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About Petepe

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  1. So based on past rulings I see that cover doesn't affect character plays, but crowding out does. The reasoning being that cover is a -1 TAC and character plays don't use TAC. But in the Se4 rules Crowding Out is listed as a -1 TAC and not something like a -1 to dice pool which would imply that is shouldn't affect character plays. But I also noticed crowd outs are specifically stated as something that affects character plays. Anyway I guess I am just trying to confirm that this is all correct because it's a little messy. Character plays are not affected by gang ups, or cover, but are by crowd outs? Should crowd outs be listed as a -1 to the dice pool rather than a -1 TAC so that this is more clear? Or would that change something else im not thinking about and having it be an exception is fine?
  2. Sorry if this has been asked/answered before but does trap damage trigger loved creature?
  3. Tons of things are not listed like Legendary plays any sort of terrain, specific or general None of the momentum spends like counter attack or defensive stance not even a listing for momentum... Other things are listed but don't point to the right page for rules like Heroic plays point to pg.5 but the rules for them are on pg.22 This is by no means an exhaustive list but I have pretty much given up on trying to use the index to find anything. It's not crucial but it would definitely be nice to have a more comprehensive index so when there are disputes about a rule you can get to the page that it is on quickly and get back to playing.
  4. Petepe

    Honour in S4

    I recently played a game vs the hunters, did a tooled up oChisel missle. She Knocked out skatha, stole the ball and scored first activation. It was very satisfying.
  5. Petepe

    Brick's blind spot

    So one of the big benefits of the counter charge is how much clock time it wastes. The fact that there are more positions the other team can get into doesn't necessarily reduce the time spent measuring and thinking. I think the counter charge will be just as good this season. It's just that now granite is also really good and can do different things than brick. Granite combined with wrecker's and his new push you can trap 2-3 models. Combine granite with tower, Hammer and chisel you have a death bubble from which there is no escape. I feel like granite is a black hole while brick is a white hole.
  6. Petepe

    Wreckers New Battering Ram

    Yea without the clock the bubble is good, but not nearly as game changing. It will be interesting to see how the change to Bricks range really changes the bubbles clock effect. There are definitely more spots you can hide but it will still take a lot of measuring.
  7. Petepe

    Wreckers New Battering Ram

    That's a good point, I feel like Wrecker push is going to open up a lot of fun plays.I think it should synergize well with the new Granite as well. It's just a little more bait to tempt me away from the double bubble.
  8. Petepe

    Wreckers New Battering Ram

    So I was thinking about eh change to wreckers rollberball realizing it could give the entire Masons team a free 2" push turn one if you bunch everyone up, and for just one influence you could spread them out a little more. This also extends Flints already ridiculous goal threat range to 31" with Superior Strategy, 26" without (5" jog, 8" dash, 4" pass n move, 4" where'd they go, 2" push from wrecker, 8" kick).
  9. Petepe

    Brick's blind spot

    As much as I am saddened by Bricks loss of 2" and the implications it has on his counter charge, it needed to be done. He was way too good at what he did. I mean in the end the counter charge is still really powerful, there are just more ways to play around it. Also we lost 1" on his melee in exchange for a buffed up Granite, I am excited to field her in s4 its nice to see such a cool model getting some love.
  10. See that's what my opponent yesterday said, but I feel like it could go either way... He was being pretty generous considering I was the one playing Masons.
  11. I'm sorry if this has been asked and answered before but i could find nothing, and I might be getting mixed up. So the question is that if you can't normally take a tackle playbook result if your target doesn't have the ball, can Hammer choose his combined tackle/KD result if the target doesn't have the ball?