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Everything posted by LeadDiceandBeers

  1. LeadDiceandBeers

    The Free Cities Draft

    http://steamforged.com/sfg-news-blog/10-9-2018-the-free-cities-draft-guild-ball More details of how this will work are up and the first scout report is in for...Amber.
  2. LeadDiceandBeers

    Squeak tag along

    Yes, Tag Along triggers from any Advance.
  3. Only reason for Knuckles is that you want to play a game that makes your opponent rage quit trying to chew through him, Casket and Ghast.
  4. Yeah, high risk high reward seems to be one of our 'things' - not always the most popular though as Bonesaw has shown.
  5. LeadDiceandBeers

    Season 4: rebalance of Spooks

    and gains Close Control.
  6. LeadDiceandBeers

    Rat changes.

    It's going to be interesting how it pans out. My initial thoughts are definitely around if they want to push a 3-0 playstyle, then is a fast, disease-less list a better way of doing it? Something like Piper, Squeak, vGraves, Skulk, Pelage, Bonesaw. I'm certainly going to miss take-out focused rats and the snackdigger mini game.
  7. LeadDiceandBeers

    Season 4: rebalance of Spooks

    Yep no changes for Obulus. Jamie has said so on Facebook and the GBZ Discord channel.
  8. LeadDiceandBeers

    Ball behind the line

    The same would apply to Rising Anger - no MP gained/generated.
  9. LeadDiceandBeers

    Action within an action

    Suppose Ebb jogs through Ratchet then Harriet's melee zones, taking a parting blow from each. Each time the Engineers player gets 2 net hits and selects 2 playbook damage. Does Ebb take 4 damage total, 2 from each attack action, or 2 damage total from his single jog action? If its the former so that Ebb took only 2 damage, does Harriet's If You Can Dodge a Wrench trigger? The Parting Blow Attacks are two separate actions so 2 +2 for 4 damage total Suppose Ebb walks away from Ratchet and takes 2 damage from the parting blow. Ebb continues into Ballista's Minefield. Does Blessings of the Old prevent the damage from Minefield because it has the same source as Ratchet's 2 damage: Ebb's advance or does it not because it has a different source: Ratchet's Parting Blow vs Ballista's character play. The Parting Blow Attack is one Action and the Advance is the other as the Play has already resolved. So 2 from the Parting Blow and 2 from Minefield for a total of 4. Suppose Ballista charges Ebb and wraps to his first column, dealing 1 damage and putting up a Minefield. Later Ebb advances within that Minefield. Does Ebb take 2 damage from the Minefield or 1 because it's from the same action, Ballista's attack, as the playbook damage from earlier? 2 as the Advance triggers the damage.
  10. LeadDiceandBeers

    Searing Strike and Toughhide

    With regards to Searing Strike, the model needs to be damaged to have their Armour reduced and suffer the Burning condition, so in the example above the 1 DMG is reduced to 0 so nothing triggers. The -1 DEF and poison from Dirty Knives isn't dependant on the model suffering damage so in that case the 1 DMG would be reduced to 0 but the model would still suffer -1 DEF and the poison condition.
  11. LeadDiceandBeers

    Does Reverie score end Pipers turn?

    Correctly answered.
  12. LeadDiceandBeers

    I'm Open and Impart Wisdom

    From the Collected Clarifications: Impart Wisdom:- 'This model' is also intended to be 'the model using the Character Play'. In the case above Mist would pass the ball to Brisket.
  13. LeadDiceandBeers

    Snapshot Clarification

    Assuming you have the MP available you can make a Snap Shot after each successful pass and there is no restriction on the number of Snap Shots a model can make each turn.
  14. LeadDiceandBeers

    Snapping ball while KD

    Rulebook page 17: "A model suffering the knocked-down condition cannot have possession of the ball". Snap to requires you to take possession of the ball which you cannot do whilst knocked down.
  15. LeadDiceandBeers

    Multiple modles contesting snap to

    Each model competing for the ball rolls a D6 and adds there base-kick. The highest roll wins and the ball is placed in that model's possession. If more than one of your models is competitor for the ball it will be placed on the model with the highest score.
  16. LeadDiceandBeers

    Action within an action

    Yes, Ebb would take 2 damage not 5. Although Overheat is a passive Character Trait (and so isn't an action) it is triggered by the Blast Earth Character Play and so that action 'caused' the damage. Similarly if Chaska Boom Boxed Ebb though 3 of vMinx's Jawbone traps Ebb would only take 2 damage.
  17. LeadDiceandBeers

    The Navigator's Guild

    They are just Character Traits on their cards so they would keep them.
  18. LeadDiceandBeers

    Action within an action

    The character play is caused by the attack action, so in the example given Ebb would suffer no more than 2 damage.
  19. LeadDiceandBeers

    The Navigator's Guild

    Post is back up on GUBS and has been authorised for release by pundits and the Media Network. Hopefully will be back here soon.
  20. LeadDiceandBeers

    Microspeed Chase

  21. LeadDiceandBeers

    Timing of declaration of rerolls

    There is no stipulation that only unsuccessful dice can be rerolled nor is there anything that says all dice must be rerolled at the same time. Both of the situations you describe above are fine.
  22. LeadDiceandBeers

    Burning Spirit and advance

    Correctly answered.
  23. LeadDiceandBeers


    Scalpel and Hemlockes protege. A goal scorer with good damage output and condition removal with a debuff thrown in for good measure
  24. LeadDiceandBeers

    Nocturnal hunting

    Come on Mate can be used multiple times per turn, either with MP or via Nocturnal Hunting. A model may only benefit from Come on Mate once per turn.