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Found 161 results

  1. I wanted to show you my Seasoned Brisket in my purple/pink Union colors. I am mostly proud of the face. I painted her with Vallejo Model Colors. The snow on the base is the one from GW. I always keep my colorrange small: one maincolor, one color for the base and one spotcolor.
  2. Brand new Union box set (Shadow of the Tyrant). Includes a ball, 6 player cards, bases, and 6 players: Blackheart, Decimate, Gutter, Rage, Avarisse & Greede (and standalone Greede), Coin. All brand new, unassembled, unpainted, metal figures, still in box. Looking for £40 plus postage. I am UK based.
  3. Advices to an event

    Dear fellow guild members! In my local meta there will be a one day event on next saturday. There will be upper and lower side, and i'm in the lower. The other players will bring alchemists, brewers, blacksmiths and union. My questions are the following. 1. Against these guilds, wich captain would be the better choice? I think the gamers would bring these captains: Union: Rage Brewers: Tapper Blacksmith: Ferrite or Burnace Alchemist: I think it will be Smoke. 2. What tactics I choose in these games? 3. What squaddies will be the core of my team each games? I know, this is so theoretical, but I would really appreciate any advice, ideas or help
  4. If Seasoned Brisket uses her Legendary Play, Worthy Sacrifice, can she choose Rage as part of the first clause? Place this model in base contact with an other friendly model within [6"] of this model. The other friendly model may then immediately make a [6"] Dodge.
  5. Union Blog & Cage Ball

    Hi there I help write a little Blog and have started a series where I move away from my staple of murder ball to a new guild and the football centric team. in my 3rd instalment I take a look at mini guild ball tournaments in a single evening. How to do it and how my ‘football’ is trying to get better. I wonder what the forums 4 player Union line up & 4 Player Blackheart lone up would be for Cage Ball? your thoughts would be welcome as I play this format more and more! https://www.fishywargaming.com/single-post/2017/12/15/Guildball-Loot-Plunder-3---A-Cage-Party
  6. Listening to one of the UK streams, they talked about Furnace’s character play “One at a Time Lads!” would cancel the effects of Bloody Coin against Veteran Rage. Is this correct? The wording on Bloody Coin says +1 Tac and Damage against enemy models engaged by friendly models, so my assumption is you lose crowding out dice, but still gain Bloody Coin dice if they are engaged by a friendly model.
  7. Howdy! Forgot to post my last blog post up on here, so here you are, how about 3? First up, I discuss Engineers with Greg Day: http://www.halloflegends.co.uk/2017/10/legendary-plays-with-greg-day-on.html?m=1 Then I talk Blackheart- I mean, Union with Jason Mountain from the Singled Out Podcast: http://www.halloflegends.co.uk/2017/11/legendary-plays-with-jason-mountain-on.html?m=1 and then this week I spoke to Mike Dam from Crit Damage Miniature Games about his Hunters: http://www.halloflegends.co.uk/2017/11/legendary-plays-with-mike-dam-on.html as always, let me know why you think! lots to go at there! Regards, Mr Hall
  8. Harry?

    So veteran "female hat" is going to Engineer guild, but what will happen to my Harry? Will he still be playable with his current errata card rules? For how long? In the keynote the dev said "union players will no longer be available once the matching minor guild is released" so does that mean my Harry is just a useless chunk of metal soon? What about the decimate and A&G I have too? Is Steamforged going to refund my money for selling me non-playable models? I can't exactly sell them to a union player since Union is squashed soon too.
  9. Masons: Hammer, vHarmony, Brick, Tower, Mallet, Marbles Union: sBrisket, Mist, Gutter, Harry, Benediction, Coin The game was quite intense. I was the receiving one, but I missed a few passes, so the ball was lying on the ground. It was close to my ranks, but Mist is quite a fast fellow, so he managed to get the ball and pass it to Harry, who passed it to Brisket. After that, Brisket scored and I did nothing. The Union team won initiative roll and began turn 2. Brisket got the ball and scored again. After that I kicked the ball to Hammer and went after Harry. Hammer killed Harry with ease and kept killing the ball. I had to pass the ball further and further away up to the point when I found an opening in my opponent's play. He placed the ball on Mist within Hammer's reach, so Hammer paid him a deadly visit followed by a goal. That was enough to turn the tide of the match and win 12:9.
  10. Masons: Hammer, vHarmony, Mallet, Tower, Brick, Marbles Union: Blackheart, Gutter, Rage, Hemlocke, A&G, Strongbox The game was quite easy for me. The whole point of it was waking a setup with Mallet (SO + KD) and Tower (TU) for Hammer and then ending it with a kill. Hammer killed Avarisse in turn 1, scored in turn 2 and killed Rage in turn 3. In the meantime the Union managed to kill Brick and Marbles (and Strongbox, because Gutter is insane). The game ended when Mallet scored, but I was already 3 minutes in overtime.
  11. This was a casual game, we played with new deploy, and GiC. I like to play with a model after it's been painted, so I built a list around Snakeskin, Hemlocke, Coin, Decimate. Union - Brisket, Coin, Hemlocke, Snakeskin, Decimate Mist GiC - Gain +2 MP when you lose initiative (holy crap thats amazing!) Engineers - Pin Vice, Mother, Compound, Velocity, Ratchet, Avarisse and Greede GiC - the 1 less momentum for snap shot card This was a super long game, where i mostly just moved the ball up the wing and tried to avoid Pin Vice's threat range. I think it was actually one turn longer than I said, with a lot of nothing happening turn 1 and turn 2 Turn 1 - Union received, Velocity kicked. A&G and Pin Vice up front, with Decimate and Coin up front as well. Decimate was the only one in A&G's threat range, so she went first, sprinted 9 to get the ball, and passed to Snakeskin, who dodged 4" away to the side, safely out of everyones threat range. Decimate second winded herself, thinking back, she should have done this on Snakeskin. Mist, hemlocke, coin, all sort of did nothing, except staying out of everyones threat range. Brisket did Im open to get the ball from Snakeskin, then passed back to snakeskin, who had nimble and cloned herself and jogged up. Turn 2 - A&G went first and killed Decimate. The Mist, Coin, Brisket, Snakeskin group just moved forward on the wing, with Snakeskin keeping the ball. Brisket did the im open and pass back to Snakeskin thing again. This group stayed together while Hemlocke tried to blind pin vice, but missed (with bonus time). Hemlocke got weakened by Pin Vice. Decimate had jogged back in, but got taken out again by Ratchet. Turn 3 - A&G finished off Hemlocke, and Mist tied up Compound, so that Snakeskin could finally go for that first goal, which she made. The ball threw back in and no one retrieved it. Besides that was just hitting for momentum with Brisket. Decimate had jogged back in, and second winded herself. Sprinted, got the ball, kicked it upfield, then chased after it. Here my opponent misplayed, instead of picking up the ball with Compound, Compound attacked Decimate, setting up another decimate kill for Ratchet. But then Mist activated, got the ball, got 2 attacks on Compound for the momentum, and scored a tap in. Turn 4 - The ball had been thrown in, and Pin Vice couldn't both get it AND score, so Mother got the ball, and dropped it near Pin Vice so she could get it on her activation. Brisket legendary played to Coin's base, then sprinted through rough ground to snap the ball, and pass it to nowhere upfield, where I got a pretty lucky scatter and landed right on snakeskin (who had no influence). Snakeskin jogged behind the goal to make it harder to take it from her. Brisket got a lucky counter on pin vice to dodge out. I won the initiative roll and opted to go second, forcing my opponent to deal with Snakeskin. Turn 5 - No one could reach Snakeskin, so Pin Vice had to go first, and do controller and alternator on Compound, letting him activate immediately and now able to reach Snakeskin. Snakeskin is a 5-0 in cover by the goal, luckily Compound was only able to get 1 hit on all 3 attacks on Snakeskin. So then Snakeskin just dodged out and took a bonus time tap in for the win (that GiC extra momentum is awesome!) Super weird game, definitely won't be playing that lineup again. But I love Snakeskin with Season Brisket. Having the ball on Snakeskin, cloned and nimble is really great. Also, I have started deploying a mascot on the front line with the new deploy, this seems really good as it makes it easier to back up and play defensively.
  12. Union see Off Mason interest

    So it’s union consisting of Blackheart, Coin, Decimate, Minx, Rage and A&G Vs Honour, Marbles Harmony, Mallet, Flint and Brick Baal goes back and forth during the game with neither side getting many takeouts but after Blackheart misses a 4 dice tap in and gets soundly beaten to a pulp by the masons Minx finishes the game off by scoring the final goal
  13. With SteamCon US coming up a lot of green coaches will be competing for the first time in a large tournament. One aspect where some of my locals are struggling with is developing a 10-man roster. For some, the problem is how to limit their roster to just 10 models whereas for others the difficulty is deciding when to replace one of their favorite six starters with someone who they don't normally bring. JD Haigler wrote up a visual walkthrough of how he decides his 10-man Union roster and this can help people who are new to the game or just looking for ways to improve. http://midwestwargaming.com/concept-behind-guildball-lineup/
  14. You have my bow

    The fight for Hemlocke is over, pretty happy with the result - will be posting my remaining games here!
  15. Brisket backs the Engineers Guild against the Morticians to advance the Solthecian plans with her Guilds Win. sBrisket takes out Cosset and Scores a Aplomb Goal and the Crowd goes wild! Graves thought he was safe from the swift grasp of Mist but he got the ball and Scored!
  16. A game on Vassal. Engineers: Pin Vice, Salvo, Hoist, Ratchet, Velocity, Mother Union: Blackheart, A&G, Rage, Gutter, Mist, Coin The game started badly for me. Mist kicked the ball to my far left and I was unable to regain it in one activation. I commited Mother to it and was going to pick the ball with Hoist. I forgot how fast Mist is. He picked the ball and passed it back to Blackheart. Nothing interesting happened in turn 1 apart from Rage generating some momentum on Velocity. In turn 2 I managed to score a goal with Velocity, but I lost the mannequin to enemy attacks. Pin Vice managed to kill Rage. In turn 3 Cogs lost Pin Vice and Ratchet. And Mother as well. Hoist tried to score, but missed it. In the last turn Pin Vice killed Gutter and that freed Velocity from the immediate danger and let her score again for 12:7.
  17. Union in Chains! Tapper takes the win over sBrisket, casts his vote to #BringDecimateHome This was just a local friendly match, opponent conceded at the end of turn 2 because the game was so one sided. 10-4 brewers Turn 1 - Spigot kicked off to Mist, ending his jog within 8" of the edge of the pitch, because I was determined to finally use the Wingback plot card. The kick off failed, and scattered 6,6 right to Mist. Mist moved to cover and then passed to sBrisket, he made the mistake of leaving Mist in threat range of the brewers though. Friday dirty knives Benediction, since I didn't wanna waste her influence and he was the only one in reach. Benediction then sturdy and braced himself, and jogged back into cover. Then PintPot charged Gutter, again not wanting to waste his influence and she was the only one barely in reach. He did 3 damage and dodged to smash face on gutter and benediction. Brisket and Decimate played with the ball, getting momentum and bringing it up the other side a little. Tapper jogged to Mist and commanding aura, KD him, then did some damage, heroic influence to Hooper. Gutter went and attacked PintPot, getting some momentum. Spigot played Wingback and charged Mist, then next attack killed Mist, then tooled up Hooper. Hooper charged Gutter, and attacked, leaving her low hp. I was up 2 momentum. Turn 2 - I went first, with PintPot, because I could sprint to engage on Gutter, Benediction, and sBrisket. Smashed face on all 3 of them! Opponent called OP on that haha since you don't have to roll for it ..... Gutter got some hp back from attacking PintPot, Benedicion went sturdy and braced again. Spigot tooled up Tapper who had 6 influence. then sprinted and turned his Times Called heroic on, giving everyone +2 MOV. Tapper went in and charged Benediction, and attacked him with commanding aura, ignoring Sturdy and just doing damage. Brisket finally went for her goal and made a screamer, I played super fan and gave the ball directly to friday. Hooper killed Gutter and Benediction, (3hp and 2hp left each) then jogged over to Brisket and KD her. Friday dodged, sprint 10" heroic and kick 10" and scored. My opponent threw it back in to Mist but the scatter was bad, so no chance at another goal for him this turn. At this point he conceded the match as I would easily get another kill before he got 2 more goals.
  18. Experimenting with videos but the camera was setup wrong Game is from the escalation league. Butchers want to deal 12 dmg in an activation and place a condition for their points, Union wants to score a snapshot and kick scatter for theirs. A bit of ball play and brisket can score activation 3 and get back to my half Try and get her protected a bit but Rage tells Gutter to take the kill Brisket comes back to the field, Rage ganks Ox, and the scrum forms in the mid field. The camera lost power there Decimate dies to conditions after giving Boar a momentum farm. Ox returned via fast ground and legendaried into Rage, leaving the usurper on 1HP. Rage returned the favour and took out Meathook. Decimate and Grace got their snapshot but Shank and Boar killed everyone else for the win.
  19. Dead Blackheart, dead Coin, dead Snakeskin, Minx, Grace, Benediction Vs Skatha, Fahad, Jaecar, Seenah, Egret, Chaska Chaska kicks off pumpkin ball : Fahad is first casualty, then Minx takes out Chaska (with friends): Dead Snakeskin taps in pumpkin 🎃 : Jaecar and the bear kill Dead Blackheart: Grace tackles Jaecar and passes to Dead Snakeskin, for snapshot screamer! : Bear kills Minx: Dead Snakeskin finishes off Fahad!: 12-4 to the Union Really fun game, my original opponent couldn't make it with his butchers, so another friend stepped in borrowing my hunters and we were both using new teams. So somehow a team of dead Union players beating Hunters, brings Hemlocke one game closer to Hunters - Don't ask for logic, it's Halloween! 🎃
  20. Last night, I deployed my brand new Blacksmiths against John who was playing Veteran Rage, Strongbox, Fangtooth, Avarisse and Greede, Minx and Mist. game started positively as the Blacksmiths janked there way up the field, Avarisse got a 7 damage smack in the teeth from Sledge but then Rage decided enough was enough and all hell broke loose. Ferrite clinched a quick goal just after Sledge fell to his furiousness and then soon after, Avarisse and Greede sent Ferrite to the apothecaries along with iron. Mist countered with another goal and things were looking bleak! Iron returned and was looking like he might be able to get back up for another goal but Rage spotted a weakened Cinder and that was all she wrote! Sad times but good that Gutter is coming home to the Butchers! The wall started out well!! Avarisse and Greede say... 'Get in the bin!' Mist says... 'I got this' Blacksmiths cry in their cornflakes...
  21. Hello The Union

    Hey Unionists Being playing GB since April with Hunters, but just picked up Dark Harvest and used it as an excuse to start playing Union. I already have Minx for my Hunters and picked up Grace and Benny, as I really like the sculpts and that rounds out a six man team: Blackheart, Coin, Snakeskin, Minx, Grace and Benediction For all I know it's a terrible lineup, but hey - it's the six minis I have! Playing my first game on Halloween against Butchers. Any tips for a Union Noob? How to use the players/team? Tips for them against Butchers, useful video match reports / podcasts etc? Cheers!
  22. Dodging the gutter...

    Ok, so not the finals, but an important game for the fish. Convincing gutter to join their ranks and trying to keep her out of harms way throughout the game doesn't sound much appealing, but it's what Longshanks requested from Shark in the first place. The crowd starts to shout and roar when the players run up on the pitch. On one side we have Salt, Angel, Greyscales, Hag and Sakana closely followed by Shark. Some ladies in the front rows even faint by seeing his raw natural beauty passing by. On the opposing side, we have Rage, Strongbox, Decimate, Minx, Harry and Gutter taking their favorite spots. "Ok, remember guys, this one should be over quickly, our usual play with one exception. Greyscales, you have to try to get close to Gutter and give her this note. Make sure she leaves the pitch unharmed. Try to ignore her." Shark is pretty clear in his instructions towards the team. Rage takes the ball and kicks it up the pitch, it lands right in front of Salt. Salt picks up the ball and tries to kick it towards Angel, but misses, Shark just able to intercept it. Shark grins. This is his moment. Runs the length towards the Union goal post but encounters Rage and Strongbox when he gets close. Just what he needs to leap a bit further and get a shot it... He carefully aims the end of his spear just before the treasure chest on the turtles back, he creates momentum, and lands just behind it. He takes the shot and ... Fish 4 to Union 0. The Union players didn't even know what happened. On the left flank, Gutter gets the ball. Rage, Decimate and Minx finish of Shark who is trying to use the cover of some barrels to his advantage Fish 4 Union 2. Greyscales advances up the pitch and does as instructed, he gets closer to Gutter who is greeting him half way. Gutter feels uncomfortable and wants to make sure the fish players doesn't get his hand on the ball, she kicks it away from both. Suddenly Shark emerges out of nowhere and grabs it. Loosing drops of blood and bandages along the way he runs down the flank towards the Union goal post once more, looks at Greyscales who carefully engages in a conversation with Gutter. The two seem totally focussed, ignoring the superstar. His chance to make a second goal and drag the attention towards him, not the duo. He shoots and scores! The crowd goes wild. Fish 8 to Union 2. He accepts the cheering and greets the audience by swinging his spear above his head. In the center, Rage gets the ball. All other fish players try to get hold of it, but are being slain one by one. First Angel goes suicidal and charges Rage. She knew she didn't stand a single chance but the change to finish this game once and for clearly took the upper hand in the decision process. As expected she was finished off by Rage and his gang. Sakana makes the same attempt, with the same result. Fish 8 to Union 6. Greyscales finished his assignment, leaving Gutter behind on the left flank. He simply knew that the youngsters didn't stand a chance, only he could pull off such a play. He runs to the center, manages to grab the ball. He's ready to make the shot, BOOOM. The fish drops to the floor. Fish 8 to Union 8. The ball slowly rolls in the direction of Shark. Shark whistles, Salt knows perfectly what to do and runs towards Rage and his gang. Keeping them busy. Hag does the same albeit at a slightly slower pace. She starts to chant and to hum... Suddenly a wave of water is heading straight for the players in the center. Shark uses the momentum to finish off the game. Fish 12 to Union 8.
  23. The Union Witnesses Vet Kat

    In another GIC, Alternate Deployment game Smoke and her Alchemists take on Blackheart and his band of filthy pirates. The lineups were as follows: Smoke, Flask, Calculus, Venin, VetKat, and Compound Blackheart, Strongbox, Grace, Benediction, Gutter, and Mist With a poor kickoff Benediction was able to move up from the front line and score an opening goal. This left him exposed with a Vengeance token for the Alchemist team to sink their teeth into. Moving the ball out first the Alchemists positioned themselves around Benediction full of conditions for VetKat to unload on. This wouldn't get the take out but the top of turn two a Smoke legendary would take out Benediction. After this Blackheart attempted to get the ball off of Smoke but was unable to do so with Compound crowding him out. This would allow the rest of the team to gang up on Gutter who would take massive damage from Calculus, Compound, Venin, Flask and finally vKat, Kat was able to engage top of turn three and kill Gutter then charge Grace while engaging Mist who just took 7 damage from Venin mainly by conditions. After the free charge and an intensify from vKat he would turn his attention to mist who only had one health left and set off a Witness Me. This would leave the score at 8-6 with the Alchemists in control of the ball for Smoke to kick in for an easy 12-6. Harry what are you waiting for?
  24. Need to pick up a KS Honour and any Blackheart.
  25. Pegleg Puts Pirate in His Place

    Pegleg Puts Pirate in His Place Corsair brings the paint to the Pirate King in this match up. The Fishermen fielded Corsair, Tentacles, Sakana, Hag, vSiren, and Avarisse&Greed. The Union fielded Blackheart (God rest his zombie bones,) Coin, Gutter, Decimate, Benediction, and Harry the Hat. Corsair boots the ball to FPL (Fish Player Left) where gutter makes the retrieval. Gutter gets yanked in with the second harpoon where the Siren and Corsair swing some and get the ball off of her. Harry sets Corsair on fire with a molotov. Everyone else is playing positional. Fish take the initiative in round 2 sending their thugs A&G to send Gutter off the field early. Harry rushes Corsair but the seadog dug his peg in for a defensive stance and took the steam out of the Hat's charge (rolled four 3's and two 1's) but couldn't keep his balance, his bulbous backside booming the ball to nearby octopus, Tentacles. Corsair retaliates by sending Harry off the pitch with some key assists from the thugs and Siren before jogging to block Tentacles from the Pirate King's charge lane. The rest of the turn was spent positioning and making ineffective strikes. Siren's dread gaze mercilessly mitigated the mercenaries' muggings. Tentacles drops the ball where Sakana can safely secure it, he is pursued by Decimate. In round 3 the Union took the first swings but earns no take outs. Decimate attempts to take the ball from Sakana but underestimates his ability to get out of the way. Corsair removes her from the pitch for her transgressions. Benediction moves to block Sakana's shot but to no success as the fish slips by. Sakana rockets in a goal. Harry brings the ball down field to Blackheart. In round 4 the Union yet again go first but in a hearbreaker for the Pirate King Harry whiffs the pass and Blackheart doesn't have the energy to make up for it. Fishermen promptly remove Benediction and the game is called. 12-0 Fishermen Link to pics https://imgur.com/gallery/MYW0H
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