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LeadDiceandBeers

Lawyer's Guild
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Everything posted by LeadDiceandBeers

  1. Standard scatter and interception

    Correctly answered.
  2. Breach! KD order

    The Controlling Player is the player in control of the active model which in this case is Ballista. So the model doing the KDs not the targets.
  3. Breach! KD order

    Checking.
  4. Lightning Reflexes and Counter Attacks

    As @Spinsane correctly points out the dodge would be resolved in Step 2.5 of the Attack sequence, as woudl the Lightning Reflexes jog as it happens immediately after the dodge ends. Skulk would counter attack, if able, after the original Attack is resolved in Step 4.
  5. Scalpel or Obulus

    It's on Skulk:
  6. Snap timing

    Correctly answered.
  7. Added damage or condition

    As noted Tooled Up increases damage but doesn't cause damage with an otherwise undamaging result or play. Cinder would only cause Burning if she causes damage.
  8. Tough hide and model explosions

    Tough Hide does not reduce the damage caused by Character Traits such as Overheat.
  9. Save a swift strike?

    As has been correctly pointed out you can only have one Bezerk saved as the same named effects aren't cumulative.
  10. Converted Ghast

    https://twitter.com/AasChristian/status/912613526778376192?s=09
  11. Fertilizer and pain response timing

    Pain Response occurs when Peck suffers damage, which occurs at Step 2.5 of both the Attack and Character Play sequences. Fertiliser occurs when Peck suffers the taken-out condition during the Activation Phase, which is Step 3 of both the Attack and Character Play sequences. As such Pain Response may be used before Fertiliser but cannot be used after.
  12. Blacksmiths legendary plays

    Correctly answered.
  13. Tapper & Old Jake's

    Correctly answered.
  14. Ignoring Bonus Net Hits

    GMass And Clone cause the Attack to be ignored not cause 0 net hits. You could use the vengeance token but the Attack would still be ignored. I'd suggest not using it.
  15. Bolt and Resolution of its Traits

    The trigger point (starting Bolt's activation) is a single point in time and although the two Traits can be resolved in any order, the check to see whether the conditions are met for them to take effect takes place before they are resolved. In this case it would mean that the position for Tutelage would be assessed at Bolt's position before any movement due to Stamina.
  16. Never ending Snap Shot

    Snap shot enables you to make a Shot rather than a pass, so must target the goal post not a player. However Engineers can make a play like you describe with Pin Vices Legendary Play.
  17. Control strings, ghost shot, and the union...

    Mist is just 'friendly' rather than 'friendly guild' to Morticians so Control Strings and the GIC have no effect on Union models in the team.
  18. What about a "Creator" sub?

    Seems like a good idea. I need to get some more blogs out too.
  19. Midas Legendary and multiple goals?

    Legendary Plays May be used once per game but the effects last until the end of the current turn. If Midas scores multiple goals in the same turn the effect of the Legendary would trigger each time.
  20. Blood Rain Millstone

    Simultaneous effect in the same timing step are resolved in the order set by the controlling player so you could have Millstone bleed first so Thresher can't then pass the bleed to her.
  21. Steamcon USA Keynote

    Seems quite magical...
  22. Idea for Thresher Change

    Agree. A team like Grange, Mascot, Fallow, Harrow, Millstone, Tater can be just as scary as the Thresher one, just a bit slower in generating VPs. I know both Tim W and Christian Metz have expressed that they feel that Grange will be viewed as the stronger pick in the next few months.
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