charges Minx to counter the tap in threat but could not stop the Union captain. Mid turn two mist tackled Bushel to kick it out to Blackheart mid scrum. The Farmers shift to take outs and down Mist and Minx but at this point it was too late. With Mist returning at the top of turn three he manages a tackle off of scare crow mechana Jack straw and sends the last pass to the Pirate captain. What did Obulus learn from this sinister exhibition match. Though the Union leader is dead that does not stop him from dodging and scoring his way to a victory. The Union - Blackheart, Strongbox, Minx, Mist, Fangtooth, RageFarmers - Grange, Peck, Tater, Bushel, Jack Straw, HarrowScore 12:4 for the Union (3 goals) Farmers (2 Kos)
  5. Let's Bring Decimate Home, Laddies!

    The Union in Chains is upon us, my fellow Drunks. And I for one am down for embracing #TeamDecimate. With access to Besters' songs or Tapmaster 5000's Commanding Aura, we've got potential for a quick moving killing machine, who's a decent baller. Anatomical Precision and Commanding Aura. Together. If you're not stiff or frothing down below at that, you don't have a beating heart in your chest. Besides, the Masons wanting her is good enough to take her as our own. Let's bring Decimate home, to the stablest Guild in all the realm.
  6. Hey Hunters! Started guildball with Skatha box + Seenah and Chaska at Salute. Played maybe six games or so with just them Just completed my hunters with the mystery box Played one game swapping Chaska for Egret and another swapping Ulfr for Jaecar as well. Currently getting a game in every week Doing relatively well so far, but we're all new players at a very friendly, social, non-competitive club. Got a friendly team tournament in another meta, early November and expecting a steep learning curve. Not expecting anything from my first tourney of course, but want to prep to do my best! So far my tactics seem to be moving towards holding central defense/midfield with Vet Hearne/Seenah. Using them as beat sticks for takeouts. The others for movement /distraction /assists and scoring (usually Skatha) Won my last game with 2 takeouts 2 goals and generally finding scoring more effective in my little meta! Immediate advice I could use is what union it's worth buying to use in my 10? None? Just Minx? Are the others worth a look? Obviously I'm gonna have limited practise time between now and the tourney and I still haven't played a game with Theron yet, so I need to focus my time and money with potential union picks! Also just any other advice that might be handy going into the tourney would be much appreciated Thanks for reading this far!
  7. If a Union player benefitting from the Most Wanted GIC takes out Memory, can 3 MP be spent on 1 VP.
  8. So I've taken the scary step after only playing Butchers since the games release to dive head long into a footballing Blackheart team. My first attempts to hit the pitch in an Alt Deployment face off. any tips or advice on using the players I've selected. I am trying to focus on the footballing aspect with maybe a tiny bit of damage threat. My pondering is leading me to look at a few other players but the core I am thinking of keeping the same (so no a switch to V.Rage is not on the cards lol) https://www.fishywargaming.com/single-post/2017/09/01/Loot-Plunder
  9. I'm trying to work out a strong vetRage & Blackheart roster to play into the new meta and in preparation for a steamcon qualifier. I know that the "ideal" or "most effective" is all subjective and of course very dependant on player skill. But since currently my playtime is limited and I have an abundance of dojo and solo vassal time, I figured I'd put my thoughts out to the community. We all know Rage is a support beater monster but I've been having some good success with Blackhearts strong 2-2 game. He's a solid beater/striker switch captain that can really spread his team out to skirt around teams that want to scrum or teams like Smoke who can really punish clumped players. With all being said, below are my thoughts on a roster: vetRage Blackheart Strongbox: he's amazing with vetRage and not terrible with blackheart Mist: one of the best non-captain kickoff pressures out there Benediction: Reach, survivability, momentous pushes and solthecian are great for either captain. Rage loves having a model to reliably disengage him and impart wisdom is great for red fury. Gutter: Reliable momentous damage, amazing wrap potential with bloody Coin and crowdouts, and chain grab helps to control teams that try to spread way out against vetRage. Rage: helps Blackhearts 2-2 game with reliable momentous damage, inf efficiency and condition damage. Tooled up on blackheart nearly brings him back to season 2 level of beat down. Benediction (and/or Harry) can help to reliably disengage rage. Minx: great for both captains. Very efficient, fast, snare on damage and can score/retrieve the ball decently. Slightly squishy. 2 FLEX SPOTS Snakeskin: one of the best ball killers in the game. Shark (and midas I suppose) is weakened but is still strong into vetRage. Snakeskin can buy vetRage a turn or two each time shark scores for the beat down to continue (albeit at a cost of 3inf). She's also a decent piece in footballing teams and can tank a lot of hits against male. Harry: still has his aura, which is great for receiving, and is still great at pushing and decent at knocking down. Although he competes with Benediction for this role, redundancy in pushing and knock downs is not a bad thing in some matchups. Harry Stil has strong control with character plays, and rising anger + counter attack threat helps to dissuade attacking Avarisse & Greede: the new hotness, always liking playing with new toys. Can put out absurd damage, tho very influence hungry to keep Greede safe. Since Avarisse never wants to charge, this pair is very slow. I see their potential with practice, but with Canadian championships coming up soon I worry I don't have the time to figure them out well enough. Hemlocke: with midas sad, smoke might make a comeback, I've heard this is happening in the Chicago meta. In that case smelling salts become very useful. Even in other matchups like masons, blind is very strong and noxious blast is always solid. Never will 1-2inf be wasted on her. Still very squishy tho. Coin: might be a better mascot in a blackheart team that wants to spread out compared to the slow speed and area of effect for the turtle. Those are my thoughts, what do you guys think? I'm pretty set on the first 8, trying to decide on the last two mostly (leaning towards snakeskin for 1 of then). Tho I am of course open to suggestion.
  10. Forum, We are mixing it up for episode 10! You guys asked about getting my opponents thoughts so we are trying that out. This is the tenth episode of Run the Length a gameplay commentary series for guild ball. In honor of the tenth episode, we are changing up the format slightly. Instead of me explaining my thoughts and decisions as I played this match Alex and Pat are playing and we will hear their thoughts throughout the game. Both Alex and Pat are on USA's WTC Team as well as hosts of Strictly The Worst Guild Ball Podcast. Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov Alex's Twitter: @LeftSlothrop https://twitter.com/LeftSlothrop Pat's Twitter: https://twitter.com/PatVanV Strictly the Worst Guild Ball Podcast: http://strictlytheworst.libsyn.com/ Patreon: https://www.patreon.com/TheCurkov
  11. Not sure where on the forums to post the match report of our recent tournament final, so I'll put it here if that's ok? https://lancsf.wordpress.com/2017/08/20/the-gnome-tournament-final-2017/ Cheers! Alan.
  12. So with all the errata changes, how do people see these matchups going now. Assuming union have rage + blackheart available and fish and alchemists have both captains in their respective rosters. Fish Previously this felt like blackheart had better tools to deal with the fish since shark was their normal drop (rage ruins the corsair party). Shark could spread out way to much against rage and sacrifice players to retrieve the ball as he moves towards his 3 goals. Blackhearts ability to spread out and his natural reach and manoeuvrability gave him a few more tool, although it was still an uphill battle. But now the shark and siren control game is much weaker, perhaps rage is quite good into the matchup now? I guess shark can still spread out with his 3 or 4 strikers, so this might be an issue for rage as before, but he can't shut rage down as much with his loss of gut and string at least. And dropping rage into fish also covers if he tries to list chicken you and drops corsair which I don't think blackheart really likes to see. But perhaps blackheart still is better into fish than rage and is now much more of an even matchup due to the shark and siren nerf (assuming they drop shark) Alchemists Although I don't have a whole lot experience against alchemists, it feels like blackheart might slightly edge Rage out here too. I'm not sure. Against midas, with the change to Harry meaning rage probaby won't be taking him (and therefor one less great reach model), and again with blackheart natural reach, it seems like blackheart might be better. Although blackheart doesn't quite have the tools to deal with the midas goon squad (okat and now a+g?) as well as rage, but maybe that won't be a thing withoit Harry. If he drops smoke, again it feels like blackheart might edge rage out since smoke should really be able to control a rage team that likes to bunch up through aoes and without Harry rage has slightly less momentum to play with and deal with all the conditions. Blackheart against smoke can again spread out much nore and probably do a pretty reliable 2-2 game. Anyways, I'm not saying that i think rage can't play into either, it's just that Canadian nationals are coming up next month, and since I'm working up in Alaska until the end of August, my practise window is small. So I'd like to be able to really focus my preparation games in the short time I'll have. So do you guys think?
  13. My Collection

    I started around early season 2 and now I've collected Butcher's, Brewer's, Mason's and Union in that time. I have every model for each of the teams and have fully painted them all too.
  14. In which Andrew has had far too much caffeine and has decided to release two podcasts on the same day. http://www.buzzsprout.com/57387/530953-episode-37-bunker-ball-tournament-report In this episode Jason goes to the Bunker Ball tournament, and plays Blackheart, despite his promises to play Ox like a real man. You would like to support the podcast? Well now you can! Find Singled Out on Patreon, and become a patron to access their bonus podcast, Singled Out: Bonus Time! https://www.patreon.com/singledoutGB
  15. Season Four Solthecian Player

    What Solthecian players would people like to see In Season Four? Number one I would love to see a Solthecian themed Mascot, for some reason I have always thought of an Owl for them. I would like to see an Attacking Midfielder, a mysterious Warrior Monk type, since we have Defensive Midfielder, Winger and two Strikers. I would be great to be able to field a whole Solthecian team on the Pitch.
  16. Can B&G's auras be combined (with a friendly positioned in between them) to extend the range of Grace's Quick Foot to 19"?
  17. sBrisket 10 Player Roster

    Who would you have In your 10 Player sBrisket Roster and why? I know sBrisket will have tough match ups since you have to pick your Captain/Mascot before the roll off but like the Challenge to see If she can be playable and fun In Tournaments after the OPD change.
  18. Harry the Hat

  19. We've got some nice new products for Guild Ball over at Art of War Studios - Upgrade token sets for Grace and Benediction, and individual Union player sets - for those of you who use Union in your line-ups. Come check it out! https://art-of-war-studios-ltd.myshopify.com/collections/guildballcompatible
  20. Hello Forum! I have started a new series on my Youtube channel that I hope you guys will like as much as Run the Length. This is Guild Ball Gotchas! Welcome to the inaugural episode of guild ball gotchas where we go through the biggest surprises and powerful combinations in guild ball and walk you through how to play around them. This episode we are covering Mist and Vitriol's kickoff pressure. Special thanks go out to Nick Kleeman, Zachary Poulos, and Alex Bots for assisting with this video. Game was filmed at Grognard Games in Hoffman Estates. Their Website can be found here: http://grognardgames.com/ Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  21. LE Mist

    Hello All, I just received an LE Mist for winning a tournament and I am looking for some inspiration around painting him up. I have seen some of the most amazing paint jobs and I'd love to see them all compiled in one place. So, if you've painted an LE Mist post your pictures below! Looking forward to seeing all of the art!
  22. Hey guys I'm back again with another episode of RTL! Let me know your thoughts and please like, share, and subscribe. It helps the channel a lot. This is the fifth episode of Run the Length a game play commentary series for guild ball. Join me as I breakdown an Alchemists vs Union game against Craig Cassata Adepticon Team Tournament Champion explaining my thoughts and decisions as I played this match. Game was filmed at Grognard Games in Hoffman Estates. Their Facebook page can be found here: facebook.com/fairgamestore Follow me on Twitter: @TheCurkov https://mobile.twitter.com/thecurkov
  23. If Harmony transfers damage with "team player," does "beserk" still trigger?
  24. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!
  25. Masons vs. Union Match Report!!

    Hi all, We're back with a new match report as Tom takes on Lee's Rage Union in our newest match report!! Let us know what you think in terms of the editing and style and we'll be sure to keep working on it! ((Its worth noting again that we're going for causal play vs. competitive...we are well out of practice so have fun tearing your hair out at our tactics )) Have a great day!!