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Lemminkäinen last won the day on January 26

Lemminkäinen had the most liked content!

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About Lemminkäinen

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  1. I'm looking for Veteran Graves and Bonesaw and if someone happens to have one or both and also wants to get rid of Vileswarm, I'd be happy to buy that as well. I live in Finland so Europe preferred.
  2. Lemminkäinen

    Corsair S4

    So you just pushed them all off the field? Six players per game (well, six minus the clock, I suppose)? That's maybe even more impressive!
  3. Lemminkäinen

    Corsair S4

    Wow! It seems that a brawl ball against Ox or Tapper would be complete suicide. I also don't understand how you can generate enough damage to kill six Brewers. Crazy impressive!
  4. Lemminkäinen

    Brick's blind spot

    Will people still use Brick in S4? Or, as Petepe above kinda implies, has Granite replaced Brick completely?
  5. Lemminkäinen

    Season Four Blog

    Yeah, it's indeed difficult to imagine how she would compare favourably to Tapper unless he gets hit super hard.
  6. Lemminkäinen

    Season Four Blog

    I was honestly a bit disappointed in the new Esters. She looks fine power-wise but somehow she just looks really boring. And I say this as someone who is a great fan of simplifying and getting rid of stuff that's complex for complexity's sake. Her losing the artillery aspect makes her a bit one-dimensional. I mean, the aura and her playbook are certainly powerful but I can't help but feel a bit disappointed. Oh well, I guess we'll see how the rest of the Guild shapes up. And maybe she's fun to play with as GB stuff is always a bit difficult to assess "on paper" IMO.
  7. Lemminkäinen

    Daughter of Falcons - First Impressions

    I really doubt they have anything to do with finecast. Tons and tons of minis companies use resin but no one else than GW used finecast (which is non-toxic) that I know of.
  8. Lemminkäinen

    Daughter of Falcons - First Impressions

    Have you seen the character models for Zombicide Black Plague? They are super high quality PVC and IMO easily suitable for wargaming. Way better than anything from SFG I've seen so far. And then there's of course Kraken's early Alkemy miniatures from ten years ago which were resin-quality PVC (but also priced so). For some reason no one has done PVC minis the same way since so I don't know what their magic was. Falconers do seem like they're easily the worst of SFG's PVC releases. A local player thought that Minerva had a mask since there's no facial detail. And her hand squeezes the staff weirdly (the staff is really thin where her hand grips it). Here's hoping that this is a singular fluke and that Navigatos, Cooks, and Godtear will all be better.
  9. Lemminkäinen

    The Navigator's Guild

    Does the Guild look hideously powerful to anyone else? They seem to be a more durable and more mobile version of Shark-Fishermen. Which sounds really scary!
  10. Lemminkäinen

    S4 arrives october 12th

    Ooh, I like that - great idea! Maybe they could have coloured and black-and-white versions and if you use the black-and-white ones, you need to paint them for tournaments?
  11. Lemminkäinen

    S4 arrives october 12th

    I heard that they aren't random but rather grouped into packets based on the position. So there's a card box for Captains, one for Mascots, one for Goalkeepers, one for Midfielders, and so on.
  12. Lemminkäinen

    Will GB die because of the Minor Guilds

    The core rules aren't bloated as you note - their evolution has been very gradual. But I do consider additional cards as new rules and getting a large number of them to be bloat. Now, "a large number" is naturally extremely subjective but the Minor guilds will add about 50% to the number of profiles in GB which I hope makes "a large number" under most denominations, wouldn't you agree? I posit that in order to be competitive in GB you need to have a pretty good understanding of an opposing line-up and that basically means that you need to be familiar with most of their players. If there's more than two models that you have never faced before, you're at a distinct disadvantage, I think. And just facing a model once isn't really enough to get you familiar with them since the synergies in GB are very deep and skill is such an important factor to gameplay. Most models can do many things and be utilized in several different ways (and I'm not talking trivial stuff like "this beater models also has a 3/6 Kick stat" but more involved things that usually have to do with Character plays and such) and you need to keep yourself familiar with all of this stuff (if you meet a Guild every two years, you won't get very familiar with them). And I do believe that that's what ultimately killed Malifaux around here. There was just too much stuff to keep up with and keep in active memory. It became too much of a burden and too much like a second job keeping up to date. And if you didn't keep up to date and someone else did, then you lost as the skill disparity grew ever more pronounced. And I feel that Minor Guilds represent a far greater leap in complexity than anything that has ever happened in Malifaux and on top of that I consider GB in general more skill-intensive and more cerebrally taxing than Malifaux. YMMV. Do you think that it shouldn't be running?
  13. Lemminkäinen

    Will GB die because of the Minor Guilds

    My apologies for being dismissive. You are correct, I should've addressed it better. I don't consider a musical instrument to be a competitive thing. You don't duel better musicians and lose a hundred times to various gotchas. You also basically never "win" with an instrument. I consider those new players but yes, that's what I'm mostly talking about. We had a thriving Malifaux community which just sort of died. We had lots of people playing a dozen games or so then just fade away. And we veterans weren't playing tough lists - in fact, my lists tended to turn basically absurd but I still won handily because the skill gap is so gigantic and there's so much to grasp (and GB is even more daunting than Malifaux in this regard, IMO). And it wasn't just me. @Furnacehas played a ton of games against the noobs and I don't think he ever lost even a single one and he never brought abusive lists. And there were others as well. And now the veterans quit as well because keeping up with the rules bloat was too much work for people with families and house renovations and business trips and other games and whatnot. We are down from like twenty active players to three or so. I've now played a dozen or so games of Guild Ball. I'm something of a "super veteran" skirmish gamer and have experience with something like twenty or so systems. And Guild Ball is the only one where I don't even consider attending a tournament after a dozen games since I know that it would be just me getting my ass handed to me. But it seems that most people here are convinced that rules bloat won't become an issue. And I hope you are right. It's just that I've just witnessed a game die to it and doubling the number of factions is kinda the most radical move I've ever seen a minis game do at one go...
  14. Lemminkäinen

    Will GB die because of the Minor Guilds

    40k isn't very skill-intense and often a simple switch of forces will let you defeat very seasoned players since army choice plays such a gigantic role. And even though there's a ton of rules, the combos and synergies and clever interplay doesn't play such a big part. 90% of the models all you need to know is how tough they are on a very rough scale and how they shoot/melee. Often the mere outward appearance of the models gives you enough of a clue so that you can play against them competitively if you know what your own models are capable of. I don't think that anyone has suggested that a noob should be able to beat world champs. And it is entirely possible that I'm just somehow dense but I tend to lose the first three matches against a Guild I haven't played before if the opponent is somewhat competitive and knows my Guild. With the minor Guilds the number of these "learning autolosses" is pretty crazy and you need to immerse deeply into the game to keep your know-how up. I think that's a very bad analogy and not at all applicable here due to a crazy number of extremely fundamental differences between learning an instrument and taking up Guild Ball. Sorry.
  15. Lemminkäinen

    Will GB die because of the Minor Guilds

    Sure, if you take all nuance away, then it works like that. But diving into Frostgrave is a bit different from diving into Guild Ball. And diving into Guild Ball in 2016 will be very, very different from diving into it in 2020 from the looks of it.